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beto
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"KOF:MI Impressions Thread" , posted Wed 11 Aug 12:05:post reply


While we wait to find out what exactly the "KOF: 10th Anniversary Series" being announced on TGS is...

http://www.kof10th.com/event/index.php

Neo-Geo.com and SNK-CAPCOM.com forumīs have impressions on KOF:MI:

http://www.snk-capcom.com/forums/showthread.php?p=162383#post162383

http://www.neo-geo.com/forums/showthread.php?t=97756

SNKPīs site was updated:

http://www.snkplaymore.co.jp





[this message was edited by beto on Wed 11 Aug 12:41]

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Iggy
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"Re(1):KOF:MI Impressions Thread" , posted Wed 11 Aug 12:37post reply


quote:
Lien also has no tit bounce...

WHAT !?

Also, thanks for the linkage.





beto
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"Re(2):KOF:MI Impressions Thread" , posted Wed 11 Aug 12:42:post reply


quote:

WHAT !?



Yeah, i thought the same thing... Oh, and:

はいはい、8月のMI、10月の2003、そして12月のオレたちの94リメイクの3タイトルを全部お買いあげのお客様に、抽選ですばらしいプレゼントをご用意いたしておりまっス。」





[this message was edited by beto on Wed 11 Aug 12:57]

Victor
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"Re(1):KOF:MI Impressions Thread" , posted Wed 11 Aug 14:47post reply


After a few hours, myself, the only thing that I have to say is that Maximum Impact is not a good game.





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"Re(3):KOF:MI Impressions Thread" , posted Wed 11 Aug 15:44:post reply


quote:
はいはい、8月のMI、10月の2003、そして12月のオレたちの94リメイクの3タイトルを全部お買いあげのお客様に、抽選ですばらしいプレゼントをご用意いたしておりまっス。」


WTF!???????????§!!!!!!!
"we'll give a present to those who will buy MI, KOF 2003 in october, and the remake of KOF 94 in december ?????" So it's official ?
I would have never believed this.
EDIT : where is it written? I can't find it on either site?





[this message was edited by Iggy on Wed 11 Aug 15:50]

beto
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"Re(4):KOF:MI Impressions Thread" , posted Wed 11 Aug 16:00:post reply


quote:
はいはい、8月のMI、10月の2003、そして12月のオレたちの94リメイクの3タイトルを全部お買いあげのお客様に、抽選ですばらしいプレゼントをご用意いたしておりまっス。」

WTF!???????????§!!!!!!!
"we'll give a present to those who will buy MI, KOF 2003 in october, and the remake of KOF 94 in december ?????" So it's official ?
I would have never believed this.
EDIT : where is it written? I can't find it on either site?



"Shingo" said that to "Saisyu". They canīt still be joking...

Or can they?





[this message was edited by beto on Wed 11 Aug 16:02]

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"Re(5):KOF:MI Impressions Thread" , posted Wed 11 Aug 16:06post reply


quote:
はいはい、8月のMI、10月の2003、そして12月のオレたちの94リメイクの3タイトルを全部お買いあげのお客様に、抽選ですばらしいプレゼントをご用意いたしておりまっス。」

WTF!???????????§!!!!!!!
"we'll give a present to those who will buy MI, KOF 2003 in october, and the remake of KOF 94 in december ?????" So it's official ?
I would have never believed this.
EDIT : where is it written? I can't find it on either site?


"Shingo" said that to "Saisyu". They canīt still be joking...

Or can they?



Personal guess, Playmore is most likely making new high-res graphics for the Atomiswave. And if so, they can recyle it first to the home platform...

Kind of like how Capcom created new characters for the second Jojo arcade game, but released them first on the PlayStation.





Mosquiton
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"Re(2):KOF:MI Impressions Thread" , posted Wed 11 Aug 16:17:post reply


quote:
Lien also has no tit bounce...
WHAT !?

Also, thanks for the linkage.



WHAT???!!!

I suppose it was beyond their programming ability... after all this is their 'first-generation' 3D fighter... shame though.

EDIT: Oh, Mai does have bounce, but very mild. In that case, this is a terrible flaw.

Also, thanks for the linkage.





/ / /

[this message was edited by Mosquiton on Wed 11 Aug 16:19]

Iggy
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"Re(6):KOF:MI Impressions Thread" , posted Wed 11 Aug 16:25post reply


quote:
Kind of like how Capcom created new characters for the second Jojo arcade game, but released them first on the PlayStation.


Or like they do with Jam : "If we have to convert some 3rd strike to the box and the PS2, let's do the whole game so they'll be ready for Jam 2!"





beto
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"Re(6):KOF:MI Impressions Thread" , posted Wed 11 Aug 16:40:post reply


quote:

Personal guess, Playmore is most likely making new high-res graphics for the Atomiswave. And if so, they can recyle it first to the home platform...

Kind of like how Capcom created new characters for the second Jojo arcade game, but released them first on the PlayStation.



I thought about that too (and hope that is the case)... But what about the outfits? IIRC the so-called remake was going to use the old 94 outfits...

And in the end i still have to wonder: WHY? Just because the japanese fans asked? This year will have already 3 different KOFs (MI, NW, 2004)... why add another one... Specially one that would make the "high-res OMG" impact of KOF 2004 smaller?

Crazy.





[this message was edited by beto on Wed 11 Aug 16:46]

Iggy
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"Re(7):KOF:MI Impressions Thread" , posted Wed 11 Aug 16:59post reply


quote:
Specially one that would make the "high-res OMG" impact of KOF 2004 smaller?

Because Heidern AND the Amercian Sports Team will be in KOF 2004 ! ahahahahahahaahahah !!!!!





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"Re(3):KOF:MI Impressions Thread" , posted Wed 11 Aug 18:02:post reply


quote:
Lien also has no tit bounce...

WHAT???!!!

I suppose it was beyond their programming ability... after all this is their 'first-generation' 3D fighter... shame though.

EDIT: Oh, Mai does have bounce, but very mild. In that case, this is a terrible flaw.

Also, thanks for the linkage.



Lien does bounce, it's just very subtle. She's not as ridiculously hyper as Mai.

Example:
http://syobon.zive.net:85/src/syobon4923.zip
pass: mai

BTW I thought the game wasn't out until tomorrow? Was it released early?





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[this message was edited by Gojira on Wed 11 Aug 18:05]

beto
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"Re(4):KOF:MI Impressions Thread" , posted Wed 11 Aug 18:08:post reply


quote:

Lien does bounce, it's just very subtle. She's not as ridiculously hyper as Mai.

Example:
http://syobon.zive.net:85/src/syobon4923.zip
pass: mai

BTW I thought the game wasn't out until tomorrow? Was it released early?



I just came to post the same link. Anyway, a post in S-C says that Geese is in a unlockable BG.

Hats, Wolfs, Tengus, Kaede, Haohmaru and more:

http://www.snk-capcom.com/forums/showthread.php?t=8476&page=3&pp=15





[this message was edited by beto on Wed 11 Aug 18:52]

Fuchikoma
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"Re(5):KOF:MI Impressions Thread" , posted Wed 11 Aug 19:18:post reply


Yeah you can see Geese in the background of the Kaede vs Haomaru pic... the stage also has Geese's theme music. I've just about unlocked half of the stuff so far... I have to go through the level 4 missions and finish story mode with the rest of the characters... and yeah it's not out in stores yet but I won't repeat that dumb baby jesus joke I keep saying... oops too late. :smile: I'll unlock the rest tonight and post pics tomorra

edit- oh yeah and about the tits... even Mai's bounce is bad... the boob just sort of moves up and down like a bad implant. Mingnon, Yuri, and Leona also have some subtle bounce... but not the kind of superhuman elastic boob of DOA we all love so much.





[this message was edited by Fuchikoma on Wed 11 Aug 19:20]

Krzyzewski Man
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"Re(2):KOF:MI Impressions Thread" , posted Wed 11 Aug 19:48post reply


quote:
Lien also has no tit bounce...
WHAT !?


Sports bra.





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Oroch
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"Re(6):KOF:MI Impressions Thread" , posted Wed 11 Aug 19:54post reply


wtf is so hard about making a good 3d fighter i was hoping mi would put snk on the map again





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"Re(7):KOF:MI Impressions Thread" , posted Wed 11 Aug 20:53post reply


quote:
wtf is so hard about making a good 3d fighter

Soul Calibur makes them all look bad.

Besides, I always got the impression that this would be KOF in 3D (i.e. a 2D fighter with 3D graphics). So my question is not: how does the game shape up as a 3D fighter; instead, how does the game shape up as a KOF? Discuss.





