Only registered users may post messages
Want to register ?
forgot your password ?
or view all icons
[QUOTE]"Dark Souls is about the joy of defeating stronger than you and the glee of killing something dumber than you."[/QUOTE] Ha! And you feel so smart when you figure something out. I love the wavering feelings of frustration and elation the game gives you, where you start out in a situation and say "this is impossible!" then an hour later you say "that was easy!" There are like...10 thousand wonderful things about the game, but the element of searching for a solution is one of my favorites. There are certainly some ways to rob yourself of a challenge (especially with a bow), but thinking "there has to be a way to do this!" and figuring it out is very gratifying. Oh oh! And then there's that feeling of superiority when people online complain that there's no way to get past something you just finished (despite the fact that you were in their boat a little while ago). [QUOTE]There are so many variations that different people will have distinct memories of how they got past certain areas. [/QUOTE] Yes. It's wonderful to play the game along with friends and share experiences. I'm constantly saying "Whaaaat!? You did it [i]that[/i] way!? [QUOTE]Just throwing this out there, if you want a Zelda Dungeon Like game that is ALSO a Roguelike, check out this game: The Binding of Isaac.[/QUOTE] That doesn't look like my cup of tea, but I have a friend that will most certainly love it. I'll pass along the recommendation. It certainly looks weird, though! I could figure out what kind of game it was and how it was played from the trailer, but I can't figure out the concept whatsoever! [QUOTE]Dark Souls and Zelda Skyward Sword seem to be nothing alike, which is a very good thing for both. [/QUOTE] I haven't dug up any information on Skyward Sword whatsoever. I thought I would just buy the game and (hopefully) be pleasantly surprised. All I know is that Zelda looks cute in a homely sort of way and there's some awesome looking grey(?) dude? My big problem with Twilight Princess was that the enemies were almost completely unnecessary. They couldn't really hurt you, but if they weren't there, the game would feel empty. I felt like I got a much more satisfying sense of exploration, discover and puzzle-solving from Mario Galaxy.
Delete? To delete this post, check this box.
Delete subthread too ? To delete all replies to your message, check this box (currently disabled)
include your profile signature.
in this post.