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OmegaDog
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"Castlevania different vers. (comp, cellphone)" , posted Tue 9 Dec 13:12:post reply


I knew about the Commodore 64, DOS, and Amiga versions of Castlevania, but it wasn't until just now that I actually came across the CV1 page in Mr P's Castlevania Realm showing what they were like:

Commodore 64 | DOS | Amiga
Combination Box, Box Art
Instruction Booklet
, includes instructions for all three versions

I don't know if the C64 and DOS ports were done in-house or not -- the Amiga version is known to be credited to Novotrade. It's surprising to me just how much more colorful the Amiga version looks (though I know the Amiga can put out some awesome graphics and sound, even cinematics). Unfortunately, though, the extra colors seem to be offset by some really odd interpretations of the original NES sprites (take a look at Dracula's second form especially...). As the box page mentions, the back of the box shows a beta version of the Amiga version -- maybe it was originally done in-house or by another team before the project was given to another team...?

What also surprised me is that there are cellphone versions of the game. These pages contain some descriptions.
Original | Updated

Now... I wonder how all these versions are, sound-wise and animation-wise? Just for the purposes of comparing, I'd just be curious to try these different versions out.

If you want, the main CV1 page (as linked above) also has the endings the other versions, as well as a more info on the other versions (Famicom Disc System, VS arcade version, etc.)

EDIT: Okay, apparently the Castlevania Dungeon also covers these titles. Check it out here.






"I'll punish you with my burning fist of justice!!" | CCT: NEXT STAGE IS 15 |

[this message was edited by OmegaDog on Tue 9 Dec 13:35]

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Burning Ranger
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"Re(1):Castlevania different vers. (comp, cell" , posted Tue 9 Dec 14:56post reply


I don't mind the looks of the game so much as I do the gameplay. If the game plays like the original (or close to it), I'll be fine. That's the thing that I'm concerned with regarding ports. As for looks, the X68000 remake of the original looks nice.

I've never played a Castlevania game(though I want to now because of the vampire themes).

It would have been cool to add a section about the supposed Dreamcast Castlevania that never saw the light of day. If it did come out, I might have been more attentive to the series.





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OmegaDog
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"Re(2):Castlevania different vers. (comp, cell" , posted Tue 9 Dec 15:06post reply


Reading the Castlevania Dungeon impressions, it seemed the control on the C64 and Amiga versions were horrible, due to having only one command button and needing to use the up-direction as jump. They used the classic method of having an alternate command be invoked by holding down the command button longer -- I don't imagine that would work well with this game.

The X68k / Chronicles version of Castlevania really is quite nice -- I do recommend getting Castlevania Chronicles. Though it actually doesn't really redo the original: level design is much more different from the original, Castlevania, and there's at least one more item (the heal herb) and the ability to strike diagonally downard while jumping.

As for Castlevania Resurrection, here's the Castlevania Dungeon's notes on it, with screenshots and a few movies.






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Grave
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"Re(1):Castlevania different vers. (comp, cell" , posted Tue 9 Dec 15:45post reply


The Amiga version's graphics strike me as hideous for CV, but make me nostalgic for so many old computer games, hah. I'd like to play that sometime. How is Amiga emulation?





CrazyMike
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"Re(2):Castlevania different vers. (comp, cell" , posted Tue 9 Dec 20:00post reply


quote:
The Amiga version's graphics strike me as hideous for CV


This pic says it all

http://www.vgmuseum.com/mrp/cv1/endings/amiga-end2.png





Hungrywolf
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"Re(1):Castlevania different vers. (comp, cell" , posted Tue 9 Dec 20:08post reply


quote:
I knew about the Commodore 64, DOS, and Amiga versions of Castlevania, but it wasn't until just now that I actually came across the CV1 page in Mr P's Castlevania Realm showing what they were like:

Commodore 64 | DOS | Amiga
Combination Box, Box Art
Instruction Booklet
, includes instructions for all three versions

I don't know if the C64 and DOS ports were done in-house or not -- the Amiga version is known to be credited to Novotrade. It's surprising to me just how much more colorful the Amiga version looks (though I know the Amiga can put out some awesome graphics and sound, even cinematics). Unfortunately, though, the extra colors seem to be offset by some really odd interpretations of the original NES sprites (take a look at Dracula's second form especially...). As the box page mentions, the back of the box shows a beta version of the Amiga version -- maybe it was originally done in-house or by another team before the project was given to another team...?