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"Re(8):KOF:MI Impressions Thread" , posted Wed 11 Aug 21:16post reply


I keep hearing all this "it's not great" or "it's pretty bad" kind of stuff, but I'm not seeing a really detailed explanation about WHY. Is it cheap? Unbalanced? Slow? Floaty? Too easily/quickly conquered (100% of secrets unlocked)?

I'd like to hear why it's not that great.





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"Re(2):KOF:MI Impressions Thread" , posted Wed 11 Aug 21:37post reply


quote:
Lien also has no tit bounce...
WHAT !?




I thought you had enough of tit bouncing after Kenju...





Fuchikoma
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"Re(3):KOF:MI Impressions Thread" , posted Wed 11 Aug 22:29post reply


It's not a bad game at all... it's just a button masher's paradise. The thing that was great about the 2d KOF games is that the controls were very tight and took precise time... in Max Impact you can accidentally sit on a controller and get a 15 hit combo. The graphics are good, the music is acceptable, there's some nice little easter eggs with the alt colors and costumes.... but I don't think it could ever be considered a serious tournament game like the 2d versions.





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"Re(4):KOF:MI Impressions Thread" , posted Thu 12 Aug 03:16post reply


quote:
I don't think it could ever be considered a serious tournament game like the 2d versions.


I'm not sure I understand how the 2D games except 98 and 02 can be considered serious tournament games either, but if you say so...





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"Re(4):KOF:MI Impressions Thread" , posted Thu 12 Aug 03:32post reply


quote:
It's not a bad game at all... it's just a button masher's paradise. The thing that was great about the 2d KOF games is that the controls were very tight and took precise time... in Max Impact you can accidentally sit on a controller and get a 15 hit combo. The graphics are good, the music is acceptable, there's some nice little easter eggs with the alt colors and costumes.... but I don't think it could ever be considered a serious tournament game like the 2d versions.



Hmmm... see, maybe my problem is that fighting game criticisms as a whole have gotten pretty vague. You say that it's button mash-y and that it's easy to accidentally get huge combos, but I honestly can't tell if you mean that in the "It's not really tightly controlled like Garou/Last Blade/KOF98" sense or the "It plays like Killer Instinct and literally gives you fifteen hits for pressing two buttons" sense.

Eh. At the very least, I'm starting to think that it's more of a rental than a buy.





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"Re(5):KOF:MI Impressions Thread" , posted Thu 12 Aug 04:06post reply


i must be retarded or somethin...but did this already hit the market? or did it hit japan first?





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"Re(6):KOF:MI Impressions Thread" , posted Thu 12 Aug 08:36post reply


Has anyone actually played MI against other people yet? If so, how were the matches? Does it actually play like a good game in it's own right or is everyone still hung up on pointing out differences between it and it's 2D counterpart?





beto
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"Re(7):KOF:MI Impressions Thread" , posted Thu 12 Aug 08:48post reply


quote:
Has anyone actually played MI against other people yet? If so, how were the matches? Does it actually play like a good game in it's own right or is everyone still hung up on pointing out differences between it and it's 2D counterpart?



Everybody that has the full game only played one-player, so far. Some people played VS at E3, though...

By the way, both threads i posted are still being updated constantly (including pics) by different people playing the game...





Phoenix
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"Re(8):KOF:MI Impressions Thread" , posted Thu 12 Aug 09:08:post reply


According to the threads above it looks like there are profiles for each character- if not profiles for each character and its different costumes. I wonder if that goofy looking guy who leads to Duke is the secret hidden boss? It looks like the game has been simplified a bit to be more accessible to the non-hardcore. How ever even seasoned veterans seem to be stuck on the more difficult combos? (well there's this mission mode quest asking for plus 30 hits combo) Rock is a monster, Iori is weaker etc. Oh, and Duke is supposed to have this level 3 super that takes like 70% life.





[this message was edited by Phoenix on Thu 12 Aug 09:10]

Fuchikoma
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"Re(9):KOF:MI Impressions Thread" , posted Thu 12 Aug 10:34post reply


Yeah I've been told how to pass that 30 hit combo deal, with Ryo you can juggle a Ryuuko after a Zanretsu Ken. I haven't tried to do it yet though. I did get some time against a human (albeit not a serious fighting game fan) yesterday... and it was as I feared. Most strategy goes out the window when you can just mashed punch 5 times and then go into a DM. Because of this though I noticed that characters with a counter move have it good... Alba and Rock are good at stopping any potential combos in their tracks. Seth's DM counter move is also effective and does good damage. I also noticed that the CPU Athena was breaking my combos during one of the last missions... in the middle of my combo she'd do a psycho sword or even her DM... I dunno if this is humanly possible or some computer thing. Jabs have way too much priority though... I was messing around with Clark and kept getting snubbed with jabs every time I tried to get close and throw... although Clark's new fwd,bck,fwd dash helps... you can follow it with a shoulder charge also. I also had Terry's Buster Wolf snubbed by a jab more than once... and that's bad when it's a 3 meter move. Chae Lim and Yuri's auto combo DMs are had to snub though... they'll usually connect no matter what move the other guy is throwing... although they're easy enough to block.

So anyway what I'm trying to say is the controls are way too simple now. Almost every character has a combo where you can press punch or kick a couple times and then cancel into a DM.





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"Re(10):KOF:MI Impressions Thread" , posted Thu 12 Aug 10:41post reply


quote:
So anyway what I'm trying to say is the controls are way too simple now. Almost every character has a combo where you can press punch or kick a couple times and then cancel into a DM.



So easy and lame.....SNK go back to 2D!
At last KOf 98 and other have some "true" gameplay...






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Fuchikoma
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"Re(2):Re(10):KOF:MI Impressions Thread" , posted Thu 12 Aug 11:09post reply


To be a little more exact.. the combos aren't like Killer Instinct. For Killer Instinct you had to connect the first hit to combo... in Max Impact you can just combo the air and hope something gets in your way. It's not to say this isn't a polished and fun game to play... it's just that it seems the game has been over simplified to attract a larger audience.





cafeh2
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"Re(9):KOF:MI Impressions Thread" , posted Thu 12 Aug 11:14post reply


I played the game for a while. MI feels more similar to Star Gladiator 2 or Rival Schools than KOF. Sidesteps and PPK combo seem a lot more useful than high low mix up games.

Overall I think the game is ok but I doubt this game will be taken seriously or even develop into series. Real KOF players wil probably be pissed as hell.





beto
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"Re(10):KOF:MI Impressions Thread" , posted Thu 12 Aug 16:10:post reply


Man, some of the outfits are very nice (Kyo 2003 is in, by the way)... But others are plain freaky.

Check the s-c.com thread.

P.S:

If the 94 remake is a fake, shame on Gamespot:

http://www.gamespot.com/news/2004/08/12/news_6104707.html





[this message was edited by beto on Thu 12 Aug 16:34]

beto
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"KOF 94 Remake Confirmed?" , posted Thu 12 Aug 18:29post reply


More people reporting it as truth...

http://www.1up.com/do/newsStory?cId=3133994





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"Re(10):KOF:MI Impressions Thread" , posted Thu 12 Aug 19:30post reply


quote:
I played the game for a while. MI feels more similar to Star Gladiator 2 or Rival Schools than KOF.



Thing does sound about similar to Star Gladiator 2. If it is anything at all like that, I might actually like this game.





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Fuchikoma
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"Re(2):Re(10):KOF:MI Impressions Thread" , posted Thu 12 Aug 20:10:post reply


I'd say the Plasma Sword comparison is pretty good... I don't think you could use special moves in the chain combos though. DMs play a big part in Max Impact and they're all pretty easy to use in combos... whoever gets the first hit gets their meter filled by 1 level.

edit- oh and I figured out those shadow guys in the intro. They're the past versions of Duke, Alba, Seth, and Soiree... they all used to work together for maaaybe Mephistopheles... I think. I leave the accurate translations for Iggy. It was either Seth or Alba who cut Duke's throat.





[this message was edited by Fuchikoma on Thu 12 Aug 20:38]

cafeh2
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"Re(3):Re(10):KOF:MI Impressions Thread" , posted Thu 12 Aug 21:19post reply


*H2 hugs the 'skirtless Athena' PAR codes* These crazy Japanese have figured out codes for removing the skirts in almost every major 3d fighting game now.

I admire their hard work and dedication to the ecchi cause. *salutes*





beto
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"Re(4):Re(10):KOF:MI Impressions Thread" , posted Fri 13 Aug 08:53post reply


quote:
*H2 hugs the 'skirtless Athena' PAR codes* These crazy Japanese have figured out codes for removing the skirts in almost every major 3d fighting game now.

