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Re(10):From indifference to joy... (OoT3D)
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[QUOTE]The 3D is completely unnecessary. The only thing 3D can do is make things more visually appealing. Anyone developing for the DS already knows its hardware limitations and should be looking at the 3DS first and foremost as a DS with upped specs so they can push whatever their crappy product is a little further. Especially if the 3D is an afterthought (and it always will be). The thing seems to have the capabilities of a Wii in a handheld (currently restricted by the size of the carts). If anything, I want to see a KOF on it, even if it'll never happen. As for the 3DS itself, I only own SFIV and Samurai Warriors. I don't see myself buying anything else this year. I seriously play with the camera more since it makes an interesting conversational piece. [/QUOTE]I honestly believe the 3D could be put to good use. I'm playing Ocarina of Time 3D (and I strongly suggest you get it if you have a 3DS and don't have this game already) and 3D mode gives you something of a larger field of scope likely because of how the images from one and and the other cover slightly more left and more right perspectively. Along with the added perks of 3d (being able to judge distance, etc.), it's like a widescreen effect without the widescreen, and I don't think any game of the system gave the 3D justice until this title, because the depth is really deep, and you really feel like you're viewing something off the distance. I also believe they demonstrated a few stages of that new Mario 3D game behind closed doors at E3 which had a level that was a homage to classic Zelda, completely played from a top-down viewing persepctive, and since it would be hard to judge if you're airborne or not I could see how the extra dimension comes into play. Funny you mention KoF, because speaking of which, the 3DS would be the perfect opportunity to re-introduce Fatal Fury/Garou Densetsu, given the the dynamic plane switching mechanic. Typicially they would depict characters as being on the background by shrinking the sprites a little and then elevating them off the plane. Now we can have sprites that occupy the same regional space constantly but still be able to distinguish if they're in the background or foreground. It seems you belittle the DS given the lineup it has aquired over time. It too had a craptacular launch followed with a revision and some really good and interesting games (Kirby Canvas Curse, The World Ends With You). Given how most developers right now are more constrained by ideas, I do feel within time the 3D will be put to very substantial use.
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