I can't believe it! This French site says that Maximo game designer Mars Rogers from Studio 8 is currently working on a remake of 80s arcade classic Bionic Commando. I'm so happy someone might resurrect that gem. If it's in 3D, you can expect an incredible giddy-dizzy experience! I hope more news will emerge soon. If the link on top doesn't work, cut it and paste it in your browser http bar.
[this message was edited by kikkoken on Wed 10 Mar 11:05]
Replies:
Iggy
2947th Post
Platinum Carpet V.I.P- Board Master
"Re(1):Bionic Commando remake?"
, posted Wed 10 Mar 11:48
I would love to see it. But I wonder if Hitler will still be there...
quote:I can't believe it! This French site says that Maximo game designer Mars Rogers from Studio 8 is currently working on a remake of 80s arcade classic Bionic Commando. I'm so happy someone might resurrect that gem. If it's in 3D, you can expect an incredible giddy-dizzy experience! I hope more news will emerge soon. If the link on top doesn't work, cut it and paste it in your browser http bar.
Bionic Commando was Capcom if I do recall, and I don't know if I do recall correctly but Megaman 'borrowed' concepts from Bionic Commando... I can't recall if it was an arcade game; I have to check my dates all over again ;)
If it turns out to be true, it'll be great if it manages to capture the gameplay of the NES game. It'll be awesome, however, if it manages to capture the original art and music style. For some odd reason, I imagine some kind of 70s or early 80s anime style -- especially with Area 5's music and color scheme.
(Damn, I love Capcom music from that era...)
"I must pay for my past sins... Let's fight!""I have no choice. You will lose!" | CCT: NEXT STAGE IS 17 |
I can't believe it! This French site says that Maximo game designer Mars Rogers from Studio 8 is currently working on a remake of 80s arcade classic Bionic Commando. I'm so happy someone might resurrect that gem. If it's in 3D, you can expect an incredible giddy-dizzy experience! I hope more news will emerge soon. If the link on top doesn't work, cut it and paste it in your browser http bar.
Makes sense to me, Studio 8 is really active lately, and they love those classic games.
If we're lucky we may see something at E3.
/ / /
Ishmael
1237th Post
Red Carpet Executive Member
"Re(2):Bionic Commando remake?"
, posted Wed 10 Mar 12:29
The more I think about this the more cool it sounds. If they can figure out how to make the grappling hook gimmick as interesting and as central to the game as it was in the first game this could be really fun.
Fuchikoma
942th Post
Red Carpet Regular Member++
"Re(3):Bionic Commando remake?"
, posted Wed 10 Mar 14:17
Shinobi and Ninja Gaiden made a pretty successful leap into 3D and they did a good job on Maximo... sounds like a game to keep my eye on. Hopefully the grapple arm will be something on the level of webslinging in Activion's Spiderman games.
OmegaDog
1143th Post
Red Carpet Premium Member+
"Re(4):Bionic Commando remake?"
, posted Wed 10 Mar 15:34:
quote: Shinobi and Ninja Gaiden made a pretty successful leap into 3D and they did a good job on Maximo... sounds like a game to keep my eye on. Hopefully the grapple arm will be something on the level of webslinging in Activion's Spiderman games.
How was the webslinging action in Activision's Spiderman overall? I missed out on it.
My pipe dreams involve using the Bionic Arm as a way to travel super-fast through a stage. Though there would the diagonal arm-aiming and swinging, there would also be ways to latch and pull the hero onto walls or objects to narrowly avoid melee attacks or shots. (Maybe through latchable hotspots?) Don't know -- I'm just imagining the action being very arcade-like, involving really-quick reflexes and heavy action.
"I must pay for my past sins... Let's fight!""I have no choice. You will lose!" | CCT: NEXT STAGE IS 17 |
[this message was edited by OmegaDog on Wed 10 Mar 15:52]
Fuchikoma
943th Post
Red Carpet Regular Member++
"Re(5):Bionic Commando remake?"