What also surprised me is that there are cellphone versions of the game. These pages contain some descriptions.
Original | Updated

Now... I wonder how all these versions are, sound-wise and animation-wise? Just for the purposes of comparing, I'd just be curious to try these different versions out.

If you want, the main CV1 page (as linked above) also has the endings the other versions, as well as a more info on the other versions (Famicom Disc System, VS arcade version, etc.)

EDIT: Okay, apparently the Castlevania Dungeon also covers these titles. Check it out here.



The Castlevania Dungeon is an excellent site for information about the Castlevania series. I have liked the site for a very long time. I'm a big fan of Castlevania and I hope I get Lament of Innocence for Christmas. (I am one of the few people who enjoyed the N64 Castlevania games).






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Joe Randel
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"Re(3):Castlevania different vers. (comp, cell" , posted Wed 10 Dec 06:00post reply


quote:
The Amiga version's graphics strike me as hideous for CV

This pic says it all

http://www.vgmuseum.com/mrp/cv1/endings/amiga-end2.png



HAHAHAHAHAHAHAHAHAHA!!!






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OmegaDog
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"Re(2):Castlevania different vers. (comp, cell" , posted Wed 10 Dec 12:05:post reply


quote:
The Amiga version's graphics strike me as hideous for CV, but make me nostalgic for so many old computer games, hah. I'd like to play that sometime. How is Amiga emulation?


It's been a while since I've fooled around with one, but from what I remember, emulation was spot-on. One of my friends actually has an Amiga (I forget which model and what specs) with a few games -- it was fun playing games like the Killing Game Show, Shadow of the Beast, and Wolfchild on them. (Being able to look at classic box art and large illustrated instruction manuals is nice too.) He's since just set up an emulator on his laptop and moved all his game floppies to disk images, so that he doesn't have to drag around the huge Amiga.

Setting up a computer emulator is a little trickier than setting up a console emulator. It's not like with consoles and console emulators, where you can just insert a game and play; with these comps and comp emulators, just like with today's comps, you have to have the right system specs for each particular game so that it can run. There are pages online, though, that list what configuration you need for each game, and you can save configurations for later use.

As for trying it out, though both the Amiga CV ending page and the Castlevania Dungeon CV1 Weirdness page comment on it being a painful experience, I still want to see just how painful an experience it is. Thinking back again on other games where you had to invoke a second command by holding down the action button longer, it might actually not be so horrible -- thinking through it, it might actually work. Really, it can't be that bad, can it?

quote:
The Castlevania Dungeon is an excellent site for information about the Castlevania series. I have liked the site for a very long time. I'm a big fan of Castlevania and I hope I get Lament of Innocence for Christmas. (I am one of the few people who enjoyed the N64 Castlevania games).

Yeah, I've loved the Castlevania Dungeon too -- which is why I was kind of embarrassed that I didn't note that the games were also featured on this site. It's seems that it's been a while since I've really explored it, though -- I didn't notice that a lot more "Weirdness" info has been added to each game. I would love to get my hands on the early versions of CV 4 and CV Bloodlines.

quote:
This pic says it all

http://www.vgmuseum.com/mrp/cv1/endings/amiga-end2.png

Yeah... what did they do to our precious second form of Dracula...?! ... what did Dracula do to deserve this?!

... it doesn't help that his first form is a muppet.






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[this message was edited by OmegaDog on Wed 10 Dec 12:19]

iggy
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"Re(3):Castlevania different vers. (comp, cell" , posted Thu 11 Dec 00:22post reply


quote:
It's been a while since I've fooled around with one, but from what I remember, emulation was spot-on.

Wouldn't games who asked you "what is the drawing on the top left of the 53e page of the manual?" in order to work would be a pain in the ass? Has anyone scanned the manuals of every game using this stupid protection?





OmegaDog
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"~Don't Copyyy-- Don't Copy that Floppyyy~" , posted Thu 11 Dec 13:28post reply


quote:
Wouldn't games who asked you "what is the drawing on the top left of the 53e page of the manual?" in order to work would be a pain in the ass? Has anyone scanned the manuals of every game using this stupid protection?


