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Iggy
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"KOF MI & NW" , posted Thu 8 Apr 05:54post reply


Kyo, Terry and Ryo are in 3D and ugly.

Tomorrow, there will be rocketest of NeoWave, which mean we will at last see if 62 was a kami or not.





しつこい女だなぁ...


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Shin_ATproof
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"Re(1):KOF MI & NW" , posted Thu 8 Apr 05:57post reply


2 out of 3 I say...

Kyo lost his Bishonen quality looks...
Terry looks buttugly, end of story...
Ryo looks normal, just not angry as he usually does....





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Joe Randel
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"Re(1):KOF MI & NW" , posted Thu 8 Apr 06:12post reply


I agree, it's just not the same.





Rid Hershel
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"Re(1):KOF MI & NW" , posted Thu 8 Apr 06:29:post reply


Darn that's ugly. And no Buriki One Ryo? that sucks.





[this message was edited by Rid Hershel on Thu 8 Apr 06:45]

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"Re(2):KOF MI & NW" , posted Thu 8 Apr 06:31post reply


well at last the Locktest will give us some good info on the Neowave.
Just hope that the boss team rumor was true.






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"Re(3):KOF MI & NW" , posted Thu 8 Apr 06:43post reply


KOF MI needs Poppy as a hidden character, only that can save it.





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"Re(4):KOF MI & NW" , posted Thu 8 Apr 07:06post reply


quote:
KOF MI needs Poppy as a hidden character, only that can save it.


Glad to hear that! ^^






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"Re(5):KOF MI & NW" , posted Thu 8 Apr 07:51post reply


While I'll be glad to finally hear some solid news about NeoWave I have the odd feeling that the rumors will be more interesting than the actual game.

Oh, and Kyo really needs to stop doing that "pull my finger" pose.





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"Re(6):KOF MI & NW" , posted Thu 8 Apr 08:14post reply


Ryo makes me think of KEN.

And I don't mean Masters...





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"KOF Neowave developed by Playmore" , posted Thu 8 Apr 09:36post reply


So Sammy is only publisher. : (





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"Re(1):KOF MI & NW" , posted Thu 8 Apr 09:37post reply


I notice that Terry's got a new "dislike" (in addition to his aversion to slugs, which he's always had): "Umeboshi (Japanese dried plums), which he was force-fed by Joe Higashi." Had to laugh at this one, since Guile's SFII profile indicated he disliked "Nattou (Japanese fermented soybeans), which he was force-fed by Ryu while in Japan." In 1999, my Japanese friend Matsuda-san made me try nattou for the first time -- ever since then, when the topic of nattou comes up in conversation, I refer to him as "watashi no ryuu-san," and he to me as "misutaa gairu."

--Chris





Iggy
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"Re(2):KOF MI & NW" , posted Thu 8 Apr 09:44post reply


Damn, the rocketest begins in 8 hours...
AND WE ALREADY KNOW THE CAST !!!





しつこい女だなぁ...

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"Re(1):KOF MI & NW" , posted Thu 8 Apr 11:12:post reply


quote:
Kyo, Terry and Ryo are in 3D and ugly.


Is it just me, or do the first three chars look slightly more Shinkiro-style than these renditions of Kyo, Terry, and Ryo?

EDIT: Actually, it seems to be just Ryo that looks to be in a different style -- though Kyo's face seems a bit more compact...

EDIT 2: ... no, for Ryo, it's just his chin that looks different. Dammit -- well, at least they all look somewhat Shinkiro, no?






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[this message was edited by OmegaDog on Thu 8 Apr 11:18]

beto
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"Re(3):KOF MI & NW" , posted Thu 8 Apr 12:17post reply


quote:
Damn, the rocketest begins in 8 hours...



But seriously, it does begin today (i five hours now)?





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"Re(4):KOF MI & NW" , posted Thu 8 Apr 12:35post reply


quote:
Damn, the rocketest begins in 8 hours...


But seriously, it does begin today (i five hours now)?



Well, now with his evil cat avatar I trust Iggy's words more than anyone else I have meet so far XD







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"Re(1):KOF MI & NW" , posted Thu 8 Apr 12:55post reply


Gah,3-D hasn't done wonders to these guys at all. They look so ugly and outdated compared to the cool new fighters.






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"Re(2):KOF MI & NW" , posted Thu 8 Apr 13:21post reply


http://www.snkplaymore.jp/official/neowave/index.html





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"here we go !" , posted Thu 8 Apr 15:39:post reply


Kula here, with Saishu and Shingo. (???)
The sound effects are 2002.
Ryo, Takama are like in 02.
WTF !? NO EIJI !????
The drawings are weird.
No KIM !?
Someone is talking about YOUNG GEESE !!!!!





しつこい女だなぁ...

[this message was edited by Iggy on Thu 8 Apr 15:50]

Iggy
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"Re(1):here we go !" , posted Thu 8 Apr 15:53:post reply


Just to be sure everyone understand : I'm typing as soon as a new message is posted, so most of it may be bulshit.
No Eiji, no Tetsuo, no Anhel.
5 buttons.
3 modes, a Max2 mode, a mode where you can cancel the special moves, etc. The E button is used for mode-only moves, an unblockable in one mode, in Max2 mode it seems to start the mode of KOF02 ( the max hatsudô).
The max2 has no evade moves.
Young Geese was just Andy in disguise.





しつこい女だなぁ...

[this message was edited by Iggy on Thu 8 Apr 16:03]

beto
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"Re(2):here we go !" , posted Thu 8 Apr 16:03post reply


quote:
Just to be sure everyone understand : I'm typing as soon as a new message is posted, so most of it may be bulshit.
No Eiji, no Tetsuo, no Anhel.
5 buttons.
3 modes, a Max2 mode, a mode where you can cancel the special moves, etc. The E button is used for mode-only moves, an unblockable in one mode, in Max2 mode it seems to start the mode of KOF02.
The max2 has no evade moves.
Young Geese was just Andy in disguise.



Great stuff man.

Thanks.

No Kim? Hard to believe.





Iggy
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"Re(2):here we go !" , posted Thu 8 Apr 16:07:post reply


I think it's real : Kula team = Kula, Saishu, Shingo (WTF!!!!!!!!!?)
Robert = 2002
Amesport team is here.
Ryo's ichigeki hissatsu stuns, with weird effects of thunder and such (maybe common to all the supers ?)
Iori's teammate are Mature and Vice.
Athena is with Kensou and Chin.
Jhun, Choi, Chang in Korea.

Someone is eating shit because K9999 is not there. Then, someone says the sounds effects are SvC, and the Amesupo is not here. No Kim, NO BIG, NO KRAUZER !?
Oh craaaaap... PUT ALL THIS TOGETHER PEOPLE !!!!!





しつこい女だなぁ...

[this message was edited by Iggy on Thu 8 Apr 16:14]

Iggy
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"Re(3):here we go !" , posted Thu 8 Apr 16:16:post reply


K', Maxima, Whip.
Ryo, Robert, Takuma.
King, Yuri, Mai.
VANESSA SETH RAMON.
Terry, Andy, Joe.
Kusanagi Beni, Daimon (KUSANAGI!? I guess he means Kyo, RIIIGHT,)
Leona Ralf Clark
Yamazaki Billy Mary





しつこい女だなぁ...

[this message was edited by Iggy on Thu 8 Apr 16:18]

Cain Highwind
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"Re(3):here we go !" , posted Thu 8 Apr 16:19post reply


quote:
I think it's real : Kula team = Kula, Saishu, Shingo (WTF!!!!!!!!!?)
Robert = 2002
Amesport team is here.
Ryo's ichigeki hissatsu stuns, with weird effects of thunder and such (maybe common to all the supers ?)
Iori's teammate are Mature and Vice.
Athena is with Kensou and Chin.
Jhun, Choi, Chang in Korea.



