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Re(1):Q: How was XII's online play?
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[QUOTE] I neglected on mentioning the latest issue of [URL=http://gemaga.sbcr.jp/2010/05/6-58ad.html]Gemaga magazine[/URL]. The cover is good, and it's also quite a read for anyone with interest in fighting games. This issue has a full 3-4 page mixed interview featuring producer Ono of Super Street Fighter 4 (Capcom), producer Mori of Blazblue (Ark system works), and director Takaya of Arcana Heart (Examu). It's pretty long so I don't know if anyone would be willing to take the effort to translate the full thing, but for anyone who has some level of understanding in Japanese, it's a good read. The reason why this subject is being posted on the KOFXIII thread is, the feature also includes KOFXII/XIII producer Kukino. He wasn't in the mixed interview, but he answered to pretty much the same questions given to the other three developers. One of the questions that was asked to the development leaders of the four different companies was their stances on online play. The answers were very interestingly split up. Ono and Mori, both working at home-console-based publishers, expressed their commitment towards making a good online play. On the other hand, Takaya and Kukino, both of whom are working at publishers more focused towards the arcade market, expressed that the inclusion of an online play is, more or less, a vice of necessity in the modern era. This does bring the concern as to.. how well KOFXIII will play online when it gets released for the home console. KOFXII was n [/URL][/b][/s][/i][color=660000]-- Message too long, Autoquote has been Snipped --[/color][/QUOTE] The fighting was much better but I feel the whole online matchmaking service was at fault. For example you couldn't kick anyone out of a room. So someone with a "red/bad" connection can just plop down and cause massive lag. I also remember the game actually didn't let people with "blue/best" connection play each other! The game would just freeze up. I imagine the online play is dead on the PSN now but there were a good amount of masochists regularly playing when the game came out.
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