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Juke Joint Jezebel 2318th Post

 
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| "we meet again, Trebek" , posted Mon 29 Sep 09:04:
quote: Battletoads DOES suck. Try going all the way to the unicycle level in two-player mode, and then discovering that both players cannot even start the race because the second player will never move due to some glitch/bug/shoddy programming. After seeing that, we were like, "forget you, I'm using a Game Genie." And cheating to the 12th stage and finishing it from there was not worth the effort.
then i'm surprised Earthworm Jim isn't on the list. it's a fun treat to lose all [x] dozen of my lives suffocating in a bubble. even so, i'm able to overlook these small inconsistencies (that exist in every game, by the way) and enjoy a game for what it has to offer. maybe my judgment is clouded by all the flash (the same way your judgment is clouded by the rabid difficulty), but when i think back to the Battletoads games i've played in my childhood, i remember having fun
[this message was edited by Juke Joint Jezebel on Mon 29 Sep 09:06] |
iggy 1759th Post

 
Silver Carpet V.I.P- Platinum Executive
  
    
    
    
   
| "Re(4):Top 25 over-rated games by Gamespy..." , posted Mon 29 Sep 10:16
quote: Donkey Kong Country is a medicore platformer that relied on gimmicky prerendered 3D graphics (which have always looked ugly).
If I can't defend DKC, I must say DKC2 is one of my favourite platformers on SFC. I love the bee level, and also the music of the hauted woods which ripped... well... no, forget this, I already talked too much here of my excellent tastes in music, enough is enough. If I can think of 2 overhyped/overrated games that should be there besides FF7, it would be Shenmue (flamewar, go!) and the first Starfox. I don't care for the sequels, but the first one was the UGLIEST thing I've ever seen, and it was praised everywhere, and I was... gnaaaah. And the first Alone in the Dark should be in the same category I guess.
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TiamatRoar 499th Post

 
Gold Customer
    
   
| "Re(3):Top 25 over-rated games by Gamespy..." , posted Mon 29 Sep 10:29
quote: Battletoads DOES suck. Try going all the way to the unicycle level in two-player mode, and then discovering that both players cannot even start the race because the second player will never move due to some glitch/bug/shoddy programming. After seeing that, we were like, "forget you, I'm using a Game Genie." And cheating to the 12th stage and finishing it from there was not worth the effort.
Heh, that happened to me and my brother a long time ago in Battletoads. We got past it by using the "2nd player gets game over then continues when the next level starts" trick. Course, we ended up having to use that trick again in order to make the last stage doable, since it (like nearly every stage in BT, really) is nearly impossible to finish on two-players. Fortunately, they treat the fight with the dark queen as a new level, so my brother was able to recontinue and join in there and we were able to beat her together. Yeehaw.
Battletoads 2 player is worth it because playing the rat race level in two-players rules.
http://db.gamefaqs.com/coinop/misc/file/street_fighter_plot.txt
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Hungrywolf 2400th Post

 
Platinum Carpet V.I.P- Board Master
    
    
    
    
   
| "Re(3):Top 25 over-rated games by Gamespy..." , posted Mon 29 Sep 11:39
quote: It would be interesting to see how they rated these games back then. "Hey, look, we said black and White was overrated! we're rebels to the establishment!" Exactly. At least half of that list is total BS. "These games are popular! That means they're BAD! I only play the TRUE video games on my Atari 2600. I'm just that hard-core."
I've got the feeling they were just trying to piss people off. Some of the games on that list ARE overrated (like Tomb Raider AoD), but other games are actually good (FF7 and Halo, etc) but in some cases over-HYPED. There's a difference. And let's not take into consideration when they came out or what they did in terms of influencing other games. Bleh. The way I see it, just because you suck at a game, doesn't make it a universally bad game. And you know that site probably praised the games when they came out. Well, some of them, anyway...
I would like to note that some of you criticizing the list should read the article, because Gamespy gave reasons they thought it was overrated, and at the same time said that the games weren't bad, just overrated. See, there is a difference. They didn't say they were bad games. And as Darkzero (I think) said, Gamespy does host the Cafe now....
 "no again my apoligizes for anyone i offend!!!!!" Hungry Like the Wolf
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Undead Fred 933th Post

