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Re(4):Re(10): Where is everybody?
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For what it's worth, since I'm usually a shameless Japanophile, I've really enjoyed GoW3 thus far. I can't speak for the other games, but the design work that went into the settings in this one are quite incredible. The cities you visit are some of the best environments I've seen in any game. Some of the enemy designs and animations are top-notch as well. I only wish the characters looked half that good. Maybe they stuck with their old designs and amped up everything else around them? Maybe they're not supposed to look anything like people? Is it supposed to be kind of cartoony? And I'm not just talking about how bulky everyone is. Anya's hair, for example, looks like it was rendered 15 years ago. But whatever. It's a great game. My only real problem is that it's kind of...too perfect...too calculated in a way that makes it a little dull. All the segments are just the right length, with just the right level of challenge and just the right number of boss fights with just the right amount of cinemas. All the scenes that you're used to seeing you see...shooting while driving, holding off the enemy at the gate, using the turret gun on something huge, the guy heroically staying behind when you probably could've managed just fine...it's the pinnacle of "epic game", I guess. I may not have played it [i]better[/i], but I feel like I've played it before. As a result, I don't find it terribly compelling, even if it doesn't give me much to complain about. I'm only about halfway. Maybe my opinion will change later. Playing it 4 player with friends must be a splendid experience and I'm interested to see how online goes as well. But for now, I've gone back to Tales of Xillia, because that just draws me in a little more. [b]SIDE NOTE[/b] On the subject of enemies taking too many hits, I do have a difficult time determining what kind of damage I'm doing in GoW3. Having a sniper headshot not kill something leaves me wondering if the weapon is worth anything at all.
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