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Re(7):Final Fight Double Impact - vote for Ch
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[QUOTE] Is he just trying to get work as an illustrator, or as a comic artist (err...like actual comic, not just the cover)? [/QUOTE] He's been going after coloring jobs and cover illustration work. He's actually done a tiny bit of work for Udon in the past on a rather infamous project that's better left unnamed... I've been trying to push him into going after more game related work. He'd be great as a concept artist, or at the very least a production artist. I'm really hoping he can segueway this victory into an art job at Capcom. He'd be a great fit there. If you got any good leads elsewhere though, I'll pass them on to him (I love playing art manager). [QUOTE]The problem with so many companies (especially game companies) is that they're run on the whims of people who know nothing about art, sometimes nothing about games. I've seen instances where the higher ups will ignore their art division's advice and choose some blatantly mediocre artist for the project, only to find that they're incapable of delivering professional work and having to scrap everything and start over with someone new. The new artist comes into the project when it's already doing poorly, and isgiven ridiculous requests ("Give him a purple top hat and a neon yellow ruffly shirt...no...a floppy green hat. No...both! Give him a top hat AND a floppy hat!"). After doing $20,000 (or so) of work for them, the project is canned, and while the artist can make the rent, they don't have anything they can put on their resume. This has been a frustration for me (on the writing end), since I spent several years working on game projects...but none of them were published, so it's like it never happened.[/QUOTE] This is all too true. You have to commit to a very mercenary lifestyle when you enter the game industry. One where you're often engaging in useless, unfair battles. But it's an amazing and beautiful thing when a project comes together. [QUOTE] [b]Non edit EDIT:[/b] Hurray! He won! Hopefully he can make a good impression in person as well! The importance of that is perhaps embodied by a piece of advice I was given one time in reference to why I didn't get more work: "it's not that you're not talented, it's your personality that's no good." [/QUOTE] Cruel words, but sobering advice. Talent and skill aren't everything. Personality goes a loooooong way. And by personality I mean things like good work ethic, friendliness, responsibility and the ability to take constructive criticism. From what I can gleam from your posts you don't seem to have a problem with any of these things though.
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