[an error occurred while processing this directive] Cool MOTW match from Japanese top players!!! - http://www.mmcafe.com/ Forums


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Shyeim
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"Cool MOTW match from Japanese top players!!!" , posted Thu 10 Jun 18:04:post reply


There are 17 match vids with excellent play(Lots of Rock), but I'm dissapointed by weak Kevin player.

1. Marco vs Rock
2. Marco vs B. Jenet
3. Kain vs Gato
4. Hotaru vs Gato
5. Terry vs B. Jenet
6. Terry vs Rock
7. Jae Hoon vs Rock
8. Jae Hoon vs Rock
9. Terry vs Rock
10. B. Jenet vs Rock
11. Marco vs Gato
12. Gato vs Rock
13. Jae Hoon vs Rock
14. Kevin vs Rock
15. B. Jenet vs Gato
16. B. Jenet vs Rock
17. Hotaru vs B. Jenet

Anyway enjoy the vids...

Link Here





[this message was edited by Shyeim on Thu 10 Jun 18:12]

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Jazzie D
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"Re(1):Cool MOTW match from Japanese top playe" , posted Thu 10 Jun 23:01:post reply


quote:
There are 17 match vids with excellent play(Lots of Rock), but I'm dissapointed by weak Kevin player.

1. Marco vs Rock
2. Marco vs B. Jenet
3. Kain vs Gato
4. Hotaru vs Gato
5. Terry vs B. Jenet
6. Terry vs Rock
7. Jae Hoon vs Rock
8. Jae Hoon vs Rock
9. Terry vs Rock
10. B. Jenet vs Rock
11. Marco vs Gato
12. Gato vs Rock
13. Jae Hoon vs Rock
14. Kevin vs Rock
15. B. Jenet vs Gato
16. B. Jenet vs Rock
17. Hotaru vs B. Jenet

Anyway enjoy the vids...

Link Here



Looks like the numbers on the site need to be updated. Some were nice like the Terry/Jenet one, but others felt stale like the Rock/Kevin match. Also, there are no Dong ones which is a shame.





[this message was edited by Jazzie D on Fri 11 Jun 11:24]

CPSIII
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"Re(2):Cool MOTW match from Japanese top playe" , posted Fri 11 Jun 00:57post reply


How do you know these are Top Players? I don't see any names. IMO those vids were lame.





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Burning Kyo
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"Re(3):Cool MOTW match from Japanese top playe" , posted Fri 11 Jun 01:31post reply


WHERE'S GRIFFON ?!?
(-_-#)






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Juke Joint Jezebel
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"Re(3):Cool MOTW match from Japanese top playe" , posted Fri 11 Jun 03:22post reply


quote:
How do you know these are Top Players? I don't see any names. IMO those vids were lame.


from what i've seen, the videos aren't that bad. it takes some skill to cancel, juggle, and combo on command like that. it's just that a lot of the players play way too aggressive. i've already lost count how many times someone's lost a chunk of their life because they attacked without thinking

and i don't know about you guys, but when i have 2% health left with over 30 seconds on the clock, i don't desperately rush at the opponent. but maybe that's just me





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"Re(4):Cool MOTW match from Japanese top playe" , posted Fri 11 Jun 05:26post reply


quote:
and i don't know about you guys, but when i have 2% health left with over 30 seconds on the clock, i don't desperately rush at the opponent, but maybe that's just me.



Yeah, me too for the most of time.
But it depends on the opponent, his life and our respective DM bars also.

The Rock & Terry player(s) is (are?) pretty good. But the others are really average IMO for top japanese players.
Man, the Kevin have lost the 1st round in being hit by far reppukens, it was ridiculous.






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DarkZero
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"Re(5):Cool MOTW match from Japanese top playe" , posted Fri 11 Jun 07:05post reply


Just out of curiosity, is Kain actually considered "tournament legal" (I know there's a better word for that) in Japan, or was this just a few friendly matches?





Grahf
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"Re(6):Cool MOTW match from Japanese top playe" , posted Fri 11 Jun 07:21post reply


quote:
Just out of curiosity, is Kain actually considered "tournament legal" (I know there's a better word for that) in Japan, or was this just a few friendly matches?
Can you even pick Kain without random select on the Neo Geo version?





Burning Kyo
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"Re(7):Cool MOTW match from Japanese top playe" , posted Fri 11 Jun 08:57post reply


quote:
Just out of curiosity, is Kain actually considered "tournament legal" (I know there's a better word for that) in Japan, or was this just a few friendly matches?
Can you even pick Kain without random select on the Neo Geo version?



> DarkZero : I think that only Grant is forbidden.

> Grahf : Go on Rock, then move left 1 time to get Kain R. Heinlein and twice to get grant.






