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ShadowSonic
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"Sonic Heroes." , posted Sat 3 Jan 04:46post reply


The JP version is out. Picked it up for PS2 yesterday, and loving every moment of it.

Anyone else got the game yet?





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talbaineric
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"Re(1):Sonic Heroes." , posted Sat 3 Jan 06:58post reply


The game is supposed to come out here in America around the end of this month,right?

I'm gonna get it. Having Sonic on the PS2 is a good thing.






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Radish
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"Re(1):Sonic Heroes." , posted Sat 3 Jan 07:21post reply


quote:
The JP version is out. Picked it up for PS2 yesterday, and loving every moment of it.

Anyone else got the game yet?



I heard the PS2 version has lots of slowdown compared to the other versions. Is it really noticable?

I'm probably going to wait until this one drops in price since I beat these kind of games in a day and I always feel ripped off.





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"Re(2):Sonic Heroes." , posted Sat 3 Jan 09:22post reply


I'm not too worried about longevity on my end with the Sonic games. I spent a long time with each of the Sonic games when I got my copy of Sonic Jam for the Saturn (especially Sonic 3 and Knuckles), and both the Sonic Adventures took me about a few weeks to go through.

But as much as I'm looking forward to Sonic Heroes, since I still don't have any of this generation's consoles, and since I most likely won't have to worry about rarity later on, It'll just be better for me to wait until it's US$20 also. I've got several other games to catch up on though, so I can wait a while.






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DarkZero
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"Re(3):Sonic Heroes." , posted Sat 3 Jan 13:02post reply


quote:
I'm probably going to wait until this one drops in price since I beat these kind of games in a day and I always feel ripped off.


After beating (more like conquering) Sonic Adventure 2 Battle in two days and bringing it back to Blockbuster early, I'm kind of afraid of the same thing, but the recent EGM review of the game stressed that it's actually much longer than most people are expecting. Unfortunately, it sounds like it gets its longevity from reusing levels much more heavily than Sonic Adventure 2 did, so it's basically six of one and a half dozen of another.

Personally, I'm on the fence about this game. It sounds like a great concept and I really enjoyed Sonic Adventure 2 Battle, but it sounds like it has some problems. Besides the camera problem, I think most of it just comes down to the teams. Every review I've read so far says that three of the teams - Sonic's, Shadow's, and Amy's - all play exactly the same, all while reusing levels more heavily than SA2 did. You also need to complete every team's story to unlock the true ending, which means that at some point you'll have to play as Amy's team. And playing as Amy's team, last I heard, essentially sets the game to Easy Mode, and there's no way that anyone is going to skip right past Sonic's or Shadow's teams to play as Amy's. So at some point, every player is going to have to spend several hours breezing through the game on easy mode while playing as characters that they don't like.

I know I'll still play it, though. I'll at least rent it at some point, probably a few months after its release. As one of the few people in this world that has played Knuckles Chaotix (and enjoyed it!), I have to see the Chaotix characters in action again.





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"Re(3):Sonic Heroes." , posted Sat 3 Jan 13:02post reply


quote:
I'm gonna get it. Having Sonic on the PS2 is a good thing.



Nooo! no its not! It brings a tear to my eye to see Sonic on a non-Sega system :(





Krzyzewski Man
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"Re(4):Sonic Heroes." , posted Sat 3 Jan 14:14post reply


quote:
I'm gonna get it. Having Sonic on the PS2 is a good thing.


Nooo! no its not! It brings a tear to my eye to see Sonic on a non-Sega system :(



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Minuteman
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"Re(2):Sonic Heroes." , posted Sat 3 Jan 16:04post reply


quote:


I'm gonna get it. Having Sonic on the PS2 is a good thing.



"Sega really shouldn’t have had the PS2 two-player mode sitting right next to the GameCube two-player mode though. The PS2 is starting to show it’s age in truly poor taste with the PS2 two-player mode having sub-Dreamcast level graphics and ridiculous slowdown that simply boesn’t belong in a Sonic game. All of this is sitting next to a hip little GameCube that is hardly breaking a sweat in rendering the same quality graphics as one-player mode with the same speed as the one-player mode. "

Taken from Link Here--->gamearefun.com Jump Festa report.





