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Fygee
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"FF 11 = Crap?" , posted Tue 11 Nov 00:55post reply


It really pains me to say this, but FF11 has been a huge disappointment for me so far.

The graphics are fantastic, the setting and visual style are great, I love the job system, I love having my own house with its personal moogle, I love how they've put a lot of content in the game, and I love how its almost 100% bug free.

Unfortunately, all that means jack because the gameplay is horribly boring and bland, and the general speed/pace of the game is SLOW.

Combat basically consists of two things. Either your physically attacking your enemy and hoping for the best once the battle ends 30 sec-2 minutes later (or longer), or casting the same spells on your enemy or party members ad nauseum. There's no real strategy involved that I can see, aside from choosing the right monster to fight so you don't die. Everything just feels far too automated and out of your control.

Also, your characters basically have the runspeed of any character in a Resident Evil game (i.e. they crawl), and the exp gain is awful. Sure, you gain levels fairly fast from 1-6, but after that it takes at least a solid day's gameplay to get another level up to 10. From there its two days for a level, and so on. Not even EQ was THAT bad.

Considering that this game has been around roughly a year and a half, I don't see any major changes to the above happening, so it would appear I just blew $50.






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Magus Darkstar
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"Re(1):FF 11 = Crap?" , posted Tue 11 Nov 01:00post reply


quote:
It really pains me to say this, but FF11 has been a huge disappointment for me so far.

The graphics are fantastic, the setting and visual style are great, I love the job system, I love having my own house with its personal moogle, I love how they've put a lot of content in the game, and I love how its almost 100% bug free.

Unfortunately, all that means jack because the gameplay is horribly boring and bland, and the general speed/pace of the game is SLOW.

Combat basically consists of two things. Either your physically attacking your enemy and hoping for the best once the battle ends 30 sec-2 minutes later (or longer), or casting the same spells on your enemy or party members ad nauseum. There's no real strategy involved that I can see, aside from choosing the right monster to fight so you don't die. Everything just feels far too automated and out of your control.

Also, your characters basically have the runspeed of any character in a Resident Evil game (i.e. they crawl), and the exp gain is awful. Sure, you gain levels fairly fast from 1-6, but after that it takes at least a solid day's gameplay to get another level up to 10. From there its two days for a level, and so on. Not even EQ was THAT bad.

Considering that this game has been around roughly a year and a half, I don't see any major changes to the above happening, so it would appear I just blew $50.



I'm enjoying it. I'll agree with pretty much everything you said though, the level gain is extremely tedious after a point. Of course, by then, joining partys to fight high level monsters becomes necessary for a faster level gain.

Personally, one of the aspects of the game I love are the entertainment my Linkshell provides me. The constant chatter makes treks through the enemies more bareable.

But if you aren't enjoying yourself by now, I don't know what to tell you but the game just isn't for you.






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Fatality
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"Re(2):FF 11 = Crap?" , posted Tue 11 Nov 01:55post reply


i haven't played it.(really want to) But from wat i hear, once it gets hard to lvl, u can't do without a party. And as for combat, isn't every mmorpg like that? sry haven't played EQ...2 minutes a battle...now that would be shit.





Fygee
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"Re(3):FF 11 = Crap?" , posted Tue 11 Nov 05:11post reply


quote:
i haven't played it.(really want to) But from wat i hear, once it gets hard to lvl, u can't do without a party. And as for combat, isn't every mmorpg like that? sry haven't played EQ...2 minutes a battle...now that would be shit.



Well, not every MMORPG is like that. A prime example would be Neocron, which borrows heavily from Deux Ex when it comes to combat. Unfortunately, that wouldn't work with this game though. ;)

I just wish they could add more to do during combat. Add more lower level weapon skills which are effective for different situations, add regional damage to add more strategy, or just speed everything up a bit so combat doesn't take as long.

I'm probably going to stick with it a bit longer to see if things improve, so hopefully they will.





