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Sensenic
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"Metroid Prime 2.... -ugh-" , posted Mon 26 Apr 07:22post reply


An Evil Samus. Oh, my... one stereotype after another... what have they done with this series?

And an FPS multiplayer mode?!





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Gestahr
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"Re(1):Metroid Prime 2.... -ugh-" , posted Mon 26 Apr 07:38post reply


It makes sense, though, I mean, given the full ending of Metroid Prime. You even get to see the hand! :O It's a logical and welcomed conclusion that Metroid Prime would have, in some way, assimilated the technology from Samus's suit.





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"Re(1):Metroid Prime 2.... -ugh-" , posted Mon 26 Apr 08:31post reply


Evil Samus ?
We've already had that in Metroid Fusion...





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"Re(2):Metroid Prime 2.... -ugh-" , posted Mon 26 Apr 09:38post reply


quote:
Evil Samus ?
We've already had that in Metroid Fusion...

Yes. Sounds like the "Prime" guys are hard up for ideas.






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"Re(1):Metroid Prime 2.... -ugh-" , posted Mon 26 Apr 10:13post reply


quote:
An Evil Samus. Oh, my... one stereotype after another... what have they done with this series?

And an FPS multiplayer mode?!



I don't see an evil Samus there... is there some info in that link as well? These screens aren't really new btw.





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"Re(2):Metroid Prime 2.... -ugh-" , posted Mon 26 Apr 19:24post reply


quote:
An Evil Samus. Oh, my... one stereotype after another... what have they done with this series?

And an FPS multiplayer mode?!


I don't see an evil Samus there... is there some info in that link as well? These screens aren't really new btw.



Neither do I. I just see a guy in a full suit of combat armor. Who fights. In outer space. Where there is often no air. Obviously, he's just wearing that armor and its fully enclosed helmet for the sole purpose of ripping off Samus.





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"Re(1):Metroid Prime 2.... -ugh-" , posted Mon 26 Apr 19:51post reply


quote:


And an FPS multiplayer mode?!



Being that the game is first-person, if they added a multiplayer mode, it stands to reason that it will be first person as well.

Besides, haven't enough people screamed for Metroid multiplayer of some form... since the first Metroid game?

I don't see how it could be a bad thing.





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"Insufficient Data" , posted Mon 26 Apr 20:39post reply


There are only a few shots, and for me, it isn't enough. I personally loved the first Metroid Prime, so I'm dying to play the sequel. And I too wonder about the story. Personally, I'd like to see a fully 3D Mother Brain.

Well, I guess we have to wait to E3. I just hope the game comes out in time for X-mas.





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"Re(3):Metroid Prime 2.... -ugh-" , posted Mon 26 Apr 20:49post reply


quote:
Evil Samus ?
We've already had that in Metroid Fusion...
Yes. Sounds like the "Prime" guys are hard up for ideas.



Ideas like what? Samus is a woman? The metroid is your friend? Yeah, they're right up there...





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"Re(4):Metroid Prime 2.... -ugh-" , posted Tue 27 Apr 00:12:post reply


This game had better have a series of tense escape sequences and exploding planets at the end to make up for that little oversight the first game.





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"Re(1):Metroid Prime 2.... -ugh-" , posted Tue 27 Apr 06:18post reply


quote:
An Evil Samus. Oh, my... one stereotype after another... what have they done with this series?

And an FPS multiplayer mode?!



I just hope they fix the stupid controls. Otherwise any competitive multiplayer mode they include is going to make me vomit with rage every time I try to play it without standard FPS controls.





DarkZero
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"Re(2):Metroid Prime 2.... -ugh-" , posted Tue 27 Apr 08:49post reply


quote:
An Evil Samus. Oh, my... one stereotype after another... what have they done with this series?

And an FPS multiplayer mode?!


I just hope they fix the stupid controls. Otherwise any competitive multiplayer mode they include is going to make me vomit with rage every time I try to play it without standard FPS controls.



I wonder if Metroid Prime 2's multiplayer will play sort of like Metroid Prime itself did.

Player1 changes his weapon. Extremely long weapon-change lag time begins.
Players 2, 3, and 4 notice Player1 changing weapons.
Players 2, 3, and 4 gang up on Player1.
Player1's corpse has now equipped the Wave Beam!

