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[QUOTE] And would you say Scramble Commander was worth trying? I had completely forgotten about it. [/QUOTE] I HIGHLY recommend Scramble Commander. It's my favorite SRW game (even though it's absolutely nothing like the others) and the only one I would consider replaying several times. (keep in mind that what I say about it may be a little off, though, since I haven't played it in years) I don't know how much you know about it, but, game itself is fairly simple. You pretty much just give general AI patterns (conserve energy/melee attack, snipe, etc) for your robots to follow, point out where you want them to go, and occassionally tell them to charge up and do a special move (which stops the game to display a cinema, and usually does tremendous damage). It's all real time, and fast enough to make you sweat. The level designs are absolutely wonderful, though. In the other SRW games, I feel detached from the action and generally annoyed when the enemy recieves reinforcement after reinforcement. There are instances of excitement when I fall into a trap, but that's the exception, not the norm. In Scramble Commander, it's the complete opposite. Your "field of vision" is fairly limited, so it's highly likely that you're going to get ambushed in any given situation. You have to send "scouts" out (usually Gundams) and be very cautious of where you send what units and in how many numbers. You'll have instances on bosses where you'll damage them somewhat, then they'll retreat into the forest or something, and when you follow, you get ambushed. So the situations are very believable and involving. Unlike the other SRW games, I felt like a real part of the scenario. There are a lot of missions with fun setups (your Evas going berserk and turning on you suddenly, a long-distance enemy that keeps creating smaller ones, creeping through a maze of skyscrapers while facing an enemy that can blast you with a huge beam when it sees you, etc.) There are things that aren't great about the game as well...or at least things that may turn off robot fans. There are few units, for example, and you're forced to use them all. When you upgrade or repair a unit, it's out for one mission, so you have to carefully consider which units you're using when. I think this is actually one of the game's strong points, but many people complain about it. There's also a matter of many robots not being portrayed effectively. Due to the nature of the game, robots may do some move that they aren't supposed to do very often repeatedly. There's also less difference between real and super robots than usual. Real robots tend to be better at sniping and dodging and have more/weaker supers, whereas super robots are slower, better at melee and tend to have devestating supers...but there is a sense of generic tactic between the two. Also, the AI can get irritating at times, especially because of friendly fire issues. This is nice in that you have to plan when you do a super and can't have 5 robots all doing melee on one small target, but is too unpredictable in many cases. I've set up a breast of fire (Mazinger's super) then had one of my units "dodge" directly into it several times. From time to time, you'll also get a "don't do THAT move, do THAT move" problem. Still, generally speaking, you don't feel out of control. Regardless of being a little rough around the edges (and relatively short), I think it's a great game for real-time strategy and/or SRW fans to pick up. Ah...and the music is good, too. A notch above other SRW games.
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