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alucard 147th Post

 
Regular Customer
  
| "Re(2):KOF2003 rom is out" , posted Thu 29 Jan 01:25
quote: As far as I know, the ROM isn't publically released, which must be why the source that released these endings wishes to be anonymous and VG Museum is confident that they won't be found anywhere else on the net anytime soon.
*is bapped by the obvious stick*
You're wrong... I am very impressed about '03. Everything that I blamed about last ones are gone. New playing style is terrible (I liked MVC2 a lot), speed is fair and battle are continous action, music is very good and stages are well-drawned.
New characters are cool to play with (I admit, Ash is a bit cheap), especially Malin ! And there is good long endings, at last !!!
Artworks are fabulous, well it's the best kof since '98 (IMO, of course).
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Adon 1297th Post

 
Red Carpet Executive Member
  
    
    
   
| "Re(3):KOF2003 rom is out" , posted Thu 29 Jan 01:30:
quote: As far as I know, the ROM isn't publically released, which must be why the source that released these endings wishes to be anonymous and VG Museum is confident that they won't be found anywhere else on the net anytime soon.
*is bapped by the obvious stick*
You're wrong... I am very impressed about '03. Everything that I blamed about last ones are gone. New playing style is terrible (I liked MVC2 a lot), speed is fair and battle are continous action, music is very good and stages are well-drawned.
New characters are cool to play with (I admit, Ash is a bit cheap), especially Malin ! And there is good long endings, at last !!!
Artworks are fabulous, well it's the best kof since '98 (IMO, of course).
Those were not my words to paraphrase I said something like has anyone played KOF2003 yet that Kusangi boss is a bit tough. I was very subtle about my implications to the Rom. At any rate I hope I cleared any confusion if there was any
Oh yeah MvC2 is amazing I agree with that much
[this message was edited by Adon on Thu 29 Jan 01:32] |
Iggy 2681th Post

 
Platinum Carpet V.I.P- Board Master
    
    
    
    
    
| "Re(4):KOF2003 rom is out" , posted Thu 29 Jan 15:07
quote: Yeah and then what? Why don't you tell him the whole directions rather than ending it there. OR maybe its cuz you don't know
You know, nothing prevents you from filling the void here, if you feel like it, instead of just beeing a dick. Or maybe this is a way to say "I'm too dumb to find anything after this, please help me", but then I think there was more polite ways to ask it. But again, english is not my first language.
And back to the topic : does Chizuru (or even Maki, why not) has any flashing, über-classy new danses? It would be my only reason to play the game, and I really don't feel like touching Mame for just that. It's for this kind of things I wish the SvC Uploader wasn't dead.
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emeraldazn 258th Post

 
Copper Customer

   
| "Re(5):KOF2003 rom is out" , posted Thu 29 Jan 15:21
quote: You know, nothing prevents you from filling the void here, if you feel like it, instead of just beeing a dick. Or maybe this is a way to say "I'm too dumb to find anything after this, please help me", but then I think there was more polite ways to ask it. But again, english is not my first language.
I have no idea why you are even talking to me...reason why I said it is cuz of that know-it-all attitude from the other guy (whatever his name is) and you come here and talk to me lol..ok man whatever. I didn't even mention I wanted it..goodness
Next time read the forums before following whereever I post..
I hate people who talk crap when they don't even know what they are talkin bout, and same to that other person that I bet doesn't even know the select button/macros.
And to be on-topic, there is a new dance for Maki/Chizuru..but its ugly cuz her hands look like its never been cut. And Chizuru got nerfed like crazy..can't even do C, fwd+a, hcb+a,a qcbhcf+p anymore..cuz the hcb+p now doesn't let you time where you want the Chizuru mirror to strike.
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DarkZero 602th Post

 
Red Carpet Regular Member
  
    
   
| "Re(3):KOF2003 rom is out" , posted Thu 29 Jan 20:32
quote:
- Outside of tag attacks, tagging is useless. (Sounds like '99... I guess in 2k4 it'll be vastly overpowered)
The intial beta reports for the game gave me the impression that this was the central idea behind the tagging system. Instead of tagging becoming a form of offense and defense, like some sort of Super Strikers or just a total ripoff of the MvC franchise, it was just intended to make every 3v3 fight a single continuous match, as well as allowing for the occasional instance where you kill off your opponent's character and you can't beat their new character with the one you're using.
Suppose, for instance, that there's a player who's good with grapplers who is using a Clark/Kyo/Tizoc team and also really, really sucks against a well-played Iori. Well, suddenly Iori pops out, with full health, and that player is caught with his pants down because he's using his worst character. This is a situation where tagging helps, because the player can then tag Clark in and fight on a more equal level. It probably doesn't mean much on a really high-end level of play, but it's a boon for us low-level KOF players who are completely screwed when when they get a bad matchup.
Whereas strikers were intended to be a central part of '99-2k, I think that the intention behind tagging in 2k3 was for it to be little more than a tweak to the usual KOF system.
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Iggy 2692th Post