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DarkZero
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"Re(8):Cool MOTW match from Japanese top playe" , posted Fri 11 Jun 09:39post reply


quote:

> DarkZero : I think that only Grant is forbidden.


Groovy. Thanks.

quote:

> Grahf : Go on Rock, then move left 1 time to get Kain R. Heinlein and twice to get grant.



Isn't that just the AES version? For the MVS, GameFAQs claims that it's a bit more complicated.

And to make this a bit more on topic, the vids are pretty nice, but the only real gem I've found so far is the fifth one, Terry vs B Jenet. That's pretty much how I'm used to seeing the game played, very fast, very aggressive, and full of counters and supers, but this one is at a much higher level. But just like everyone else, I'm sort of disappointed to see that the less popular characters aren't very well represented. There are two or three Hotaru matches, but none of them are very good. How you can actually MISS that consistently with the Ten-Shou Ran-Ki (orgasmic kick super) is beyond me. Blocked or countered I can understand, but it's pretty hard to miss your opponent with a diagonal upswing that's that wide and that high.





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"Hmmnnnn..." , posted Fri 11 Jun 11:24:post reply


I'm amazed that these are qualified as "agressive".... During the whole thing you could read "safe" on all those low kicks and brakes.

But they are good matches netherless, it's like "safe and inteligent", it's almost like a company motto.

For the record it seems that these guys don't play too often between them; they didn't knew each others "rithm", and there it was some fear here and there....

If these are the japanese top players matches then maybe, just maybe my country players don't suck rat ass as I thought XD


quote:

> Grahf : Go on Rock, then move left 1 time to get Kain R. Heinlein and twice to get grant.
Isn't that just the AES version? For the MVS, GameFAQs claims that it's a bit more complicated.

--------------------------------------------------------------------------------



I don't remember how it worked for the MVS version.
But it's sure for Cart. version.




Burning K is right, the cart needs no thrick, the arcade one needs to input the code.


For the record you could see that the Kevin player was just testing out the controls while the other player was aiming to beat him up ;P







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[this message was edited by Toxico on Fri 11 Jun 12:59]

Burning Kyo
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"Re(9):Cool MOTW match from Japanese top playe" , posted Fri 11 Jun 11:42post reply


quote:

> Grahf : Go on Rock, then move left 1 time to get Kain R. Heinlein and twice to get grant.
Isn't that just the AES version? For the MVS, GameFAQs claims that it's a bit more complicated.



I don't remember how it worked for the MVS version.
But it's sure for Cart. version.






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Burning Kyo
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"Terry's combo vs. B.Jenet" , posted Fri 18 Jun 11:46post reply


OMG, I've just realized it's fucking hard to do ...

Vid 5 at 1:20

dwn A+B [counter hit], fwdfwd C, neutral C >> feint cancel with fwd A+C >> dwn C, Buster Wolf.






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Toxico
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"Re(1):Terry's combo vs. B.Jenet" , posted Fri 18 Jun 15:09post reply


quote:
OMG, I've just realized it's fucking hard to do ...

Vid 5 at 1:20

dwn A+B [counter hit], fwdfwd C, neutral C >> feint cancel with fwd A+C >> dwn C, Buster Wolf.



Once you properly learn how to you'll do it by accident.

And by the way; the gato player could have done very long combos on the corner; but he didn't seem to knew any ;P







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Burning Kyo
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"Re(2):Terry's combo vs. B.Jenet" , posted Sat 19 Jun 01:46post reply


quote:
Once you properly learn how to you'll do it by accident.



I've succeed to do it many times in the training mode, but on reaction & in a real match like this jp guy, ... wow






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Burning Kyo
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"Something weird with Kain ..." , posted Sat 19 Jun 05:52post reply


It's seems that he can also "break" [A+B] his bck-fwd C [Schwartz Panzer], whereas his normal breakable move is the dwn-up B or D.






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Grave
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"Re(1):Something weird with Kain ..." , posted Sat 19 Jun 10:41post reply


I really want to see this 5th video but the page is a 404 now... can anybody upload the file somewhere for a little while?





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"Re(1):Something weird with Kain ..." , posted Sat 19 Jun 13:25post reply


quote:
It's seems that he can also "break" [A+B] his bck-fwd C [Schwartz Panzer], whereas his normal breakable move is the dwn-up B or D.



It's not the bk - fwd + C ; it's the back, foward with D (the first hit only). In theory The Griffon can break to moves also (Qcb + D or Reverse DP with C)







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Burning Kyo
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"Re(2):Something weird with Kain ..." , posted Sat 19 Jun 14:01:post reply


quote:
It's not the bk - fwd + C ; it's the back, foward with D (the first hit only). In theory The Griffon can break to moves also (Qcb + D or Reverse DP with C)



Ooops ! lol
The important is that you've understood.

