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Kid Icarus Uprising controls and reboot stuff
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I finally got some hands on with this game, and I know a lot of people who have been brought up on dual-analog controls will say that [i]Uprising[/i]'s is a point of contention all the way to bringing how the 3DS is not meant for this setup despite the fact that Resident Evil: Revelations managed to be fun without the need of a second analog (since you can opt for gyro controls). In fact, it makes me wonder if most of the hate practically stems from Sakurai not conforming to the "standard" established by many a console FPS in much the same way people will complain about a controller if it does not look like a Dual Shock (which I still believe to be ridiculously too cluttered). I recall Turok 2 having a nice feature called a "look spring" so that your aim depended of the degree of which you tilted the analog stick and returned to its normal horizontal position the moment you release the analog to its neutral position, as opposed to "how much further up does the cursor go" implemented post-Halo. It's too bad the former never caught on, but what if... That's not what I came to talk today. I wonder if the Kid Icarus franchise will be adopting this game as its reboot (technically its a sequel) with the form of gameplay [i]Uprising[/i] currently presents: namely aerial combat followed by a land battle and then boss. It reminds me of a certain dead title Capcom worked on called "[URL=http://www.youtube.com/watch?v=geuIcRno-0A]Dead Phoenix[/URL]", which looked like a combination of Musou and this game, incidentally. That's quite a leap from the traditional methodical action platformer with rolling boundaries (as in VVVVVVs certain levels), but understandable considering how much of the mechanics seems "dated" by comparison. in fact, I wonder if the kind of flexibility Uprising had with its update had allowed it to be treated more as a new IP...and yes, I'm aware Sakurai didn't intend this game to be a Kid Icarus one, but just how well he integrated the previous mythology into this one and revamped it all without discrediting the original, so it's hard for me to know where to place this in terms of reboot or sequel. Basically, it didn't felt like how Rare handled Dinosaur Planet and turned it into Star Fox Adventures. One thing I'm purprised about in Uprising is how they do build on certain characters such as or the Eggplant Wizard -> Tempura wizard shift. They also somehwat touch upon its source material too . Maybe Sakurai really just does his research...who knows. Having said that, in what other way would this franchise have been updated? There was already [URL=http://www.unseen64.net/2009/02/02/kid-icarus-wii-concept-proto/]an attempt made previously[/URL], but I always wondered if it would've been just as a hit if it had followed through. I've been thinking about how Bionic Commando 2009 was handled and how they used the NES original as the base and built it from there. Rearmed might be a more faithful take but I felt they kind of took themselves too seriously with the "sequel", and that didn't stop them from making Rearmed 2. (That seemed like a lengthy argument about [URL=http://www.youtube.com/watch?v=ww_PjqYQi5E]sequel mechanics[/URL]...)
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