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| Spoon 391th Post

 
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| "Re(1):Melty Blood Re.ACT impressions?" , posted Mon 31 May 21:54:
quote: I made my order to Toranoana via Akibado, so I am still waiting for the package to arrive.
Meanwhile, has anyone gotten Re.ACT yet? Any impressions? What is different from MB? Any improvements in gameplay?
I did not play Melty Blood very deeply (as opposed to my obsession with EFZ up until Blue Sky Edition), so I can't say anything about or not the game is mad broken or perfectly balanced. I can't even say that I played the last patch version of Melty Blood.
However, the game in ReACT feels a bit looser in a good way, some characters have gotten quite the overhaul, everyone is unlocked right from the get go, and there are two single player modes (the normal story mode, and another one where you get to pick your character and you go through some fights w/o the huge story sequences but with some pre-fight dialogue which EDITIS VOICED, my ears are tired). The new characters are cool. Brown-haired-girl (I forget her name) isn't quite up to her Glove On Fight level of PURE EVIL, but is nevertheless rocking. Shiki's had a bunch of his moves modified (for the worse...), and a bunch of his old ones have been shifted on to Shiki Nanaya (which is more or less his old self).
The characters don't look higher rez, but seem to be more zoomed-in.
All the nonsensical Engrish that was in the original is still in, plus some new additions: "Through the Looking-Glass,Fairy Tale transparently" [sic]
Nero is significantly more badassed that his original boss incarnation. In fact, his jumping fierce seems too good: huge HUGE reach (we're talking 40% of the screen if not more), multiple hits and lotsa hitting frames (makes for EASY attack parry), will send opponent flying backwards on counter-hit, great damage... if you get an anti-air counterhit on that first jumping fierce and your opponent isn't quick, you can do a 3-fierces combo for 12 hits and way too much damage for way too little effort. Did I mention that the hitbox is big enough for it to work as a zoning OR jump-in tool against campers on the ground? Crazy. Good thing some characters have very fast, very low dashes/runs...
The evil alternate versions, which were by and large clones of their original in the original Melty Blood, have gotten big overhauls. New supers, new specials, maybe a new normal here or there...
The big supers now work in two ways, if you didn't already gather it from the demo: fill your gauge to full, and you enter Heat mode (which sees the gauge gradually deplete and your red damaged health slowly refill), during which you can do a Super via HCF+C. If you press d,d,d+D during Heat mode while standing on the ground, your character will do a burst (a la Matrimelee) and enter Blood Heat mode. Blood Heat mode refills the gauge and ticks it down again from the top, but at a much much faster rate and FIX for a duration dependant on how much was in the gauge when you activated from Heat mode. During Blood Heat mode, your red damaged health refills REAL fast (we're talking faster than Gill resurrection fast), and you can do a MAX Super via HCF+C. If plain old Heat mode runs out, it leaves you with about 2 levels of super, less if you did a Super during it. Ending Blood Heat mode leaves you with your super meter empty.
On the whole it's cool.
Maybe I should write a review.
[this message was edited by Spoon on Tue 1 Jun 02:47] |
| Spoon 388th Post

 
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| "Re(5):Melty Blood Re.ACT impressions?" , posted Tue 1 Jun 00:00
quote: Hmmm. I find it strange that Tohno Shiki got toned down. My impression is that he was one of the worst characters (especially when it comes to mobility). And Nero got beefed up? WTF?
I have Melty Blood, but I never got that much into it compred to EFZ for the simple reason that I consider EFZ to be a lot better game in terms of both gameplay, balance, complexity (I really like the options added by the RF bar) and overall fun. I hope Re.ACT improves on this areas, since it is obvious that graphically it is superior.
So you used to play EFZ? It still is one of my main fighters with 3S and CvS2 (with GGXX going up the scale.) Did you just get bored of it or stopped playing after Bad Moon?
I can't say that Shiki got toned down, because I don't have a very deep knowledge of the game at this point in time. I can say that he is clearly DIFFERENT, and leave it at that.
Forgive me for not having followed Tsukihime, but someone needs to enlighten me about Nero's name. Everyone, even on the official site updates, refers to him as Nero. In game, his name is some inutterable mash of consonants which feature an "N" at the beginning and an "r" somewhere in the middle. WTH?
Also, that Watanabe spinoff group needs work on their name, in consistency and technically. They alternately call themselves "France Pan" and "French Bread". FFS, I know the french word for "bread" sounds like "pan", but it's spelled "pain", and "french bread" should be like "pain français" (though that's a pretty literal way to say it)... "France Pain" might give potential viewers the wrong idea, I suppose, but that's outright WRONG in the first place. Maybe they figure that no one in Japan would understand what "français" means, so they wrote "France" instead. This is a job for Iggy, if no one else.
I don't know. I think it was because I just played it so damn much (I was playing it from release day!)... By the time the Blue Sky characters were finally ironed out, I had just about played myself out at that game... without ever really getting into the Blue Sky cast, even...
I still got Bad Moon Edition, if only for the novelty of having new characters. But I don't play it seriously anymore.
Heck, I played a lot as Sayuri even when she sucked in the old versions; slooow 45 degree dash anyone? I liked v1.30 (which was the last non-BSE one). I certainly like the character select screen and song better in vanilla EFZ.
MB has a lot on its side in terms of visuals(hojillion frames of animation etc.), but I don't think that I could clearly consider it to be better looking that EFZ, considering that EFZ has equally lucid special effects, solid animation, and very well done character sprites. It's got a solid, coherent look, at least within the characters and their moves (the menus suck, I know). There are times when the special effects of MB simply don't seem as well executed as EFZ, in spite of the fancy technical details (e.g. Party's Breaker sparks = pwn).
3S in particular has a strange effect on me. I don't end my session of it because I'm just tired, I end it because I'm sincerely tired of IT. Not many games give me that feeling, to its credit... or discredit.
CvS2 is kinda fun, but I get the feeling that I play it because the 3S people here are too good, and there's no working SFA3 machine. I mainly play it because it's just something else to play, not for any inherent quality it may have. I do know that prolonged play causes me to become more scrubby for some time.
And don't ask me about ST. CPU Fei Long owns me so hard it's depressing. I think more than half of my ST game is about tick throwing with Chun, sad eh?
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| Zepy 822th Post

