[an error occurred while processing this directive] Anybody here work in the games industry? - http://www.mmcafe.com/ Forums


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KingOfRedLions
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"Anybody here work in the games industry?" , posted Mon 3 Nov 13:20post reply


...or really want to?






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Krzyzewski Man
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"Teacher Tells Student to Download him Porn" , posted Mon 3 Nov 13:33:post reply


quote:
...or really want to?



You know, the second part is probably the only way you'll get a response. I mean, I don't know how I'd be able to get away with shitting all over the game business if they were the ones feeding my massive appetite for pornography (as opposed to Wendy's).

2nd Edit: Oh, and uh, yeah, I really would like to work in the games industry, at least in the conceptual area. I have no art or programming skills, but I'd definitely be good at stuff like scriptwriting and just coming up with new ideas.

And you know, I'm really not that into porn. Honest.





If you haven't noticed I'm the guy that likes porn!
CMFPIWSFAOMFG!!!!

[this message was edited by Krzyzewski Man on Mon 3 Nov 13:48]

EternalNewbie
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"Re(2):Anybody here work in the games industry" , posted Mon 3 Nov 13:40post reply


Well, that is my plan for the future. I want to become a video game programmer and work my way up to designer one day. I did alot of programming in high school and was accepted to Digipen, but after I had been allowed to apply and crap, my dad told me I couldn't go and denied me access to my own money (since I was only 17 when I was accepted, thus a minor). So, after having gone back there a couple of times, they said that since I have been accepted, my chances are even higher now to be re-accepted come time after I graduate from the college I am currently attending. Uh... so to answer your question, yes. Well, for the wanting to work question.





EternalNewbie quote of the moment!:
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marcel van der list
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"Re(1):Anybody here work in the games industry" , posted Mon 3 Nov 14:11post reply


Hi,

I'm a Dutch gamesjournalist for GamePro Magazine. May and can I help you?





'into the wonderful'

Pollyanna
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"Re(2):Anybody here work in the games industry" , posted Mon 3 Nov 14:19post reply


I'm currently working for an English company on an RPG project. I'm their writer and pseudo director.





Gojira
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"Re(1):Anybody here work in the games industry" , posted Mon 3 Nov 14:36post reply


I used to, and will again eventually. Why?





Henaki
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"Re(2):Anybody here work in the games industry" , posted Mon 3 Nov 14:52post reply


By technical standards, I have enough Network experience/knowledge to work for a game company.

But then again, don't we ALL?





So...how about those...things....

kingofredlions
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"Re(3):Anybody here work in the games industry" , posted Mon 3 Nov 15:17post reply


I'm just curious to see how many gamers actually manage to make the leap and earn a living out of being involved in something thay are really passionate about.
I am fortunate enought to be employed as a concept artist working for a game based on a well recognised franchise, over here in the UK. (Can't give you the name as I don't wanna jeopardize my career)and I just wanted to see if any regulars had made the leap also.





Oroch
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"Re(4):Anybody here work in the games industry" , posted Mon 3 Nov 18:14:post reply


quote:
I'm just curious to see how many gamers actually manage to make the leap and earn a living out of being involved in something thay are really passionate about.
I am fortunate enought to be employed as a concept artist working for a game based on a well recognised franchise, over here in the UK. (Can't give you the name as I don't wanna jeopardize my career)and I just wanted to see if any regulars had made the leap also.



i interned with legend entertainment while they made unreal2(which is horrible shitty crap, and if you think the released game was crap, you didnt have to play the alpha, and cliffyb can suck my balls)

modeling and level design

and when i finish this m.s. in cs(graphics programming and design) im going to go work for SNKNEOGEOPLAYMOREKAWASAKIINCORPORATED





[this message was edited by Oroch on Mon 3 Nov 18:15]

Fatality
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"Re(5):Anybody here work in the games industry" , posted Mon 3 Nov 21:17post reply


planning to do some design course in uni, hopefully i will make. character/concept design. is it so hard to find a job like that or do u have to be mega genious super good.





Holiday
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"Re(1):Anybody here work in the games industry" , posted Tue 4 Nov 00:39post reply


I do some freelance work as a compositor / sfx guy for some game companies, but I'm only involved in FMV / live action stuff and not the game engine / design or anything like that.
I also do some TV ads for games if that counts :)

Boy, I hope noone from my company reads this message!


Err... why ask?