Don't know if scanned, but there are definitely cracks out there that render the copy protection useless. But still -- having the original instruction booklet is nice (and still comes in handy when playing these games on an emulator). And, there were some areas that implemented the copy protection rather creatively -- like the spells in King's Quest 3 (which I actually haven't played yet) and the cliffside in King's Quest 6.

And now for your entertainment/torture: A message from the Software Publishers Association...


Spoiler (Highlight to view) -
WELCOME, TO THE END OF THE COMPUTAR AGE! MUAH HAH HAH HAH HAH!!!

End of Spoiler








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Hungrywolf
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"Re(1):~Don't Copyyy-- Don't Copy that Floppy" , posted Thu 11 Dec 15:04post reply


quote:
Wouldn't games who asked you "what is the drawing on the top left of the 53e page of the manual?" in order to work would be a pain in the ass? Has anyone scanned the manuals of every game using this stupid protection?

Don't know if scanned, but there are definitely cracks out there that render the copy protection useless. But still -- having the original instruction booklet is nice (and still comes in handy when playing these games on an emulator). And, there were some areas that implemented the copy protection rather creatively -- like the spells in King's Quest 3 (which I actually haven't played yet) and the cliffside in King's Quest 6.

And now for your entertainment/torture: A message from the Software Publishers Association...




That thoroughly scared me. Now I'll forever be afraid that if I put a floppy disc in my computer a crazy 80's party rapper is gonna show up and go on forever to let me know it's wrong to copy games. I think what scares me the most is that the rapper never blinks...






"no again my apoligizes for anyone i offend!!!!!"
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Burning Ranger
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"Re(1):~Don't Copyyy-- Don't Copy that Floppy" , posted Thu 11 Dec 18:21post reply


quote:
And now for your entertainment/torture: A message from the Software Publishers Association...




Whoa. Now that's freaky! Imagine the money they could have put to good use instead of showing us this crap! And what's funnier: getting the developers to talk all serious about the development of games. I'm not saying that the intent is bad, it's just implementation seems hilarious, even for that time period.

But I did learn something from this: Neverwinter Nights was out way earlier than I thought.

And yes, I remember how you had to use instruction manuals before copy protection. Wing Commander was one of them (you had to ID ships). So was Out of This World (it had a code-wheel thing), but later it was released w/o protection on a compilation CD.

And you wanna know what the worst part is? You have to have a PC that is far downgraded from stuff over her. I can't play Out of This World with sound or good speed on my system (Athlon XP CPU, WinXP, etc). I need a 486 with DOS and a soundblaster. :(





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OmegaDog
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"Set-ups for classic computer gaming" , posted Thu 11 Dec 21:42:post reply


That's right -- I forgot they showed a few clips of Neverwinter Nights. I wonder if that was on a PC with a CGA graphics card, or another type of comp? (The newer release of Neverwinter Nights isn't making Googling this older version easy.)

As for running old games on new comps, yeah, it's an incredible bummer that many games refuse to run. That goes for both DOS and old Windows 3.1 games, but what I find kind of odd is that, oftentimes, when the two versions are available, the DOS version of a game will run whereas the Windows 3.1 version won't. (That's particularly true of Sierra titles.)

About getting Adlib/Soundblaster compatibility on your newer comp though: there is an Adlib/SoundBlaster emulator for newer Windows computers, named VDMSound. After you install it and tweak a few minor settings in the .ini file, you right-click on the working DOS Executable (after setting the game up properly) and just choose 'Run with VDMS'. Like magic, the game plays the Adlib/SB music and sound effects just the way you remembered it on your older comp.

VDMSound Main Page

Still, though, I'd like put together a small-as-possible 486 or Pentium comp for classic computer gaming. Along with a Sound Blaster 16, though, what I'd also like to do is search out a Roland MT-32 sound module. It was supported by lots of old games, but no one I know had it (heck, most people I knew used PC Speaker sound) -- and music at the time from an MT-32 was supposed to be godly.

I know ThinkGeek sells mini versions of more modern computers -- I wonder how hard it would be to make a mini 486, P1, or even P2 comp (if P2 is compatible) with classic hardware and interfaces, made for classic computer gaming. I'd snap one up in a heartbeat.

In the meantime, I'm thankful for remake groups like AGDI (formerly Tierra) and Retrospec.






"I'll punish you with my burning fist of justice!!" | CCT: NEXT STAGE IS 15 |

[this message was edited by OmegaDog on Thu 11 Dec 21:46]