 
Red Carpet Regular Member+
   
    
   
| "Re(6):Melty Blood Re.ACT impressions?" , posted Tue 1 Jun 03:11:
quote: Also, that Watanabe spinoff group needs work on their name, in consistency and technically. They alternately call themselves "France Pan" and "French Bread". FFS, I know the french word for "bread" sounds like "pan", but it's spelled "pain", and "french bread" should be like "pain français" (though that's a pretty literal way to say it)... "France Pain" might give potential viewers the wrong idea, I suppose, but that's outright WRONG in the first place. Maybe they figure that no one in Japan would understand what "français" means, so they wrote "France" instead. This is a job for Iggy, if no one else.
HIDDEN TRICK: Read it in Japanese.
I want to see Aoko's LA, but how the hell do you ever get the computer to do an LA anyway!?
EDIT: Nero is how you pronounce his name, Nrvnqsr is how you write it. We just use Nero because it's easier to remember, and everybody knows how to pronounce it when you write it that way.
[this message was edited by Zepy on Tue 1 Jun 04:00] |
| Spoon 394th Post

 
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| "Re(8):Melty Blood Re.ACT impressions?" , posted Tue 1 Jun 12:47
quote: OTOH, her cactus is actually more useful now.
Once when throwing plants, she shouted something like "Hey, Johnny!" and threw something that shot fireballs... unfortunately, she threw the thing off the screen so I couldn't see what it was :( Thing is, after a few dozen more throws, I haven't been able to get her to throw that again... what's the req.? Or is it just luck?
Can someone tell me exactly what are all the uses for Hisui's chair? I know that if you stack a couple on a spot and start hitting your opponent against them, your opponent gets pushed back less (increasingly less with more chairs, it would seem), but I'm sure there has to be more to it than just that...
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| Spoon 395th Post

 
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| "Re(10):Melty Blood Re.ACT impressions?" , posted Tue 1 Jun 13:33
quote: Sorry to be off topic, but which one is the best version for EFZ? I know of Renewal, Blue Sky, and Bad Moon. I believe Renewal is the vanilla normal version.
I can't say that any one version is "best", aside from versions that had major game breaking bugs (Sayuri s.A counterhit Mio dashing low (B? C? can't remember) was an infinite in one patch ver -_-).
There is really nothing wrong with all the later editions. Once Blue Sky had the characters all worked out, they were pretty cool. Bad Moon makes the hidden supers more like MAX supers (you need to be in critical health in order to use them) and adds some more neat characters, in addition to completely changing some of the old characters for the better. If you can, I would recommend that you get all the way up to Bad Moon edition, because it's not like the characters they add will ever be lame. But if all you have is the original, it's not like that was ever a bad game, either.
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| VManOfMana 446th Post

 
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| "Re(10):Melty Blood Re.ACT impressions?" , posted Tue 1 Jun 13:54
quote: Sorry to be off topic, but which one is the best version for EFZ? I know of Renewal, Blue Sky, and Bad Moon. I believe Renewal is the vanilla normal version.
Renewal is just a re-release of EFZ. I am not sure what patch it includes, as I got the first DVD case release.
Blue Sky added the AIR characters: Misuzu, Kano, and Minagi. Balance tweaks. New ultra cheap boss (Kanna - Air). New character select screen. Last version is 2.13.
Bad Moon added more characters: Doppel Nanase (ONE), Mishio and Kaori (Kanon) and Ikumi (MOON). Balance tweaks, I think more dramatic than the EFZ -> Blue Sky changes, especially Mai. Juggles toned down (less juggle time). Lv. 3-only supers require less than 33% life. New character select screen and bar looks (which I don't like that much). Air grab added. Guard bar moved next to Infinity and Reinforce bar (before it appeared below the character like the juggle stun bar.) New effects and sounds for lv. 1 and 3 supers (old fx is used for lv 2 only now). There is blood (Ikumi). Latest version (and possibly final) is 3.10.
Just by going by version numbers, Bad Moon is the latest version of EFZ, so that's the one I play: more characters and more balance tweaks.
The most dissapointing part of Bad Moon is the presentation, especially the new bars, although they give you a better idea of health status they just don't fit with the rest of the game (Black bars? WTF?) You might not like how Ayu and Mai got toned down (well, Mai needed that, her helper mixups were too effective). Problems like EX Mizuha's infinite float (dunno if it existed in Blue Sky) and Kanna's AI glitch were not fixed.
But overall, Bad Moon is very nice. The game improved things and did not get worse (except presentation) on what was not improved. Gameplay became more fun by adding even more variety with the new characters without breaking the game. Doppel Nanase is a especially nice addition because the game needed a grappler, and I don't think Nanase's command grab was enough.
In a few words, my perfect EFZ would be Bad Moon gameplay with Vanilla EFZ presentation.
Jabel D. Morales - VMan of Mana. http://vman.animecafe.net/
"Tameraeba makeyo!"
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