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[QUOTE]Hmm? I'm confused. Definitely fearing anything that the hateful Capcom USA touches makes sense, but isn't the idea that Udon often goes for a pseudo-Japanese comics art style, whereas the original Street Fighter II had weird American Comics-style art that reminds me of action figures or GI Joe? Seems more a case of アメコミ into 和風, but I could be wrong. [/QUOTE] American pseudo-Japanese is still ame-komi style, if you ask me, and usually pretty ugly. I pretty much agree with Nobita - the Udon artist just aren't in the same league of Bengus, Edayan, etc. And, what's worse, they're changing totally the style. Anyway, we should be differentiating illustrations/chara design and sprite art. It's true that the original SF (and SFII, even) artwork is a bit "americanized" (much like most arcade art of those days) and that the series changed that with the time, but we're talking here about "sprite art", and that always was very Japanese. The Japanese knew how to draw sprites like no other, indeed, and Capcom was one of the best examples there: [URL=http://ranobe.com/up/src/up185303.png]http://ranobe.com/up/src/up185303.png[/URL] That just doesn't need an "upgrade" to look superb, and I honestly don't believe that a higher rez could benefit that sprite style. Then again, redrawing is the only way to make it look decent on current consoles and TVs, I suppose. [QUOTE]My main concern is that it appears to be using high res CG instead of high res pixel art(unlike games like KOF 94 or odin's sphere). Using CG for animation in games was used mainly in flash games, so it does leave a dreadful feeling. [/QUOTE] It's indeed "high res pixel art". It's using the same technique as Re-Bout - they take the old sprites, upscale them digitally and redraw them from there. It looks more like a "real" illustration because the resolution is very high. That's exactly the point here - the resolution. Low res means "scanlines" ("pixels"), making of those graphics a very different thing to high-res ones, both in presentation and, presumably, conception. They're not using "CG" for animation, by the way. They'll leave the original frames. [QUOTE]Here's David Sirlin's blog/webpage, http://www.sirlin.net/, who is the man behind this new SSFIIT as well as the producer of Capcom Classic Collection 1 and 2. He is a long time SF competitive player, linked to the EVO staff, and has a great web, complete with very interesting articles and opinions. In his last blog entry, he talks a bit about this new SSFIIT project. [/QUOTE] Nice link, but if he's the responsible of the Capcom Classic Collections, he's just not competent enough. The news gets worse indeed. Edit: Link!
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