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[QUOTE] - WHP has an option select throw defense, because pressing buttons while blocking doesn't cause you to come out of block... so mashing HP while blocking when your opponent is in your face is a perfectly fine thing to do, because if they are in your face but leave even the smallest gap in their attack, they will get thrown. This can be beaten, but it's something that players have to be mindful of. True in WH2j? [/QUOTE] 1st -> there is no hot key in the WH2J gorgeous version of the game. 2nd -> Yes, like in the other games, normal throws are very strong against attack, and don't have miss animation (like in, 70% of the existing games). In this game you can throw a guarding enemy before they can recover (is pretty difficult), unless the enemy cancel his guard with foward (like in the SS games). Even if they do cancel with foward most of the guard pressure patterns or thick throws are pretty good and will not get thrown if you are accurate enough (this is, a pain to achieve). A friend of mine used to try to stop with throw everything that we did, but with time and practice we learned how to cut his crap short. I was thinking on doing a note about it in the first post, but I think that I forgot [:2ch_are:]. [QUOTE] - J.Max can jump cancel one of his tackles. Do jump cancels exist in WH2j? [/QUOTE] I think that there are not, With the characters that I have tested it hasn't been possible, and I have tested with a lot of moves (for example in perfect the ninpous could jump cancel for about half of their normals). More importantly, I haven't seen the AI using this (And that's where I learnt about it in Perfect) [QUOTE] - I think everybody in WHP has some normal moves with autoguard. Is this true in WH2j as well? [/QUOTE] This was created for Perfect. Also, I remember that sousai was stupid and useless in perfect, instead of accurated and good like it is here. [QUOTE] - when at low health in WHP, you can dizzy your opponent more easily... so some combos that are already good become re-dizzy combos when you are low health! [/QUOTE] To be honest, I don't know, Unlike perfect (where half of the cast had a stun combo), dizziness is hard to achieve here. The only dizzy combo that I know of doesn't dizzy the enemy if you do it twice (it kills you), but it's so stupidly hard to connect and perform that it doesn't really does anything for the game.
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