I wish we could get some screens. As much as I like Kula and Shingo, them beign a team? Unless they trying to "suggest" a pseudo-storyline where Kula went to find her "roots" and decided to train under Saishyu with Shingo.





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"Re(4):here we go !" , posted Thu 8 Apr 16:33:post reply


Young Geese has his stage of AoF 2.
The reppuken is copipe-d from SvC. He is computer only so far. He is the boss and he is a beast.

So far, it's 2002 -K9999, Angel, Mey Lee, Kim + King, Shingo, Jhun, Saishu.

But even if they are not here at all, there is still the possibility the others will be unlockable with the card thing of the Atomiswave.
There seems to be some room for more characters on the select screen.
And Kill Bill 2 is good.





しつこい女だなぁ...

[this message was edited by Iggy on Thu 8 Apr 16:51]

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"Re(4):here we go !" , posted Thu 8 Apr 16:36post reply


quote:
I wish we could get some screens. As much as I like Kula and Shingo, them beign a team? Unless they trying to "suggest" a pseudo-storyline where Kula went to find her "roots" and decided to train under Saishyu with Shingo.

I think a team of Kula, Shingo, and Saishu could be a riot, ha ha ha...






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beto
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"Re(4):here we go !" , posted Thu 8 Apr 16:47post reply


quote:

I wish we could get some screens. As much as I like Kula and Shingo, them beign a team? Unless they trying to "suggest" a pseudo-storyline where Kula went to find her "roots" and decided to train under Saishyu with Shingo.



They just threw her in there to fill a team. It´s not 4 on 4, so they put her there instead of going "team edit" on all of them.





beto
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"Re(5):here we go !" , posted Thu 8 Apr 16:57:post reply


quote:
Young Geese has his stage of AoF 2.
The reppuken is copipe-d from SvC. He is computer only so far. (And I hope he is weaker than in AoF2).

So far, it's 2002 -K9999, Angel, Mey Lee, Kim + King, Shingo, Jhun, Saishu.

But even if they are not here at all, there is still the possibility the others will be unlockable with the card thing of the Atomiswave.
There seems to be some room for more characters on the select screen.
And Kill Bill 2 is good.



I hope Geese has the same song as AOF2. That song kicked soooo much ass!!!





[this message was edited by beto on Thu 8 Apr 20:57]

Iggy
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"Re(5):here we go !" , posted Thu 8 Apr 16:57:post reply


The backgrounds are extremely well done, and the characters seem kind of bleh.
There is no random.
The characters are mostly 02 based.

And there is not sheet to write your feelings about the game. OK, great, Imoya. You have learnt nothing from Yuki. I think I lost my last bit of hope in this company.

Edit : oh, and I got the 1000th in the thread ! I'm a man now.





しつこい女だなぁ...

[this message was edited by Iggy on Thu 8 Apr 18:04]

beto
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"Re(6):here we go !" , posted Thu 8 Apr 18:21post reply


So... That´s it?

KOF 2002 with a couple added a couple removed. It´s basically the PS2 2002 with two extra modes?

Behold the Atomiswave.





Iggy
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"Re(6):here we go !" , posted Thu 8 Apr 18:21:post reply


buttons :
ABC
DE

A B : punches
D E ; kicks

C : Hit (heat ?). push once to enter/leave the heat mode. no lag. During the mode, attack power up, life slowly down.

The name of the modes are not official.

Max2 mode : one gauge, Max2 usable when low in health. no evade move

Guard clash mode : DE = unblockable move. 2 gauges, maybe kinzai/MAX2 with 2 gauges ? evade move, Just defense.

The last one has 3 gauges. Dokokan ?


WORST QUOTE OF THE THREAD : I would like to talk about the characters I used and how they changed, but I didn't felt any diffrence with 2002...
Saishu has maybe one new move, the rest is 98.
Geese is a monster. Really. unblockable ranbu, another unblockable move... perfect, perfect, perfect. Uuuoh, worse than AoF2?





しつこい女だなぁ...

[this message was edited by Iggy on Thu 8 Apr 18:45]

beto
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"Re(7):here we go !" , posted Thu 8 Apr 18:52post reply


So Geese is a mid-boss or the final boss?

Any comments about the music? Specially Geese´s music?





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"Re(7):here we go !" , posted Thu 8 Apr 18:56:post reply


Yes, I'm flooding. I know.

quote:
It´s basically the PS2 2002 with two extra modes?

No. The neogeo version. The PS2 version had (so far) 6 more characters than this.

But nooo, Big, Krauzer, Eiji, the nests and the amesupo are hidden ! They will be playable with the atomis card and all !
...
... die Imoya.

Edit : nothing on the music. there is a random. The Orochis are there (if you push start), but we don't know for Kusanagi, at least.





しつこい女だなぁ...

[this message was edited by Iggy on Thu 8 Apr 19:01]

beto
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"Re(8):here we go !" , posted Thu 8 Apr 18:58:post reply


quote:
But nooo, Big, Krauzer, Eiji, the nests and the amesupo are hidden ! They will be playable with the atomis card and all !
...
... die Imoya.



Is this really hinted/mentioned, or is this just we/them being hopeful?

And is this the final roster?

Kula - Saishu - Shingo
Iori - Mature - Vice
Lucky - Heavy D - Brian
Athena - Kensou - Chin
Jhun - Choi - Chang
K' - Maxima - Whip
Ryo - Robert - Takuma
King - Yuri - Mai
Vanessa - Seth - Ramon
Terry - Andy - Joe
Kyo - Beni - Daimon
Leona - Ralf - Clark
Yamazaki - Billy - Mary

If that´s it, there´s no reason to play the game.

Gameplay?

Same as previous games, just with an extra button.

Characters?

One old boss brought back.

Graphics?

High-res backgrounds and art, like PS2 and/or DC versions of previous KOFs.

In 2003 we had new gameplay, new characters, new storyline. Is NeoWave going to be a step back?





[this message was edited by beto on Thu 8 Apr 19:07]

Iggy
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"Re(9):here we go !" , posted Thu 8 Apr 19:08:post reply


quote:
Is this really hinted/mentioned, or is this just we/then being hopeful?

And is this the final roster?


No, the Amesupo is not in, the Orochis (both versions) are. Young Geese is here as the boss.
The fact there will be hidden characters is hinted by SvC or Kof 2003, but that's it. And if SvC had 8 hidden, 03 had only 2, including Kusanagi...
shobo-n.





しつこい女だなぁ...

[this message was edited by Iggy on Thu 8 Apr 19:11]

beto
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"Re(9):here we go !" , posted Thu 8 Apr 19:12:post reply


edit





[this message was edited by beto on Thu 8 Apr 19:14]

Iggy
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"Re(10):here we go !" , posted Thu 8 Apr 19:14post reply


quote:
You didn´t mention the Yashiro/Chris/Shermie team.

The Orochi-s ? They were on the first pic we saw of the game, so...





しつこい女だなぁ...

beto
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"Re(2):Re(10):here we go !" , posted Thu 8 Apr 19:16post reply


quote:
You didn´t mention the Yashiro/Chris/Shermie team.
The Orochi-s ? They were on the first pic we saw of the game, so...



Just to point out, because you listed Mai/Yuri/King (from the same pic).





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"Re(3):Re(10):here we go !" , posted Thu 8 Apr 19:17post reply


I'm not so much disappointed as I am confused. Horribly confused.





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"Re(1):Revolutionary textbook for studying Eng" , posted Thu 8 Apr 19:22post reply


quote:
I'm not so much disappointed as I am confused. Horribly confused.