But all Metroid-Prime's-infinite-suckage aside, I really wonder if the multiplayer portion of MP2 will actually be any fun. Ubisoft gave their stealth-action game (Splinter Cell 2) an online stealth-action multiplayer mode that is, from what I've heard, absolutely brilliant. Now Nintendo is going to step up to the plate and give their extremely popular exploration/shooting title... an offline Deathmatch mode? This isn't 1998. Between Splinter Cell, Resident Evil: Outbreak, Final Fantasy: Crystal Chronicles, and a slew of MMORPGs, I think console gamers are going to expect a bit more than that.





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"Re(1):Metroid Prime 2.... -ugh-" , posted Tue 27 Apr 10:59post reply


quote:
An Evil Samus. Oh, my... one stereotype after another... what have they done with this series?

And an FPS multiplayer mode?!




Yea, the look of Samus' suit I think is storyline-wise actually meant to be typical space bounty hunter wear. At least, well, I guess questionable sources depicted it like that (Like the Nintendo Power comic!) and Metroid Zero showed that Samus had a suit that wasn't all that special before she got the special chozodia version.

I do hope they don't do an evil samus... I don't think they'd be that silly since as stated, there already WAS an evil Samus in Fusion.

Biggest Oversight in Prime: All Samus takes off is her helmet in the best ending. I wanted to see what she'd look like in 3D. ...although admittingly it'd take a lot of resources to make that character model which really would only be there for a brief instant so I guess I can see why it was done that way.

I'm not sure how suited to Multiplayer the first prime's gameplay was. Hmm, wait and see, I suppose.





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"Re(2):Metroid Prime 2.... -ugh-" , posted Tue 27 Apr 18:50post reply


If the controls are like the ones in the first Metroid Prime...the Multiplayer is going to suck, hard.

[lock on target]
[Mash the fire button]
[Win]

I think Retro is only adding a multiplayer for those that think every game with a First-Person view needs a multiplayer option.


Other than that...I'm happy there is going to be a sequel. I love the first game. BRING ON THE SPEEDRUNS!!!





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"Re(3):Metroid Prime 2.... -ugh-" , posted Tue 27 Apr 19:25post reply


quote:
I just hope they fix the stupid controls. Otherwise any competitive multiplayer mode they include is going to make me vomit with rage every time I try to play it without standard FPS controls.


quote:
I wonder if Metroid Prime 2's multiplayer will play sort of like Metroid Prime itself did.

Player1 changes his weapon. Extremely long weapon-change lag time begins.
Players 2, 3, and 4 notice Player1 changing weapons.
Players 2, 3, and 4 gang up on Player1.
Player1's corpse has now equipped the Wave Beam!


quote:
If the controls are like the ones in the first Metroid Prime...the Multiplayer is going to suck, hard.

[lock on target]
[Mash the fire button]
[Win]

I think Retro is only adding a multiplayer for those that think every game with a First-Person view needs a multiplayer option.


I, being unusually optimistic, will hope that this means you can configure the controls to some extent and that (hopefully) us stubborn folks that refused to learn the controls in the first game can use one stick for movement and one for looking.





Shin_ATproof
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"Re(4):Metroid Prime 2.... -ugh-" , posted Wed 28 Apr 00:26post reply


I thought the controls in Metroid Prime were perfect...but I don't think the controls for the game really aren't made for Multiplayer. The game really wasn't a FPS anyway...more of an adventure game with a First-Person view.





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Sensenic
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"Re(3):Metroid Prime 2.... -ugh-" , posted Wed 28 Apr 06:22:post reply


quote:
It makes sense, though, I mean, given the full ending of Metroid Prime. You even get to see the hand! :O It's a logical and welcomed conclusion that Metroid Prime would have, in some way, assimilated the technology from Samus's suit.

I don't see an evil Samus there... is there some info in that link as well? These screens aren't really new btw.


Neither do I. I just see a guy in a full suit of combat armor. Who fights. In outer space. Where there is often no air. Obviously, he's just wearing that armor and its fully enclosed helmet for the sole purpose of ripping off Samus.

