[an error occurred while processing this directive] Insane DDPDOJ replay - http://www.mmcafe.com/ Forums


Original message ([an error occurred while processing this directive] Views )[an error occurred while processing this directive]

Holiday
2162th Post



user profileedit/delete message

Platinum Carpet V.I.P- Board Master





"Insane DDPDOJ replay" , posted Mon 1 Dec 22:17post reply


http://siokara2.www.td/sio05a/src/sm0222.zip

What's amazing is that Hibachi was defeated with a command controller, so the entire boss sequence was just a macro command.






Replies:

Kaepora
262th Post



user profileedit/delete message

Copper Customer


"Re:Insane DDPDOJ replay" , posted Tue 2 Dec 00:47post reply


I am no good at shooters of this genre, so stuff like this just scares me.
Please tell me this isn't the normal difficulty or something...





Mog
290th Post



user profileedit/delete message

Copper Customer


"DDPDOJ reply + new ESPGaluda video" , posted Tue 2 Dec 03:42:post reply


quote:

What's amazing is that Hibachi was defeated with a command controller, so the entire boss sequence was just a macro command.



Wait, so no one was actually playing it? Also I thought I remembered (from a video on the Cave website, I'm nowhere near good enough to make it there myself) the third stage of the boss having two parts instead of one...

quote:

I am no good at shooters of this genre, so stuff like this just scares me.
Please tell me this isn't the normal difficulty or something...



Well... while the video is of the true final boss which takes a tremendous amount of skill just to get to in the first place, but other than that it's the “normal” difficulty setting. In anycase, the DDP series prides itself on its ability to kill the player, and the cover of the PS2 version is a good indication of this >_<

While I'm here, I might as well point out that Cave has put up a movie for the 2nd stage of ESPGaluda.

Edit: formating





"Why are the muscle men fighting like that? Why are they striking illicid poses?!?!?!" -Adam Ohare in response to Chou Aniki

[this message was edited by Mog on Tue 2 Dec 03:43]

Holiday
2165th Post



user profileedit/delete message

Platinum Carpet V.I.P- Board Master





"Re(1):DDPDOJ reply + new ESPGaluda video" , posted Tue 2 Dec 04:42post reply


quote:
Wait, so no one was actually playing it?


If I read correctly from the beginning of the video, the player had already programmed the entire boss fight sequence into the controller, so that is even crazier than actually having to fight the boss normally!

It would mean that the player would have to know which button / direction to press and for how long. It must have taken ages to program that into the pad...





StickClick
142th Post



user profileedit/delete message

Regular Customer

"Re(1):DDPDOJ reply" , posted Tue 2 Dec 09:50post reply


quote:

What's amazing is that Hibachi was defeated with a command controller, so the entire boss sequence was just a macro command.


Wait, so no one was actually playing it? Also I thought I remembered (from a video on the Cave website, I'm nowhere near good enough to make it there myself) the third stage of the boss having two parts instead of one...


I am no good at shooters of this genre, so stuff like this just scares me.
Please tell me this isn't the normal difficulty or something...


Well... while the video is of the true final boss which takes a tremendous amount of skill just to get to in the first place, but other than that it's the ?normal? difficulty setting. In anycase, the DDP series prides itself on its ability to kill the player, and the cover of the PS2 version is a good indication of this >_<

While I'm here, I might as well point out that Cave has put up a movie for the 2nd stage of ESPGaluda.

Edit: formating




Yea, this video is the second loop boss battle. The first loop boss does not have the Hibachi pattern [the massive bullet whirlpool spewed forth from the little bee.]


The third form does have two little guys... In DEATH LABEL - the PS2-exclusive boss battle mode. In this mode, every boss is a more beefed up version of their second loop counterparts. Fucked up, to say the least.





Groove.
[ NEW C l i c k. hp. ]