I admire their hard work and dedication to the ecchi cause. *salutes*



Uh... Pics?





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"Skirtless Athena Pics (Not Worksafe)" , posted Fri 13 Aug 12:52:post reply


I've borrowed the game from my friend and checked it out, took a few pics. I've posted them up on the new ImageBBS that's currently running tests in this site's background.

Link Here
Again, a reminder: not totally worksafe.





[this message was edited by Professor on Fri 13 Aug 12:55]

Fuchikoma
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"Re(1):Skirtless Athena Pics (Not Worksafe)" , posted Fri 13 Aug 13:03post reply


LOL! that's too much. Those prototype Lien shots are neat... I didn't see those... are they in the profiles or something? Speaking of prototypes, I hadn't noticed but Kyo's 2P alt color is his Syo costume. I also went and checked for background characters-

Lost World- Gato
Parking Area- Mr. Big (by himself leaning on a car)
Iron Hell- hard to make out... but I think Eiji. when the platform lowers he's in the corner next to the "watch your step" sign.
Airport- Whip (she's in a corner on top of a blue container)
Downtown- Blue Mary (on the fire escape) and Yamazaki (behind the fence leaning on a brick wall) there's also a poster on the wall the advertizes Ryo's dojo.
Showtime- Rugal... he's pretty easy to spot since he's not moving like everyone else.
Esaka- Ramon, Goro, Yashiro all in front of Neogeoland... there's a guy who looks KIND of like Big Bear off to the side.
Infernal Gate- Geese

I love the Rosa costume, Maxima also has King Leo gear for his rigging model and with his 1P alt color he looks EXACTLY like King Leo.





beto
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"Re(2):Skirtless Athena Pics (Not Worksafe)" , posted Fri 13 Aug 13:10post reply


quote:
I didn't see those... are they in the profiles or something?


In the DVD that comes with the game. Obviously, nobody PAID for the game, so most people donīt even know about that.





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"Re(3):Skirtless Athena Pics (Not Worksafe)" , posted Fri 13 Aug 13:23post reply


LOL... I should have known... although I could probably get the DVD without paying... hmmmm.





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"Re(1):Skirtless Athena Pics (Not Worksafe)" , posted Fri 13 Aug 13:42post reply


quote:
I've posted them up on the new ImageBBS that's currently running tests in this site's background.

By the way, I like the new ImageBBS. It looks easier to browse through the threads, nice.





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"Re(2):Skirtless Athena Pics (Not Worksafe)" , posted Fri 13 Aug 22:03post reply


I went ahead and bought it. Came with a free poster and DVD.

The DVD is a nice extra, but nothing too special. Interviews, concept arts, profiles of the characters and an explanation of the new system. Maybe I'll give it a longer look when I have time.

I'll concur that the combos are too easy and not technical enough. They come out too fast and for the most part they just seem way too safe. At least some of them can be sidestepped, but unfortunately after someone succeeds in sidestepping all tracking is lost for the attacker. Whenever I try to sidestep and start a combo, after the first hit I usually find myself attacking air. So unless you do a single-hit attack sidestepping is hard to get much damage off of.

But perhaps it's is still too early to say that the game favors offense too much. I say give it a few weeks and if ppl still can't block and counter combos then it is officially stupid. But not before then.





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beto
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"Re(3):Skirtless Athena Pics (Not Worksafe)" , posted Fri 13 Aug 22:51post reply


KOF Colombia posted a video of one of Athenaīs combos:

http://www.kofcolombia.com/
http://www.planetdreamcast.com/orochinagi/cyberfan/main.htm

Looks good.





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"Re(4):Skirtless Athena Pics (Not Worksafe)" , posted Fri 13 Aug 23:52:post reply


quote:
KOF Colombia posted a video of one of Athenaīs combos:

http://www.kofcolombia.com/
http://www.planetdreamcast.com/orochinagi/cyberfan/main.htm

Looks good.

Looks really good indeed, beto.And for anyone who wants the clip, just go to the KOF colombia forums(in fact, when you enter the site, you can only access the forums), go to the KOFMI forum, and in the only thread the forum has, you'll find the clip.Well at least, after watching it, this game surely isn't shit.That's all for now.See you later.





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[this message was edited by snkneoshingo2k3 on Fri 13 Aug 23:55]

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"Re(5):Skirtless Athena Pics (Not Worksafe)" , posted Sat 14 Aug 00:11post reply


quote:
KOF Colombia posted a video of one of Athenaīs combos:

http://www.kofcolombia.com/
http://www.planetdreamcast.com/orochinagi/cyberfan/main.htm

Looks good.
Looks really good indeed, beto.And for anyone who wants the clip, just go to the KOF colombia forums(in fact, when you enter the site, you can only access the forums), go to the KOFMI forum, and in the only thread the forum has, you'll find the clip.Well at least, after watching it, this game surely isn't shit.That's all for now.See you later.



I think we're smart enough to figure that out based on the links provided to us just above you. ;)

Anyone know if there are any other post-release captured videos out there?





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"Re(4):Re(10):KOF:MI Impressions Thread" , posted Sat 14 Aug 01:50post reply


quote:
*H2 hugs the 'skirtless Athena' PAR codes* These crazy Japanese have figured out codes for removing the skirts in almost every major 3d fighting game now.

I admire their hard work and dedication to the ecchi cause. *salutes*




what other titles did they figure this out on?





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"Neo Geo CD pad" , posted Sat 14 Aug 02:05:post reply


I just saw that thing about how the remake of KOF 94 may be sold with a Neogeo CD - like PS2 pad in the LE... I am so much getting this (while cursing the name of Imoya, because there are bounds to my dedication). Neogeo CD pad = NGP direction pad = best thing ever. I know they are likely to screw this as everything else, but let's say it's the last time I give them the chance to prove me wrong. Hell, they just have to take the original pad, change a couple of wires, and that's it, it shouldn't be too hard, is it ?
If this is real and all, I'm quite happy the pad is with 94 and the figures are what you get for buying the 3 games, and not the other way around.

EDIT : and what's funny is that the pad is likely to not be compatible with any SNKP game past KOF Nowave. Funny, or sad, I don't know.





[this message was edited by Iggy on Sat 14 Aug 02:07]

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"Re(1):Neo Geo CD pad" , posted Sat 14 Aug 07:44post reply


quote:
I just saw that thing about how the remake of KOF 94 may be sold with a Neogeo CD - like PS2 pad in the LE... I am so much getting this (while cursing the name of Imoya, because there are bounds to my dedication). Neogeo CD pad = NGP direction pad = best thing ever. I know they are likely to screw this as everything else, but let's say it's the last time I give them the chance to prove me wrong. Hell, they just have to take the original pad, change a couple of wires, and that's it, it shouldn't be too hard, is it ?
If this is real and all, I'm quite happy the pad is with 94 and the figures are what you get for buying the 3 games, and not the other way around.

EDIT : and what's funny is that the pad is likely to not be compatible with any SNKP game past KOF Nowave. Funny, or sad, I don't know.



That pad was never compatible with me. I don't get why people would use it over a joystick!





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"Re(2):Neo Geo CD pad" , posted Sat 14 Aug 12:39post reply


quote:

That pad was never compatible with me. I don't get why people would use it over a joystick!



Indeed. The Neo Geo CD pad is one of THE worst controllers I've ever come across. Why they would bother to release that abomination is beyond me...





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"Re(3):Neo Geo CD pad" , posted Sat 14 Aug 12:48post reply


quote:
Indeed. The Neo Geo CD pad is one of THE worst controllers I've ever come across. Why they would bother to release that abomination is beyond me...


PS/PS2 pad, N64 pad, GC pad, DC pad.
Use any of these on a fighting game and meet your doom.





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"Re(3):Skirtless Athena Pics (Not Worksafe)" , posted Sat 14 Aug 13:14post reply


quote:


I'll concur that the combos are too easy and not technical enough. They come out too fast and for the most part they just seem way too safe. At least some of them can be sidestepped, but unfortunately after someone succeeds in sidestepping all tracking is lost for the attacker. Whenever I try to sidestep and start a combo, after the first hit I usually find myself attacking air. So unless you do a single-hit attack sidestepping is hard to get much damage off of.


Are there side-step specific moves or is there enough time to get off a special or super move when you side-step something? Or is getting off a single hit or tossing out a combo and hoping for the best the only really viable attack you can do when you side-step?

Also, thanks to the Professor for posting up those shots. That new pic board looks like it has potential.

Finally, my hat's off to the people that figured out those no-pants codes so quickly. That sort of dedication is impressive in it's own way and more than a little bit scary.