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"Re(4):FF 11 = Crap?" , posted Tue 11 Nov 05:54post reply


quote:


Well, not every MMORPG is like that. A prime example would be Neocron, which borrows heavily from Deux Ex when it comes to combat. Unfortunately, that wouldn't work with this game though. ;)

I just wish they could add more to do during combat. Add more lower level weapon skills which are effective for different situations, add regional damage to add more strategy, or just speed everything up a bit so combat doesn't take as long.

I'm probably going to stick with it a bit longer to see if things improve, so hopefully they will.



hmmm now that i think about it...do they have weap element and monster elements? only MMORPG i ever played was Ragnarok. monsters have element, depending on weap element, do less/more dmg. yeah..hopefully the combat system improves. i hate long battles and repetive play.





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"Re(4):FF 11 = Crap?" , posted Tue 11 Nov 06:14post reply


quote:

I just wish they could add more to do during combat. Add more lower level weapon skills which are effective for different situations, add regional damage to add more strategy, or just speed everything up a bit so combat doesn't take as long.

I'm probably going to stick with it a bit longer to see if things improve, so hopefully they will.



You may want to wade through the guides over at GameFAQs for awhile to see if there's anything you're missing, or at least something that would interest you more. So far, a lot of the more interesting stuff that's been described there has been pretty obscure, like thief/warrior combos involving Sneak Attack and such that sound like they switch the Hate around so much that the monster would just spin around like a top for the entire battle. You might also want to wait it out until you get an advanced class, because certain classes, such as the Lancer, sound like they have a lot more to keep track of during battles.

And you did stop soloing entirely after level 10, right?





TiamatRoar
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"Re(1):FF 11 = Crap?" , posted Tue 11 Nov 10:51post reply


quote:
It really pains me to say this, but FF11 has been a huge disappointment for me so far.

The graphics are fantastic, the setting and visual style are great, I love the job system, I love having my own house with its personal moogle, I love how they've put a lot of content in the game, and I love how its almost 100% bug free.

Unfortunately, all that means jack because the gameplay is horribly boring and bland, and the general speed/pace of the game is SLOW.

Combat basically consists of two things. Either your physically attacking your enemy and hoping for the best once the battle ends 30 sec-2 minutes later (or longer), or casting the same spells on your enemy or party members ad nauseum. There's no real strategy involved that I can see, aside from choosing the right monster to fight so you don't die. Everything just feels far too automated and out of your control.

Also, your characters basically have the runspeed of any character in a Resident Evil game (i.e. they crawl), and the exp gain is awful. Sure, you gain levels fairly fast from 1-6, but after that it takes at least a solid day's gameplay to get another level up to 10. From there its two days for a level, and so on. Not even EQ was THAT bad.

Considering that this game has been around roughly a year and a half, I don't see any major changes to the above happening, so it would appear I just blew $50.





Wow, that sounds nearly exactly like descriptions of Everquest that I heard back then to me. ...as well as a lot of other MMORPGs, come to think of it.





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"Re(2):FF 11 = Crap?" , posted Tue 11 Nov 11:19post reply


If they let you reach level 100 in a week then they wouldnt make any money.

This game is not for you!
This game is not for you!

Personally i'm just waiting for the ps2 version to come out. I tought I had a decent system but the benchmark laughed at my face.

quote:
Wow, that sounds nearly exactly like descriptions of Everquest that I heard back then to me. ...as well as a lot of other MMORPGs, come to think of it.







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NeoRyu
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"Re(3):FF 11 = Crap?" , posted Tue 11 Nov 13:15post reply


What did the benchmark rate your pc at?





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"Do all MMORPGs just suck?" , posted Tue 11 Nov 15:03post reply


I've never played an MMORPG. I did play PSO for a long time, but that's more like Diablo I guess. Anyway, I'm interested in becoming a casual MMORPG player but I always hear the same complaints about all MMORPGS.

-repetitive gameplay
-slow leveling up
-not enough content

What would it take to make a good MMORPG? I've thought a little bit about this and I thought of a few solutions.