 
Red Carpet Regular Member++
    
    
   
| "Re(4):Top 25 over-rated games by Gamespy..." , posted Mon 29 Sep 11:51
quote: I would like to note that some of you criticizing the list should read the article, because Gamespy gave reasons they thought it was overrated, and at the same time said that the games weren't bad, just overrated. See, there is a difference. They didn't say they were bad games.
Well, I saw this when I was sitting around at work, so I haven't read the article just yet. I thought the first post in this thread was a quote from the article (meaning that the article was just a list of "These games you like SUCK! Haw haw!"), but I guess it wasn't. I'll have to read it later, though.
quote:
And as Darkzero (I think) said, Gamespy does host the Cafe now....
Who cares? Like someone else here said, the Cafe wouldn't lose its server just because a few of its USERS didn't agree with an article by Gamespy. If the Professor said something bad about Gamespy, then they might get offended. A user they don't like can just have their post deleted or account removed (although I don't see that happening; that's a bit drastic).
 THAT'S DANNY. His hometown is New Orleans.
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Hungrywolf 2401th Post

 
Platinum Carpet V.I.P- Board Master
    
    
    
    
   
| "Re(6):Top 25 over-rated games by Gamespy..." , posted Mon 29 Sep 14:46
quote: And as Darkzero (I think) said, Gamespy does host the Cafe now.... Who cares? Like someone else here said, the Cafe wouldn't lose its server just because a few of its USERS didn't agree with an article by Gamespy. If the Professor said something bad about Gamespy, then they might get offended. A user they don't like can just have their post deleted or account removed (although I don't see that happening; that's a bit drastic).
You're both assuming that I wasn't going to say anything out of FEAR of the fact that they host the cafe. That is not what I said. I said out of RESPECT for it. Regardless of the possibility of retribution, I think it's less than polite to accept a favor from someone and then tell them to go fuck themselves in the same breath.
Actually, what I meant was in the same way. I'm not afraid Gamespy would do anything to the cafe, but I like Gamespy and appreciate them. Plus, as I said, they don't say the games are bad, they say overrated, and that is just their opinion anyway. I don't think some of them necessarily are.
 "no again my apoligizes for anyone i offend!!!!!" Hungry Like the Wolf
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Grave 692th Post

 
Red Carpet Regular Member
  
    
   
| "Re(3):Top 25 over-rated games by Gamespy..." , posted Mon 29 Sep 15:37
quote: I don't see how MGS2 is overrated when I see nothing but people bashing it. Yes, it got good reviews, but everyone keeps on bagging on it. How can it can be overrated when it seems that no one has anything good to say about it?
Also, Battletoads is one of those games that I, like JJJ, associate with fun times during my childhood. Overrated? Nah. Not IMO, at least.
I am apparently a mindless mainstream gaming whore because I liked DKC, loved Battletoads, MGS2, FFVII and Halo. But seriously, some of these choices? Overhyped, maybe, but not overrated. I read the article and I still can contest some of them. Even the critics knew TR:AoD and Blinx sucked when they came out. Daikatana? Did ANYONE say anything positive about that game?
But... blah. Gamespy, Gamespot, IGN... I never like anything they do in terms of lists like this, so I may as well keep my mouth shut...
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BlackNinjaVinny 632th Post

 
Red Carpet Regular Member
  
    
   
| "Re(4):Top 25 over-rated games by Gamespy..." , posted Mon 29 Sep 17:10
What the fuck? I just noticed Battletoads on that list. How the Hell is Battletoad overrated. I'm sure the majority of people have forgotten about it or never heard of it in the first place, in none of it's variations (NES ones, SNES ones, vs. Double Dragons, Hell, no one knows about the cartoon). And shit, back when it came out I remember seeing a little blurb on it in Nintendo Power and that was it. After that and to this day, I never hear anything about this game. I also had fond memories of this game. Me and my sister used to always play two player mode. She can beat the game, no cheats, no warps. I suck at it :P I preferred Battletoads vs Double Dragons, personally. But we both loved teh cartoon. I think we still have teh tape of it somewheres. And still got the toys ^_^
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Amakusa 319th Post