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"Re(3):Neo Geo CD pad" , posted Sat 14 Aug 14:16post reply


quote:

Indeed. The Neo Geo CD pad is one of THE worst controllers I've ever come across. Why they would bother to release that abomination is beyond me...



PFF! Excuse me while i laugh at your face.





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"Re(3):Skirtless Athena Pics (Not Worksafe)" , posted Sat 14 Aug 14:30post reply


quote:

what other titles did they figure this out on?



no skirt/clothes for DOA, Soul Calibur, SFEX. Tekken 4 seems to have a camera control code and of course BR has the infamous debug mode. There is a camera control code for KOF MI too.

quote:

Are there side-step specific moves or is there enough time to get off a special or super move when you side-step something?


No sidestep specific moves that I know of. If someone has a fast horizontally hitting move it will connect after a sidestep. Straightline attacks will go off course after around 3 hits maybe.


quote:
I'll concur that the combos are too easy and not technical enough.



I've been able to find bigger damage more technical combos for Athena and Iori (posted on srk). I expect even better ones to pop up since I'm not a great combo maker.

quote:

-combos- They come out too fast and for the most part they just seem way too safe. At least some of them can be sidestepped, but unfortunately after someone succeeds in sidestepping all tracking is lost for the attacker.



I think the learning curve is very similar to Bloody Roar or Tekken. When starting thse games it's hard to block or interrupt anything (hence morons labeling BR a button mashers game) but play it longer and it's possible to block/interrupt all the attacks. The KOF CPU on maniac level will DP/super in between your attacks all the time so the vulnerablities are there.





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"Re(4):Neo Geo CD pad" , posted Sat 14 Aug 14:31post reply


quote:

Indeed. The Neo Geo CD pad is one of THE worst controllers I've ever come across. Why they would bother to release that abomination is beyond me...


PFF! Excuse me while i laugh at your face.



I don't know what the big deal is either. I own a Neo CD and the pad is hit or miss with me... for circular motions, sure it's perfect. But for double-tap motions it's hell. I can barely dash with it. And trying to play Magical Drop 2 with it is an exercise in frustration and wrist pain.





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"Re(5):Neo Geo CD pad" , posted Sat 14 Aug 14:57:post reply


quote:
But for double-tap motions it's hell. I can barely dash with it. And trying to play Magical Drop 2 with it is an exercise in frustration and wrist pain.


True, you need to adapt to it for dashes. But the insane number of times I landed a Shermie flash or a Shermie Carnival with this pad is just scandalous (especially since it was the first time I played KOF seriously, and my first time with a grappler ever). I wonder if even the lame KOF 2002 for PS2 wouldn't become playable with a magical pad like this.

EDIT : somehow, with my new avatar, talking about Shermie feels awfully wrong. I think I'd better lie and say I played Goro, Ralf and Clark.





[this message was edited by Iggy on Sat 14 Aug 14:59]

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"Re(4):Neo Geo CD pad" , posted Sat 14 Aug 16:19post reply


quote:
Indeed. The Neo Geo CD pad is one of THE worst controllers I've ever come across. Why they would bother to release that abomination is beyond me...

PS/PS2 pad, N64 pad, GC pad, DC pad.
Use any of these on a fighting game and meet your doom.



I'm glad I have an ASCII Guilty Gear XX Reload pad... all I need is 4 buttons and I'm set.





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"Re(5):Neo Geo CD pad" , posted Sun 15 Aug 12:18post reply


I played it a bunch with a friend, and one thing is clear once more: the PS2 pad just sucks for fighting games. The Dreamcast pad isn't exactly the best for fighters either for a number of reasons, but at least the d-pad is a lot better.

One thing that seems really stupid about MI: there's WAAAAAAY too much time between the end of the current around and the start of the next. I know it's fun to kick your downed opponent in the head a few times, but what's in MI is just too damn much.

Does Clark's standing/idling animation look really hokey to anyone else?

Light attacks build up a bizarrely large amount of meter. It's like 4 blocked low light kicks builds half a super meter or something. I can't get used to that.

What's the purpose of Ralf's db+HP? Is it to mess up all the people that just hold db and press HP? Why does he not have dive punch off of a normal jump?

Praise the return of jumping CD! Watch with endless hilarity as jump CDs trade and both players get sent flying!

I remember doing really stupid OTG combos. Stuff like whatever cancelled into DP with Terry, then OTG with a DP, which will probably bring them to a corner/bounce them off a wall, which leads to something else weird/dumb.

I don't really like many of the 3D renditions of the old character outfits. Seems to me that they just aren't that well executed altogether. But some of the alternate outfits are good.

Terry alternate outfit has flowy hair draped about his head. But if you can get the back of his head to face the screen, you'll notice that there's just a flat texture behind a single draped layer, giving the impression that Terry is indeed balding.





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"Re(6):Neo Geo CD pad" , posted Sun 15 Aug 14:16post reply


Now that the panties and boob talk is slowing down, I'll give my two cents.

I can't believe how hideous just about everyone looks. Somehow putting the characters in 3D made them not only ugly, but lifeless. The FMV is so bad that I haven't made it through a cinema without crying and stopping it.

But we all knew this would happen, right? We all KNEW this would be a mediocre game...didn't we? We didn't expect it to be fair or balanced, right?

But it's still fun. It's horribly stupid, but it's fun in a simplistic Justice Gakuen kinda way. I have to think "this game is stupid, so I can forgive it" before I can have fun, though. Like...comboing a maiden masher (with add on) into another maiden masher, then kicking someone in the head 8 times after the match is over. Fun...unless you're expecting real quality.

Also, Mai's win animation where she...uhm...walks forward...is grotesque. In other funny walk news, Duke's forward walk looks like he either stepped in poop or has poop in his pants.

Also, you weenies who are complaining about the PS/2 pads are...uhm...weenies. I'm hardly Captain Gamemaster and I've neve had any problem doing anything on a PS pad. The only problem with them is that Sony tends to make really terrible ones after a while. The original Japanese ones were good, then the FIRST dual shocks were good, then the 1st generation PS2 ones were good, but there were a LOT of bad ones in between. If you have problems doing things on a -good- PS pad, then I say "So long Weenie King!" to you.

I really like the NGCD pad, myself...but, as was mentioned, it's not so hot for Magical Drop or things like that. I prefer it to a joystick that isn't mounted on something, though. I can't play with one in my lap.





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"Re(7):Neo Geo CD pad" , posted Sun 15 Aug 14:20:post reply


quote:
Also, you weenies who are complaining about the PS/2 pads are...uhm...weenies.

I guess this means you never got blisters on the thumb after playing less than an hour of SFZero2 with the basic PS1 pad.

I just imagined how it would feel to play SF3 with a NGCD pad... the parries...
hehe.

EDIT : BJORK'S NEW MAKEUP SCARES ME TO DEATH





[this message was edited by Iggy on Sun 15 Aug 14:21]

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"Re(8):Neo Geo CD pad" , posted Sun 15 Aug 14:36:post reply


I don't like the Neo CD pad; I have no trouble doing motions with a stick, so it's rendered meaningless anyway; however, they're of shoddy manufacture, to boot. In the past, I had obtained a number of pads for my buddies to use (a few aren't stick people) Currently, I have five broken ones + one a buddy tried to fix with less than pleasing results(DON'T LET YOUR FRIEND PUT WD40 IN A PAD)
Edit: Oops, forgot the main point. HOPEFULLY, these will be of better manufacturing quality than the old ones.





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[this message was edited by Rugalbernstein on Sun 15 Aug 14:37]

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"Re(8):Neo Geo CD pad" , posted Sun 15 Aug 15:36post reply


quote:

I guess this means you never got blisters on the thumb after playing less than an hour of SFZero2 with the basic PS1 pad.



I've never gotten blisters playing -any- game on a PS pad for any period of time, no matter how long.
Grace! Do it with more grace! If you're gentle, then it's not a problem.

Oh...and the NGCD pads are very light, so it wouldn't surprise me if they were cheaply made. I don't own one myself, I've just played with one before and liked it.





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"Re(7):Neo Geo CD pad" , posted Sun 15 Aug 21:19post reply


quote:
I'm hardly Captain Gamemaster



But are you Captain N??? I agree, actually, PS controllers are no sweat. Iggy, the secret to playing SFZero2/3 for 70 rounds with no blisters is to wear a t-shirt and use it to cover your thumb while you use the PS pad. You may look like a psychopath, but it works! Without the t-shirt hissatsuwaza, Ryu can't even do a Hadouken.





