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Re(9):Good Games for Kids!
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The first console I owned was a Famicom + Disk System. One of the most important things that I got out of it was "sense of mystery"; because all the games in it were Japanese with only sparse English (if any), any game with a significant story component had to be guessed at. Except for a few games, like Abaddox, I didn't have manuals, either. So the result of this was that any game with a magical setting seemed somehow much more magical. We'd come up with names for the enemies, the bosses, the moves, the items... we'd invent our own categorizations and taxonomies, and we'd try to discern or invent backstories of the characters/settings/etc. Famicom Tantei Club had a title screen that was pleasant enough, but actually trying to play it was frighteningly creepy because there was TOO MUCH MYSTERY! A bunch of games I really played to the point of mastering. This was doubly true when we eventually got an NES. Some of the games I would clear before going to school. In Bionic Commando Rearmed, one of the first things I did in Zone 6 was to see if I could duplicate the glitched method of scaling the "Donkey Kong" area (and sure enough, you could!). You can imagine my despair when they released a patch that removes the "stunned rebound" wall collision from the game (happens when you swing into certain walls, your character smacks into the wall and flys backwards in a stunned state... this was basically the key to scaling that zone at turbo speed). SF2 seemed to dominate planet earth during its prime. The same thing went for it, too: we'd talk about which characters were cool and speculate on their powers and origins and how strong they actually are.... I can't say that we exactly had the Atari ( I think it was Atari) experience where the ads told you to play the game with a blanket covering yourself and the TV to give you the feeling that you're "really piloting the spaceship", but I can't deny that the games inspired a sense of wonderment in us; they didn't just capture our attention, or our time, they captured our imaginations. Sometimes when I see the rabid fans of certain franchises, as silly or as extreme as they've taken their fandom, I don't begrudge them for it; they've just gotten drawn in the same way we were. Various games I played on Famicom: Transformers (the FDS one and Mystery of Convoy) some game about a monk Mario 2 (i.e. Lost Levels) Bionic Commando Mario 3 Zelda 1 Zanac Falsion Gyruss Bubble Bobble some kung fu game Patlabor Famicom Tantei Club Famimaga Clox (Famimaga games rock) Famimaga Panic Space Famimaga All-One Solomon's Key Metroid Replicart Star Soldier (bugged as heck; seldom ran properly, always gave you hella powerups, and we really didn't know if the levels/bosses were meant to look like corrupted gfx or if it was corrupted) a hacked/bugged Mario Yuu Maze some game called Forest (with an astonishing final level song!) ... there's more but that's enough for now
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