 
Bronze Customer
 
   
| "Battletoads deserves NO praise" , posted Tue 30 Sep 00:12:
quote: Apparently you havent? because I have beaten the game with two players. And another person on this thread has as well.
Yeah, and you know what he said? YOU HAD TO KILL THE SECOND PLAYER OFF in order to do it. That is inexcusable. It is incompetent on the part of the programmers and the playtesters to leave in such a huge mistake in the game.
YOU tell me how many other games require you to throw away all NINE of Player 2's extra lives just so you can actually start the stage? That's right, it's just Battletoads.
YOU tell me how I shouldn't feel cheated by the time investment I put in that lousy piece of crap.
But you won't, because you're either confusing this with the arcade game, or are a liar. Who gives a crap about passing the game? Battletoads doesn't deserve that after that bullshit.
And lastly, you're just scum. Instead of acknowledging that the flaw exists, you chose to flame.
quote: even so, i'm able to overlook these small inconsistencies (that exist in every game, by the way)
Small? SMALL? You think something like this is as trivial as that one level in Lufia II having completely garbled graphics? This is something that breaks the game. It doesn't take lousy game playing, or doing anything weird or outside the game's intended programming, it only requires that Player 2 actually EXIST. Something you CANNOT control like dying in a bubble or falling on instant-kill spikes, or jumping into a bottomless pit. You can't prevent it at all. All you can do is DIE.
I found Kagami's sword in a junk yard. I will rule the world and find that truly good cup of coffee. "Dink-a-dink-a-dink-a-do."
[this message was edited by Amakusa on Tue 30 Sep 00:29] |
Juke Joint Jezebel 2322th Post

 
Platinum Carpet V.I.P- Board Master
    
    
    
    
   
| "Re(2):the suckness_remix.mp3" , posted Tue 30 Sep 01:08
i think YOU are on a ROLL because I like to play GAMES, but perhaps there was NEVER a dull MOMENT in which TWO players were actually PLAYING simultaneously. else, maybe HE or SHE in HIS or HER right MIND wasn't THINKING appropriately. APPROPRIATELY or NOT, ONE must BELIEVE that THERE IS an INCONSISTENCY that EXISTS in MOST video GAMES. the GAMES of which i am talking about DETERIORATE from TIME to TIME, but PERHAPS there is MORE to the STORY than FIRST meets the EYE. there is one CASE when a CHILD has INDULGED in such REVERENCE that FLOWING gameplay truly doesn't affect US at ALL. a JUMPING level that requires NO jumping makes ABSOLUTELY no sense, yet a JUMPING level that can be PASSED by NOT jumping is COMPLETELY unnecessary. these ANNOYING little facts that RISE in more EXEMPLARY examples can FIRST be view in MARIO WORLD. OBTAINING the YOSHI is a DIFFICULT task, as i kept KICKING him into pits, HOPING for a genie to EMERGE. IT it NOT stated in the MANUAL or ELSEWHERE that you must FEED the YOSHI with ENEMIES to help SPURT his GROWTH. i must have wasted HOURS kicking YOSHI after YOSHI into bottomless PITS. i have even lost SIX lives in the PROCESS. walking CLOSE to a PIT without getting CAUGHT in the UPDRAFT is RISKY business, thought i BELIEVE that it is SOMETIMES worth it. the WORTH of the RISK of walking NEAR a pit certainly DEPENDS on the TYPE of PERSON we are DEALING with. of COURSE, i, for ONE, would take such a RISK, but it seems that a PERSON of YOUR stature would RATHER walk on the SAFE side and TOSS a YOSHI from AFAR. this ALSO reminds ME of the COLORS, as the YELLOW Yoshi is PROBABLY my FAVORITE, although i DO remember having FUN with the BLUE Yoshi, flying ABOVE all the LEVELS until he SWALLOWED the turtle SHELL. one TIME, i was NEAR the END of the LEVEL and the turtle SHELL was SWALLOWED in HORROR. i thought I was going to DIE, but it turns OUT that i COMPLETED the FINISH line and EVERYTHING turned out OK. in CONCLUSION, stop BITCHING, Ama WHINEY, because all SERIOUSNESS and TOLERANCE i've HAD for your GOTH VAMPIRE POETRY posts are LONG gone
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sabo10 723th Post

