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StickClick 142th Post

 
Regular Customer
  
| "Re(1):DDPDOJ reply" , posted Tue 2 Dec 09:50
quote: What's amazing is that Hibachi was defeated with a command controller, so the entire boss sequence was just a macro command.
Wait, so no one was actually playing it? Also I thought I remembered (from a video on the Cave website, I'm nowhere near good enough to make it there myself) the third stage of the boss having two parts instead of one...
I am no good at shooters of this genre, so stuff like this just scares me. Please tell me this isn't the normal difficulty or something...
Well... while the video is of the true final boss which takes a tremendous amount of skill just to get to in the first place, but other than that it's the ?normal? difficulty setting. In anycase, the DDP series prides itself on its ability to kill the player, and the cover of the PS2 version is a good indication of this >_<
While I'm here, I might as well point out that Cave has put up a movie for the 2nd stage of ESPGaluda.
Edit: formating
Yea, this video is the second loop boss battle. The first loop boss does not have the Hibachi pattern [the massive bullet whirlpool spewed forth from the little bee.]
The third form does have two little guys... In DEATH LABEL - the PS2-exclusive boss battle mode. In this mode, every boss is a more beefed up version of their second loop counterparts. Fucked up, to say the least.
Groove. [ NEW C l i c k. hp. ]
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