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Fuchikoma 987th Post
Red Carpet Regular Member++
| "first impressions" , posted Fri 14 May 14:24:
I've been playing it for a half hour and this seems like a final version. I noticed the music faded out a bit in training... but all the modes and options are there, the sound track is great! The whole game feels a lot like Crazy Taxi, but in the air... they even have the Crazy Taxi announcer. I haven't tried playing through championship mode yet... I've been getting a feel for the controls in quick battle. Rolls and evasive moves are done by doing motions on the analog stick and pressing X. There's floating crates with powerups like shields and health... haven't figured out the weapons completely yet, but there has to be like rockets or missiles. I noticed one funny thing is when you exploid it's the same sound effect lifted from Afterburner. I'll post more impressions later... I gots to play more!
edit- ok figured out weapons. 3 kinds of crates- yellow, green, and red. Yellow are status changes like speed up and invisibility, green are mostly related to health, and red are WEAPONS. So far I've seen single homing missile, firing lots of little missiles ala macross, and a cluster bomb. I think I'll try championship mode now.
[this message was edited by Fuchikoma on Fri 14 May 14:32] |
Fuchikoma 988th Post
Red Carpet Regular Member++
| "more impressions" , posted Fri 14 May 17:05:
The gameplay is really very good... I wouldn't expect any less from AM2. Double tapping a direction and x sends you into a barrel roll, down up or up down and x lets you do a loop de loop, and one of the most effect maneuvers is fireball motion and x which makes you do a quick turn. Also if you're behind someone you can press x to lock on and shred them up... or if someone is tailing you, you can do a loop de loop and then shred them up.
As for items- red- missile, missile burst, cluster bomb, nuke (makes a huge mushroom cloud) green- health, power up, hyper mode yellow- reverse controls, invisibility, super shot, invincibility?
This was definitely Sega at the peak of the Dreamcast... it's a damn shame this game never came out. Sega should really just port it to X-box Live, it would killer! This is a beta... but it's hard to notice... the only things I notice missing are some form of radar, and the plains don't display their individual stats.
edit- even with the lack of radar and stats...I think this was the final version of the game though, each character has an individual ending for championship mode and there's even unlockable characters, I just unlocked the assassin.
[this message was edited by Fuchikoma on Fri 14 May 17:37] |
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