+remove 'leveling'
+include many types of jobs
+no 'leveling' will encourage casual players
+include a 'ranking' system to encourage hardcore players
+include as many 'real world' rules in the game

To sum up my dream MMORPG in two examples. Through whatever means, players can assume the role of a crime boss, therefore have control of minor players to do bad things for him. Other players can assume the role of policemen and the player with the highest 'rank' would be the police chief. Your rank is dependent on the time you've spent playing and your accomplishments. Lastly, anyone can be anything, even a bum or an astronaught.

In summation: the game would be so open that the players themselves would make the content for each other to play. 'Evil' players can be evil and will have fun being 'evil' but the 'good' players will have fun combating the 'evil'. Get it? I don't know. PSO was fun, though very repetitive.






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"Re(1):Do all MMORPGs just suck?" , posted Tue 11 Nov 15:11post reply


I've never played a MMORPG but from what I understand, there seems to be very little roleplaying going on lol.





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"Re(2):Do all MMORPGs just suck?" , posted Tue 11 Nov 20:35post reply


quote:
I've never played a MMORPG but from what I understand, there seems to be very little roleplaying going on lol.



Sometimes there is, sometimes there isn't. If the players would RP, it'd probably be more fun. I would be RPing if I played FF11 (I'd like to play it, I'd also like to play Star Wars Galaxies). I did play RO during open beta, and I had fun with it. I used to play Ultima Online sometimes on a friends computer and could see how that could've been a lot of fun, if I had it for myself. I would actually get a MMORPG if they didn't have a monthly fee, but I understand that it is necessary, I think.






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"Re(3):Do all MMORPGs just suck?" , posted Tue 11 Nov 21:10post reply


When I can dodge enemy attacks without a randomly generated number (IE MOVING). I'd have a lot more fun in an MMORPG.

Also, bosses should have some pattern, so you can't just throw attacks at it, but actually have to put effort into it.

The reason games are fun, is they require a decent amount of interactivity. Would a fighting game be fun if it only had regular attacks? No.





So...how about those...things....

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"Re(4):Do all MMORPGs just suck?" , posted Tue 11 Nov 21:47post reply


I would enjoy an action based combat system in an MMORPG (Like say.. a deeper Zelda or Dark Chronicles)... Unfortunately, it seems just about all of them are not like this.. One of the big things I have heard that goes against this type of play is latency issues, and another is frustration from players who are not able to play action based games very well.

Nevertheless, Final Fantasy XI does interest me... I'm uncertain about whether I want to give it a shot or not. Since it's impossible to rent or try it, it would be a pretty expensive mistake if I didn't like it.





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"Re(5):Do all MMORPGs just suck?" , posted Tue 11 Nov 22:15post reply


I don't think the problems with MMORPGs really require a massive paradigm shift so much as a gentle tweaking. There are a lot of players out there that really enjoy RPG gameplay and even dungeon hack gameplay, as well as a lot of people that are more interested in crafting and selling items than engaging in combat. The problem is that almost every MMORPG right now has screwed up all of the minor details.

They still start you off as a weakling that fights cute little bunnies and later moves up to monsters and humanoids instead of starting you off as a reasonably well-equipped person that fights monsters and humanoids and then moves up to Godzilla, which is what every single RPG and action game on Earth does. They still cap your running speed to a that of a quadriplegic sloth and require you to buy a chocobo or a pecopeco just to get half the running speed of the average console RPG character. They still don't offer you half as many minigames or diversions as any Suikoden or Final Fantasy game, and the few minigames that they do have never let you advance your character or attain larger amounts of money than you would fighting, which every console RPG has learned to do. They still haven't implemented any sort of strategy into the gameplay to keep you from settling into an Attack-Attack-Special Attack-Attack rhythm for hours on end. And they're still keeping the basics away from you. Every Star Wars game lets you start out as a Jedi and eventually become a badass Super Jedi like Obi-Wan or Darth Vader... except Star Wars Galaxies, which forces you to spend months mastering pottery skills, medical skills, weapon smithing, and other assorted weirdness before you can scrap all of it and start a new character who is "force sensitive" (weak-ass Jedi).