1st Day Loke Tests tend to be like that ;)

Despite Vanessa being there, I feel slightly dissapointed with the roster. But it's the 1st day after all. Maybe more stuff might be revealed in the coming days.

Any mention on how long the loke test will be? I hope they really test it out thoroughly and properly. I don't want to see another repeat of Zero/Geese dominance like in SvC.





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"Re(4):Re(10):here we go !" , posted Thu 8 Apr 19:23:post reply


quote:
I'm not so much disappointed as I am confused. Horribly confused.

Don't worry, you're not alone.

If you want, you can play with us at the far more interesting game "find a name for the boss of KOF Maximum Impoact".
So far, Olivier is winning, with three very convincing entries : "balaise", "frayeur", and "patron".

quote:
Any mention on how long the loke test will be? I hope they really test it out thoroughly and properly. I don't want to see another repeat of Zero/Geese dominance like in SvC.

Have I said there was nothing to write your thoughts ? Nothing. This test is for NOTHING.
When I think to how the test of SS0S went... Please, Yuki, buy SNK and fire everyone.





しつこい女だなぁ...

[this message was edited by Iggy on Thu 8 Apr 19:26]

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"Re(10):here we go !" , posted Thu 8 Apr 19:24post reply


It's a shame if nothing really unusual stands out, though.. you'd think Sammy would be a little more experimental. If they're willing to just use SNK sprites in this, maybe Morrigan will pop up in Sammy vs. Capcom.. X-D






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"Re(2):Revolutionary textbook for studying Eng" , posted Thu 8 Apr 19:24:post reply


quote:
I'm not so much disappointed as I am confused. Horribly confused.


1st Day Loke Tests tend to be like that ;)

Despite Vanessa being there, I feel slightly dissapointed with the roster. But it's the 1st day after all. Maybe more stuff might be revealed in the coming days.

Any mention on how long the loke test will be? I hope they really test it out thoroughly and properly. I don't want to see another repeat of Zero/Geese dominance like in SvC.



I´m hoping for some cellphone shots tomorrow. Wanna see Geese´s stage and the selection screen.

quote:
If you want, you can play with us at the far more interesting game "find a name for the boss of KOF Maximum Impoact".
So far, Olivier is winning, with three very convincing entries : "balaise", "frayeur", and "patron".



And what´s up with him? That shot of him touching the scar on his neck makes me think he´s the guy from Ninja Scroll.

Or maybe the guy that is supposed to be dead from the MI storyline.





[this message was edited by beto on Thu 8 Apr 19:27]

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"Re(1):WTF" , posted Thu 8 Apr 19:32post reply


quote:
Have I said there was nothing to write your thoughts ? Nothing. This test is for NOTHING.


Wait: You mean, the players weren't given any forms or sheets to write their comments/recommendations??? What the hell...

Ugh. Let's hope tomorrow will be better.





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"Re(5):Re(10):here we go !" , posted Thu 8 Apr 19:34:post reply


About the hidden characters : even if they are here, they won't be tested -> SvC Geese and Zero crappiness. How GREAT.

quote:
Wait: You mean, the players weren't given any forms or sheets to write their comments/recommendations??? What the hell...


Yes, that's what I meant.





しつこい女だなぁ...

[this message was edited by Iggy on Thu 8 Apr 19:36]

Burning Ranger
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"Comments..." , posted Thu 8 Apr 20:52post reply


About Max Impact:

Kyo has a Shinkiro-eye thing going on. Characters don't look too bad IMHO, but they all look a little like plastic.

About Neowave:
Another dream match game, another which makes no sense... YOUNG GEESE?





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"Re(1):Comments..." , posted Thu 8 Apr 22:20post reply


Neowave just looks to be shit. I crappy cut and paste job, and things just continue to get more disappointed.

Originally we thought it was going to be in high res. Well, that didn't pan out and after much anger we decided "well....maybe it'll have a huge roster". Now that it looks like it has a shit roster (if the roster was really huge, there would've been mentions of it) and gameplay from '02 which is a large step back from '03 if you ask me. The fact that '03 appears to be entirely ignored in this game is extremely troubling.

So now all we have to look forward to are seeing Young Geese, who will probably still have his old AOF2 sprite. :p





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"Re(1):Comments..." , posted Thu 8 Apr 22:34post reply


http://www.retro-mania.net/cgi/up2/up/up015.zip





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"Re(2):Comments..." , posted Thu 8 Apr 22:43post reply


quote:
http://www.retro-mania.net/cgi/up2/up/up015.zip


OMG this is KOF98 with KOF99 Backround (DC version) yerr SUCKY...





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"Re(2):Comments..." , posted Thu 8 Apr 22:43:post reply


Well, I'm rather intrigued they (whether SNK or Sammy) put in "Young Geese" (look at it this way people, not the same ol' Rugal, assuming the news about him being a boss is true)

I'm sure we haven't heard the entire roster yet, this is the first day. Remember SvC how everyone complained about all the SF2 characters and then out of nowhere came Demitri, Zero, Mars People, Athena, and Red Arremer? And how people complained Geese wasn't in, and then he really was. This'll end up being the same thing I'm sure. Thoug bad in a sense if they repeat the same mistake as SvC (no betatesting the secret characters)

EDIT: Just saw the vids, thanks Saiki





[this message was edited by Cain Highwind on Thu 8 Apr 22:48]

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"Re(3):here we go !" , posted Thu 8 Apr 23:03post reply


It seems very odd to me with 'make-your-own-fighting-game' enegines like MUGEN out there no one has assembled a team to faithfully convert every single KoF character 94-2k3, every version and costume, and all the backgrounds to one.

A while back I wanted to try and collect all the KoF characters on MUGEN to bulid my own ultimate dreammatch but quickly found it wasn't possible since you'll really find a "KoF" style KoF character "God", "Iron", "Nude", "CvS2 Grooves", "MvC2 style", 'upgraded versions with tag-team supers and moves from every year' sure you'll find those in spades but rarely any that are really true to their actual counterparts..... I considered trying to do so my self until I realized I could never rip that many sprites AND learn how each character plays to port them correctly AND figure out how the Hell to make MUGEN run right!

Anyway, sorry to ramble it's just a ported Dreammatch made me ponder why we've never seen a fan made Dream match.





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"Re(3):Comments..." , posted Thu 8 Apr 23:03post reply


quote:
Well, I'm rather intrigued they (whether SNK or Sammy) put in "Young Geese" (look at it this way people, not the same ol' Rugal, assuming the news about him being a boss is true)

I'm sure we haven't heard the entire roster yet, this is the first day. Remember SvC how everyone complained about all the SF2 characters and then out of nowhere came Demitri, Zero, Mars People, Athena, and Red Arremer? And how people complained Geese wasn't in, and then he really was. This'll end up being the same thing I'm sure. Thoug bad in a sense if they repeat the same mistake as SvC (no betatesting the secret characters)

EDIT: Just saw the vids, thanks Saiki



The game looks beautiful.

And i hope you´re right, and they indeed go SVC on us roster-wise.





Fygee
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"Re(4):Comments..." , posted Thu 8 Apr 23:19post reply


Please don't tell me I just saw loading times in those videos....





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"Re(5):Comments..." , posted Thu 8 Apr 23:24post reply


quote:
Please don't tell me I just saw loading times in those videos....



atomiswave uses cd i believe





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"Re(6):Comments..." , posted Thu 8 Apr 23:30post reply


quote:
atomiswave uses cd i believe

Yes, it does. Mark my words, Morrigan's sprite will be in Sammy vs. Capcom.. X-D






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"Re(6):Comments..." , posted Thu 8 Apr 23:37:post reply


quote:
atomiswave uses cd i believe
Yes, it does. Mark my words, Morrigan's sprite will be in Sammy vs. Capcom.. X-D



True, true!

quote:
Please don't tell me I just saw loading times in those videos....


atomiswave uses cd i believe



CD and/or cart, IIRC. I don´t think every game uses cd.