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"Re(8):Neo Geo CD pad" , posted Mon 16 Aug 01:39:post reply


quote:
But are you Captain N??? I agree, actually, PS controllers are no sweat. Iggy, the secret to playing SFZero2/3 for 70 rounds with no blisters is to wear a t-shirt and use it to cover your thumb while you use the PS pad. You may look like a psychopath, but it works! Without the t-shirt hissatsuwaza, Ryu can't even do a Hadouken.

Wow ! if I had known it at the time, I would have been able to play Dahlsim 4 hours straight like I intended to and I would have enlightenned ; I would be in nirvana right now. Or I would be able to spit fire and have extra long members at least.
Aah, the regrets.





[this message was edited by Iggy on Mon 16 Aug 01:44]

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"Re(4):Skirtless Athena Pics (Not Worksafe)" , posted Mon 16 Aug 08:14post reply


quote:

I think the learning curve is very similar to Bloody Roar or Tekken. When starting thse games it's hard to block or interrupt anything (hence morons labeling BR a button mashers game) but play it longer and it's possible to block/interrupt all the attacks. The KOF CPU on maniac level will DP/super in between your attacks all the time so the vulnerablities are there.


So are there counter moves in the game or specific points in the combos where they can be broken? Or is getting super-ed out of your attacks during single player mode just a case of the CPU out doing it's thing again?

Since the tracking on the characters shuts off for a second after rolling how well do characters with command throws handle rolling? For example, could Clark roll off to one side and still be able to connect with one of his command grabs? Come to think of it, will the game engine let you input the motion for a move while you're rolling so you can get a special or super off the instant you stand back up or do you have to wait until your character is back on their feet?





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"Re(5):Skirtless Athena Pics (Not Worksafe)" , posted Mon 16 Aug 12:02post reply


Yeah I don't have any difficulties with the PS2 pad myself... the only adjustment I have to make is DMs that require a 2 half circle motion I do with a double 360. About breaking combos with DMs... I don't know if this is humanly possible. The CPU Athena and Kyo are annoying how they do that... but I noticed also that CPU Ralf can link his dive punch in his HK charge move... I've tried and tried that in practice mode with no luck.





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"Re(5):Skirtless Athena Pics (Not Worksafe)" , posted Mon 16 Aug 16:29post reply


quote:

So are there counter moves in the game or specific points in the combos where they can be broken? Or is getting super-ed out of your attacks during single player mode just a case of the CPU out doing it's thing again?



It's not hard to interrupt various points of a combo attack with super or DM, easier to do than in SF. Most attacks are like, 3 fast punches that you can't interrupt and then slow moves or top down attacks that are very interruptable. There are also some combos that lead to launchers or whatever and those attacks tend to be slower and interruptble after blocking the first hit.
quote:


Since the tracking on the characters shuts off for a second after rolling how well do characters with command throws handle rolling? For example, could Clark roll off to one side and still be able to connect with one of his command grabs? Come to think of it, will the game engine let you input the motion for a move while you're rolling so you can get a special or super off the instant you stand back up or do you have to wait until your character is back on their feet?



I don't think command throws will connect after sidesteps. Buffering is in the game.
And on a side note, I don't think sidestep is half as useful as I first thought since sweeps beat the sidestep and many big damage sweep/OTG combos are being created.

---

And yes the PS2 pad is absolutely pathetic for 2D fighting games (but fine for KOF MI)... mainly due to that sad excuse for a directional pad. SF AE is unplayable on the PS2 pad.





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"Re(6):Skirtless Athena Pics (Not Worksafe)" , posted Tue 17 Aug 22:51post reply


well, i gotta say this is the most fun i've had with a fighter in the last two years.

not because of in game balance, not because of a well built engine...but based on the fucking ridiculous ass combos you can do.

there will be a video out shortly(including frame specific combos, bloopers, and more)

record right now for most hits/damage= 51hits with Ryo(80%dmg)

record for most retarded combo = juggling clarks qcfX2+fp but hitting too soon so the opp goes backwards to the other side of the arena

oh yeah, air throws(the normal jump+direction+button) combo into juggles. even off of shorthops. have fun with that. lol

also; the 100% athena combo from kof cyberfanatics is bunk(ie...escapable). the person that did that should have the opp on 1hit guard so they auto roll.





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"Re(7):Skirtless Athena Pics (Not Worksafe)" , posted Wed 18 Aug 00:48post reply


quote:
but based on the fucking ridiculous ass combos you can do.



I remember having this sentiment with Melty Blood for awhile, but Melty Blood had good looks on its side as well.

And is it just me or does almost every move seem bufferable (even though not all are cancellable)?





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"Re(8):Skirtless Athena Pics (Not Worksafe)" , posted Wed 18 Aug 20:57post reply


quote:
but based on the fucking ridiculous ass combos you can do.


I remember having this sentiment with Melty Blood for awhile, but Melty Blood had good looks on its side as well.

And is it just me or does almost every move seem bufferable (even though not all are cancellable)?



this game looks perfectly fine for an snk 3d title. anyone that thinks otherwise has never played FF:Wild Ambition or those HORRID SamSho titles.

besides, comparing 2d to 3d is moot(especially since the meltyblood developers have never attempted porting their series to 3d).





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"Re(9):Skirtless Athena Pics (Not Worksafe)" , posted Wed 18 Aug 21:55post reply


quote:

this game looks perfectly fine for an snk 3d title. anyone that thinks otherwise has never played FF:Wild Ambition or those HORRID SamSho titles.



I believed you just typed in the sequence that unlocks RugalBernstein





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"Terry Hat and Guide for KOF:MI" , posted Thu 19 Aug 16:54post reply


Brady Games will release a Guide for KOF:MI:

httpww.gamestop.com/product.asp?product%5Fid=831594

And this was posted at s-c.com:

You get a free Terry Hat if you pre-order the game at Gamestop.

httpww.gamestop.com/product.asp?cookie%5Ftest=1&product%5Fid=B280872A





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"Buy glasses" , posted Thu 19 Aug 17:08post reply


quote:
You get a free Terry Hat if you pre-order the game at Gamestop.

httpww.gamestop.com/product.asp?cookie%5Ftest=1&product%5Fid=B280872A


your link goes nowhere. you're getting rusty, master poster

http://www.gamestop.com/product.asp?cookie%5Ftest=1&product%5Fid=B280872A





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"Re(1):Buy glasses" , posted Thu 19 Aug 18:16post reply


quote:
You get a free Terry Hat if you pre-order the game at Gamestop.

httpww.gamestop.com/product.asp?cookie%5Ftest=1&product%5Fid=B280872A

your link goes nowhere. you're getting rusty, master poster

http://www.gamestop.com/product.asp?cookie%5Ftest=1&product%5Fid=B280872A



beto=master poster





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"Re(2):Buy glasses" , posted Thu 19 Aug 18:36post reply


quote:
You get a free Terry Hat if you pre-order the game at Gamestop.

httpww.gamestop.com/product.asp?cookie%5Ftest=1&product%5Fid=B280872A

your link goes nowhere. you're getting rusty, master poster

http://www.gamestop.com/product.asp?cookie%5Ftest=1&product%5Fid=B280872A


beto=master poster

A Terry hat excites me. I think most people would've gathered that though. Unforutnately I can't see a picture of the hat at the site, and the hat may not be a good representation of Terry's so I'm weary to pre-order it. Is the deal only good online or at the stores as well?







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"Re(9):Skirtless Athena Pics (Not Worksafe)" , posted Thu 19 Aug 19:39post reply


quote:
this game looks perfectly fine for an snk 3d title. anyone that thinks otherwise has never played FF:Wild Ambition or those HORRID SamSho titles.
quote:


I think it'd be good if they didn't come across as setting such a low bar for themselves... which is not to say that MI looks THAT bad, but what kind of rationale is, "yeah, well if you think our latest release looks ugly, you should've seen our LAST ones!"

quote:

besides, comparing 2d to 3d is moot(especially since the meltyblood developers have never attempted porting their series to 3d).



I don't remember comparing 2d to 3d in my statement... i was just recalling a similar sentiment with another fighting game...





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"Re(10):Skirtless Athena Pics (Not Worksafe)" , posted Thu 19 Aug 20:36post reply


I dunno, even with people being so back-and-forth about the game and seeing what I've seen I'm still looking forward to playing it. I mean, I'm not expecting a second coming of VF4 (or should I say 4th..?) but it shouldn't be too bad a game.

Side note to previous posts:

I rather like the PS pad for what it's worth. It only took playing SFEX+@ for days on end to get used to it. Though diagonals could be better since the d-pad is segmented.

Um, someone mentioned codes for DoA and Tekken 4? I'll assume the camera control is for the import T4 (which I have) and what does the DoA code do exactly? DoA1 or DoA2?





