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Re(1):Bit of a let down
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First of all, excuse me if I get any of the names wrong, since I played the Japanese one. Actually...no...excuse Atlus of America for translating them wrong. I didn't like the soundtrack...but it grew on me. It wasn't my style, but I think the composition is quite good. Vizer's theme is in a class of it's own, though. It makes me want to cry...and waltz...in the best way possible. I still go back and listen to that today. I don't think the "long" battle animations are a problem, since some SRPGS like to make their characters move so slow that it takes them as long to slash once as it takes the SD characters to slash 10 times. However, when you add the multiple attacks, it compounds the issue considerably. Maybe they should just do one stab for a "1X AP amount" attack and do the whole combo for a "3X AP amount" attack. To me, that makes so much sense that it's idiotic not to do it. I totaly disagree that the cave of trials is mandatory, though. I'll go ahead and be a snot and say that if it's mandatory (or at least mandatory on more than a very ocassional basis) you either suck, or you aren't playing the game right. Between skill management, alchemy and sidequests, you can get around the cave. If you take on a really hard mission, you can level your characters up 4 times a fight (these aren't too terribly common, though). If you don't like submissions, alchemy OR micromanagement, I don't know if the game is to blame anymore. Or actually...no, I take that back. There's one thing I CAN blame them for. The alchemy system is afflicted because it doesn't record what you've already made. It's so goddamned complicated, you just have to get a guide. And even WITH a guide, you have to take tons and tons of notes. I got addicted to the system, but not addicted in a fun game kind of way...addicted like a bad habit. Addicted like biting your nails. I liked the game at first, but later it COMPLETELY falls apart. You go for hours and hours and NOTHING happens. They put fights in your way that are too easy to die on and serve no plot purpose. They're just elongating the game. I'm absolutely SICK of this in games today. It's everyone's fault, too, because everyone complains about games being too short. A 30 hour RPG is too short by today's standards, so they have to make a 60 hour one that wastes 30 hours of your time. I'd rather have a 30 hour RPG that's good enough to play twice than a 60 hour one that's not good enough to finish. I've played lots of 50/60 hour RPGs with 30 hours of good content. I also don't like how when you get "hidden" characters on your team, their levels are sometimes ridiculously low. Low enough to completely invalidate them. So...I think Stella Deus would be a great 25/30 hour game without the hours spent doing alchemy or fights that you can't lose that amount to nothing anyway. Oh...and I guess the time spent on repetitive animation. And if the art looks like Persona, it's because the Persona in game artist did the character designs. I'm pleased to see that he's not just Kaneko Jr. The designs for the game are my favorite part, for sure. And the US voice acting is a shame. The Japanese cast was really excellent. Well...except for Seion, who thought he was sexy by talking quietly, but was really just hard to understand.
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