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Juke Joint Jezebel3180th Post
Platinum Carpet V.I.P- Board Master
"[poll] Metroid = Zelda in Space?" , posted Sun 19 Sep 21:02:
Guymelef: let me play metroids before i go to bed
Guymelef: aka Zelda in space
Jingoro with Chain: wtf it's nothing like ZELDA
Guymelef: OMG, dont let nintendo BLIND YOU
Jingoro with Chain: give me three similarities between the two games
Guymelef: in both games you go around collecting items that help you further your quest (ie Grappling Hook and Hook shot ect.)! the lay-out of the world is the same in both games in that there are no real "levels", everything is right in front of you, you just need the right items to reach that specific spot/area/room. You even find similar items ex: Life tanks in metroid and Heart Pieces in Zelda! im telling you its a conspiracy
Guymelef: they just try to distinguish the two games by changing the perspective in which they are played
Jingoro with Chain: ohh
Jingoro with Chain: kinda like how Contra is just Mario with guns?
Guymelef: nono, the gameplay of the contra is diffrent than marios. contra is alot fast amoung other things
Jingoro with Chain: no way, man. aliens are just goombas with claws
Guymelef: and im not saying Zelda and Metroid are EXACTLY the same just that they share a lot of similar "design ideas"
Guymelef: stop mocking me
Jingoro with Chain: turtle boss the first boss in SNES Contra -- the final boss in Mario is a giant turtle ------- ???? can you see where i'm going with this?
Guymelef: if they ever give Link a gun or Samus a sword you'll start to see what im talking about
Jingoro with Chain: i think Samus does have an attack where she fights with some sort of "light saber", and Link's been able to shoot a crapload of projectiles - the bow and arrow and that "sword shot" when he has full health and his final sword
Jingoro with Chain: hey you're right! Samus can drop bombs when she's in a miniball. and Link THROWS bombs!
Guymelef: no damn it!
Jingoro with Chain: also, kof and Mortal Kombat are the same
Guymelef: but they both find items that power up the bombs!
Guymelef: "SUPER" bobms
Jingoro with Chain: they both have a select screen, stages, and martial arts
Jingoro with Chain: not to mention the characters
Guymelef: now wait
Guymelef: comparing fighting games is just stupid
Jingoro with Chain: now we're getting somewhere
Guymelef: every fighting game pretty much stems from SF2
Jingoro with Chain: they both have fireballs
Jingoro with Chain: that's all i'm saying
Guymelef: lets try to leave this on Metroid and Zelda
Jingoro with Chain: i mean, they punch, they kick, the similarites are uncanny!
Guymelef: next you'll start talking about RPGs (which im suprised you didnt already)
Jingoro with Chain: i was saving it for last but Final Fight and Final Fantasy have a thousand similarities
Guymelef: your right, kof and MK are the same
Guymelef: just like Zelda and metroid are similar
Jingoro with Chain: i am going to post this somewhere so people can bring this discussion to a WHOLE NEW LEVEL
Guymelef: do s you wish
Jingoro with Chain: i'd bite you if you were within range
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[this message was edited by Juke Joint Jezebel on Sun 19 Sep 21:20]
"Re(4):[poll] Metroid = Zelda in Space?" , posted Sun 19 Sep 23:27
i didn't actually want to that bad. but sure let's do this.
oh, and the difference between your crap up there is i'm actually thinking in ideas and thought processes not "triangle is cancel in both this and this game!" Basically, think of it as, if someone was sitting in front of the original metroid, and thinking of it from the original zelda, as far as designing an experience goes.
The original games are both relatively "quiet" games. Eventually Zelda strayed more and has small towns and such, and even the first zelda had the old guy and such, but both were relatively visual-driven. Metroid way more ruthless as far as visual cues go probably, and less in a way, since many things in metroid are invisible. Though it still amounts to the same thing because Zelda uses audio cues in the ways metroid uses visual cues, or invisible things.
They both use enemies the same way. Neither are actually action games, though just about every room has enemies, and you can obtain powerups. Neither game rewards you developmentally for killing enemies at all, metroid - healing/missiles, zelda - cizzash. there's really no reason to fight in either game besides to fill out the experience. The only other reason enemies are there are part of or to get in the way of-
Puzzles, they both share the same function and mindset. You have a relatively open world, and you slowly (through your own merits or because you have to) find fun things that let you into some other corner of the world. That doesn't sound very descriptive, but it's because even though they're crucial to passing the game, they're not as much(though more in recent zeldas) linear dungeons where you sit in one room until you figure out some stupid wall puzzle and then move to the next room, "puzzles" usually involves enemies or the environment in some other way, and span a large area.