 
Platinum Carpet V.I.P- Board Master
    
    
    
    
    
| "Re(10):KOF2003 rom is out" , posted Fri 30 Jan 07:41
quote: Does everybody surrender from the temptation ?
I'm not sure I understand your post, but if you want someone, I didn't downloaded it, mainly because I don't have any interest in it. I admit however I did downloaded SS0 and I will download SS0S when it'll be released, because I'm a filthy pirate and the fact I already dream of the PS2 version discharges the feeling of guiltyness. What used to prevail here was that everybody DLed and played everything, but there used to be some non-written law everybody kind of acknowledge, which was "don't speak of what you've pirated", and most of all, "how you pirated it". Or at least, show some shame. ... Well, I already talked a lot about SS0 before the rom was released, and anyway, I don't know what the shame is, so this don't applies to me anyway.
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Burning Kyo 2015th Post

 
Platinum Carpet V.I.P- Board Master
    
    
    
    
   
| "Re(2):Re(10):KOF2003 rom is out" , posted Fri 30 Jan 07:57
quote: Does everybody surrender from the temptation ? I'm not sure I understand your post, but if you want someone, I didn't downloaded it, mainly because I don't have any interest in it. I admit however I did downloaded SS0 and I will download SS0S when it'll be released, because I'm a filthy pirate and the fact I already dream of the PS2 version discharges the feeling of guiltyness. What used to prevail here was that everybody DLed and played everything, but there used to be some non-written law everybody kind of acknowledge, which was "don't speak of what you've pirated", and most of all, "how you pirated it". Or at least, show some shame. ... Well, I already talked a lot about SS0 before the rom was released, and anyway, I don't know what the shame is, so this don't applies to me anyway.
Like you've said the previous year, "the emulation is like masturbation"
 Can you feel the HEAT ?!
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KTallguy 335th Post

 
Bronze Customer
 
   
| "Re(2):KOF2003 rom is out" , posted Fri 30 Jan 09:08:
quote: How can you config the "select" button ? And the macro ? (I need it for the A+C, B+D and B+C)
Well, I guess I'll help out:
To config the 'custom' buttons... first press tab and go to customize keys (game). Then go down and find the 'P1 Custom Key 1-4', and then assign them to whatever buttons you want them to be assigned to.
Then press escape to back out of the menu and go to the 'custom buttons' menu option. Then, you have P1 Button 1-4. When you highlight button 1, you press the 1,2,3 or 4 keys on your keyboard to correspond to A B C D in the arcade. So if I wanted my first custom key to be AB, then I would press 1 and 2. If I wanted it to be ABC, I press 1 2 and 3. They toggle, so if you press it again it'll turn off.
I hope this clears up any confusion.
Oh and one more thing:
Although I feel bad about pirating KOF 2003, I'm really looking forward to when we CAN'T pirate them (at least as easily) as they are hopefully going to complete the transition to new hardware. So it'll be win-win, the company will see less problems with pirating, and we'll get better graphics (and hopefully, better gameplay).
"Temae ja yaku busoku nan da yo!"
[this message was edited by KTallguy on Fri 30 Jan 09:12] |
CrazyMike 831th Post

 
Red Carpet Regular Member+
   
    
   
| "Re(5):Re(10):KOF2003 rom is out" , posted Sat 31 Jan 17:15
quote: All I need to say is, try it more. I believe that the essence of KOF was supposed to have other fighters from other games to join this KOF. And Playmore did that pretty well. So if we add in the number of new characters..3 (new heroes team), 2 from MOTW, 1 new..which makes 6, not a bad number.
Indeed KOF is supposed to be about putting in fighters from other SNK games. I should of phrased the term "new" fighters more specifically. What I wanted was more fighters from older SNK titles that haven't been put in KOF yet. I mean I would mark out to a Hon Fu appearance in KOF. Even older characters like Eijo who got the rub need to make a comeback.
While it is cool to see MOTW characters, they are obvious sprite rips from Garou. Basically what I am trying to say is, I am getting tired of the Ikaris, Terry Bogard, Ryo, Robert, etc. etc. Its not that I do not like the characters, its just they change very little every new incarnation. Either radically change their moves around or dig into the SNK vaults and bring back other classic characters. What I also found disappointing was that Eolith had nearly 2 years to work on 03 as 02 was built around sprite swaps. I know financial troubles from SNK limit what they can do, but I just do not see 2 years of work put into this game. They should of taken the KOF 96 route and totally revamped the series like they did from 95.
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OYashiroForever 704th Post