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"Re(2):Re(10):Skirtless Athena Pics (Not Works" , posted Thu 19 Aug 23:18post reply


quote:
I dunno, even with people being so back-and-forth about the game and seeing what I've seen I'm still looking forward to playing it. I mean, I'm not expecting a second coming of VF4 (or should I say 4th..?) but it shouldn't be too bad a game.




No, it's not too bad of a game... it's just that a lot of people aren't finding that it's that great of a game either... but I think most will agree that in spite of that middling sentiment, it at least stands a level above mere mediocrity.





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"sales" , posted Fri 20 Aug 05:05:post reply


MI sold quite well for a SNKP game.

First of the week, Winning Eleven 8, of course (153,940 / 850,461 total) ; second : famicon mini super mario bros 2 (99,126) ; third : famicon mini Zelda 2 (56,531) and fourth : KOF MI (48,108).

I think KOF 2002 and SvC where around 12,000 / 15,000, so it's a success, I think ?
On the other hand, I think I would be quite pissed off if I was making a whole new game from scratch and some lazy maker who just put a nearly 20 years old game and an emulator in a cardrige sold twice as much as me.

About Famicon mini games : to compare, SMB1 sold 65,100 at the time, and Zelda 1 sold 47,000. Well done Nintendo.

EDIT : source : Media Create.





[this message was edited by Iggy on Fri 20 Aug 05:07]

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"Re(1):sales" , posted Fri 20 Aug 06:57post reply


I wonder if the success of MI over 02 and SvC means that more people were interested in picking up this particular fighter over those or if all three games have roughly the same audience but less people pirate PS2 games?

The numbers on the Mario and Zelda games were incredible. Those are good games and all but most of those sales have to be based on nostalgia and the strength of the brand name. Most companies would kill for that kind of recognition.





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"Guitar Iori, Loungerie Lien, Rosa Leona..." , posted Fri 20 Aug 12:07:post reply


Cheerleader Athena, Bao Athena, King Leo, Ninja Alba...

"Lingerie Lien has a special titty intro against Mai"

http://www.snk-capcom.com/forums/showthread.php?t=8476&page=5&pp=15

Finally...Terry hat!

http://www.play-asia.com/paOS-13-71-40-70-a0k.html





[this message was edited by Phoenix on Fri 20 Aug 12:22]

Fuchikoma
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"Re(1):Guitar Iori, Loungerie Lien, Rosa Leona" , posted Fri 20 Aug 12:31post reply


Well actually Lien and Mai have the titty intro regardless of costumes. I'd still have to say my favorite rigging model has to be Maxima's King Lion costume.





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"US Version details" , posted Sat 21 Aug 02:42post reply


From the leaked beta of the US version I can say that it's totally subbed. There's no english voice actors in the credits so it's unlikely it's going to be dubbed too. Besides that everything is the same... return of the SNK engrish too... Lien's profile constantly refers to her and "he", they'll likely fix that before it hits stores hopefully... actually there's a lot wrong... mismatched profiles... and the game freezes when you try to access Duke's profile.





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"Re(1):US Version details" , posted Sat 21 Aug 05:27post reply


Still this is at last for ME A very Bad SNK game... A ridiculous game play, since as said before "if you sit on the pad you may pull out a 15 hit combo", and I still totaly didn't interstand the interest to make a game in (Bad) 3D if you give it a 2D game play. They should better waste their time to make a Good and KOF 04 that this shit.
FF 3D was maybe a bad game graphicaly, but at last there wasn't any foolishness like in MI.

And If they can "fire" the dude who have made those ridiculous 2P costume or 2P color that whould be great, I never so something so stupid in a VS game. VF4 (or Tekken 5 soon) may have a custom made but it's never rudiculous, and who is the morom who have choosen to make King Lion, Keade and such as simple 2P outfit?? Can't they RESPECT their own characters??? Where is the team of maniac and Fanatics who were making the Old SNK games....
And it seems that peoples waste more time playing the game tu unlock (ridiculous)items or suit in order to take SNK characters for Barbie dolls, than to learn and apreciate the characters and gameplay....

SNK can't you stop making game for stupid peoples who doens't like true VS games, and can you make a Really good game like before with no cheap of stupid thing to unlock, just good characters, a good game system and good graphisms....
Their is still player who plays for Fun only, who doesn't need stupid eyes-candy....






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"Re(2):US Version details" , posted Sat 21 Aug 07:25post reply


Naruto, just curious... Have you played the game, or are you just basing what you write on reviews read here and there ?





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"Re(2):US Version details" , posted Sat 21 Aug 08:07post reply


quote:
Still this is at last for ME


We donīt care. So shut the fuck up.





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"Re(3):US Version details" , posted Sat 21 Aug 10:28post reply


quote:
Naruto, just curious... Have you played the game, or are you just basing what you write on reviews read here and there ?



I've played it... Not for a huge amont of time I agree but played it. a friend got a copy and I tried it with him, but I won't du it again....

quote:

We donīt care. So shut the fuck up.


Beto correct me if I'm wrong but this is a board where every one have the right to write his on feelings, Opinions or thought about video games, right?
And that's what I'm doing, and just like me I don't think that you have the right to tell peoples what they have the right to say or not.
And telling that "you" (understand any poster) may not like a game, isn't forbiden.
If you don't care about my opinion, that's your right, but if so do just like me, do not respond to the post that didn't interert you.






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"Re(4):US Version details" , posted Sat 21 Aug 10:41post reply


You want them to fire Falcoon? Because he's the one who designed all the costumes... and King Lion is a rigging model and the Kaede color is an alt color. Personally I love the 2P costumes in the game... I'll take brotha man Clark over a simple pallette swap any day of the week.





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"Re(5):US Version details" , posted Sat 21 Aug 10:52post reply


quote:
You want them to fire Falcoon? Because he's the one who designed all the costumes... and King Lion is a rigging model and the Kaede color is an alt color. Personally I love the 2P costumes in the game... I'll take brotha man Clark over a simple pallette swap any day of the week.



About Falcoon it's an other problem even if I didn't like his work on KOF 03, and it seems KOF MI.
What disturb me the most it's that SNK themselves didn't respect their own characters and ridiculise them with stupid "bonuses" item, (those from VF 4 evo aren't all serious but they never turn a characters ridiculous like Duke wings did, or Ralf Black/white hair color did), or waste some extremily good characters like Kaede or King lion and turn them into simple 2P costumes, when they can use them as true characters in other games.. (SvC series for exemple).
KOF 2000 extra striker wasn't loved by every one but at last those characters used as themselves not bonuses for the "glory" or fun of other characters.
And this works for KOF NW too where SNK peoples were stupid enought to release extra color for characters who are completely senseless.....






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"Re(6):US Version details" , posted Sat 21 Aug 17:18post reply


quote:

What disturb me the most it's that SNK themselves didn't respect their own characters and ridiculise them with stupid "bonuses" item, (those from VF 4 evo aren't all serious but they never turn a characters ridiculous like Duke wings did, or Ralf Black/white hair color did),


If you've never played VF4 (the first version), they do poke fun at their own characters. Such as Vanessa with a horse head on her head, or Jacky with a baby bonnet and passifier, or Aoi with red swirls painted on her cheeks (although I suppose everyone knows about the squirrel and the bunny dolls by now). And my personal favorite, Lau with a bowl on his head.

Lighten up, man. It's healthy for a company to be able to poke fun at itself.





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"Re(7):US Version details" , posted Sat 21 Aug 17:52post reply


I really enjoy the ridiculous additions to the costumes, especially if they cover up the horrific faces of the characters. I think being able to make fun of yourself is a good thing...it's just the renders that are insulting to me....and somehow the charaters suddenly seem generic and bland.





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"Re(8):US Version details" , posted Sun 22 Aug 02:38post reply


Making Fun of yourself is a good thing I agree, but sorry IMO what SNK did in KOF MI isn't fun at all, it's ridiculous....

As I little exemple here is what I would have finded fun: IMO sticking a guitar on Iori's back isn't fun, why not giving him his Miss X as a hidden costume??
King lion is a characters by itslef, on not particulary fun...so why turning him into a poor hidden costume for Maxima?? why not giving Maxima "his" Robo army costume?? or ROcky's costume at the place of King Lion? Why once again "destroying" a characters like Kaede for a costume for Rock when the didn't share anything??(Remember that Kaede have black hair originaly) why not giving Rock Young geese or Geese Aikido suit as hidden costume??(with alwasy keeping Rocks head).