 
Red Carpet Regular Member
  
    
   
| "Re(1):Battletoads deserves NO praise" , posted Tue 30 Sep 06:35
quote: Apparently you havent? because I have beaten the game with two players. And another person on this thread has as well.
Yeah, and you know what he said? YOU HAD TO KILL THE SECOND PLAYER OFF in order to do it. That is inexcusable. It is incompetent on the part of the programmers and the playtesters to leave in such a huge mistake in the game.
YOU tell me how many other games require you to throw away all NINE of Player 2's extra lives just so you can actually start the stage? That's right, it's just Battletoads.
YOU tell me how I shouldn't feel cheated by the time investment I put in that lousy piece of crap.
But you won't, because you're either confusing this with the arcade game, or are a liar. Who gives a crap about passing the game? Battletoads doesn't deserve that after that bullshit.
And lastly, you're just scum. Instead of acknowledging that the flaw exists, you chose to flame.
even so, i'm able to overlook these small inconsistencies (that exist in every game, by the way)
Small? SMALL? You think something like this is as trivial as that one level in Lufia II having completely garbled graphics? This is something that breaks the game. It doesn't take lousy game playing, or doing anything weird or outside the game's intended programming, it only requires that Player 2 actually EXIST. Something you CANNOT control like dying in a bubble or falling on instant-kill spikes, or jumping into a bottomless pit. You can't prevent it at all. All you can do is DIE.
Everyone pull over and let the whambulance get into this thread!! Quick! We got someone going into crydiac arrest here!
Welcone Needless to say Please give me the Jesus advent
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Kaepora 238th Post

 
Frequent Customer
   
| "Re: Battletoads" , posted Tue 30 Sep 12:24
quote: Just a question : I never played BT, why was it so hard in 2 players and in 2 players only?
- A number of stages in Battletoads (NES) were either forced scrolling or set up in a way that you needed to progress along specific paths (walk to this exact spot and wait for this long). - If a player was scrolled off the stage (in a stage that allowed it), they died. - The vehicle levels required both players to pass flawlessly. If either player died, they would both restart at the beginning (or the last checkpoint).
The first two-and-a-half levels were two-player friendly levels. Half-way into the third level, you came upon the air bikes - a section that forced you to navigate oncoming walls and pits that required ramps to cross. It's relatively easy at first, but then you get to the point of jumping onto ramps in the middle of the air and maneuvering around ever-tighter obsticles. It broke the flow of the game for most people, since it was much more strict and for the simple fact that the gameplay had changed completely (timed avoidance versus fight/kill). There was a level later on that was similar, except you were riding along the walls and ceiling or something.
There was the level with snakes that you needed to ride in order to get to the exit. The snakes would weave around, take obscure paths, and they increased in speed as you progressed. You always needed to jump to multiple snakes, this is one of the levels that follows Player 1, there are insta-death spikes littered along the walls and mid-air, and there are multiple rooms to go through.
There was a platform-hopping level where you progressed upward while trying to beat up a robot of some sort and avoid the rising electricity.
There were a lot of levels in the game, but I only saw a few of them. I didn't have the patience to master the parts that required memorizing the level and doing things perfectly. And I definately didn't have the patience to try it with another person. In that game, one person usually ends up a handicap to the other unless both of them know exactly what they're doing.
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Amakusa 322th Post

