Only registered users may post messages
Want to register ?
forgot your password ?
or view all icons
[QUOTE] I've been feeling like it's not worth buying games when they first come out anymore. Better to wait until the DLC settles and the price drops, but it's getting harder and harder not to preorder Dragon's Dogma. The fact that you can make your main character a child counterbalances the lack of multiplayer. What do you think of the graphics/art? I think very little of one and very highly of the other. Obviously, the designs for everything are super classic. Really nothing inspired. Of course, I'd rather have something like Berserk or Dark Souls that gets really creative with the western fantasy thing. This extends to the human and clothing designs as well as the monsters. But...the renders are super great. The monsters have a fantastic weight to them and a lot of personality in their movements. They're "well constructed" like a living thing with real moving parts rather than a texture draped over a wireframe. The humans have great faces as well. I pick on Dragon Age (which I liked fairly well) and Elder Scrolls for being inexcusably ugly. People always say "it's not supposed to be pretty", but that's no excuse for getting facial proportions SO VERY WRONG. The people in Dragon's Dogma aren't pretty, but they look like people. The edited characters have a lot of personality and the difference in size and body proportions is really nice. Of course, I haven't played the game. I haven't seen in on my TV, so it's hard to say how great it does or doesn't look, [/URL][/b][/s][/i][color=660000]-- Message too long, Autoquote has been Snipped --[/color][/QUOTE] Well put! This game is like the perfect case study in Capcom vs WRPG aesthetics. I don't mean this in a shallow "Anime" vs "Realism" sense. I mean like, I've never seen a Japanese company try so hard to match American design sensibilities and ... SUCEED so well! The closest thing I can think of is are the Yukes WWF games. The characters are so very very American looking, but the execution is subtly Japanese. It's like in the past, Japanese games that were hits in the US were like Yoshoku. They may have Western inspiration, but at the end of the day they are aimed at Japanese consumption. [URL=http://online.wsj.com/article/SB10001424052970204542404577157290201608630.html]But nowadays there are so many Japanese run restaurants of every cuisine that are ultra authentic. [/URL] I guess games are going increasingly in that direction too.
Delete? To delete this post, check this box.
Delete subthread too ? To delete all replies to your message, check this box (currently disabled)
include your profile signature.
in this post.