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Re(2):Doujin game recommendations
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[QUOTE] Late reply, but that looks fantastic! The animation is really good for a doujinshi game. That's my problem, though...I used to play more doujin games, but I always found myself saying "this is good for a doujin game" or "I can't blame it for lacking this, since it's a doujin game." Eventually, I gave up everything but Touhou because I have more than enough to play already. [/QUOTE] Glad you like the look of it :D I also used to try out doujin games a long time ago, but they often felt too simple or empty for me. It seems like there are more high-quality doujin games now. Freesia totally surprised me, because I wasn't expecting it to be so good. I think they successfully combined the best elements of action platformer, beat'em ups and fighting games into a high-quality package. Edit: If you don't mind spoilers or if you've finished Freesia's story mode, you may want to check out this crazy guy on Nico Douga who can beat double boss fights without taking a hit: [URL=http://www.nicovideo.jp/watch/sm15487546]http://www.nicovideo.jp/watch/sm15487546[/URL] [QUOTE] Did you play the first Koumajou Densetsu? Is this one terribly different? I was drawn in by the artwork of the original, but the game couldn't keep my attention, despite the fact that I'm a big Touhou and Castlevania fan. [/QUOTE] I did, but I played the second game first. I tried the first game afterwards and felt that the sequel refined a lot of what was in the first game (eg. you can't just fly through entire areas). For me, the first game felt very easy up until about half-way through the game, then I suddenly had a lot of trouble. I think the sequel ramps the difficulty better, but generally felt very difficult to me. The boss fights in both are interesting, but brutal... particularly the later bosses. I'm not too great at classic platformers, though. I have no patience and tend to rush through. I'm not sure whether it was because I didn't know the controls when I first played, but the second game felt kind of sparse at the very beginning. It got better quickly. Unlike the first game, flying is limited, but you still have to use it as a dodge in some situations. In place of the slide, there's a backflip dodge that can be cancelled. I think the invincibility for both the flying and the backflip is limited to the direction you're facing. There's also a rapid slashing attack, and you can customize your equipment/partners before a level. There's sufficient learning curve, gameplay depth and experimentation. I did feel that the complete arsenal is not very large, and there were lengthy periods where I didn't gain any new abilities. Some of the equipment/partner options also didn't seem very useful.
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