 
Red Carpet Regular Member
  
    
   
| "Re(6):Re(10):KOF2003 rom is out" , posted Sun 1 Feb 00:37
quote: While it is cool to see MOTW characters, they are obvious sprite rips from Garou. Basically what I am trying to say is, I am getting tired of the Ikaris, Terry Bogard, Ryo, Robert, etc. etc. Its not that I do not like the characters, its just they change very little every new incarnation. Either radically change their moves around or dig into the SNK vaults and bring back other classic characters. What I also found disappointing was that Eolith had nearly 2 years to work on 03 as 02 was built around sprite swaps. I know financial troubles from SNK limit what they can do, but I just do not see 2 years of work put into this game. They should of taken the KOF 96 route and totally revamped the series like they did from 95.
1) Eolith did not do this game (Goodbye, Koreans, and good riddance). This is SNK in-house.
2) This is about as close to a revamp as KoF's gotten since '96. Nearly every single "old" character had some form of drastic change: either a new sprite/outfit (Terry, Robert, Yamazaki, Billy, Beni, Kyo), a new set of vocals (Joe, Mary, Mai), or a move list re-vamp (King's new anims, Yuri, Whip, Ralf, Chang). Add the fact that you have no less than 10 characters who weren't in the previous game, a drastic change in play-style, and 2 new bosses (both of which are pretty fraggin' sweet) and really all that you have left to complain about "new" wise is Iori... and he's kind of become the running gag of KoF. Besides, SNK has already used 98% of the mildly interesting characters from its old franchises. Frankly, for the most part they'd be scraping the bottom of the barrel at this point.
"Only two things are infinite the universe and human stupidity and I'm not sure about the former."
"Your denial is beneath you and thanks to the use of hallucinogenic drugs I see through you."
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Luisinan 734th Post

 
Red Carpet Regular Member+
   
    
   
| "Re(7):Re(10):KOF2003 rom is out" , posted Sun 1 Feb 02:13
Yeah, I agree with OYashiroForever. I can't think of any more good, old, SNK characters. Maybe Teng Fu Ru but who else...? (Teng Fu was never really that interesting to begin with...)
I also think that SNK and SNKP have been pretty good about evolving their characters, its just that things have slowed down. I think most of the original KOF cast went through a lot of radical revisions in the first 5 games and now they are getting minor changes because there are no need for more radical changes.
What I think SNKP should do and has done, is to further expand and elaborate on their current teams and stories. And they have done that. The Korea team got Jhun and May Lee. Ikari team got Leona and Whip. Garou team got Griffon and MOTW Terry. Kyokugen team hasn't changed at all recently, but Ryo, Yuri and Robert did go through major changes in their early days. We also got Duolon, an elaboration on Lin and Long. Shingo finally learned how to flame (pun intended). Athena formed her own team.
I think the problem is that sometimes the new stuff and the changes get overshadowed by the same old stuff. But honestly, the old characters don't need radical changes (even though we think we want them, we really wouldn't like them.) 2K3 Kyo is more popular then Kusanagi ('95 Kyo). There is A LOT of new stuff in 2K3. But like I said, it just gets over shadowed by the same old stuff. Tweaking and changing characters is hard. Especially when character balance is so important to a game (just ask SvC). In some ways, people should be glad that the characters don't change too much.
Besides. You can't expect a 95 to 96 radical transformation so often. Especially when people adore the characters and the balance in 98. Sometimes its a choice between balance and adding some dumb new gimmick to an older character.
end long ramble.
 Bored? "160"
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OYashiroForever 707th Post

 
Red Carpet Regular Member
  
    
   
| "Re(8):Re(10):KOF2003 rom is out" , posted Sun 1 Feb 23:12
quote: I think the reason why KOF2k1 and KOF2k2 has been hated so much is not only because of its graphics, the gameplay.. these 2 games were definately not made for casual players. And that's prolly the main reason, the difficulty of it all...just makes the casual player feel so neglected..and thus, causes him to hate it in disgust. They just can't handle it.
This has been beaten to death, but ummm.... no. 2001+2002 are not "hardcore", they're just ugly. While I enjoy 2002 thoroughly from a competitive perspective (anyone who played me at the last MMC get-together can attest to my love for 2002), it's far from being a difficult game. Everyone hear knows how I feel about 2001, so I'm not gonna beat it in to the ground... again.quote: And what people don't seem to understand is that Eolith is a new company. Try to think of it like this, when SNK started, did everyone liked their games? Heck no, not prolly until SS2..same goes with Eolith. But this time they also must face the pressure of making a game that exceeds the previous KOFs.
Eolith is not a full-fledged company like SNK... merely a programming team, like Arc System Works. They don't publish or market games. While I really don't hate them and am actually curious to see their new game, I was not at all impressed by what they did with KoF. 2001 was an ugly disgrace and 2002 was kind of a no-brainer ('98 + post '98 characters). My opinion, of course...
"Only two things are infinite the universe and human stupidity and I'm not sure about the former."
"Your denial is beneath you and thanks to the use of hallucinogenic drugs I see through you."
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