Yea, the look of Samus' suit I think is storyline-wise actually meant to be typical space bounty hunter wear. At least, well, I guess questionable sources depicted it like that (Like the Nintendo Power comic!) and Metroid Zero showed that Samus had a suit that wasn't all that special before she got the special chozodia version.

I do hope they don't do an evil samus... I don't think they'd be that silly since as stated, there already WAS an evil Samus in Fusion

Well, if it's as Gestahr said, then, well, maybe, but it'd be certainly quite unoriginal.

But what I meant with "an evil Samus" (sorry for not explaining myself better) is if this black figure happens to be another Bounty Hunter, as Tiamat explains. That'd be probably the problem. Why?
Because I'm assuming that they'll follow all the usual stereotypes, thus this misterious character will probably be, you know, the evil (because he/she/it is in black) BH who misteriously has the same abilities as Samus (supposedly unique, as they're from the chozo) for some dark unknown reason, and whatnot...

I automatically assumed that the very first instant I saw the pic. Of course I could be wrong (hope so), but I'm a world-famous pessimist ;)

And now for something completely different:
quote:
Being that the game is first-person, if they added a multiplayer mode, it stands to reason that it will be first person as well.

Of course, that's not the problem. Out of the "FPS" part, there's nothing wrong with the "FP" but with the "S".
quote:
Besides, haven't enough people screamed for Metroid multiplayer of some form... since the first Metroid game?

Dunno, I admit.
quote:
I don't see how it could be a bad thing.

Well, because:
quote:
I wonder if Metroid Prime 2's multiplayer will play sort of like Metroid Prime itself did.

Player1 changes his weapon. Extremely long weapon-change lag time begins.
Players 2, 3, and 4 notice Player1 changing weapons.
Players 2, 3, and 4 gang up on Player1.
Player1's corpse has now equipped the Wave Beam!

(...)Now Nintendo is going to step up to the plate and give their extremely popular exploration/shooting title... an offline Deathmatch mode?(...)


I thought the controls in Metroid Prime were perfect...but I don't think the controls for the game really aren't made for Multiplayer. The game really wasn't a FPS anyway...more of an adventure game with a First-Person view

That'd be it. I just don't see Prime as a First Person Shooter, but as an adventure that happens to be in FP (losing the Space Jump and the Screw Attack in the way, though , but you can't have it all), as the first title indeed was.
So I see pics of a Deathmatch multiplayer mode and... no... even if they allow to change the controls... IMO, just no...





Oboromaru. Yup seems they're all "one-eyed" masked guys now. Just coincidence.

Sum EDGAR Rex Figaronis
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[this message was edited by Sensenic on Wed 28 Apr 06:24]

Ishmael
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"Re(3):Metroid Prime 2.... -ugh-" , posted Wed 28 Apr 06:33post reply


quote:

I think Retro is only adding a multiplayer for those that think every game with a First-Person view needs a multiplayer option.


That must be the only reason since the game engine doesn't seemed designed with multiplayer mode in mind at all. Are the matches going to be about nothing more than getting behind someone and blasting them in the back as they slowly try to turn around? Will you still be able to curl up into a ball, giving you the option of having rolly ball multiplayer death matches? Out of all the things that could be used to promote a new Metroid game, the ability for Samus clones to blast each other seems like a silly selling point. I guess I'm just not enough of a FPS fan to get the urge to have a multiplayer option in every game.





TiamatRoar
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"Re(4):Metroid Prime 2.... -ugh-" , posted Wed 28 Apr 11:13post reply


quote:

That'd be it. I just don't see Prime as a First Person Shooter, but as an adventure that happens to be in FP (losing the Space Jump and the Screw Attack in the way, though , but you can't have it all), as the first title indeed was.




Wasn't the space jump in Prime? ...although I think you got it pretty late in the game, and you didin't use it very often because jumping in battle rarely was a very prudent thing to do. And maybe the thing was limited to only two jumps (wow, it's been a long time since I've played Prime)





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"Re(5):Metroid Prime 2.... -ugh-" , posted Wed 28 Apr 13:54post reply


Yep. Two jumps only. The "real" space jump wouldn't really be possible unless they confined the entire game to a set of caves, or something else with a roof to prevent you from making good on the boots' name and actually jump off into space. And let's not get started on the screw attack...