 
Bronze Customer
 
   
| "Re(8):the suckness_remix.mp3" , posted Tue 30 Sep 21:27:
Oh look, three people trying to take me down. That's really pathetic. Maybe if you actually tried instead of relying on your cheerleader syndrome, if you actually knew what you were up against, if only you actually played video games, you might actually be worthy opponents.
All I see are GameFAQs posters who think they're better than GameFAQs posters.
The short bus is over there. It's beckoning you to get on.
quote: EDIT: The Battletoads arcade game sucked 37 dicks in a row.
Nonsense. It kind of peters out at the end, there (it was never finished, anyway, the Battletoads were dead by the time it was coming out) but it's still a fun game (with excellent music, I might add)
Dear god, no wonder why it just sort of 'stopped.' I always thought that one skiff stage was a weird place to end the game.
quote: When it came to those infamous only-one-shall-survive racing stages, we had to play rock paper scissors, and the loser would have to "Border Down" for that stage ^__^ We didn't care much if the game was buggy or flawed back then... as long as the game was loads of fun and there was a workaround, no matter how unorthodox it was, all was forgiven.
I couldn't. I really, really wanted to get through the whole game without doing that sort of thing. I wanted to get through without using Continues. And we were very good at it, even when we nearly decided to give up in the Gargantua ducts (all things considering we always took the warps in stage 3 and 5 because jumping through 4 and 6 didn't turn out as well).
I found Kagami's sword in a junk yard. I will rule the world and find that truly good cup of coffee. "Dink-a-dink-a-dink-a-do."
[this message was edited by Amakusa on Tue 30 Sep 21:32] |
TiamatRoar 501th Post

 
New Red Carpet Member

    
   
| "Re(9):the suckness_remix.mp3" , posted Wed 1 Oct 00:56:
Amakusa is right. People who flame him about him thinking Battletoads is too hard never reached level 11 in two-player.
To put it quite simply, THERE'S A BUG IN THAT THE SECOND PLAYER CAN NOT MOVE. AT ALL.
You literally DIE at THE VERY BEGINNING OF THE STAGE ONE SECOND AFTER IT STARTS 100% of the time no matter what button you press BECAUSE NONE OF THE BUTTONS FOR THE SECOND PLAYER WORKS IN THAT STAGE. No amount of coordination matters when the second player can't even move.
Again, I had to get past that stage using the "other player gets game over then continues later on" trick to beat it.
The 12th level, I (well, we) did not have to use that trick. We did, anyways, because neither of us were in the mood to coordinate that in two-player, but in the 11th level, a bug prevents you from EVER being able to even get to the first turn before the second player dies, because the second player CAN'T EVEN MOVE AT ALL.
It's a really stupid bug that I can't believe the programmers didn't catch. I guess they didn't expect anyone to ever get that far in two-player, given how ludicrously hard every other level is in two-players in Battletoads (but unlike level 11, at least they were POSSIBLE and NOT BUGGED).
Ah well. At least you always got to play the rat race before encountering that brick wall. Having one player stay behind to beat up the rat while the other does all the racing is fun! One of the few levels in Battletoads where two-players lets you do some real teamwork instead of praying you don't screw each other up.
And my brother and I did manage to get past the Turbo Tunnel without taking the warp a couple of times. The only problem being that whenever we did that, we ended up killing each other in snowball fights in the ice level because that was too much fun back in the day. ...so yea, warp all the way!
Once we managed to do the snake pit in two-player, too. ...the fire level really wasn't worth it. Yet another warptastic level. Good thing they put those warps in the levels where two-players need them the most.
http://db.gamefaqs.com/coinop/misc/file/street_fighter_plot.txt
[this message was edited by TiamatRoar on Wed 1 Oct 01:00] |
Luisinan 474th Post

 
Gold Customer
    
   
| "Re(10):the suckness_remix.mp3" , posted Wed 1 Oct 01:24
I love Battletoads.
Just like I love all those other hard ass NES games (Megaman 2, SMB1, SMB2, Castlevania, FF).
REALLY WHAT THE HELL WERE THE GAME DEVS THINKING BACK THEN. Everyone who played with an NES was 7 - 12 years old.
HOW THE HELL IS A 10 year old gonna have the coordination to beat Megaman or any of those other hard ass NES games.
DAMNIT! I HAVE AN ANGER PROBLEM BECAUSE OF MY NES!
but yeah, I loved Battletoads. And yes, it was a TMNT/Double Dragon rip off. But it was a GREAT GAME. And no, it was NOT OVERHYPED.
end rant. And yes, it was a bitch to beat. And no, it was not worth the pain to beat. But 2-player fist fights were always fun.
"Stop picking on me!"
 Bored? "160"
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TiamatRoar 502th Post

