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Re(2):Castlevania, Musou, Musou, Musou, and M
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[QUOTE]You are DRUNK WITH MUSOU. I would say you have bad taste, but Koei has been on a roll. DW7, Kaizoku Musou and to a lesser extent, Orochi 3 all really impressed me. Shin Hokuto seems good, too, but when so many Musou fans spent so much time with the first game, it makes me wary of their opinion.[/QUOTE] Ha! No, I understand. The first game is extraordinarily clunky and slow and is rife with problems... but it's as you say, it's in the characters I guess. And while I was not necessarily thrilled with how they were rendered, playing as them made me really happy! Happy enough to deal with the rest. I know I'm certainly not alone on it, and I'm glad we'll be seeing those characters improved and appearing in a better game this time. Still, I don't regret the time I spent with the first and I was playing it again not too long ago and had fun. When a friend sees me on the licensed games for hours and asks me if they should try it, if they're not a) obsessed with that license and b) obsessed with this series, I tell them no... and they usually listen. That's probably good! [QUOTE]Anyway, with Kaizoku Musou, I disagree with the general dislike for QTE and platforming in the game. The platforming wasn't fun. I didn't like it, but I did like the added layer to the levels. Similarly, the QTEs added a sense of progression to the fights. I'm not saying they took the best approach, but I much prefer this to having a straight up "One Piece plugged into the Musou formula" game. In particular, the use of Luffy's non-combat abilities in the Crocodile and Magellan fights was nice. In the entire, rich history of Musou games, I can't say I ever had a good boss fight until Kaizoku. If they can find a way to temper these ideas with a system that's a little more fun, I think they'll strike gold.[/QUOTE] When I first complained about the QTEs, I hadn't finished the main story mode. Now that I have, I see your point! I do appreciate that they tried something new, and lately it certainly seems that Omega Force is capable of learning! The "press a million chains of buttons as they appear" from Hokuto was softened in Gundam 3, and in OP it became very simple QTEs that were occasionally (occasionally) fun and added to scenes. There, I said it! Some of the finishers to fights were just fantastic and left me feeling excited, whereas in Hokuto I absolutely dreaded the end of every fight because the button strings were coming and I hated them so, SO much. [QUOTE]I REALLY wonder what's going to happen with Kaizoku 2, though. As you said, there are a lot of amazing characters that weren't in the first game, but I can't imagine the sequel having the same robust story mode unless it has a large amount of repeated material. In terms of new stuff, you can't start with Skypeia, skip Enies Lobby, go to Thriller Bark, then time skip! If the first game had included more early material and ended at (a more robust) Enies Lobby with "To Be Continued", I would've been happy, knowing that the sequel would be the most amazing thing ever. But as it stands, I can't think of a good solution. Maybe start with Skypeia, redo Enies Lobby (adding Kalifa, Fukurou and Kumadori), then do the rest of the story, excluding Marineford and Impel Down (since most of the crew is missing) up to the latest arc.[/QUOTE] Well, since Shin Hokuto is running headfirst into repeated content city I have no doubt that that's what's going to happen, but they could easily do the "crew reminisces about what happened" thing with much more gaps in the story! What I'd really like to see is some sort of "what if" mode where storyline events play out differently and they take the opportunity to do some really original stuff but that will never ever happen. [QUOTE]I could go on forever, but there's one point I wanted to make about Musou games and their future. To me, the most important thing is making the characters come to life and making them fun to play. The characters in Kaizoku and DW7 are so dynamic and creative in their movements. If you play Orochi 3, you can see how hopelessly bland the Sengoku characters are in comparison to the Sangoku ones. My love for these characters and my joy at seeing them in motion is making me stop playing other games just to hammer away at Orochi for hours, even though I have many more Musou games on the horizon.[/QUOTE] As I said earlier when talking about Hokuto, I agree with this 100%! If you don't have an investment in the characters already or they don't move you once you control them, there's really nothing here for most people. I've never played any of the Sengoku games, and that's a real bummer to hear- I played the PC port of the first Warriors Orochi briefly a number of years ago and I found it to be dull as hell. While hearing that doesn't give me much interest in WO3, I did take home a cheap copy of DW7 to toy with over my next couple of days off, so I'm very excited to see what it's like considering I've seen you and others rave about it so much. I also bought Otomedius Excellent because I enjoy getting angry. God I hate that this game exists. I had it in my bag at work today and I almost returned it before it even hit my Xbox, haha. If it's anywhere near as boring as the first one I doubt I'll last a half hour.
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