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Gojira
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"Re(4):Metroid Prime 2.... -ugh-" , posted Wed 28 Apr 14:09post reply


quote:

That must be the only reason since the game engine doesn't seemed designed with multiplayer mode in mind at all. Are the matches going to be about nothing more than getting behind someone and blasting them in the back as they slowly try to turn around? Will you still be able to curl up into a ball, giving you the option of having rolly ball multiplayer death matches? Out of all the things that could be used to promote a new Metroid game, the ability for Samus clones to blast each other seems like a silly selling point. I guess I'm just not enough of a FPS fan to get the urge to have a multiplayer option in every game.



Not that I give two craps about Metroid Prime but I just thought I'd remind you all of something:
"Multiplayer" doesn't HAVE to mean head-to-head. It could also be cooperative, like running simultaneous missions, unlocking doors for your partner or other stuff. In fact cooperative play is the trend at Nintendo lately with the new 4-player Zelda and Crystal Chronicles and stuff, so I'd tend to think that's what this will be.





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"Re(5):Metroid Prime 2.... -ugh-" , posted Wed 28 Apr 14:14post reply


Based on the screens alone, it looks like one of them is carrying an artifact, much like the ones you find in the first game. Might indicate some sort of "capture the flag" gameplay. Then again, it might be something completely different.





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TiamatRoar
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"Re(5):Metroid Prime 2.... -ugh-" , posted Wed 28 Apr 20:29post reply


quote:



Not that I give two craps about Metroid Prime but I just thought I'd remind you all of something:
"Multiplayer" doesn't HAVE to mean head-to-head. It could also be cooperative, like running simultaneous missions, unlocking doors for your partner or other stuff. In fact cooperative play is the trend at Nintendo lately with the new 4-player Zelda and Crystal Chronicles and stuff, so I'd tend to think that's what this will be.





Good point. I always preferred co-op to versus, myself. Maybe it's because I have brothers or something and I prefer to team up with them rather than fight against them. But co-op is what made Twisted Metal so fun for us. It's too bad most FPSs as far as I know don't have a co-op (...not taht I'm into FPS much at all, anyways, though). Co-op metroid could be lots of fun.





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"Re(6):Metroid Prime 2.... -ugh-" , posted Thu 29 Apr 07:38post reply


quote:
And let's not get started on the screw attack...



I think it would have been interesting if they made the screw attack first person. :) but yeah, I agree the series is dieing a slow death I liked Prime but Fusion is trash. And the whole evil Samus thing seems to be a recurring event now. Boo





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"Re(6):Metroid Prime 2.... -ugh-" , posted Thu 29 Apr 10:58post reply


quote:



Not that I give two craps about Metroid Prime but I just thought I'd remind you all of something:
"Multiplayer" doesn't HAVE to mean head-to-head. It could also be cooperative, like running simultaneous missions, unlocking doors for your partner or other stuff. In fact cooperative play is the trend at Nintendo lately with the new 4-player Zelda and Crystal Chronicles and stuff, so I'd tend to think that's what this will be.




Good point. I always preferred co-op to versus, myself. Maybe it's because I have brothers or something and I prefer to team up with them rather than fight against them. But co-op is what made Twisted Metal so fun for us. It's too bad most FPSs as far as I know don't have a co-op (...not taht I'm into FPS much at all, anyways, though). Co-op metroid could be lots of fun.



Sure, CO-OP mode is fun...sometimes. I'd like to say that the Co-op factor in Battlefield 1941 is especially fun..but you can't compare it to the co-op of Halo, because from what I've played, you just work with someone else to get through stages usually done in 1-player mode. While that has it merits, I think it defeats the purpose of one-player mode.

Now, if Metroid Prime 2 goes multiplayer, They would have to find a way to make the game more interesting. In other FPS games, the mechanics are simplified to make deathmatches more fun. Metroid Prime had so much depth that it may be too complicated for deathmatch purposes. Therefore, the mechanics would have to be reduced. No ball-mode...no all-weapons at start... Also, would you use auto aim?





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