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Re(573):Random x Random: New Age of Gradius
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I really dig Gradius and especially the weird idea to make it a sequel to the MSX games. The game follows the [i]Gofer no Yab˘[/i] settei rather than the Arcade storyline, features music from the MSX games (+ some GB music apparently) and includes MSX2-type cutscenes with a cute cameo from Metal Gear mk2 (of Snatcher fame). The different bonus item configs are not as innovative as Gradius Gaiden's or Gradius V's but still offer some variety and weapons (missiles, lasers, spread bombs etc) all allow for successive level upgrades. There are various classic features for modern games such as replay, Socre Attack, online ranking... But what I especially like is the possibility to restart from any part of any level of any loop as long as you reached it once. The Konami command works once per level. My major gripe would be that the game might be slightly too easy, but I get the impression there is some depth to the score attack via some clever enemy patterns. The five levels are quite inventive while remaining typically Gradius-like (although they are a bit short). For example, the first level is a remake of the first Gradius level. However, at the beginning of the level, you get to pass by a generator. If you break the lower part, you'll increase the temperature of the stage (more volcanos etc.). If you shoot the lower part, you'll decrease the temperature and snow will abound, which will give yet another spin to the level. All three variations of the level feature slightly different pattern and a different mid-boss section. The second level is closer to Salamander (respawning organic walls etc.) and features a section clearly dedicated to max out your score by finding the best way to grind on enemy patterns. The later levels have up and downs; I need to look deeper into them before judging their quality. Not much suprise from the bosses. 5 levels in all, multiple loops as always. The MSX games were filled with secrets and even secret zones so I wonder whether this episode is the same (doubt it, though). A really pleasant surprise and unexpected hommage to a rather obscure/cult side of Gradius. I expected that the game would be a mere port of a cellphone game but clearly a lot of MSX love was put into it. Famitsu-time: ◆ [URL=http://videogamerx.gamedonga.co.kr/zbxe/news_user_gamenews/973047]Raping my Childhood Feather[/URL]. Apparently the focus on otaku-loved character designers was a good strategy and Sega is banking on it once again. I finally understand why these injured horses get shot in the head at the end of their career. [b][/b] Apparently developed by Flight Plan and features at least [i]some[/i] tactical aspirations. The problem is that SF was perfect at balancing interesting tactical elements with a casual-friendly system. I am not sure FP is the most indicated developer to get SF out of niche-land.[b][/edit][/b] ◆ [URL=http://videogamerx.gamedonga.co.kr/zbxe/news_user_gamenews/973058]Port of Manhattan Requiem on DS[/URL]. This is a bit of a surprise as I thought JBH DS had been a relative failure compared to Sabur˘ Detectice Stories and that Tecmo mystery game. I thought Manhattan Requiem's main selling point was its innovative use of Compact Disc / Laser Disc technology??? Although these are probably ports of keitai adaptations... SonicPowered is developing. ◆ [URL=http://videogamerx.gamedonga.co.kr/zbxe/news_user_gamenews/973052]Derby Time Online.[/URL] Sony's big Xmas title. Betting mode included but you don't get money for realZ, only medals. ◆ [URL=http://videogamerx.gamedonga.co.kr/zbxe/news_user_gamenews/973018]New Atelier game.[/URL] ◆ [b]New pictures of [/b][URL=http://videogamerx.gamedonga.co.kr/zbxe/news_user_gamenews/972991][b]that new Rockman game[/b][/URL] [b]that Iggy is feverishly anticipating![/b] [:2ch_kabe:]
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