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Re(4):Kirby and difficulty levels: A discussi
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I've just played a bit more Epic Yarn, and the game actually has quite a bit of challenge! It wasn't the fear of death that was part of the tension, but the [i]fear of getting hit[/i]. The game does a good job of assuming you're playing for score almost immediately. While the Sonic-style collection-spilling give you leeway, it does notably deduct from your overall score, especially when you have already exceeded the requirements for a Gold medal. The game keeps tabs on your excess beads, or "Streaks", for each level, and I believe there's a nice bit of leading you into a sort of self-imposed challenge after they display your high score (there's always label it as "New" if it's the highest so far), which is what I wanted to get to in a moment. The game does a very good job of enticing players to go for Gold Medals and collect everything, since this not only unlocks extra goodies like the soundtrack from the music test but also extra levels. Now these levels are perhaps where the game really shines. One of them is a nice autoscrolling level that involves the UFO/Saucer form. Every time you "abduct" 3 or more enemies (you can only "abduct" things below you), you can discharge one screen-clearing attack. Now the catch is, being an autoscrolling level, the amount of enemies they dish at you is actually carefully controlled, therefore if you discharge at the wrong moment, you could be caught without an attack to a)clear yourself of certain obstacles, and thus get hit/lose gems b)trigger enemies/objects to drop their gems/beads for a higher score. In a way, it feels very much like Ikaruga's risk/reward scenario where you could clear the screen with your charge attack, but it might leave you with a harder chance to chain/score if done incorrectly. One "boss", in particular, requires you to use falling spiked-seeds as "ammunition" for your discharge (kinda like Whispy Woods). The trouble is that you must manuver yourself above the particulate matter before it disipates on the ground. I found myself being reminded of certain sections of Cotton (the SUCCESS game, not the fabric). It's kind of easy to get hit and spill a crapton of beads during these segments, and anytime I do, I almost immediately restart the level as if it were some sort of shmup.
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