Man, it´ll be sooooo funny if this thing has loading. I can´t wait for what the graphic whores will say.

This game is not even that big! The cast is smaller than 2002, it seems!

Funny shit!





[this message was edited by beto on Thu 8 Apr 23:40]

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"Re(7):Comments..." , posted Thu 8 Apr 23:42post reply


I thought the AW used carts and other standard hardware, not any removable media like CDs. Oh well, that's still crap. If it has loading times that long now, I can only imagine what its going to be like later one when/if they actually add high-res sprites.

And you've probably been asked this already Rugal, but who's the boobalicious chick in your sig? :p





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"Re(8):Comments..." , posted Thu 8 Apr 23:56:post reply


Sammy´s logo keeps flashing in the screen behind Benimaru in the video.

quote:
I thought the AW used carts and other standard hardware, not any removable media like CDs. Oh well, that's still crap. If it has loading times that long now, I can only imagine what its going to be like later one when/if they actually add high-res sprites.

And you've probably been asked this already Rugal, but who's the boobalicious chick in your sig? :p



AW can use carts or carts and cds, i´ve been told. It´s very customizable (is that a word?) and crap. Even different kinds of net connections and stuff.

She´s from the animated version of Viper GTS (hentai). Great stuff.





[this message was edited by beto on Fri 9 Apr 01:05]

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"Re(9):Comments..." , posted Fri 9 Apr 02:38post reply


So it is just a different name after all. Well at least they're doing more than adding a new intro and 3D backgrounds. Oh yeah, what about the backgrounds anyway? Are they 3D like DC KoFs or just hi-res?

I don't get what looks so horrible about the MI character models. I was expecting worse but to me they actually look better than they did in the screenshots.





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"Re(10):Comments..." , posted Fri 9 Apr 03:20:post reply


GAG : The Billy/Iori intro is the one of 2002 (Eiji flashes).

They should have called it KOF 2002 Special...
The lack of 03 element comes from the general hate for this game, its system, and especially its new characters.

No ! Geese ! I got it ! It's actually a port of KOF EX 1 with many new characters ! AHA !
Soemone ought to teach Imoya that "Neo" has another meaning than "-Geo".





しつこい女だなぁ...

[this message was edited by Iggy on Fri 9 Apr 03:22]

Shyeim
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"Re(2):Re(10):Comments..." , posted Fri 9 Apr 04:17:post reply


Playmore is good in screwing up the series.

I can't understand that Sammy is letting Playmore make this ultimate crap for Sammy Atomiswave.





[this message was edited by Shyeim on Fri 9 Apr 04:43]

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"Re(8):Comments..." , posted Fri 9 Apr 06:43post reply


quote:
And you've probably been asked this already Rugal, but who's the boobalicious chick in your sig? :p

As beto pointed out, she's from the VIPER series. Specifically, she's Karera (that's a phonetic spelling -- I've seen a number of variant romanizations for it), and the image Rugal is using is from the front cover illustration of vol. 1 of VIPER -GTS-, a 3-vol. hentai OAV series directed by Oobari Masami. Y'know, you live all of 25 mins from someone with all 3 vols. on R-2 DVD -- you really should try to make it to one of the Sunday NEO-GEO get-togethers at Gameland.

And, in order to keep this post slightly on-topic: I really hope what we're seeing on the first day of the LocTest isn't everything this game has to offer...

--Chris





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"Re(9):Comments..." , posted Fri 9 Apr 07:38post reply


quote:
AW can use carts or carts and cds, i´ve been told. It´s very customizable (is that a word?) and crap. Even different kinds of net connections and stuff.


Yep. I don't think it's "crap", though... it's so customizable it's impressive just in that respect.






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"Re(3):Re(10):Comments..." , posted Fri 9 Apr 07:40:post reply


quote:
I can't understand that Sammy is letting Playmore make this ultimate crap for Sammy Atomiswave.

But.. Sammy is making it.

Neowave = Sammy

2004 = Playmore, no? Or is my brain frazzled?






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[this message was edited by RugalBernstein on Fri 9 Apr 07:41]

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"Re(4):Re(10):Comments..." , posted Fri 9 Apr 08:47post reply


quote:
I can't understand that Sammy is letting Playmore make this ultimate crap for Sammy Atomiswave.
But.. Sammy is making it.

Neowave = Sammy

2004 = Playmore, no? Or is my brain frazzled?



That was what we assumed. But...

beelzebbuble´s info:

this game seems like ass!

ill start with the last piece of info i got, this game is being made by noise factory is what i was told by the loke test game centre staff.

graphics:

they are terrible. the OLD kof sprites look about 4x as pixelated as when they were on the neo.. why coz of the mvc2 style high res backgrounds. the bgs look OK. some are sorta cool but as per svc very sparse and boring, lifeless. i think the whole style was done better in svc to be honest. they sorta look like rumble fish bgs. yeah the rez is nice but the design isnt.

the hit sparks are low rez and the just defend ones look horrid, they are huge and blue very cheesy. the layout looks ok at certain points but once a match starts they look photoshopped on like a windows screen or a 5 year old cutting edge website.

super flash for certain super moves looks nothing short of cheesy and terrible (the super where kensou throws a fb and it comes back at him for example).

animation frame rate does seem more stable/higher.

characters:

11 teams plus long haired suit wearing boss geese. (who looks like a ffspc sprite btw though now that i think about it he sorta looks rage of the dragons.. a little incongrous.)

1.kyo, beni, daimon
2.clark, ralf, leona
3.terry, andy, joe
4.chang, jhun, choi
5.iori, vice, mature
6.saishu, king, shingo
7.athena, sie, chin
8.kula, yamazaki (2k2 sprite), billy
9.yashiro, shermie, chris
10.ryo, robert, tak
11.k, maxima, whip
12.mai, mary, yuri

most are there 2k2 sprites it would seem.

gameplay:

3 options, super cancel, guard break and max2 mode

has a 5 button called heat.. not sure how it works.

stages:

angkor wat, suspension bridge near a city, shipyard and bridge, glass dome arboretum, clock tower, train yard with huge tv screen which says "snk, sammy and atomiswave" on it...,

random bits:

* no character names
* in game art is ok at best.. some looks really horrid, the expressions... not sure of the artist, doesnt seem to be one of the regulars.
*seems really incomplete.. might have a lot of work left to be done (fingers crossed)
*geese also has a stage inside his office or whatever. he has a fire wave, fireball, dragon punch, rush super and a glowing fist juggle thing.... he looks sillly/lame imo.

i probably wont go again.. it didnt grab me at all....






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"Re(5):Re(10):Comments..." , posted Fri 9 Apr 11:12post reply


thats exactly what we want to hear!! yeahh!!





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"Re(6):Re(10):Comments..." , posted Fri 9 Apr 11:34post reply


Well so far only young Geese seems to be a "good" surprise...
Well maybe in 2 days we'll have more info.






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to dare reveal it is insanity...

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"Re(7):Re(10):Comments..." , posted Fri 9 Apr 11:37:post reply


KOF with 5 buttons ... hum ...
It wasn't what I expect, but the other stuffs sounds good.

EDIT : (O__O) where's Kim ?






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[this message was edited by Burning Kyo on Fri 9 Apr 11:40]

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"Re(8):Re(10):Comments..." , posted Fri 9 Apr 11:46post reply


everything looks good so far


just wish that kofmi was comming out to the arcades instead






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"Re(9):Re(10):Comments..." , posted Fri 9 Apr 12:13post reply


Damn no Krauser or Mr. Big!! Man that sucks!! At least Eiji!!! Ohh well I guess it's just same as always but the only amusing was the young Geese thing, well hope they announce some new characters, please Krauser!





