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I'm talking about rythm games a lot recently, so I want to know if any of the Cafers has some interest in the genre or gotten into some games. In my opinion they are one of purest arcade experience: based on skill, self-learning and scoring. The same reason I love puzzle games and shmups, but I can't say that to fighting games because they are more complex and time-consuming unless you learn only one character. In the early 2000s I played a lot of Guitar Freaks games (all the arcade versions till V5 and all the home ports) and among Bemanis it was my favourite series and my favourite rythm game of all time. I have tried every rythm game was at local arcade (event that crazy violin thing) but never touched a DDR cabinet (hate clubbing, dancing and that kind of body movement; if you want sex from someone simply say it!). I also enjoy A LOT the chinese game Rock Fever 3 and Dj Max Portable on PSP but I don't think the button layout is comfortable whan playing those type of games. This generation I didn't play any kind of rythm games (If you don't count Child Of Eden, but it's more a rail shooter based on music), mostly because west has saturated the market with shitty overpriced peripheals and stupid character designs. I only played, and loved, Frequency and Amplitude on PS2: addicting gameplay, overall good music, challenging score system. You could imagine my interest when Harmonix (the same dev team, made mostly of musicians if you don't know) released Rock Band Blitz with the same gameplay as the previous controller-based games. If you like rythm games is the best for this gen, although is not better than Freqency and Amplitude. First of all it has a lot of songs: you chan choose over 2000 songs from the dlc catalog of the Rock Band games including a good variety of genres and artists, the game is very simple yet challenging and require skill both in rythm/song knowledge and gaming/reflexes. It also come at a very reasonable price (15 dollars or 11 euros) and has a free pack with 25 songs. The bad is the scoring system heavily based on power ups and their combination; this is not bad per se but it require coins (gained by completing the songs) and every time you want to obtain an High Score you are forced to use them. Very stupid choice of design. The other stupid thing is that the game needs to be played online because your progress are saved only on the game servers. You can play it offline but you can't use power ups or keep track of your records. Very silly decision and plagued by the social aspect of the modern gaming. Hope they fix that in the future.
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