, posted Wed 10 Mar 16:24
Overall the webslinging is well thought out and fun... especially in Spider-man The Movie. The rooftop levels are the best for webswinging and you have control over the speed and how wide the swings are. It's useful in closed in areas too though... you can use a web line to tangle up opponents and you can use a zip line to instantly go up to the roof or side walls. It's really effective to get out of gang beatings and for some bosses like the Shocker, it's the only way to dodge his attacks in time. It also works in reverse... when on a roof you can lower yourself down on a zip line.
Hopefully they'll retain the charge in and take no prisoners kind of feel to Bionic Commando... I don't think it would be good as a Metal Gear Solid or Splinter Cell type of stealth action game.
Mog
310th Post
Bronze Customer
"Re(2):Bionic Commando remake?"
, posted Wed 10 Mar 21:08
quote: If it turns out to be true, it'll be great if it manages to capture the gameplay of the NES game.
Definately. I really, really hope this isn't an early April-fools joke...
quote: For some odd reason, I imagine some kind of 70s or early 80s anime style -- especially with Area 5's music and color scheme.
It may not be as weird as you think as I had the same thought. Cel-shaded graphics done in a superflat-esk style just seems very appropriate to me.
quote: But I wonder if Hitler will still be there...
You mean Master D. :P
"Why are the muscle men fighting like that? Why are they striking illicid poses?!?!?!" -Adam Ohare in response to Chou Aniki
Burning Ranger
663th Post
Red Carpet Regular Member
"Re(3):Bionic Commando remake?"
, posted Wed 10 Mar 21:21
For some reason, I see a new incarnation of Bionic Commando to be reminiscent of Metal Gear Solid, but with the same bionic arm action we know from the other games.
Advanced Cyborg E. Branger AKA Burning Ranger "Never underestimate the predictabilty of stupidity." -Vinnie Jones from SNATCH
Spoon 185th Post
Regular Customer
"Re(4):Bionic Commando remake?"
, posted Wed 10 Mar 22:10
quote: For some reason, I see a new incarnation of Bionic Commando to be reminiscent of Metal Gear Solid, but with the same bionic arm action we know from the other games.
OMG HE BROKE HITLER'S NECK FROM BEHIND... ... WITH HIS BIONIC ARM.
I see a dating sim filled with wacky military hijinks and disturbing "tentacle" scenes.
Rugalbernstein
4979th Post
Platinum Carpet V.I.P- Board Master
"Re(5):Bionic Commando remake?"
, posted Wed 10 Mar 23:09
Can't help but notice it says "arcade classic".. I hope it has more in common with the famicom/NES game than the arcade one, ha ha ha.
quote: Can't help but notice it says "arcade classic".. I hope it has more in common with the famicom/NES game than the arcade one, ha ha ha.
Compared to the nes game...... the arcade game sucks major elephant nuts
Variable Savior 194th Post
Regular Customer
"Re(7):Bionic Commando remake?"
, posted Thu 11 Mar 11:32
quote: For some reason, I see a new incarnation of Bionic Commando to be reminiscent of Metal Gear Solid, but with the same bionic arm action we know from the other games.
I hope a BC remake doesn't take this approach. I'm really really tired of stealth MGS knockoffs so the last thing I'd want to see is a great action based title like BC dummied down to a routine skulk around.
I can only assume this new version would be a 3D game. I have to wonder what impact the addition of the 3rd dimension would have on control of bionic arm swings (the physics certainly wouldn't give you the simple front/back swing found in the NES and arcade titles). Whatever they do, I hope it's user friendly and allows for fast and fluid gameplay.
Blood marks heaven's path
Zazzarius
295th Post
Copper Customer
"Re(8):Bionic Commando remake?"
, posted Thu 11 Mar 13:34
it could be some weird combo of DMC (guns) and Castlevania (whips)
whoa O_O
Burning Ranger
666th Post
Red Carpet Regular Member
"Re(8):Bionic Commando remake?"