And I don't speak about the Skin/Hair color foolishness that MI and NW have...Is SNK so stupid to didn't see that Leona's Blue hair is a important detail in the SNK storyline due to the Orochi riot thingy???? those hair should stay blue (or Red when she lose control ) and never change. Who like to see a pink haired Ryu??
It's just like Seth in KOF2002 who got a whie skin version or Clark a Black skin one. this is stupid (no offence to black peoples!) But seth was created as Black so it's an important part of him and this should never change so do Clark or any other VS game character I think there is enough GOOD possibility of color variation on clothes that Skin and Hair can stay as they are......






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"Re(9):US Version details" , posted Sun 22 Aug 03:07:post reply


I like the guitar Iori... it reminds me of an old piece of official art where Iori was giving milk to a cat. Iori also sang that incredibly lame song on one of the old OST... I think it was called Kaze no Allegory or something. It's a whole lot better than Kyo's rigging model... I don't even understand it... a hat,backpack, and earphones? He looks like that video guy from Airmaster... his Syo alt color is a much more welcomed addition. Would it have made any sense to have King Lion in KOF anyway? Even having Rock was pushing it... Savage Reign and Kizuna Encounter characters don't even exist in the KOF world... it would be like sticking in a Last Blade or SS character. The MI colors are way less screwy than the Neowave martian pallettes.





[this message was edited by Fuchikoma on Sun 22 Aug 03:10]

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"Re(10):US Version details" , posted Sun 22 Aug 03:40post reply


quote:
I like the guitar Iori... it reminds me of an old piece of official art where Iori was giving milk to a cat. Iori also sang that incredibly lame song on one of the old OST... I think it was called Kaze no Allegory or something. It's a whole lot better than Kyo's rigging model... I don't even understand it... a hat,backpack, and earphones? He looks like that video guy from Airmaster... his Syo alt color is a much more welcomed addition. Would it have made any sense to have King Lion in KOF anyway? Even having Rock was pushing it... Savage Reign and Kizuna Encounter characters don't even exist in the KOF world... it would be like sticking in a Last Blade or SS character. The MI colors are way less screwy than the Neowave martian pallettes.



I have never said that King Lion should be in a KOF!!! Let him where he is or use it for a SNK vs Capcom game for exemple.
But in KOF 2000 when he was an extra striker, it was at last himself, not just a costume gimmick. In KOF MI he's not a "complete character" anymore...just a simple costume "for fun"...
Is that your vision of fun?? It would be like "Why don't we turn chun-li as a simple morrigan 2P costume!!"...very respectfull to chun-li fan really, or to King lion's one...
Because a character is "old" should his fan forget him and just wait for a costume version of himself, there is no fun here.

IMO KOF2002/NW/ and GG series color are all senseless...
Speaking about sense an other stupid point in KOF MI, can someone expalin me why Alba who IIRC is a german dude would made capoeira (And I can tell you that Capoeira isn't really developed in Germany belive me! they're more Karate whores) Can have a ninja outfit?? Really is that make sense in a fighting game to see a german Capoeirista ninja dressed???
Open your eyes a bit this game is far from good...Still it's your right ot like it.






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"Re(2):Re(10):US Version details" , posted Sun 22 Aug 04:29:post reply


I don't think most of the fans really mind. Granted I'm not a King Lion fan, but I appreciate the gesture of including him as a bonus for the fans. (well i know you think that it's insulting to the fans but...) Including King Lion in SVC2 would be kinda cool but there are other better characters that SNKP should include first? (like Setsuna, Vanessa...) But as for Kaede, I'm a huge Last Blade fan and I personally didn't find that costume insulting. But if you find it insulting as a fan then hey I can respect that.





[this message was edited by Phoenix on Sun 22 Aug 04:51]

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"Re(3):Re(10):US Version details" , posted Sun 22 Aug 04:57post reply


VF4 characters can be rigged to look like Ryu, Terry, Haohmaru, Chun-Li, etc, or just simply ridiculous, and that's the most serious and hardcore VS fighting game around. Pocket Fighter has Chun-Li turning into Jill, Ibuki turning into Rolento, etc. Blanka and Dhalsim had all kinds of weird colors in SSF2. Soul Calibur 2 has Cassandra dressed as Namco's old Valkyrie character. Ayane turns into a Tecmo's Deception character in DoA2. It's nothing new.





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"Re(4):Re(10):US Version details" , posted Sun 22 Aug 06:09post reply


Well Naruto, most of your points can be easily destroyed; Duke king was created as a white character and eventually turned black; Ryo was created as a white character and eventualy became 'light tanned' skin. May went from big breast to small breast to ugly pixels and many others examples can be mentioned....

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"Re(5):Re(10):US Version details" , posted Sun 22 Aug 08:48post reply


quote:

Trust me; sometimes one needs to sit down, drink tequila and fall unconcious...



I think this should happen to SNK's director...
As for Duke (KOF MI boss) he's just the biggest patchwork of ideas in a vs game. Duke his name seems to comes from Duke edwards from burning fight, his 1P costume is just a Rugal wanna be, and his 2P costume is just a rob pyton ripp off... as his wings as items it seems tekken was far.

Is it so hard to create a VS game seriously with no stupid jokes or items?? Did characters like Dan M.Peoples or Necro isn't enough??
I miss the old SNK game like FF realbout2 where jokes where good and subtile...A serious game with a bit of humor...That's what I dreaming to.

Siegfried: in Pocket fighter those are pruposely made, in MI those are just goofs from the creator.
As for the palete colors, Balnka and Dalshim are "truly" human like Seth, Clark are supposed to be...






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"Re(6):Re(10):US Version details" , posted Sun 22 Aug 09:11post reply


Seeing as how all your points point to something that's entirely optional, I don't see why there's any need for a fuss.

The game doesn't force you to use the additions you find goofy, so its a moot point.





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"Re(2):Re(10):US Version details" , posted Sun 22 Aug 12:08post reply


quote:
Speaking about sense an other stupid point in KOF MI, can someone expalin me why Alba who IIRC is a german dude would made capoeira (And I can tell you that Capoeira isn't really developed in Germany belive me! they're more Karate whores) Can have a ninja outfit?? Really is that make sense in a fighting game to see a german Capoeirista ninja dressed???
Open your eyes a bit this game is far from good...Still it's your right ot like it.



Alba doesn't use Capoeira, his twin brother Soiree does. Alba and Soiree lost their parents at the age of 4 and were put in an orphanage. They ran away from the orphanage together to live on the streets where they were picked up by Fate. The whole storyling revolves around Fate... he's the guy who Lien was supposed to assassinate, he's Alba and Soiree's boss and mentor and they're after Duke to get revenge for killing him, even Seth is tied to Fate... Fate was working with Seth to uncover the underground syndicates of southtown... and that's why Duke killed him. So anyway to answer your question, Alba and Soiree learned how to fight from Fate, and grew up in Southtown.





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"Re(3):Re(10):US Version details" , posted Mon 23 Aug 04:55post reply


Fuchikoma, thanks for your explaination but IMO all of those is non canon storyline wise in the KOF "universe".
For me it's just like the game have never existed.
And sorry this doesn't explain why Alba have a ninja outfit when his not a ninja at all..

I just hope that SNK will hire some one godd for character design in the next 2D KOF (Hiroaki, Senri Kita maybe?), that this 3D KOF is the 1st and will be the only one...

And if one day if any of those goofy characters, (And ALL MI New characters are!) should comes in a 2D episode, I hope thay will re-make them from the beginning.

Still as I said I've the right to didn't like tha game at all like any other can like it. And I won't insult anyone because he likes it (Unlike some one did when I'm was telling my opinion) I was just trying to temm my point of vue and to create a discussion around it.

After that's why this board is here for right?






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"Re(4):Re(10):US Version details" , posted Mon 23 Aug 09:37post reply


Oh yeah everyone is entitled to their opinion... and there's always going to be some people who like it and some who don't. Most people didn't like Nona (myself included) but there were others who really liked he/she/it's artwork. I guess I don't find Ninja Alba too weird because of Andy Bogard... he's a blonde american... but he's using Shiranui Ninjitsu. I think Max Impact is a Dreammatch anyway... it doesn't make sense to have a grown up Rock with Geese alive in a background. Also with all the talk of Fate, Duke, Mephistopheles, and Addis running Southtown... the story never mentions Geese at all... and oh yeah... wasn't Southtown blown up?





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"Re(5):Re(10):US Version details" , posted Mon 23 Aug 11:20post reply


quote:
Oh yeah everyone is entitled to their opinion... and there's always going to be some people who like it and some who don't. Most people didn't like Nona (myself included) but there were others who really liked he/she/it's artwork. I guess I don't find Ninja Alba too weird because of Andy Bogard... he's a blonde american... but he's using Shiranui Ninjitsu. I think Max Impact is a Dreammatch anyway... it doesn't make sense to have a grown up Rock with Geese alive in a background. Also with all the talk of Fate, Duke, Mephistopheles, and Addis running Southtown... the story never mentions Geese at all... and oh yeah... wasn't Southtown blown up?