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"Re(10):Re(10):Comments..." , posted Fri 9 Apr 14:16post reply


From the videos , the music sounds pretty good.Like many others, Im hoping they announce more characters ( HINAKO!!!)
Also,the person who is doing the artwork for this game is the same person who did the artwork for Matrimelee, right?





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Dash no Chris
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"Re(2):Re(10):Re(10):Comments..." , posted Fri 9 Apr 14:47post reply


quote:
Also,the person who is doing the artwork for this game is the same person who did the artwork for Matrimelee, right?

It does indeed appear that Murata Renge (the illustrator for Matrimelee (and the earlier installments in the Gouketsuji Ichizoku / Power Instinct series) -- and character designer for the anime series "Blue Submarine Number-6" and "LAST EXILE") is handling the character portraits for Neowave.

--Chris





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"Re(2):Re(10):Re(10):Comments..." , posted Fri 9 Apr 14:55:post reply


Okaaaaay....
So, the characters don't look like their 2002 selfs, they ARE their 2002 selfs. Which means so far all the moves have the same properties, all the combos from 2002 are possible, the neutral poses, the animations, the winning poses, THE VOICES ARE THE SAME. Shingo and King are also the same as they were in the DC port of 2002. Saishu is nearly like in 98, but with a new MAX2 (in which they just used already existing animations and moves in a different way). Jhun is like in 2000, but there may be some changes (a MAX2 at least).
Geese, the only new sprite of the game, is not well done. His voices are those of Geese in SvC, which is really weird with his young look.
This is really just a test, the first KOF on Atomiswave, nothing more.

The super cancel mode is weird. the cancel special->super AND the cancels special->special, like in max hatsudo in Kof 2002, take 1 gauge each.

The guard break mode's unblockable move has wire damage. the mode has just defense, which doesn't heals life.

The Max 2 mode has only 1 gauge, but it fills itself with the time. You can use the MAX2 when you loose some life BUT YOU CAN'T USE MAX SUPERS.

Also, holy crap, I hated this in CvS2 : you choose the mode for the team, not for each character. Oh well.

Pushing start on the Orochis and Kyo doesn't change them in their ura versions (maybe the code is just different ?)
The C heat mode seems to be not implented yet (at least, someone said nothing happenned when he tried to use it).

EDIT : and I may have forgotten to add it, but if everybody waited more of the game, they all say the backgrounds are great (but the sprites don't match well in them), the new art is gorgeous, the music seems quite heavy (like in MS5?) and seems good even though it's hard to hear, and the general game is so much like KOF 2002 it has the same good points. Which means, it's fun to play. It's a mod to 2002, so if you liked it, it's basically the same game, with the same qualities. And the same bad points, if you disliked it.





しつこい女だなぁ...

[this message was edited by Iggy on Fri 9 Apr 15:23]

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"Re(9):Re(10):Comments..." , posted Fri 9 Apr 15:59post reply


quote:
everything looks good so far



It's WAY too late for April Fools.





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"Re(10):Re(10):Comments..." , posted Fri 9 Apr 16:03post reply


Maybe this game is supposed to be KOF 2K2 + 98.





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"Re(2):Re(10):Re(10):Comments..." , posted Fri 9 Apr 16:29:post reply


Murata kicks ass.

http://oggg.dip.jp/photo/kofneo_10.jpg
http://oggg.dip.jp/photo/kofneo_09.jpg
http://oggg.dip.jp/photo/kofneo_08.jpg
http://oggg.dip.jp/photo/kofneo_07.jpg
http://oggg.dip.jp/photo/kofneo_06.jpg
http://oggg.dip.jp/photo/kofneo_05.jpg
http://oggg.dip.jp/photo/kofneo_04.jpg
http://oggg.dip.jp/photo/kofneo_03.jpg
http://oggg.dip.jp/photo/kofneo_02.jpg
http://oggg.dip.jp/photo/kofneo_01.jpg
http://oggg.dip.jp/photo/kofneo_00.jpg

If you understand japanese... have fun digging it out:

http://oggg.dip.jp/game/kofneo.html

Like what Iggy already tolds us:

http://www.geocities.jp/mnzk21/kofneowave.html

#system

>Button=action is...

A=light punch,B=strong punch,C(keep on pushing)=heat mode,D=light kick,E=strong kick

>Button position is...

ABC
DE

>Basic control is like KOF2002.

>heat mode<NEW!>
Keep on pressing C button.
Your character wink in red color.
Power becomes far strong.
But,Player life automatically decrease.

>mode select<NEW!>
1)super cancel mode
Maximum stock number of power gauge is 3.
You can use "super cancel".(consume 1 gauge stock)

2)guard break mode
Maximum stock number of power gauge is 2.
You can use "just defence"(from Garou MOW).
You can use soecial attack(Your opponent can't guard this attack).
When this attack hits your opponent,"wire damage"(from KOF2001or2002) occur.

3)MAX2 mode
Maximum stock number of power gauge is only 1.
But,power gauge recover automatically.(slow pace)
You can use MAX2,when character life decrease to 25%.(consume 1 gauge stock)


#character

>player

kyo,benimaru,daimon
terry,andy,joe
iori,mature,vice
yashiro,shermie,chris
leona,ralf,clark
jhun,chang,choi
athena,kensou,chin
ryo,robert,takuma
mai,yuri,king
saisyu,kula,shingo
yamazaki,mary,billy
K',maxima,whip

That's all.
Their looks,property,voice,graphic is just same as KOF2002.(really "jaus same")

>boss
"Young" geese howard(from Art Of Fighting 2)
Super combo is "deadly rave".Unable to guard,and damage is 80% of your life gauge.
He is a very strong boss.


#conclusion

This game is very similar to KOF2002.






[this message was edited by beto on Fri 9 Apr 16:41]

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"Re(3):Re(10):Re(10):Comments..." , posted Fri 9 Apr 16:45post reply


Robert's art in the game is REALLY creepy. He looks like a zombie.
On the other hand, Vice and Mature's art looks awsome.





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"Re(4):Re(10):Re(10):Comments..." , posted Fri 9 Apr 16:53post reply


quote:
Robert's art in the game is REALLY creepy. He looks like a zombie.
On the other hand, Vice and Mature's art looks awsome.



The girls do looks pretty good.
Looks like some of the guys... aren't themselves.





beto
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"Re(3):Re(10):Re(10):Comments..." , posted Fri 9 Apr 16:54:post reply


Can´t wait for the mook/artbook of this game!
http://oggg.dip.jp/photo/kofneo_inst.jpg

Tiny pics of Geese (same background and stance, it seems):

http://abilitygame.hp.infoseek.co.jp/kof-nw.html

Anyone willing to translate their comments on Geese (from this and the previously linked pages)? Any other new info?





[this message was edited by beto on Fri 9 Apr 18:04]

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"Re(4):Re(10):Re(10):Comments..." , posted Fri 9 Apr 19:26post reply


I think Murata must've drawn some of this artwork drunk or something.

AOF team is horrible looking, Mai and Yuri had their lips removed surgically or something, and most of it has that generic Shinkirou feeling that he managed to ditch a few years ago, only without the nifty detail.

Basically the artwork looks almost exactly like that of the KOF '94 promo flier, which was one of the worst in SNK's history.





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"Re(5):Re(10):Re(10):Comments..." , posted Fri 9 Apr 21:00post reply


Posted by Nagase at Orochinagi.com:

Controls are for the most part like 2k2, except with the addition of the heat button, and the renaming of the standard buttons, i.e.

A B C
D E

instead of

A C
B D

Which it used to be.

