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Re(2):A tale of Bushido and Blade, eternally
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[QUOTE]OT: It's too bad that all the modern versions of this type of games seem to suck... Does anyone know if any of the modern sword games like Kengo are any good?[/QUOTE] I'd say that the closest thing to Bushido Blade currently available that is also entertaining would probably be the Deadliest Warrior games on XBLA (and I guess PSN). The Deadliest Warrior games do lack a few of Bushido Blade's features. Stages are standard fighting game fare. There is neither anything like Bushido Blade's giant map (which was more like an FPS map than a fighting game stage), nor the sometimes non-standard sub-section designs (so nothing like the bridge with the long fall into the gully below, or even the small bamboo forest). Deadliest Warrior uses a lifebar system, though you can still die instantly from a sufficiently lethal/unlucky hit. The big difference is that a lifebar means you will eventually die regardless of whatever else is going on. With Bushido Blade, you could keep hitting each other indefinitely with non-lethal attacks. With Deadliest Warrior, losing a limb (already likely caused by a damaging hit) starts you bleeding out, leaving you maybe a few seconds max to try to win the match. And each character in Deadliest Warrior has character-specific equipment to chose from. Instead of Bushido Blade's stances, Deadliest Warrior has switching between your close range weapon, your longer range weapon, and your projectile weapon. Attacks are high, medium, low, and parrying exists. I think there was right analog stick dodging as well. (It has been a while since I've played.) The sequel (which uses characters based on real people) added a simple grappling system, which seemed like it was a bit overpowered. (You grab, picking a height and the opponent gets a chance to block one of the three heights. Each height had a special effect. One effect I think was immediate death?) I think what I'd really like to see is to remake Bushido Blade, taking more from the FPS genre than from fighting games. I said earlier that Bushido Blade's maps were more like an FPS stage than a fighter. Bushido Blade's fast deaths are also perhaps closer to a modern FPS than a fighting game. In a fighter, you get mad if you die within two seconds. In an FPS, you respawn and try again. (FPS even accept one-hit kill melee attacks these days.) Imagine a battlefield with teams of warriors rushing each other with swords, cutting each other down while trying to achieve different objectives. (Capture the flag, domination, elimination, just amassing points, whatever.) I think it could work.
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