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Re(3):This is a Random Thread to Remember, FI
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[QUOTE] I think Other M is a bold experiment, but I really really really really prefer the desolate feel of Super Metroid and the original Metroid games. I never really cared about Samus as a character, or her comrades, or the politics of interstellar space detachments. I liked Samus as a bounty hunter in armor, because then I could just play as if it were me. I won't knock Other M because I haven't played it, and I'm sure the game has good gameplay, but Metroid was never about flash for me. And from what I've heard of it, the localization is horrible. Although the G4 review goes a little bit too off the deep end, I do agree that not using your special abilities because someone says so is pretty dumb. [/QUOTE]I've played a couple of hours of Other M, and so far, it really feels like [i]Metroid Gaiden[/i]. I won't comment on G4's review because I don't watch (nor care about) G4 (not to mention they murdured my favorite television channel TechTV, but that's yet another story, too). But I will say this game feels very much remenicent of Metroid Fusion in that some guy dictates you to go a certain direction and your progresswill feel pretty linear, but I feel this game is criss-crossing some thats in order to form a complex web of a layout. I'm not sure since I've only beated the first boss, but the multiple areas I keep "scanning" on that mention "Speed Boost" are numerous. Music is lowkey like Fusion, although at times I can't help but think the atmosphere combined with some of the tracks make it feel like [i]Metroid Gear Solid[/i]. Even some hallways remind me of the stale corridors of Shadow Moses island, but the "holodeck" areas feel very nice especially with the effects. The whole idea of making the FMVs seamless with the gameplay seems to be working. At times its hard to tell which is rendered or which is prerendered (as they purposefully make the framerate match the FMVs during cutscenes). The only distinguishable time you know you can interact is if it returns to 60fps. Dunno about the localization being horrible, as I haven't found the dialogue bothering yet, aside from "Adam my father figure we were so close" near the start. Edit: A little further in the game. While it's clear this is no Super Metroid, I'm happy to say that shinesparking is in the game and there is indeed a hefty amount of backtracking needed to gain items, although I'd say the layout of the Bottle Ship is really streched out, but there are cases or each segment of the sector interlocks. Although Adam letting you authorize to use weapons is somewhat idiotic, it doesn't take long before he starts unlocking all of your gear. Once again, combat is hefty and all of the enemy encounters are built around the sense move and overblast/lethal strike finishers. Yes, you can still beat them the traditional way, but it will take longer, not to mention dodging lets you dish out quick successions of fully charged beams, although the overblast attacks are much more effective. And before someone says the combat can get repetitious, Team Ninja did an excellent job of keeping it from being stale by mixing it up as you progress.
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