Other than that, CD attacks (wait - now we have to call them BE attacks? -_-;) are in, rolls are done with the same button presses (i.e. now AD instead of AB), Guard Cancel rolls, Guard Cancel CDs (screw this, I'm just going to stick to the old terminology), recovery rolls, etc are all in.

The heat button seems to be a press once, to initiate, press again to cancel instead of a "hold on to button" thing. Personally, I think that makes a lot more sense. I have little enough hand coodination as it is. Heat activation and cancellation can be done in the air.

Other than that, the only new command seems to be the guard break attack. done by qcf CD (remember, kids, PS is sticking to the olde KOF terminology, which means it's now BE)


Upon starting the game, you'll have to select one of 3 modes first.

Super Cancel Mode: Able to cancel special moves into other special moves (takes up one gauge). e.g. : Oniyaki into Koto Tsuki Negative (Iori's hcb k, right?)

Also, standard Super Cancelling feature found in 2k1-2k3 is in. (2 gauges to cancel a DM from a special move, SCing SDMs/HSDMS will cost 3 gauges)

While being the most orthodox mode, you're able to pull off some deep strategic tactics, which makes it fun to play.

Maximum of 3 stocks,
SDMs and HSDMs cost 2 stocks.

Guard Break Mode:

Able to do Just defend, and an unblockable Guard Break Attack (takes one gauge to perform). A mode that combines both strong attack and defence options for the advanced player.

Guard Break Attack: qcf CD does an unblockable attack that consumes 1 stock. The animation for the Guard Break attack is a slow CD attack. Seems like the lightning effects on the character as he does the Guard Break attack grants the user some invincibility? Upon connecting, does "Wire Damage" (I suppose it just means it does some damage, then gives you a Wire option?)

Just Defend: Done by guarding an attack the moment before it connects. Block stun (I think this is what they mean when talking about blocking "rigour". -_-) is shortened, and the hit back effect is eliminated. Life does NOT increase upon a successful Just Defend
Max 2 stocks,
SDMs and HSDMs cost 2 stocks.
CANNOT perform Guard Cancel CD attacks

MAX2 mode
Power gauge automatically fills itself. Once you have 1/4 life remaining, your life bar flashes red, and you can expend one stock to do HSDMs. A mode that threatens the possiblity of killing your opponent in 1 hit.

Max 1 stock.
CANNOT DO AB ROLLS (Recovery rolls can still be performed)
SDMs and HSDMs cost 1 stock to perform when life is flashing.

About Heat Mode (Common to all 3 modes)

Pressing the Heat Button will cause your character to flash red. While in effect, your attack power is *greatly* increased, but your life gauge will decrease steadily. Either hitting the button again, getting hit by your opponent, or after a set amount of time passes, Heat Mode will automatically end. Using Heat Mode when your opponent is defenceless, or whenever you see an opportunity will grant you great results.

Overall system tweaks

You start each round with a full power gauge. Even if you use all your stocks in one round, you'll start the next round with a full power gauge (Personal note: Hmm? Sounds like the game is going to be extremely short and intense if you have so many stocks to burn. Especially so if you're in Heat Mode and bust out DM combos. Who needs battery characters any more?)

Lightning effects are flashed when HSDMs are performed.

No win quote upon victory.

Each character has 5 colours.

Round time is 60 seconds.

BGM stops after one round.

Random system is from 2k2 (i.e. Start button at select screen will make you go into random mode, characters change in between rounds)

Sound effects are from 2k2.

Mode Select and Character Select time total 9 seconds There is no time to leusirely pick your system and characters (WTF. I have problems with 2k3s tight timing as it is. -_-)

You have 20 seconds at the Continue Screen.

4 types of jump: normal, big, small and middle jumps (I'm guessing this means normal jump, Hyper jump, short hop, hyper hop? Wonder if the vertical hyper hop and hyper hop = normal jump effect from 2k3 remains?)

Guard Cancel CD attacks take off a bit of life.

Game ends upon getting beat by 10 (probably a location test only thingy. ;p) with a CONGRATULATIONS! ON 10 WON message.

BGM doesn't sound like traditional KOF BGM, has a bright feel to it.

Is the Character Art from the select screen done by the Matrimelee guy?

(Not sure about this next one) Backgrounds are high-res dot art.

The insert card (I think this refers to the mini movelist you see in the cabinets?) only shows King, Saisyu and Shingo, as well as the "Evening Team" members (Who are the evening team? Iori's Secretaries?)

Kyo, Daimon and Iori's HSDMs are either not displayed in the insert, or they don't seem to have it at all?

7 rounds are fought before the boss battle.

Quite long, a single player play through takes about 20-30 minutes.

(Next bit is about the screen set up, quite self-explainatory, except that the green gauge beneath the life gaugeis confimed to be the guard gauge)

Character select:

Old Japan Team
NFT
'97 Special team
Saisyu, Kula, Shingo

K' team
Classic FF team
2k2 Kyokugenryo team
Jhun, Chang, Choi? (what happened to Kim?)

Iori + Secretaries
Classic Psycho Soldiers
Ikari Team
'95 Ladies Team


Individual Characters:

Saisyu:

Special moves are same as '98.

DM: Orochinagi.

SDM: qcf x2 a/c . (I dunno how to read the name of this move. ;p Didn't he use to have a reverse Mushiki in '98 with this motion though?)

HSDM:
A flame pillar eruprts, and from there, about 4-5 fireballs are shot out. Saisyu can move while the fireballs are being shot out. Seems like the fireballs can OTG and you can continue combos with it?

Jhun:

HSDM is yet to have been found.

Other characters:

Same as DC 2k2 KOF (are there some new moves here and there?)

Small changes from DC 2k2:

Ralf: Far C comes out faster.

Yashiro:
Says the same thing to Iori in a pre-fight intro as in 2k2.

Kula:

Animation for her Freeze Execute (was this her hcb x2 AC SDM?) is now the same as her HSDM.

Billy:
Eiji shows up for a while against Iori in a prefight intro

Stages:
KOF 2000's factory BG, redrawn.

Somewhere like a Botanical Gardens.

Station. Lots of Diesel Trucks around. Right half of screen carries adverts for Sammy, Atomiswave, SNKNeoGeo, etc.

Somewhere that looks like a clock tower.
Lots of big gears moving.

Above a drawbridge. You can see cars running around and a steel bridge in the background.

Port. Big Ship.

Thoughts:

Nothing more than a 2k2 with prettier backgrounds and the mode select.

Well, there'll probably be some changes made from now till the game release (in July), right?

.... RIGHT? (XD I love this guy's sense of humour)

Boss Information (spoiler... well, not really)

Geese Howard. Looks young. Completely redrawn. (Uses the same effects though) Stage is from AOF2. Voice is from SVC. Offensive and Defensive strength seem to be about 2x a normal character's. (not sure about this)

Moves:

Reppuken. Weak version seems to be the lifter from SvC. strong version seems to be double reppuken, ground fireball.

(move name: I don't play Geese, man. -_-;). From AOF2. Has invincibility, multi-hitting move that hurts.

Sliding: Can be done after (above move name)

Explosion Ball (That's all it says, man. Don't look at me. -_-)

DM: Deadly Rave. Unblockable Ranbu. Does 60-70% damage.






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"Re(6):Re(10):Re(10):Comments..." , posted Sat 10 Apr 06:06post reply


King is REALLY like in the DC Version.
jump D -> close D -> mirage kick = 50% life away.

WAY TO GO.





しつこい女だなぁ...

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"Re(7):Re(10):Re(10):Comments..." , posted Sat 10 Apr 06:28:post reply


quote:
King is REALLY like in the DC Version.
jump D -> close D -> mirage kick = 50% life away.

WAY TO GO.



Oh ...

