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[b]EDIT:[/b] Thank you for the advice on instant air attacks. It's not clicking with me at all, but I'll keep working at it. [QUOTE] First, for the life of me I cannot play Hakan. Has anyone had any luck with this guy? [/QUOTE] His slide goes under projectiles quite nicely and guarantees you an oiling afterward. He's actually quite strong in the air. I think it's his HP that's good? Maybe MP? (only had it done AGAINST me). Also, if people try to jump to avoid getting thrown on wakeup, his 360 with kick will pull them out of the air. [QUOTE] When playing something like Guilty Gear, Blazblue, Melty Blood or something else, this isn't really a big issue, when I execute something, more often than not it gets executed, but if what I performed was a bad idea in the first place, it's going to be punishable and that's a strategic fault, not an error of execution fault In spite of such, there's a lot of characters who have to be worked even harder since they don't have the ease of Ryu, Ken, or Sagat with zoning or getting their attacks to hit and you might have to give up aiming for things that require more precision on execution, but forsaking the harder to execute stuff, at the end of the match you are only left with thinking that you could have scored the victory only if execution wasn't a problem[/QUOTE] I just quoted this part, but I pretty much agree with everything you said. This just seems like a step backwards to me...lengthening the already huge gap between beginners and people who devote their life to the pursuit of fighting games. 2D fighters are already elitist enough, with a high enough wall to cross before you can get in. Pros say "it's easy, just spend two hours in training mode every day" or something absurd like that. If you don't think that's fun, then you just don't WANT it enough, because heaven forbid the plebeians enter the world of fighting game Gods. I've been playing fighting games since Karate Champ. I've never been "good" at even one, but I should hope that I can do anything within reason without feeling like I'm pulling teeth. I don't think BlazBlue is terribly beginner friendly because it has sick sick horrible combos that start from JABS and can be repeated if someone guesses wrong on wakeup. BUUUUT, there's nothing inherently cruel about learning those combos, so I think there's an element of fun in playing around with a forgiving system. Two hours in training mode in BB can feel like an exercise in creativity, not ramming your head into a wall trying to link MP into MP. I do appreciate the slower-paced fakeout game in SF4, though. I feel like I have to think harder during the fights...come up with a "mental profile" of my opponent and try to prey on their weaknesses. I appreciate the wide array of useful normal attacks and situational strategies as well. For me, it's a great game filled with a lot of irritations. But more than anything, I just love KOF...hahah.
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