Fixing these problems does not require turning MMORPGs into lag-filled pseudo-action games or scrapping the levelling system for something that advances your character in almost the exact same way. These developers just have to get their heads of out of their asses and be ambitious enough to make a world where everyone is fairly capable and eventually levels their way up into being a badass, rather than a world of crippled retards that hope that one day, after two years of tedious dungeon hacking, they can be almost as cool as Cloud was when he reached level 6 approximately 42 minutes into FFVII.





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"Re(6):Do all MMORPGs just suck?" , posted Tue 11 Nov 22:31post reply


quote:
a world of crippled retards that hope that one day, after two years of tedious dungeon hacking, they can be almost as cool as Cloud was when he reached level 6 approximately 42 minutes into FFVII.





*dies laughing*

Funny but true.

On the action note, I think a game like Diablo 1 and 2 have the whole random numbers combined with playing skill also being a factor in dodging attacks thing down right, I think. Problem being that with the current technology, an engine like that can really only support 8 people in a game at a time, and even that can cause extreme lag. So I guess until technology improves, we're doomed to have these battle systems where all you do is point and click all day. But some day, we can have Diablo-ish action where you can build up stats AND do something besides point and click then wait during battle, as well as participate in one hundred and one mini-games from chocobo racing to gambling to card games against other players, meanwhile building and designing and furnishing your own multifloored house complex all in glorious 3D for you to show off to your friends, before you all band together to fight through a dungeoun where a powerful boss monster awaits at the end to give you the fight of your life, followed by merriment and feasting by all as they revel in the spoils of the hunt. ...some day.

I still play Ultima Online, myself. My character there is a tamer. Sure, it might have taken characters three years of levelling to be able to kill a dragon that Cloud could have killed with one hand tied behind his back, but I guess at least my character controls his own dragons since he's an animal tamer. But even that kinda gets boring after a while. Instead of point and click, it's hit your macro for "Dragon of whoopass kill" then point and click (and cast healing spells on your pet. Weeee). Well, at least Ultima Online has the Recall spell that lets you instantly get from town to town and dungeoun to dungeoun, unlike most other MMORPGs where you have to walk across the world at a sloth's pace. Eeeeew. Now if only it weren't doing 101 other things to piss me off.





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"Re(6):Do all MMORPGs just suck?" , posted Tue 11 Nov 22:36post reply


quote:
I don't think the problems with MMORPGs really require a massive paradigm shift so much as a gentle tweaking. There are a lot of players out there that really enjoy RPG gameplay and even dungeon hack gameplay, as well as a lot of people that are more interested in crafting and selling items than engaging in combat. The problem is that almost every MMORPG right now has screwed up all of the minor details.

They still start you off as a weakling that fights cute little bunnies and later moves up to monsters and humanoids instead of starting you off as a reasonably well-equipped person that fights monsters and humanoids and then moves up to Godzilla, which is what every single RPG and action game on Earth does. They still cap your running speed to a that of a quadriplegic sloth and require you to buy a chocobo or a pecopeco just to get half the running speed of the average console RPG character. They still don't offer you half as many minigames or diversions as any Suikoden or Final Fantasy game, and the few minigames that they do have never let you advance your character or attain larger amounts of money than you would fighting, which every console RPG has learned to do. They still haven't implemented any sort of strategy into the gameplay to keep you from settling into an Attack-Attack-Special Attack-Attack rhythm for hours on end. And they're still keeping the basics away from you. Every Star Wars game lets you start out as a Jedi and eventually become a badass Super Jedi like Obi-Wan or Darth Vader... except Star Wars Galaxies, which forces you to spend months mastering pottery skills, medical skills, weapon smithing, and other assorted weirdness before you can scrap all of it and start a new character who is "force sensitive" (weak-ass Jedi).

Fixing these problems does not require turning MMORPGs into lag-filled pseudo-action games or scrapping the levelling system for something that advances your character in almost the exact same way. These developers just have to get their heads of out of their asses and be ambitious enough to make a world where everyone is fairly capable and eventually levels their way up into being a badass, rather than a world of crippled retards that hope that one day, after two years of tedious dungeon hacking, they can be almost as cool as Cloud was when he reached level 6 approximately 42 minutes into FFVII.



