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Re(1):Things Take Too Many Hits To Kill!
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[QUOTE] I just played the Demo for El Shaddai and it won me over with its unique art direction. I actually didn't like the first screens and movies I saw of the game, but seeing it in person I felt very immersed, and that's the most important quality of a game for me. I do agree that the gameplay is a bit repetitive though. Actually, it's a prime example of one of my least favorite trends in videogames of the last decade: Everything takes too many dang hits to kill. Are there any modern games where you can kill things with decisive, well timed blows? I mean like in Castlevania or Shinobi or the original Ninja Gaiden. This isn't just a nostalgia trip thing, there's just a simple pleasure in gauging distance, timing your jump or dash and pressing attack at the precise moment. Most current action games make me feel like I'm mowing the lawn. I'm just an unstoppable train of combos mowing down enemies left and right. There's very little timing involved, I just vaguely point myself in the direction of the enemy and mash the attack buttons. The worst part is that they don't even go down right away, I have to keep chipping away at them, even if they're just faceless grunts. Even in shooters, you can't take a guy out with one shot (unless it's a head shot), you have to shoot them a dozen times in the chest. Are there any modern games where the basic unit of damage is a single, well timed hit? As opposed to a full combo? [/QUOTE] That's a really great point about things taking too many hits to kill-- I agree, and I think it's a complex problem to encapsulate and even harder to think of a solution that doesn't also cause a whole lot of problems in the opposite direction. I think originally combos became common because a) they're pretty realistic. Games like Shinobi aren't as realistic since a single hit kills almost all of the standard grunts. Also, b) if everything takes a single hit to kill, the levels ends pretty quickly. So it's a way to extend levels semi-artificially. Anyway, I'll break my ramble and say that I'm not really sure that there's a modern game that addresses this problem. On top of that, some games (like the El Shaddai demo, incidentally) are so uneven in terms of what it takes to kill something that I was never quite sure how many hits it took to kill anything. Sometimes the standard grunt dude took like 5 hits to kill, other times he took 10. I dunno. As for El Shaddai in general, I'd love to give it another chance, because I don't think it's a bad game-- I love the style a lot and maybe I'll discuss it a bit elsewhere-- but sadly it will have to wait until it drops at least a bit in price. It raises an interesting question though, about how companies put together demo versions of the full product, and which ones don't represent the finished game very well.
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