Which ties into exploration being the main theme of both and being done similarly, bombing being deeper in metroid probably, it takes place in both for about the same reasons, zelda bombwalls often only open a single room with a prize though.
Enemies, puzzles, and environments are used in both to make crappy rooms where you have to kill stuff to move on since the point of the game is just to get items that let you get places, they have to force gameplay on your somehow.
The main difference?
Dungeons vs Worlds probably. Dungeons are way more closed off and less flowing, metroid is more like a giant multi part dungeon that you have to refer to different parts of at different times.
the main theme difference, metroid is more suspenseful in it's use of everything, from enemies to music. zelda is more adventure than exploration.
the main gameplay difference, metroid became more dynamic as far as movement goes, perspective changes a lot about the way the game is played, if metroid was overhead for some reason it'd probably be zelda as hell.
The main story difference, Samus is just a badass, Link is a dumb princess saving guy.
Anyway, hardly the same game, but you could imagine people playing them for similar reasons, or people who like one could easily like the other. Well, people who aren't jackasses. Though like I said, they're gone in their own directions quite a bit at this point. Still, these two games are why nintendo fans are nintendo fans, most nintendo games in general have a similar, and quite clever, design sense, it's nothing to OMGZ about.
"Re(9):[poll] Metroid = Zelda in Space?" , posted Mon 20 Sep 05:40
I used to mention Metroid (among a couple other "iffy" games) when someone started up the "Zelda is/isn't an RPG" argument on the GameFAQs boards. It was kind of funny, actually, because the points that most people used to argue that Zelda is an RPG also worked for Metroid. But they didn't seem too happy about it for some reason.
And Hexen rocked.
Heretic was just Medeivil Doom, and Hexen II wasn't as good as the first one though.
Does all of this means that Symphony of the night (and the GBA Catslevania games) is Zelda in a gothic-horror castle ?
I mean, I can see where the comparison comes from, but still, there are big differences between the two titles gameplay wise. Specialy regarding the item gestion. Where in Metroid you almost always keep using all of the news items/upgrades once you get them, in Zelda, there is a lot (too much) of one-use item. It is always some kind of frustrating, when you finish a Zelda game with all the possible equiment, to think that the last part you got was only used on a single purpose.
And Hexen sucked
"Re(8):[poll] Metroid = Zelda in Space?" , posted Mon 20 Sep 21:05
i'm not saying anything that extreme, and you don't seem to understand the nature of this. you keep taking everything like a HOW COULD YOU SAY THAT, kinda thing. I'm NOT SAYING METROID COPIED ZELDA, or that they're the same game, or whatever the hell you think. Again, I wish people would read all of the words I type, and the hot pokemon thing was a joke. I expect people to be able to retain the ability to use humor even when omg their world is crashing down around them at the idea that a couple games have similar DESIGN SENSIBILITIES. it's worse than 9-11 omgz.
Pokemon and zelda have nearly zero design sensibilities in common. Even if you're trying to be sarcastic, if you actually think that at all even for the sake of argument, then it's not that you disagree with me, it's that you don't seem to understand what I'm saying. So...yep.
Dr Baghead3243th Post
Platinum Carpet V.I.P- Board Master
"Re(9):[poll] Metroid = Zelda in Space?" , posted Mon 20 Sep 21:24
Pokemon and zelda have nearly zero design sensibilities in common.
Are you on crack?! Pokemon and Zelda HAVE THE EXACT SAME DESIGN SENSIBLILITIES
the only differences:
-in Zelda combat is real time, in Pokemon it is turn based
-in Zelda you need certain items (ie: gloves, swimboots, etc.) to get to new areas, in Pokemon you need either an item (ie, Snorlax flute, Pokedex) OR a Pokemon with a speical ablity (ie: swim, fly)
Same perspective, same type of gameplay, same felling to the gameplay, you get to talk to villages and buy items that aren't very useful.... honestly if Minish Cap had Link wander around Palette Town no one would think anything was a miss.
I don't think you understand what you're saying, arguing Zelda and Metroid are similar in anyway yet not seeing the clear cut similarities between Zelda and Pokemon.
yeah it's not funny