"Heat"ed or not ? (O__o')


PS : I hope that Takuma is not like her ... otherwise it'll be a pure pain.
I hate this kind of "old-shool" characters.






AKU. SOKU. ZAN.

[this message was edited by Burning Kyo on Sat 10 Apr 06:32]

Mosquiton
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"Comments..." , posted Sat 10 Apr 06:31post reply


Well, crap.

...

That's the only thing I can think of to respond to this thread. Well, I'll just continue my KOF holiday. Better luck next time!





/ / /

beto
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"Re(1):Comments..." , posted Sat 10 Apr 07:45post reply


Wasn´t doing anything, so decided to poke around in the japanese sites.

Found new stuff:

Geese video. With that stance, the reppuken looks even more of a threat. His moves seem to have normal and DM versions?

http://oggg.dip.jp/other/kofneo_asf.zip

And old stuff:

Another link for the previous two videos...

http://oggg.dip.jp/other/kofneo_mpg.zip

All pics so far, zipped:

http://oggg.dip.jp/other/kofneo_pic.zip





Shyeim
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"Re(2):Comments..." , posted Sat 10 Apr 09:05:post reply


quote:
Wasn´t doing anything, so decided to poke around in the japanese sites.

Found new stuff:

Geese video. With that stance, the reppuken looks even more of a threat. His moves seem to have normal and DM versions?

http://oggg.dip.jp/other/kofneo_asf.zip

And old stuff:

Another link for the previous two videos...

http://oggg.dip.jp/other/kofneo_mpg.zip

All pics so far, zipped:

http://oggg.dip.jp/other/kofneo_pic.zip



Young Geese copied special moves from RBFF2.

Is it so hard to make a one boss character without copy paste?

Playmore is sad. : (





[this message was edited by Shyeim on Sat 10 Apr 09:07]

beto
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"Re(3):Comments..." , posted Sat 10 Apr 10:24post reply


quote:

Young Geese copied special moves from RBFF2.

Is it so hard to make a one boss character without copy paste?

Playmore is sad. : (



Uh... No, those moves are from AOF2.





Phoenix
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"Re(2):Comments..." , posted Sat 10 Apr 10:32post reply


Thx man, that came in handy for my lazy self.

I wonder how this game is gonna be in the end?





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Iggy
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"Re(3):Comments..." , posted Sat 10 Apr 10:50:post reply


quote:
I wonder how this game is gonna be in the end?

...like KOF 2002 ?

Oh, and since Geese is new, he has no interactions. Billy taunts him with a "Hey hey hey!" like he didn't know him and Terry doesn't say anything.





しつこい女だなぁ...

[this message was edited by Iggy on Sat 10 Apr 10:52]

Spoon
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"Re(4):Comments..." , posted Sat 10 Apr 11:55post reply


quote:

...like KOF 2002 ?




Stop it, you're depressing me.


The truly sad thing is that if the BGs really are as good as people are saying, we can bet that one of two things will happen next year:
1.) They get recycled/pallette swapped.
2.) The ones next year aren't as good and moaning and complaining ensues.





beto
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"Re(5):Comments..." , posted Sat 10 Apr 13:00:post reply


quote:

complaining ensues.



That would happen even if Mai came out of the screen and sucked every player´s dick.

Oh my God, this shit is so broken!

I´m not happy with NeoWave, but the truth is people will whine about EVERYTHING.





[this message was edited by beto on Sat 10 Apr 13:02]

Iggy
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"Re(6):Comments..." , posted Sat 10 Apr 13:32post reply


quote:
every player´s dick.

Oh my God, this shit is so broken!


!





しつこい女だなぁ...

Dr Baghead
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"Re(4):Comments..." , posted Sat 10 Apr 17:08post reply


quote:
Oh, and since Geese is new, he has no interactions. Billy taunts him with a "Hey hey hey!" like he didn't know him and Terry doesn't say anything.



They should have been wacky and just made everyone mistake him for Andy.

because nothing's funnier then wearing a wedding dress and throwing flowers to your potenital father-in-law or scarying him with a shitty hand-puppet because you though he's the guy you're stalking!!





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"Worthless.........." , posted Sat 10 Apr 21:49post reply


For what I have observed playmore has managed to hide their lack of ability to create a decent game (mainly because of companies like Yuki).... This game, even though not playmore (?) will be one more step to show such pitiful condition to the audience.

Havong young Geese is a thrill, but a game needs more.... I believe that not even 12 well balanced hidden characters can save this sinking ship.







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"Re(1):Worthless.........." , posted Sun 11 Apr 01:24post reply


Damn that isn't cool!! I really don't like that old costume of Geese, looks weak and not the Geese I know, at least with his default costume with long hair just like the Anime's pics, I know it's the young Geese but the color of the costum and the stance doesn't looks great... It's really good to see Geese again but not like this... Please put some secret characters...





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"Soshite tokiwa ugokidasu...kamo" , posted Sun 11 Apr 03:15post reply


It seems they added sheets to write your opinion since the first day. Well, that's beter than nothing.

I really wonder if companies that make games read at least their boards on 2ch. I mean, if for 2 month, people believe 62 and keep screaming "OMFG Eiji+boss team+Amesupo ! This is going to be the best game ever !", are they REALLY surprised to see everyone spit on them ? What do they need to get the hint ?

That being said, someone said something interesting : the Kula/Shingo/Saishu team really doesn't make sense, and there is a big chance this is a betatest-only team (maybe translating character from one system to another is more work than we thought). Maybe Kula will have her team from 2002 in the final product, and Saishu will get... I don't know, Heidern for example ?

Yesterday, I dreamed they added 2 hidden characters... who were Big and D!. I'm so desperate I don't even dare to dream they add characters I like ...(´д`)





しつこい女だなぁ...

Kikkoken
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"Re(1):Soshite tokiwa ugokidasu...kamo" , posted Sun 11 Apr 03:24post reply


quote:
It seems they added sheets to write your opinion since the first day. Well, that's beter than nothing.

I really wonder if companies that make games read at least their boards on 2ch. I mean, if for 2 month, people believe 62 and keep screaming "OMFG Eiji+boss team+Amesupo ! This is going to be the best game ever !", are they REALLY surprised to see everyone spit on them ? What do they need to get the hint ?

That being said, someone said something interesting : the Kula/Shingo/Saishu team really doesn't make sense, and there is a big chance this is a betatest-only team (maybe translating character from one system to another is more work than we thought). Maybe Kula will have her team from 2002 in the final product, and Saishu will get... I don't know, Heidern for example ?

Yesterday, I dreamed they added 2 hidden characters... who were Big and D!. I'm so desperate I don't even dare to dream they add characters I like ...(´д`)


Wild dreams, he?





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"Re(2):Soshite tokiwa ugokidasu...kamo" , posted Sun 11 Apr 03:56post reply


quote:
Wild dreams, he?


Well, I don't think it's the place to talk about my dreams of Evian bottles.





しつこい女だなぁ...

Fat Cat Lim
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"Re(1):WTF" , posted Sun 11 Apr 04:52post reply


quote:
That being said, someone said something interesting : the Kula/Shingo/Saishu team really doesn't make sense, and there is a big chance this is a betatest-only team (maybe translating character from one system to another is more work than we thought). Maybe Kula will have her team from 2002 in the final product, and Saishu will get... I don't know, Heidern for example ?


I find it odd too, and I venture to wonder if they're purposely using KOF2K2 sprites just to fake out people who take pictures at loketests and then when the real thing is revealed on July, it's completely replaced with polished up or resized sprites that don't look so grainy. Wouldn't it be possible to use parameters from the old sprites (eg, hit boxes, frame properties, etc) and transport them onto new looking sprites?

...but I'm just wishing here. It'd take too much work and possibly take the glean off the next KOF game in the series that will probably arrive at the end of the year.