, posted Thu 11 Mar 20:15
quote: For some reason, I see a new incarnation of Bionic Commando to be reminiscent of Metal Gear Solid, but with the same bionic arm action we know from the other games.
I hope a BC remake doesn't take this approach. I'm really really tired of stealth MGS knockoffs so the last thing I'd want to see is a great action based title like BC dummied down to a routine skulk around.
I can only assume this new version would be a 3D game. I have to wonder what impact the addition of the 3rd dimension would have on control of bionic arm swings (the physics certainly wouldn't give you the simple front/back swing found in the NES and arcade titles). Whatever they do, I hope it's user friendly and allows for fast and fluid gameplay.
So swinging like in Metroid Prime?
But seriously, I think a BC game with stealth features would be interesting. Consider scaling a tower or building while trying to be covert.
Advanced Cyborg E. Branger AKA Burning Ranger "Never underestimate the predictabilty of stupidity." -Vinnie Jones from SNATCH
Ishmael
1241th Post
Red Carpet Executive Member
"Re(8):Bionic Commando remake?"
, posted Fri 12 Mar 06:41
quote: I hope a BC remake doesn't take this approach. I'm really really tired of stealth MGS knockoffs so the last thing I'd want to see is a great action based title like BC dummied down to a routine skulk around.
I can only assume this new version would be a 3D game. I have to wonder what impact the addition of the 3rd dimension would have on control of bionic arm swings (the physics certainly wouldn't give you the simple front/back swing found in the NES and arcade titles). Whatever they do, I hope it's user friendly and allows for fast and fluid gameplay.
I agree, I can't really see a stealth thing working in BC. A guy who's running around with a machine gun and an extendo-arm doesn't strike me as the type who would be subtle when dealing with problems. The only way I could see that working is if they somehow incorporated the arm into the stealth gameplay such as tapping someone on the left shoulder from across the room and then running off to the right. Eh, whatever they do I hope they come up with something better than the nonsense I'm suggesting.
Mosquiton
1119th Post
Red Carpet Premium Member+
"unfortunately..."
, posted Sat 13 Mar 05:37
From what I hear, this was an idea that was suggested to the Japanese office and shot down.
It could still be possible, but don't get those hopes up too high...
/ / /
OmegaDog
1154th Post
Red Carpet Premium Member+
"Re(1):unfortunately..."
, posted Sat 13 Mar 09:47:
quote: From what I hear, this was an idea that was suggested to the Japanese office and shot down.
It could still be possible, but don't get those hopes up too high...
I'll just keep to my pipe dreams of 70s/80s music and art style. A modern rendition of this game might not have it.
And, hey Mog -- good to hear I'm not the only one that finds the style appropriate. Though -- to anyone who wants to answer -- would that also be considered superflat? I had the impression that superflat was more along the lines of Cool Cool Toon's art style.
quote:I see a dating sim filled with wacky military hijinks and disturbing "tentacle" scenes.
"I must pay for my past sins... Let's fight!""I have no choice. You will lose!" | CCT: NEXT STAGE IS 17 |
[this message was edited by OmegaDog on Sat 13 Mar 09:48]
Dante 0th Post
New Customer
"Re(1):Bionic Commando remake?"
, posted Sat 13 Mar 11:57
I would like to see a combo of stealth and action. The bionic arm has no chance of being quiet so the game's focus can't be on stealth, but Rad could easily hide above the enemies to setup an ambush.
There is huge potential if this remake is true. Hiding above/below the enemy, using his bionic arm to disable the enemy, grabbing the enemy and throwing them into their buddies, etc. Since Capcom isn't giving us a new SF for a long time the least they could do is give this great game a much needed face lift.
Ishmael
1244th Post
Red Carpet Executive Member
"Re(1):unfortunately..."
, posted Sat 13 Mar 13:36
quote: From what I hear, this was an idea that was suggested to the Japanese office and shot down.
It could still be possible, but don't get those hopes up too high...
That's a bummer. Even though I didn't really care for Maximo I was interested in seeing what could be done with an update to BC. Did Maximo 2 not sell as well as was hoped for?