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EternalNewbie 61th Post

 
Occasional Customer
 
| "Re(2):Anybody here work in the games industry" , posted Mon 3 Nov 13:40
Well, that is my plan for the future. I want to become a video game programmer and work my way up to designer one day. I did alot of programming in high school and was accepted to Digipen, but after I had been allowed to apply and crap, my dad told me I couldn't go and denied me access to my own money (since I was only 17 when I was accepted, thus a minor). So, after having gone back there a couple of times, they said that since I have been accepted, my chances are even higher now to be re-accepted come time after I graduate from the college I am currently attending. Uh... so to answer your question, yes. Well, for the wanting to work question.
EternalNewbie quote of the moment!: "To be defeated is to lose everything. Are you prepared for that outcome?" -Hawke from Advance Wars 2
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Makatiel 143th Post

 
Regular Customer
  
| "Re(2):Anybody here work in the games industry" , posted Tue 4 Nov 09:06:
quote: Boy, I hope noone from my company reads this message!
how tightly controlled are you guys (everyone here who said they work for a game developing company)? do the confidentiality agreements extend over the content of the work alone, or does it cover which company you work for, etc.? I can't imagine anyone here not being able to simply say "i work for [insert name of company]." if i passed the bar (results should be out in a couple of weeks - keeps fingers crossed) i will be a lawyer but i havent worked in employment law at all so i have no idea.
also are most of you bound by exclusivity agreements? if i wanted to hire one of you to do a simple sketch or program something could i? or would you be in violation? i would love to know what the industry standard is.
can you guys give me budget information, or is that against your contract as well? for example how much does a good game cost to make? how is an artist paid (a yearly salary? by sketch? by project?). again i have no idea, so i would love to know.
the truth is that in about 4-5 years, i should have a good amount of money ready to be invested into creating, developing, producing, distributing, etc. a game, from scratch. but i have no idea how much is necessary, nor even how i might begin. do i contact people directly? are there agents? where can i find people? do they all have confidentiality / exclusivity agreements? etc., etc., etc.
any information would be much much appreciated.
also, if you cannot answer any of these questions i totally understand. i would not want anyone to bring down unpleasant legal consequences on themselves just to answer a question on a message board.
[this message was edited by Makatiel on Tue 4 Nov 09:14] |
Holiday 2120th Post

 
Platinum Carpet V.I.P- Board Master
    
    
    
    
   
| "Re(3):Anybody here work in the games industry" , posted Tue 4 Nov 23:41
Wa, congrats on becoming a lawyer!
No, I was hoping noone from my company reads my previous post because I'm not supposed to do freelance work! :) My confidentiality agreement just states that I'm not supposed to disclose any details of what I'm working on to anyone, but that's just about it.
I'm not really bound by any exclusivity agreement, but working for another company or doing freelance work is generally frowned upon and can get me fired, especially if I use company facilities to do my freelance work :) So no, you can't really hire me unless everything is hush-hush.
Budget varies a lot from different countries and companys, so I can give you a general figure. Artists can be paid any way the employer wants I think?
As for starting up your own company, the hardware + software alone can cost a small fortune, but I'm not too sure about the manpower costs. I have more experience on technical matters so I can't really give you advice on this, sorry.
BTW, I do freelance work for some game companies; most notably Gravity (of Ragnarok Online fame)
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sabo10 760th Post

 
Red Carpet Regular Member+
   
    
   
| "Re(3):Anybody here work in the games industry" , posted Wed 5 Nov 00:46:
quote: The truth is that in about 4-5 years, i should have a good amount of money ready to be invested into creating, developing, producing, distributing, etc. a game, from scratch. but i have no idea how much is necessary, nor even how i might begin.
What you are looking to do would take a couple (2-5?) million in pocket money to do. You're really gonna have that much saved up?
Without any sort of industry reputation or experience or name recognition you would probably have to rent an office, stock it with computers, buy software, and hire and pay a full staff with your own funds.
(You can place help wanted ads on industry websites like gamasutra.com) After your team has worked for awhile and have some sort of demo of the game to show, you can shop it around to publishers like EA, and they would reimburse you and distribute your game.
Welcone Needless to say Please give me the Jesus advent
[this message was edited by sabo10 on Wed 5 Nov 00:46] |
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