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DarkZero 820th Post

 
Red Carpet Regular Member+
   
    
   
| "Re(8):Cool MOTW match from Japanese top playe" , posted Fri 11 Jun 09:39
quote:
> DarkZero : I think that only Grant is forbidden.
Groovy. Thanks.
quote:
> Grahf : Go on Rock, then move left 1 time to get Kain R. Heinlein and twice to get grant.
Isn't that just the AES version? For the MVS, GameFAQs claims that it's a bit more complicated.
And to make this a bit more on topic, the vids are pretty nice, but the only real gem I've found so far is the fifth one, Terry vs B Jenet. That's pretty much how I'm used to seeing the game played, very fast, very aggressive, and full of counters and supers, but this one is at a much higher level. But just like everyone else, I'm sort of disappointed to see that the less popular characters aren't very well represented. There are two or three Hotaru matches, but none of them are very good. How you can actually MISS that consistently with the Ten-Shou Ran-Ki (orgasmic kick super) is beyond me. Blocked or countered I can understand, but it's pretty hard to miss your opponent with a diagonal upswing that's that wide and that high.
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Toxico 3720th Post

 
Platinum Carpet V.I.P- Board Master
    
    
    
     
    
| "Re(3):Something weird with Kain ..." , posted Sun 20 Jun 19:54
quote: It's not the bk - fwd + C ; it's the back, foward with D (the first hit only). In theory The Griffon can break to moves also (Qcb + D or Reverse DP with C)
Ooops ! lol The important is that you've understood.
It's weird, because when you do it there's not the blue shadow of a normal break. Do you know any real application for that ? except the fact that make the bck-fwd D safer or in a guard breaking tactics ?
I'll need to check, fortunately there is still a Garou machine on my city and it's conviniently located on my way to the job XD I'll try to do right of the bath because I think it will work -> counter Qcf x 2 + A; bk, fwd + D, A+B break; Qcf x 2 + B with some running dn, up + D breaks.... Most likely on the corner.
quote: Griffon-sama' ones are natural breakable moves, isn't it ? (there's the blue shadow ?)
No, when don't see any shadows with Griffon-senpai either; the way I theorize it it's that you see the shadows on the frames that are canceled (the shadows show the characters going back to their neutral stance); But Griffon's and Kain cancels are so safe that you can't even see the shadows, it's too quick for the human eye... The other possibility is that they didn't add a shadow so you would wonder (something odd is going on here) so you check for other cancelable moves....
PS: I'm amazed that no one was aiming for a normal Power Geyser on counter... On counter you can do Qcf x 2 + A, and since the enemy can't recover then blast them away on the floor with the move again.... It's used oftenly here (mainly thanks to me). Any one hit DM should use the same trick on counter(Rock Raising storm, Haou Shou Ko Ken, Freeman's slash, long ETC).

Tekkenshu -> Los movimientos que nunca existieron y siempre quisistes tener!
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