 
New Red Carpet Member

    
   
| "Re(2):Re(10):the suckness_remix.mp3" , posted Wed 1 Oct 01:31:
quote: I love Battletoads.
Just like I love all those other hard ass NES games (Megaman 2, SMB1, SMB2, Castlevania, FF).
REALLY WHAT THE HELL WERE THE GAME DEVS THINKING BACK THEN. Everyone who played with an NES was 7 - 12 years old.
HOW THE HELL IS A 10 year old gonna have the coordination to beat Megaman or any of those other hard ass NES games.
DAMNIT! I HAVE AN ANGER PROBLEM BECAUSE OF MY NES!
but yeah, I loved Battletoads. And yes, it was a TMNT/Double Dragon rip off. But it was a GREAT GAME. And no, it was NOT OVERHYPED.
end rant. And yes, it was a bitch to beat. And no, it was not worth the pain to beat. But 2-player fist fights were always fun.
"Stop picking on me!"
Hehehe, the reason I can pwn people at various fighting games despite them having more experience in those fighting games than me is thanks to the coordination that games like Megaman and Battletoads forced me to learn as a little kid. People in Marvel VS Capcom 2 would be hitting me with 20 hit combos (for the few chances they got to hit me) and I could barely pull off 4 hit combos due to not knowing the engine well, and I'd still win simply because my reflexes and coordination allowed me to react and attack better in most situations. And it's all thanks to games like Battletoads!
...course, like-wise, despite me playing MvC2 more, my younger brother pwns me regularly in that game. Course, I guess that's to be expected since the poor guy was forced to learn Battletoads at an even younger age than me. What strength!
Sadly, it makes most games too easy these days. Once my younger brother was able to get past the retardedness that was Fire Man in Megaman Battle Network Transmission, the rest of the game was easy (and that's only because that's the most retardedly high stats that they could give a boss while your own stats were crap. Come to think of it, my own initial impression of this game as well as most other reviewers would probably have been a lot better if the developers didn't put such a stupidly CHEAP boss at the beginning of the game). Quickman's lasers just aren't the same when you have the ability to turn invisible and go through them, spikes just aren't threatening when they kill you in two hits instead of one, and jumps just aren't difficult when you have a double jump ability.
...actually, I can't think of many games that are harder than the early games of yore. Maybe Spider-Man and the X-Men: Arcade's Revenge was one of the few 16 bit era games that was truly difficult, but that game sucked. Ah well. Given the ease at which some of the latest game systems' controllers break when thrown, perhaps it's for the best.
Bloody hell, even the RPGs were hard as hell back in those days. *remembers the difficulty of Final Fantasy 1 compared to later FF's*
http://db.gamefaqs.com/coinop/misc/file/street_fighter_plot.txt
[this message was edited by TiamatRoar on Wed 1 Oct 01:41] |
Rugalbernstein 4592th Post

 
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| "Re(3):Re(10):the suckness_remix.mp3" , posted Wed 1 Oct 09:29:
quote: You serious? As far as the NES versions go, I felt MM2 and SMB2 were the easiest of their respective series...
Agree entirely... and Castlevania, although hard, isn't so bad with practice (anybody here know how to beat Death without getting hit? ;D) As for the comment about the only people playing it being around 7-12, remember most of these games were developed for the Japanese market... and as for all the bug-bashing, it's bad such a bug is there, but people apparently forget just how buggy games were back then... everyone should remember the "if you get 100 lives you die" in Mario and the phantom areas in Metroid, to mention just two. ^_^
Edit: Of course, the real point here is that even if a game has a bug in it (most games do, to varying degrees) people are still permitted to like the game. It's not like they have no right to enjoy it any more.
 Best site EVER: Link Here
[this message was edited by Rugalbernstein on Wed 1 Oct 09:36] |
TiamatRoar 502th Post

