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Re(3):UNDEAD THREAD 2012
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[QUOTE] As a result, to this day I have a particular love for scaring the crap out of myself while playing video games in the dark, alone, despite the fact that my neighbors live about 10 feet away. I'm sure all of this says something telling about me! [/QUOTE] I would play video games all through the night in my PJs too, even as a young adult (and I still do sometimes!). I remember beating Valkyrie Profile and being extremely depressed at getting the B ending. I remember playing Silent Hill 1 and being scared to all hell, to the point where it was difficult for me to actually walk forward. I had a few rough New Years Eves when I was alone and I just went to the beach by myself and let the chilly wind hit me in the face. Games were a nice companion back in the day (and still sometimes today). Lately I feel empty after completing many newer games. Sometimes I feel like moments of catharsis and satisfaction after finishing games might have been more of a product of adolescence than whether the games' quality was good or not... but then I still felt emotional after beating Crisis Core (sorry...), Policenauts, and even Superbrothers. Just, it takes an extra special game to give me that kind of emotional release now. [QUOTE]Side note: FFXIII has its good side, but the game is very bad executed and directed. I think in some other hands it could have been a lot better, especially in story and dungeon design.[/QUOTE] I tried to approach FFXIII with an open mind. I had the demo and played it to death, I didn't mind the linearity of the first few parts, the story had some interesting potential, and I was in love with the battle system. One part that stands out for me is the first time you get to the crystal forest with Hope and Lightning... I was standing in awe as I panned the camera around examining the place, and I really loved the sister/brother feeling they had with their banter. I thought "wow, this is pretty cool storytelling right here". But unfortunately the amount you got to explore those locations was so limited, they felt like empty husks. FF12 did it right, with a bunch of interconnected areas that actually had inhabitants and felt "lived in". And similarly, the relationship between the characters ultimately was glossed over for silly character tropes and Snow's complete bullshit personality... like really. Hope was put through some horrible stuff, but he barely grew as a character... and all the other characters were really static. I think that the part where you got to explore Vanille's old home was interesting but also a wasted opportunity for more storytelling. The town was small and there was very little to examine. It's a shame that the game was not that good, and from what I've watched and played of XIII-2, for all the interesting systems they added, they wrapped it in a candy shell of eye gouging crap (hint: I hate the art). I still want to play Versus 13 someday.
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