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Re(2):Re: Journalistic Rage
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I do kind of wonder what "game journalism" ought to be about, because it's somewhat different from "real journalism". As much as games want to establish themselves as unique from the other entertainment mediums, when it comes to journalistic coverage of them it's hard to say just how they should be approached differently from the others. Journalism on things like war, politics, the environment, etc. ought to be held to a much higher standard not only because of the seriousness of their subject matter and the real-life effects they have on people's lives, but also because they aren't covering a thing that is really a luxury/fun thing. Especially considering that games are an entertainment industry and game journalism is still in its infancy, trying to get "hard hitting" journalism that covers "issues that matter" often sounds like a laughable endeavour. Almost like kids trying to sound like adults. There is the entire business angle, which has some very real-life implications for a lot of people (namely, the people making the games). But more often than not, this is only brought up when crazy/infrequent things happen (e.g. hella ppl get laid off, someone makes a storm about the working lifestyle, etc.). Otherwise, it's a bunch of people working in offices for 8-10 hours a day. It can be interesting anecdotally, but by and large it really doesn't make for interesting news, I can assure you. There is the technology angle, which is genuinely interesting. Of course, there are things like Gamasutra and GD Magazine which cover this, as well as the internet in general, GDC, etc. While sometimes the benefits of the tech get played way up (or the drawbacks don't get discussed enough), engineers are often very honest about what worked with their tech. This is good stuff, but in detail not something that many can appreciate. Would you be interested in version control systems that try to prevent bad code from being submitted to repositories so that automated builds don't get screwed? Be honest. Art/music/design are all kind of interesting. We can be critical about what there is and why it's there, and I think there can be some genuinely interesting material that can come out of discussion on it. But there really can't be a lot of honesty or even veracity to it until after the game is done. If video games are still a highly immature medium, then game journalism is yet more immature. Some of the most interesting stories about games are things that officially a company should not allow out as a press release, nor would the developers want out as a press release. Stories about how annoying enemies in games were named after annoying people on the team who were fired, or how angry messages were hidden in the assembly code of old ROMs, or other such things are great and entertaining, or the personal opinions of some of the people in charge of popular games on their fanbase are things that shouldn't be officially stated, and that they'd be well in their rights not to say if asked about. To me, conceptually, there's just a limit on what game journalism can be taken seriously about, and I'm not sure what can be (or ought to be) done to change that.
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