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[URL=http://www.youtube.com/watch?v=skjK4viLakI]New vid[/URL] I kinda liked round 1, but the rest is meh. It seems that time is a little low considering amount of damage characters do. Oh, and they seem to be "rescuing" one of Fu'un ken tag game mechanics. Check 0:33 when 2p Mai lays an airbone strong attack, and then continues to combo on the ground. It happens at 0:47 as well, with an airbone strong kick. If you ask me this small feature adds a lot to the game (for example, when I corner an enemy they usually try to escape by jumping away. If I catch them I can only give one attack because they where in the air, and if that 1 attack was slow I'm even left open to a possible counter attack.... Which is lame. Also, the genre is called "fighting game", not "parachuting away whenever I'm afraid". ...... BTW, I remember something really interesting.... I followed more or less closely the development of XII and when SNK was in the initial stages, and more or less they didn't knew how tough it would be to work in the game, they did a lot of promises about the game that never came to fruition (they even had to more or less act like they didn't promised nothing later...) The chitty chatty was: - Good "female & male" balance ratio in cast members (they where trying to make it 1:1, but they knew things never go that nicely). - Storyline game that would finish the current story arc. And a boss. - Surprise characters from old games that you won't see comming (Raiden and tentatively Hwa Jai). - They'll try to re-boost the original premise of Ryuko vs Garou Hmmmnnn I can't remember more "promises" know, but by noticing the characteristics of this game taking that into accounts.... Well, it feels like they can now deliver what they couldn't before. Oh, I remember joking around with Rid or Iggy about that female ratio thing when XII came out and had only 2.5 playable female characters. [i][b]obscene voodoo dance teleport[/b][/i]
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