KTallguy
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"Knuckles Chaotix" , posted Sat 3 Jan 16:05post reply


Actually I heard of this game a while back... but I never got to play it (always wanted to try it). This is the 32X game right? What was it like and how did it play?

I also remember some arcade Sonic game featuring 'Mighty the Armadillo', which played in 3D? Anyone have the slightest idea what I'm talking about, or am I just confusing two games... ?

Thanks =)





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The Big Bad
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"Re(1):Knuckles Chaotix" , posted Sat 3 Jan 16:12post reply


quote:
Actually I heard of this game a while back... but I never got to play it (always wanted to try it). This is the 32X game right? What was it like and how did it play?

I also remember some arcade Sonic game featuring 'Mighty the Armadillo', which played in 3D? Anyone have the slightest idea what I'm talking about, or am I just confusing two games... ?

Thanks =)



Yes, Chaotix was the 32X game, and featured Mighty, who also appeared in the arcade game you mention (it's name escapes me). Speaking of, Mighty is the only major member of the Chaotix not playable in Sonic Heroes, something which you all knew already.





Radish
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"Re(4):Sonic Heroes." , posted Sat 3 Jan 17:31:post reply


quote:
Every review I've read so far says that three of the teams - Sonic's, Shadow's, and Amy's - all play exactly the same, all while reusing levels more heavily than SA2 did. You also need to complete every team's story to unlock the true ending, which means that at some point you'll have to play as Amy's team. And playing as Amy's team, last I heard, essentially sets the game to Easy Mode, and there's no way that anyone is going to skip right past Sonic's or Shadow's teams to play as Amy's. So at some point, every player is going to have to spend several hours breezing through the game on easy mode while playing as characters that they don't like.



But, but, Amy's team is the coolest... isn't it??





[this message was edited by Radish on Sat 3 Jan 17:34]

dorikyasu
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"Re(5):Sonic Heroes." , posted Sat 3 Jan 18:16post reply


quote:
But, but, Amy's team is the coolest... isn't it??


How can it not be with such character as "Cream the Rabbit" in it? ;)

Hopefully actual game is lot better than the demo that came with Mario Kart Double Dash, 'cause that was pretty disappointing...





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TiamatRoar
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"Re(4):Sonic Heroes." , posted Sat 3 Jan 18:48post reply


quote:

Personally, I'm on the fence about this game. It sounds like a great concept and I really enjoyed Sonic Adventure 2 Battle, but it sounds like it has some problems. Besides the camera problem, I think most of it just comes down to the teams. Every review I've read so far says that three of the teams - Sonic's, Shadow's, and Amy's - all play exactly the same, all while reusing levels more heavily than SA2 did.




If the demo with Mario Kart Double Dash was any indication (which it probably was, given how complete the game was by then), then yea, most of the teams (Amy, Sonic, and Shadow) do indeed play pretty much the same way.





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talbaineric
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"Re(3):Sonic Heroes." , posted Sat 3 Jan 19:50post reply


quote:


I'm gonna get it. Having Sonic on the PS2 is a good thing.


"Sega really shouldn’t have had the PS2 two-player mode sitting right next to the GameCube two-player mode though. The PS2 is starting to show it’s age in truly poor taste with the PS2 two-player mode having sub-Dreamcast level graphics and ridiculous slowdown that simply boesn’t belong in a Sonic game. All of this is sitting next to a hip little GameCube that is hardly breaking a sweat in rendering the same quality graphics as one-player mode with the same speed as the one-player mode. "

Taken from Link Here--->gamearefun.com Jump Festa report.



Wow. Really? Can it be true? The PS2.....showing it's age? But the PS2 is awesome. It just cannot be.






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RugalBernstein
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"Re(1):Knuckles Chaotix" , posted Sat 3 Jan 19:51post reply


quote:

I also remember some arcade Sonic game featuring 'Mighty the Armadillo', which played in 3D? Anyone have the slightest idea what I'm talking about, or am I just confusing two games... ?


It's "Sonic: The Racers". I made a few vids of it a long time ago, they're on Insert Credit still, I think.






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Luisinan
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"Re(4):Sonic Heroes." , posted Sat 3 Jan 20:06post reply


quote:


I'm gonna get it. Having Sonic on the PS2 is a good thing.