Makatiel
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"Re(2):Anybody here work in the games industry" , posted Tue 4 Nov 09:06:post reply


quote:
Boy, I hope noone from my company reads this message!



how tightly controlled are you guys (everyone here who said they work for a game developing company)? do the confidentiality agreements extend over the content of the work alone, or does it cover which company you work for, etc.? I can't imagine anyone here not being able to simply say "i work for [insert name of company]." if i passed the bar (results should be out in a couple of weeks - keeps fingers crossed) i will be a lawyer but i havent worked in employment law at all so i have no idea.

also are most of you bound by exclusivity agreements? if i wanted to hire one of you to do a simple sketch or program something could i? or would you be in violation? i would love to know what the industry standard is.

can you guys give me budget information, or is that against your contract as well? for example how much does a good game cost to make? how is an artist paid (a yearly salary? by sketch? by project?). again i have no idea, so i would love to know.

the truth is that in about 4-5 years, i should have a good amount of money ready to be invested into creating, developing, producing, distributing, etc. a game, from scratch. but i have no idea how much is necessary, nor even how i might begin. do i contact people directly? are there agents? where can i find people? do they all have confidentiality / exclusivity agreements? etc., etc., etc.

any information would be much much appreciated.

also, if you cannot answer any of these questions i totally understand. i would not want anyone to bring down unpleasant legal consequences on themselves just to answer a question on a message board.





[this message was edited by Makatiel on Tue 4 Nov 09:14]

justicekyo
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"Re(1):Anybody here work in the games industry" , posted Tue 4 Nov 23:15post reply


quote:
...or really want to?



to tell you... i'm pretty close to getting something set up.





Holiday
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"Re(3):Anybody here work in the games industry" , posted Tue 4 Nov 23:41post reply


Wa, congrats on becoming a lawyer!

No, I was hoping noone from my company reads my previous post because I'm not supposed to do freelance work! :)
My confidentiality agreement just states that I'm not supposed to disclose any details of what I'm working on to anyone, but that's just about it.

I'm not really bound by any exclusivity agreement, but working for another company or doing freelance work is generally frowned upon and can get me fired, especially if I use company facilities to do my freelance work :)
So no, you can't really hire me unless everything is hush-hush.

Budget varies a lot from different countries and companys, so I can give you a general figure. Artists can be paid any way the employer wants I think?

As for starting up your own company, the hardware + software alone can cost a small fortune, but I'm not too sure about the manpower costs. I have more experience on technical matters so I can't really give you advice on this, sorry.

BTW, I do freelance work for some game companies; most notably Gravity (of Ragnarok Online fame)





Gen
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"Re(1):Anybody here work in the games industry" , posted Wed 5 Nov 00:01post reply


quote:
...or really want to?

I worked at an unnamed company several years ago. They made some good and some funny decisions. Now I don't work there. You guys and gals are lucky that got to work on the creative end.





exodus
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"Re(2):Anybody here work in the games industry" , posted Wed 5 Nov 00:12post reply


I'm a writer - soon to be a relatively well-paid one.





sabo10
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"Re(3):Anybody here work in the games industry" , posted Wed 5 Nov 00:46:post reply


quote:
The truth is that in about 4-5 years, i should have a good amount of money ready to be invested into creating, developing, producing, distributing, etc. a game, from scratch. but i have no idea how much is necessary, nor even how i might begin.


What you are looking to do would take a couple (2-5?) million in pocket money to do. You're really gonna have that much saved up?

Without any sort of industry reputation or experience or name recognition you would probably have to rent an office, stock it with computers, buy software, and hire and pay a full staff with your own funds.

(You can place help wanted ads on industry websites like gamasutra.com) After your team has worked for awhile and have some sort of demo of the game to show, you can shop it around to publishers like EA, and they would reimburse you and distribute your game.





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[this message was edited by sabo10 on Wed 5 Nov 00:46]

Fatality
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"Re(4):Anybody here work in the games industry" , posted Wed 5 Nov 01:22post reply


quote:

BTW, I do freelance work for some game companies; most notably Gravity (of Ragnarok Online fame)



w00t, u do work for gravity? >.> iRO? i curious because i use to play RO a lot. wat did u do?





Holiday
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"Re(5):Anybody here work in the games industry" , posted Wed 5 Nov 01:45post reply


quote:

w00t, u do work for gravity? >.> iRO? i curious because i use to play RO a lot. wat did u do?



I did some stuff for the Malaysian release or Ragnarok Online about two months ago?
A lot of people were bidding for the job but I think I wowed the client with my knowledge of the RO world :D
I want to steal the giant plush Poring in their office!

I did some promotional flyers and a rough draft for the mRO TV commercial, but it's not aired yet. Maybe they changed their minds? :p