It's weird, because when you do it there's not the blue shadow of a normal break.
Do you know any real application for that ? except the fact that make the bck-fwd D safer or in a guard breaking tactics ?
Griffon-sama' ones are natural breakable moves, isn't it ? (there's the blue shadow ?)






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[this message was edited by Burning Kyo on Sat 19 Jun 14:05]

Toxico
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"Re(3):Something weird with Kain ..." , posted Sun 20 Jun 19:54post reply


quote:
It's not the bk - fwd + C ; it's the back, foward with D (the first hit only). In theory The Griffon can break to moves also (Qcb + D or Reverse DP with C)


Ooops ! lol
The important is that you've understood.

It's weird, because when you do it there's not the blue shadow of a normal break.
Do you know any real application for that ? except the fact that make the bck-fwd D safer or in a guard breaking tactics ?



I'll need to check, fortunately there is still a Garou machine on my city and it's conviniently located on my way to the job XD
I'll try to do right of the bath because I think it will work -> counter Qcf x 2 + A; bk, fwd + D, A+B break; Qcf x 2 + B with some running dn, up + D breaks.... Most likely on the corner.


quote:

Griffon-sama' ones are natural breakable moves, isn't it ? (there's the blue shadow ?)



No, when don't see any shadows with Griffon-senpai either; the way I theorize it it's that you see the shadows on the frames that are canceled (the shadows show the characters going back to their neutral stance); But Griffon's and Kain cancels are so safe that you can't even see the shadows, it's too quick for the human eye... The other possibility is that they didn't add a shadow so you would wonder (something odd is going on here) so you check for other cancelable moves....

PS: I'm amazed that no one was aiming for a normal Power Geyser on counter... On counter you can do Qcf x 2 + A, and since the enemy can't recover then blast them away on the floor with the move again.... It's used oftenly here (mainly thanks to me). Any one hit DM should use the same trick on counter(Rock Raising storm, Haou Shou Ko Ken, Freeman's slash, long ETC).







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"Re(4):Something weird with Kain ..." , posted Mon 21 Jun 03:44post reply


quote:
PS: I'm amazed that no one was aiming for a normal Power Geyser on counter... On counter you can do Qcf x 2 + A, and since the enemy can't recover then blast them away on the floor with the move again.... It's used oftenly here (mainly thanks to me). Any one hit DM should use the same trick on counter(Rock Raising storm, Haou Shou Ko Ken, Freeman's slash, long ETC).



I don't understand.






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Toxico
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"Counters and DMs...." , posted Mon 21 Jun 18:10post reply


quote:
PS: I'm amazed that no one was aiming for a normal Power Geyser on counter... On counter you can do Qcf x 2 + A, and since the enemy can't recover then blast them away on the floor with the move again.... It's used oftenly here (mainly thanks to me). Any one hit DM should use the same trick on counter(Rock Raising storm, Haou Shou Ko Ken, Freeman's slash, long ETC).


I don't understand.



Let us resume.-

In the Garou Engine if you land a counter hit with something that knock downs the enemy the enemy will be left vulnerable while flying. The enemy is also vulnerable when he is in the floor.

As I said If you land a counter hit you can hit the enemy, weither they are in the air or they are on the floor

Unfortunately; the enemy can 'roll' to avoid being hit on the floor.

Garou engine also says that If you are hit with a DM (LV 1 super) you can't roll to stand up

So, if we got a single hit DM + Counter hit we got then a enemy that is on the floor ready to be punished.... The easier example is with Terry, land a counter LV1 power Geyser and when the enemy is on the floor you can blast them off with another LV1 power geyser.... 50% damage on normal characters if I do recall.


Why it must be a 'single hit DM'?? Because if the DM hits many times the counter will be wasted by the second hit of the DM, and the enemy won't be left open.

Do you get it now??







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Burning Kyo
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"Re(1):Counters and DMs...." , posted Tue 22 Jun 01:37post reply


quote:
Let us resume.-

In the Garou Engine if you land a counter hit with something that knock downs the enemy the enemy will be left vulnerable while flying. The enemy is also vulnerable when he is in the floor.

As I said If you land a counter hit you can hit the enemy, weither they are in the air or they are on the floor

Unfortunately; the enemy can 'roll' to avoid being hit on the floor.

Garou engine also says that If you are hit with a DM (LV 1 super) you can't roll to stand up

So, if we got a single hit DM + Counter hit we got then a enemy that is on the floor ready to be punished.... The easier example is with Terry, land a counter LV1 power Geyser and when the enemy is on the floor you can blast them off with another LV1 power geyser.... 50% damage on normal characters if I do recall.


Why it must be a 'single hit DM'?? Because if the DM hits many times the counter will be wasted by the second hit of the DM, and the enemy won't be left open.

Do you get it now??



Yes !
Thanks, I didn't know that.






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