There's lots of strategy to FFXI if you're willing to learn it. Most of the current US players haven't had time to learn how to play yet and end up in terrible parties while people who do yokodama, skillchains, mana bursts, hold back on offensive spells, etc can rip through enemies.

Also less minigames is ALWAYS a good thing. With a few exceptions like the snowboarding in FFVII or the card game in Sakura Taisen 2, minigames are tiresome and not fun. FFX had to be the worst offender in this case.





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"Re(1):Do all MMORPGs just suck?" , posted Tue 11 Nov 23:42post reply


quote:
+remove 'leveling'

seems like you're looking for the super chatroom of the future! if you're really looking for something like what you've described, don't let graphics blind you. go find a community (a board, irc chatroom, whatever) where people roleplay seriously. it might interest you

and i don't think all MMORPGs suck. after the whining about gameplay clears, all that's left is the community

an MMORPG will never be able to create the same environment a console RPG provides. not everyone will play the game for the sake of a story or for the sake of the roleplaying game experience. we live in a power-hungry world. for most people, getting to level x is more important than living the adventure of a lifetime





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"Re(7):Do all MMORPGs just suck?" , posted Wed 12 Nov 00:15post reply


quote:

There's lots of strategy to FFXI if you're willing to learn it. Most of the current US players haven't had time to learn how to play yet and end up in terrible parties while people who do yokodama, skillchains, mana bursts, hold back on offensive spells, etc can rip through enemies.


I actually mentioned that (or at least alluded to it) in my original post in this thread, but I should've mentioned it again in my second post. It sounded like I was bashing FFXI with ALL of those complaints and I really didn't mean that. I'm told that there is a lot of strategy involved in FFXI within parties and that you actually level fairly well when you're in a party full of good (read: skilled, not high level) players. I'm not sure to what extent all of these claims are true due to the fact that all MMORPGs seem to get either a "this sucks" or a "these designers make Einstein look like a dumbass" reaction during its first few months of play, but so far it seems like there's some merit to it.

quote:
Also less minigames is ALWAYS a good thing. With a few exceptions like the snowboarding in FFVII or the card game in Sakura Taisen 2, minigames are tiresome and not fun. FFX had to be the worst offender in this case.



Again, I should've been more specific, because the minigames thing didn't come out the way I meant it to. I didn't mean the mainstream sort of minigames that you see in RPGs, like FFVII snowboarding, Breath of Fire III rope-tugging, or -- and I shudder to even mention this travesty -- the feat of jackassery that Square calls a "Gummi Ship".

I meant minigames more along the lines of the collectible card game in FFVIII, the Chocobo breeding/racing in FFVII, the various card games in Suikoden III, or maybe, if it's actually possible, a version of Blitzball that works. They're usually not that much fun in RPGs because you don't get as much for them as you would for going out and fighting rare monsters in some ultra-tough portion of the world map, but in MMORPGs I think they would be a fun diversion for the type of player that prefers to sit around selling items instead levelling. If they could provide a few rare items and more gold in an hour or two than fighting monsters does in the same amount of time, I think they could be a fun diversion for when you and your friends are just plain sick of "the grind". Most minigames bore me to death, but there have certainly been some gems out there, and they're usually the ones that are the easiest to program and the least graphically intensive, which should make them an easy fit for an MMORPG.

Or hey, maybe I'm alone on that one. I dunno.

JJJ:
quote:
an MMORPG will never be able to create the same environment a console RPG provides. not everyone will play the game for the sake of a story or for the sake of the roleplaying game experience. we live in a power-hungry world. for most people, getting to level x is more important than living the adventure of a lifetime


MAybe if there was an MMORPG that let me live the adventure of a lifetime, I'd be less concerned with getting to level X. So far, not many have done that.





Fygee
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"Re(8):Do all MMORPGs just suck?" , posted Wed 12 Nov 01:32post reply


For those looking for an MMORPG with more action and role playing, I highly recommend checking out Neocron. Its also cyberpunk, so it deviates from the standard fantasy setting of most other MMORPGs, and has a more mature theme to it (it even has its own red light district complete with strippers and giant ads for sex).