"Sega really shouldn’t have had the PS2 two-player mode sitting right next to the GameCube two-player mode though. The PS2 is starting to show it’s age in truly poor taste with the PS2 two-player mode having sub-Dreamcast level graphics and ridiculous slowdown that simply boesn’t belong in a Sonic game. All of this is sitting next to a hip little GameCube that is hardly breaking a sweat in rendering the same quality graphics as one-player mode with the same speed as the one-player mode. "

Taken from Link Here--->gamearefun.com Jump Festa report.


Wow. Really? Can it be true? The PS2.....showing it's age? But the PS2 is awesome. It just cannot be.



Showing its age!? The PS2 has always had weak hardware. Sony was on utter crack when they designed the PS2. Awfully messy system. And then of course their hype machine over exagerrated what the dumb machine could do. Ugh.

Don't get me wrong. The PS2 can crank out good visuals, its just that its plainly a poorly designed system and Sony really over exaggerated on what it could do.

The fact that your surprised by the PS2's weaker abilities is 'surprising.' The PS2 has had problems since its debut. Has everyone forgotten the whole "jaggies" "PS2 can't anti-alias" problem. Just go play Tekken Tag Tournament. Sure, the PS2 has come a long way from its early days but it still doesn't change the fact that it was a weak and poorly designed machine to begin with.

I mean, I think its commonly known that multi-console games are usually always weaker on the PS2 in comparison to the GC and X-Box.

The Sony Hype Machine is the worst one because they really have almost -nothing- to back up their claims.






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cafeh2
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"Re(4):Sonic Heroes." , posted Sat 3 Jan 21:04post reply


I'm playing the game right now. It's good and pretty much what you'd expect out of a Sonic game. The series will have to evolve more if it doesn't want to stagnate like Megaman, Mario, and Link. *runs away before the flames start*





ShadowSonic
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"Some impressions after a few hours of play" , posted Sun 4 Jan 10:07post reply


quote:
The JP version is out. Picked it up for PS2 yesterday, and loving every moment of it.

Anyone else got the game yet?



Been playing a lot, here are my impressions:

First off...this game is HARD. Harder than Sonic Advance 2 hard. Levels like Power Plant and Bullet Station will see you falling to your doom pretty often. Of course, since SA2 was pretty much a cakewalk the difficulty boost is much appreciated.

As for character differentiation - there are subtle differences between the characters. Only Sonic/Shadow have the Light Dash, Espio can go invisible, Amy can use her hammer, etc. The Power characters also have variations in the kinds of attacks they have and the ranges of those attacks.

As for the PS2 version - it runs at 30fps most of the time, and even in pretty intense levels like BINOG Highway it doesn't slow down. The places where slowdown DOES occur are in the weirdest spots, like when you do homing attacks on certain enemies. Fortunately, it's not too noticeable, except during the boss fights - sometimes the framerate drops to sub-20 during such fights. I haven't tried the game in 2P mode yet but if it's as bad as you say...yikes.

One final note: The camera is better than SA2's but it still has its "moments", like this time in BINGO Highway where the camera would snap 90 degrees every time I tried to jump off a platform onto a ledge, forcing me to land and try again. That seemed to be more of a camera bug than a problem, though, since later runs through the level failed to reproduce it.

Overall, a good Sonic game (so far), but pretty challenging, and has some graphical and framerate issues on the PS2.





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CrazyMike
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"Re(1):Some impressions after a few hours of p" , posted Sun 4 Jan 13:30post reply


quote:
Showing its age!? The PS2 has always had weak hardware. Sony was on utter crack when they designed the PS2. Awfully messy system. And then of course their hype machine over exagerrated what the dumb machine could do. Ugh.

Don't get me wrong. The PS2 can crank out good visuals, its just that its plainly a poorly designed system and Sony really over exaggerated on what it could do.



Think about it this way, I have an old-ass Voodoo 3 card from the late 90's sitting in my desk and it has more video memory than the PS2. Of course visuals don't make a good game, but seriously, the PS2 has never had room for high texture memory and it shows in the majority of their games. The best example is Metal Gear Solid 2, they went overboard with phong shaders to make up for a lack of memory for textures, and the ones that are there are blurry and ugly (Look at the lines on Metal Gear Ray). It is the same with most of their games too, the textures maintain almost a pastel look.