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Re(7): Random Thread *I'm no stalker* edition
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Chaz: Just beat That song was INCREDIBLE! Even if the scenario was a bit silly, that was one of the high points of the game for me. It can only go downhill from here, I'm afraid. Manamia looks lovely in Kanan's dress. Are there any more special costumes? I have the dragon armor (thank you, haunted house). I'm tempted to upgrade it all the way, just to see how crazy it gets. Keeping the helmet on for everyone would certainly give the game a different flavor. I learned how to dive a while back, but chickened out on the dungeon. Finished the first 2 rounds in the arena. Hope there's more! [QUOTE] the town is very richly detailed How does it compare to the major towns of FFXII? Those were very lovely, even though the bulk of the towns people were noninteractive. [/QUOTE] It's on a different level than FFXII. You can bump into people, listen in on conversations as well as engage in your own, trip people with banana peels, etc. Everyone seems to be [i]doing[/i] something, from dancing to cooking to laundry. It's not just...totally amazing, where every townsperson has their own personality or backstory or whatever, but it's at least as impressive as Rabanastre in FFXII was when the game first came out. It's very lively. It feels like a real city. It's really the only big area to "explore" in the game, though. All of the maps and scenarios are very focused. Not necessarily in a bad way, though...more like Mass Effect 2 than FFXIII.The game is short, but very rich. The boss battles have continued to impress. I like how the game has a seamless narrative between dungeons, battles and cinemas. The story doesn't stop for the battle, the battle is part of the story. The clever ways you overcome the enemies reminds me of like...a shounen fight manga or something. That's where the game really shines. The worst boss battle in this game is better than the best in plenty of games. There are very few (if any) battles that resemble "random encounters". As Chaz mentioned, the game really has a bunch of great ideas...but more than that, they all WORK. It's impressive that they were able to pull this off the first time when so many other games can't even get old ideas right, let alone incorporate new ones. It's a shame that the story doesn't match the rest of the game in terms on ingenuity, but on the upside, the characters don't talk in circles, the cinemas are exciting, straight to the point and well-balanced with gameplay and even with a sappy romance, there's not a overabundance of melodrama.
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