Combat plays very similar to Deus Ex, and you can use terrain and buildings to your advantage so you're not always a giant target for your enemy. Leveling is extremely fast early on, and slowly curbs off the higher you get (capping and maxing out a character's levels generally takes quite a bit of time), but once the exp starts getting slow, you won't really care that much because combat is really fun. Also, there's a heavy emphasis on PvP and ingame politics.

www.neocron.com





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"Re(9):Do all MMORPGs just suck?" , posted Wed 12 Nov 12:28post reply


I dont think all MMORPGs suck. I don't know about anyone else, but I am primarily a console gamer, yet I was totally hooked on Diablo 2 and the expansion pack (on PC) for about 2 years. I could play all night w/o realising it was suddenly 4am. Just to lvl. up my Barbarian to get whirlwind and then destory everything was so fun (and simple!)...

I'd like to try FFXI, but if its like EQ, then I am hesitant (I've seen my buddy playing EQ, wasnt impressed)...also, I refuse to PAY to play online games, screw that. I bought the damn game, I should play for free anyway I want.

Do you pay to play FFXI online (since its an online only game)? I have no idea.





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"Re(10):Do all MMORPGs just suck?" , posted Wed 12 Nov 12:58post reply


FFXI has lots of Japanese people to party with. =D That alone makes this a very enjoyable game for me.

But otherwise, yes. MMORPGs suck. I do not understand why MMORPGs have such @#$@# gameplay. Of course I've also heard that making an mmorpg in general is much more expensive and time-consuming than a regular game so that might be one of the reasons mmorpg gameplay is simple.





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"Re(8):Do all MMORPGs just suck?" , posted Wed 12 Nov 13:32post reply


Ultima Online was good back when it was still full of bugs.





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"Re(8):Do all MMORPGs just suck?" , posted Wed 12 Nov 15:43post reply


quote:
MAybe if there was an MMORPG that let me live the adventure of a lifetime, I'd be less concerned with getting to level X. So far, not many have done that.

???

huh





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"Re(8):Do all MMORPGs just suck?" , posted Wed 12 Nov 19:21post reply


quote:

MAybe if there was an MMORPG that let me live the adventure of a lifetime, I'd be less concerned with getting to level X. So far, not many have done that.



Sad to say, but that's kind of the way I feel about Diablo II. It's like "hey, let's kill Duriel" or "hey, I killed Duriel already, let's help some other people kill Duriel."

When I played Ragnarok Online, I swear most of the time I was going around like "man, I need to get another level so I can max out Heal." And that's where it struck me where the difference is.

Mind, I think both games are/were fun, but the approach to that 'fun' factor is pretty different. As much as I know people hate comparing MMORPGs to Diablo II. Perhaps it's the differences between the two that MAKE the difference. I mean, everyone knows that MMORPGs require monthly fees to keep going, but that also signals a committment of time and money. That's the kind of thing that hangs over your head for as long as you play the game. And then you go to Diablo II, once you bought it, you don't have to commit time OR money to it. You can let it rot in hell for all you care, and still come back to it a year later and keep playing.

In a sense, it may be the psychological aspect above that might make a difference to people. The time committment to playing through a MMORPG is immense due to the nature of the game, that it's almost as if the makers artificially extended the XP scale to make sure everyone sticks around if they want to become god characters, or hell, do something that's actually interesting.

I'm tellin' ya, knocking up snails with a club isn't THAT fun.





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"Re(9):Do all MMORPGs just suck?" , posted Wed 12 Nov 21:50post reply


quote:

You can let it rot in hell for all you care, and still come back to it a year later and keep playing.





Not to nitpick, but if you leave your Diablo game/characters inactive on Battle.net for that long, they wont be there after 1 year =P Ya gotta start all over...but that's the incentive to keep playing and why Battle.net is nice and free =) I know if I paid for playing online and my characters got purged off a server after a set time, I'd be pissed.