Yes in 2000 by Zero's canon...

At least all that chit-chat will have make anyone see an other point of view, (even I.) And if my mind is set I've at least see the things in a different way.
And we have make an other 100post thread!






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"Re(5):Re(10):US Version details" , posted Mon 23 Aug 11:56post reply


quote:
Also with all the talk of Fate, Duke, Mephistopheles, and Addis running Southtown...

Geese stage name = Infernal Gate. Geese = Mephistopheles. Just a theory. :D





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"Re(6):Re(10):US Version details" , posted Mon 23 Aug 14:53post reply


Impressions:

+ Special move animation is just like the original games but way smoother
+ Taunts and win poses look just right
+ Feels quite a lot like Real Bout Special with the combo system
+ Most extra costumes are cool
+ Duke is challenging and doesn't ALWAYS fall for the cheap tricks (like sweeps)
+ Graphics are usually quite clean, although nothing extraordinary
+ Orochinagi looks awesome, as does most of the DM/SDMs
+ Very fast game
+ Iori plays exactly like he should, very nice
+ Most stages look good and have nice music

- Leona and Chae Lim feel stiff, might need more practice though
- Mai's bouncing doesn't look very good
- Some slowdown at certain stages or with multiple DMs going on, but you could pass it off as dramatic slowdown :)
- It seems random whether you can sweep Duke out of his explosion super or not, and if you guess wrong you'll eat 50% damage...
- A bit too much emphasis on DMs, but maybe that's just because the CPU does those combos all the time and I need _something_ to do heavy damage back
- Some stages are very aliased or just plain boring
- HYENA! WHO THE HECK GREENLIGHTED HIM?!?! That idiot would be out of place in Matrimelee... in fact he would only fit in Katamari Damacy or Bishi Bashi Special... ugh.

Right now, the game is a solid 8/10.





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"Re(9):Skirtless Athena Pics (Not Worksafe)" , posted Mon 23 Aug 18:56post reply


To Mr. Whitefolks:

is there complete documentation yet on all the ground recovery, wall slam, and juggle in general rules?

Unless there's something I'm missing about recovery or wall recovery (if it exists...), there's some seriously stupid stuff that can be done off of walls, some of which doesn't even require thought.





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"Re(10):Skirtless Athena Pics (Not Worksafe)" , posted Mon 23 Aug 19:07post reply


There is ground impact recovery of some kind, but I can't get it off all the time. Might not work after some attacks, or after falling down from wall (I mainly get to try it when Duke throws me around).





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"Re(10):Skirtless Athena Pics (Not Worksafe)" , posted Tue 24 Aug 00:02post reply


Random funnies:

(haven't tried this with all characters yet, and i haven't rigorously characterized the setups yet, but whatever...)

- Kyo's at his side of the screen, does a DP+C, Ralf runs over and does a standing CD, and Kyo gets blown... towards Ralf's side of the screen?!

- rush-into-autocombo supers function as seemingly godlike anti-air, even ones that traditionally weren't (Ralf's super vulcan punch can stick people back onto the ground sometimes a la 3S Q SA1...)

- Orochinagi SDM can OTG with just the part where Kyo is burning, but then again, all kinds of silly things OTG in MI...

- Athena SCB against cornered opponent for hilarious wins...

- Mignon's Meteor DM can hit people who are STANDING while she is holding it above her head. The hilarity of people running into her while she has it raised only to get hit TWICE by it (once while it's raised and once on release) just doesn't end.

- Ralf autoguard contests are too funny, and not just in Ralf vs. Ralf...

- me and my pals: "The enormous amount of broken combos in Maximum Impact translates into tense and exciting high level play!... or maybe it is just really stupid."

- can't remember.

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"For you wondering about the engine/mechanics" , posted Tue 24 Aug 05:16:post reply


This is the compiled information I've built up after spending over 4 solid days with this title(import). It covers the game engine, the combo engine, and unlockables. Feel free to ask any questions regarding this.

Combo Engine:
This one is a tard hard to explain, as this game employs so many things that are used in everyday fighters.

OTG Combos:
In SNK's dubious programming, they decided to not allow players to tech-roll when knocked down by a sweep(d+FK). This allows the player to knock an opponent down with a sweep, then follow up(it takes some timing) with almost any type of ground attack, or ground launcher that hit's low enough(Mai's df+WK is a perfect example).

Ground RESETS(custom name):
What these are in their most basic form is a way to stop an opponent from rolling after falling from a normal launcher. It is frame specific(ie...has to be timed to the exact frame of animation) so it's very hard for someone new to fighters to pull off. It takes constant practice, but is worth it's weight in gold once you become adept at doing it(example: launch with Mai's df+WK, then stop the opp from rolling with her d.WK as they land).

Combo LIMITS:
SNK introduced a limit to how many strikes you can land on your opponent in this title before the opponent "pops"(accompanied by a brief purple flash) and they are then invincible. So far it seems that the limit is 10 normal hits, but with certain characters i've been able to break the limit(mai and terry).

Wall Combos:
Bouncing the opp off the wall(in juggles) is an important part of the game. It allows you lengthen the combos you pull off, while adding TONS of damage if done properly. Hitting an opp while standing next to a wall can cause the opp to "stutter" forward letting you land hits that the opp would normally be able to block(example:athena's chain combo that ends in the butterfly kick).

Chain Combos/Stylish Arts:
SNK also included what they call "Stylish Arts". In all actuality they are nothing more than chain combos, ranging anywhere from 2 hits all the way up to 7 hits. Certain combos wont even fully connect, and are used for juggling and or randomizing your "ground game". Each character has their own specific chain combos and timing is different per character as well.

UNLOCKABLES:
There are two types of unlockables in this title. The first is opened by beating the Story Mode with Alba and Soiree which unlocks the boss character DUKE. The second are unlocked by completing the challenge/mission mode(which unlock alternate colors/outfits).

All of the other secrets you've seen online at areas such as gamefaqs or IGN are 100% bullshit. BLUE MARY/GEESE/etc are NOT in this title. Period.

Expect a combo video due out in the upcoming week or two.





[this message was edited by MrWhitefolks on Tue 24 Aug 05:18]

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"Re(1):For you wondering about the engine/mech" , posted Tue 24 Aug 10:22post reply


Actually, beating the game with any character unlocks that character's profile and rigging mode as well...





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"Re(2):For you wondering about the engine/mech" , posted Tue 24 Aug 14:32post reply


quote:
Actually, beating the game with any character unlocks that character's profile and rigging mode as well...



true, i forgot to mention that.





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"finally got it myself" , posted Tue 24 Aug 20:50post reply


Just got this game yesterday and I'm loving it. Most fun I've ever had in a 3D fighter period. Though I really liked the Fighting Vipers series and this feels like an improved version of FV2 in some ways.

Already beat the story mode with Mai. Rushed down all opponents when I was still getting a feel for the game. Duke stopped me for a while, though mainly because I wasn't used to his tricks yet. He beat me five times, but on the sixth he went down both rounds barely touching me.

Mission mode is fun, though easy so far. Actually the most fun I've had so far is playing 3vs3 in Versus mode with random teams. Characters are used to suck with, like Clark and Maxima, I was able to clear a whole team with. Though I still suck with Kyo, that little bitch. Shingo should have been in this game instead.





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"Re(1):finally got it myself" , posted Tue 24 Aug 21:16post reply


quote:
Just got this game yesterday and I'm loving it. Most fun I've ever had in a 3D fighter period. Though I really liked the Fighting Vipers series and this feels like an improved version of FV2 in some ways.

Already beat the story mode with Mai. Rushed down all opponents when I was still getting a feel for the game. Duke stopped me for a while, though mainly because I wasn't used to his tricks yet. He beat me five times, but on the sixth he went down both rounds barely touching me.

Mission mode is fun, though easy so far. Actually the most fun I've had so far is playing 3vs3 in Versus mode with random teams. Characters are used to suck with, like Clark and Maxima, I was able to clear a whole team with. Though I still suck with Kyo, that little bitch. Shingo should have been in this game instead.

I'm happy you're having fun with this man, although I honestly wouldn't have much fun with it myself, other than the 3vs3 fights; after all, KOF is always good in 2D, regardless of all the bullshit it has.And as for The One, he'll obviously return with a vengeance in The King of Fighters 2004.That's all for now.Later.





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