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[QUOTE] I don't get this analogy. Dark Souls and Zelda are nothing alike. One is more of a roguelike and the other...has dungeons where combat is only part of the challenge and progression is more of figuring out how to get to the next room. I'd say the only thing they'd probably have in common is...a crafting system? And even that's not something typical in a Zelda game, as this installemnt to be the most departed from the typical structure since Majora's Mask. [/QUOTE] Maybe our perception is just wildly different, but I take it you haven't played Dark Souls? I don't see how it's anything like a roguelike. Roguelikes are characterized by randomization, are usually turn-based and have some sort of permanent death/loss. Other than the chance that you might lose your souls/money, Dark Souls has none of those things. But maybe we're thinking of different Zelda games as well. I'm mostly thinking of Twilight Princess in this case. Comparing it to that, the combat system takes a similar approach (locking on, in particular), and it has a similar method of progression. You have large areas to explore as you like with tons of extra stuff, eclectic NPCs scattered across the game, a rich world, but few actual cinemas, "dungeon" and "overhead map" areas that are functionally the same and boss fights that usually require a specific form of strategy. In contrast, Dark Souls is more open-ended in terms of what you can do in what order (as well as how you can effect the world), though you still have major plot "turning points." Also, although there are some traditional puzzles/traps, most of the things you have to figure out are more combat-centric. To make another analogy, in terms of puzzles, Zelda is more like ICO and Dark Souls is more like Shadow of the Collosus, where Zelda has you solving environmental puzzles and Dark Souls has you solving monster-related puzzles. I guess I see Zelda and Dark Souls as the same kind of game in the same way that I see ICO and Shadow as the same type of game. I don't mean to discredit Zelda in any way, I was just frequently reminded of it while I played Dark Souls. In the case of the new Zelda, it's a matter of DS appealing to my sensibilities a little better. Kind of like if a fantastic new KOF came out and a new SF(4) was coming out a month later. I'm sure SF would still be great, but I'd have to give some time after KOF before I'd be terribly interested.
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