Why not reveal the whole roster including secret characters to let the beta testers thoroughly weed out any fatal bugs? Or have they still not learned their lessons from SvC and SS0???





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Fat Cat Lim
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"Re(1):WTF" , posted Sun 11 Apr 04:56post reply


BTW, since Young Geese is a completely new sprite how does it compare with the backgrounds and the other KOF character sprites? Are they similar in looking just as pixelated, or does it look less grainy and pixelated?





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Iggy
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"Re(2):WTF" , posted Sun 11 Apr 05:17:post reply


quote:
I find it odd too, and I venture to wonder if they're purposely using KOF2K2 sprites just to fake out people who take pictures at loketests and then when the real thing is revealed on July, it's completely replaced with polished up or resized sprites that don't look so grainy. Wouldn't it be possible to use parameters from the old sprites (eg, hit boxes, frame properties, etc) and transport them onto new looking sprites?


Well, I think it's clear the simple porting of sprites is a bigger work than we thought. A normal company would have done the port silently and directly released Kof 2004, but this one wants to get the most money possible, so they release an alpha release with maximum copipe.
And the funny thing is that the alpha-copiped version of Kof might actually be better than KOF 2004.

quote:
Or have they still not learned their lessons from SvC and SS0???

Poppy was the best secret character possible. She was totally unexpected, she was too weak to screw the balance of the game, they didn't wasted too much work for her, the fans were all pleased by her presence, she was at the same time a gag character like Enja and not a waste og place.
And SS0 was a great game anyways. Far better than anything SNKP has made until now.

About Geese, he is very similar to his sprite in AoF2, and it's not pretty.





しつこい女だなぁ...

[this message was edited by Iggy on Sun 11 Apr 05:19]

Zepy
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"Re(2):WTF" , posted Sun 11 Apr 05:37post reply


quote:
Wouldn't it be possible to use parameters from the old sprites (eg, hit boxes, frame properties, etc) and transport them onto new looking sprites?



That's unpossible, at least, not without a load of unneeded work that would probably take more time than just redoing everything.

Especially since you have to consider that the new sprites all have to animate at the exact same way with the same number of frames, or the parameters wouldn't apply. And they have to be within the same scale too, or the parameters cannot be resized to fit the new sprites either. And at that point, the players will just feel that they're looking at the exact same sprites resized larger.





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"Re(1):WTF" , posted Sun 11 Apr 05:47post reply


quote:
That's unpossible, at least, not without a load of unneeded work that would probably take more time than just redoing everything.

Especially since you have to consider that the new sprites all have to animate at the exact same way with the same number of frames, or the parameters wouldn't apply. And they have to be within the same scale too, or the parameters cannot be resized to fit the new sprites either. And at that point, the players will just feel that they're looking at the exact same sprites resized larger.



*sound of all hope, dreams, and wishes being flushed down the toilet*





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Burning Ranger
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"It's all a plot!" , posted Sun 11 Apr 09:21post reply


It's a consipiracy really. SNK Playmore is allowing new KOF games with non-updated graphics so that they can piss off the entire KOF community and there fore kill off the 2D KOF series for good.





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beto
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"Re(1):Soshite tokiwa ugokidasu...kamo" , posted Sun 11 Apr 10:00post reply


quote:

That being said, someone said something interesting : the Kula/Shingo/Saishu team really doesn't make sense, and there is a big chance this is a betatest-only team (maybe translating character from one system to another is more work than we thought).


They were all mid-bosses.

And i doubt they´ll mes with the chara select screen. It´s done. At best, we´ll have some secret characters that use the old "up, down, up, down + AC" style of codes.

quote:
For what I have observed playmore has managed to hide their lack of ability to create a decent game (mainly because of companies like Yuki)....



SNKP did 2003. Despite DuoLon and the whiners complaining about how this or that character looks, it´s a good game. Better than playing 2002 (a worse version of 98) for so long.





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"modamepo" , posted Sun 11 Apr 11:01:post reply


quote:
SNKP did 2003. Despite DuoLon and the whiners complaining about how this or that character looks, it´s a good game. Better than playing 2002 (a worse version of 98) for so long.


To each his own, eh ?
Thanks god, they are doing a 02+alpha and not a 03+alpha.

EDIT : I just noticed Vanessa, Seth and Ramon are NOT in the game... modamepo indeed.





しつこい女だなぁ...

[this message was edited by Iggy on Sun 11 Apr 12:39]

Ishmael
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"KoF: Feel the Heat (button)" , posted Sun 11 Apr 13:35post reply


quote:
SNKP did 2003. Despite DuoLon and the whiners complaining about how this or that character looks, it´s a good game. Better than playing 2002 (a worse version of 98) for so long.

To each his own, eh ?
Thanks god, they are doing a 02+alpha and not a 03+alpha.



When was the last time a KoF game was met with universal acceptance and love?

My thanks to everyone who provided information about the new KoF even if most of it wasn't very encouraging. I may have missed this somewhere in this hella long thread but does this silly "heat" mode have any properties? Does it instantly switch over when you hit the button or does your character have to take a second to, uh, warm up? Does switching over provide a flash of invulnerability like V-ism mode in SFA3? There has to be something to this mode that would make it interesting. I'm sure coming up with new game mechanics for fighting games isn't the easiest trick in the world but this Heat button hasn't impressed me with what I've heard about it so far.





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"Re(1):KoF: Feel the Heat (button)" , posted Sun 11 Apr 13:44post reply


quote "Beto" :
"Press once C button to initiate.
Your character wink in red color.
Power becomes far strong.
But,Player life automatically decrease.
Press again to cancel it
"

Why they don't put this on ABC or BC ?
instead of create a new button.






AKU. SOKU. ZAN.

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"Re(2):KoF: Feel the Heat (button)" , posted Sun 11 Apr 14:32post reply


quote:
quote "Beto" :
"Press once C button to initiate.
Your character wink in red color.
Power becomes far strong.
But,Player life automatically decrease.
Press again to cancel it
"

Why they don't put this on ABC or BC ?
instead of create a new button.



i only have 3 fingers and a thumb

that 5th button is gonna ruin the game for me :(






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beto
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"Re(2):KoF: Feel the Heat (button)" , posted Sun 11 Apr 14:36:post reply


quote:

Why they don't put this on ABC or BC ?
instead of create a new button.



The AW has five buttons. If they plan on making SNKP games into regular AW titles, it´s natural they would prefer to use the fifth button instead of adding another xyz shortcut to a game already filled with them.

And nobody that plays SF has six fingers.





[this message was edited by beto on Sun 11 Apr 16:42]

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"Re(2):KoF: Feel the Heat (button)" , posted Sun 11 Apr 18:18:post reply


quote:
quote "Beto" :
"Press once C button to initiate.
Your character wink in red color.
Power becomes far strong.
But,Player life automatically decrease.
Press again to cancel it
"


I wonder if you can enter Heat mode during a move(or combo)

Ex. Hinako(if there is a god, she will be in this game)
d.B,d.A,df.AC(go into heat mode),qcfqcf.A

On second thought,I think it isnt possible because it make the game broken





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[this message was edited by Evenor on Sun 11 Apr 18:28]

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"Re(3):KoF: Feel the Heat (button)" , posted Sun 11 Apr 19:49post reply


It wouldn't necessarily make the game broken. It would, however, make the heat mode absolutely pointless.





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"changes" , posted Tue 13 Apr 01:42post reply


No, no new characters, don't worry.
Some of the minor problems of 02 have been fixed. Mai and Choi's standing A, Terry's standing B, Billy's forward+A are slower. Also, Chang has a little lag after you force him to stop make his ball spin.

THANK GOD ! King is now closer to her 2000 self.





しつこい女だなぁ...