 
New Red Carpet Member

    
   
| "Re(4):Re(10):the suckness_remix.mp3" , posted Wed 1 Oct 09:38
quote: You serious? As far as the NES versions go, I felt MM2 and SMB2 were the easiest of their respective series... Agree entirely... and Castlevania, although hard, isn't so bad with practice (anybody here know how to beat Death without getting hit? ;D) As for the comment about the only people playing it being around 7-12, remember most of these games were developed for the Japanese market... and as for all the bug-bashing, it's bad such a bug is there, but people apparently forget just how buggy games were back then... everyone should remember the "if you get 100 lives you die" in Mario and the phantom areas in Metroid, to mention just two. ^_^
Edit: Of course, the real point here is that even if a game has a bug in it (most games do, to varying degrees) people are still permitted to like the game. It's not like they have no right to enjoy it any more.
But unlike the Battletoads bug which you are guaranteed to hit once you reach level 11 in two-player, you really have to go out of your way to encounter bugs like the Mario 100 life bug and the Metroid "secret world" bug.
...well, okay, technically, I guess you "really have to go out of your way" to get to level 11 in Battletoads in 2-player in the first place, but still...
http://db.gamefaqs.com/coinop/misc/file/street_fighter_plot.txt
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Rugalbernstein 4593th Post

 
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| "Re(5):Re(10):the suckness_remix.mp3" , posted Wed 1 Oct 09:41:
Yes, yes, I'm not denying that, and the bugs I brought up are somewhat obscure (just happened to pop in to my head) but as my edit says, people DO have the right to like Battletoads and feel it's a good game despite that.
Edit: And yes, I think it's a pretty "out of the way" bug, too.. ;D If we were to ask around amongst people who have played Battletoads and liked it, we'd probably have quite a bit of trouble finding people who made it to that stage on two player (heck, we'd probably have trouble finding people who made it to that stage, period. For a long time, it was as far as I could go, stupid swirly ball...)
 Best site EVER: Link Here
[this message was edited by Rugalbernstein on Wed 1 Oct 09:46] |
Hungrywolf 2407th Post

 
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| "Re(2):Re(10):the suckness_remix.mp3" , posted Wed 1 Oct 11:20
quote: I love Battletoads.
Just like I love all those other hard ass NES games (Megaman 2, SMB1, SMB2, Castlevania, FF).
REALLY WHAT THE HELL WERE THE GAME DEVS THINKING BACK THEN. Everyone who played with an NES was 7 - 12 years old.
HOW THE HELL IS A 10 year old gonna have the coordination to beat Megaman or any of those other hard ass NES games.
DAMNIT! I HAVE AN ANGER PROBLEM BECAUSE OF MY NES!
but yeah, I loved Battletoads. And yes, it was a TMNT/Double Dragon rip off. But it was a GREAT GAME. And no, it was NOT OVERHYPED.
end rant. And yes, it was a bitch to beat. And no, it was not worth the pain to beat. But 2-player fist fights were always fun.
"Stop picking on me!"
And since we were able to beat those really hard games then, that is why we complain about how games now aren't so difficult now. (I don't usually complain about difficulty, as long as I have fun, but it is important to some people and I respect that.) Or maybe we've just gotten too good.
 "no again my apoligizes for anyone i offend!!!!!" Hungry Like the Wolf
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TiamatRoar 503th Post

 
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| "Re(6):Re(10):the suckness_remix.mp3" , posted Wed 1 Oct 20:46
Games really have gotten easier these days, I think. I'm pretty sure it's not just us getting too good, because I can play today's games, then slap in some of the older games, and instantly feel the harder difficulty (I mean, really, could there be any new game that remotely comes close to Battletoad's difficulty?).
On a side note, despite the bug in Battletoads, I still love that game, myself. I obviously would have to in order to be masochistic enough to get to that level in two-player in the first place (another side note: The pipe maze level, while frustrating, is also hilarious in two-player sometimes. Nothing like counting "1, 2, 3, go!" before each and every gear to make sure you both begin running past it at the same time :P).
Final Fantasy 1 was evil. EVIL. I like, had nightmares as I trekked through the ice cave praying I wouldn't run into any of those stupid one-hit kill sorcerors (dying in Final Fantasy 1 was VERY BAD considering how hard it was to life back characters in the middle of a dungeoun. If your white mage dies, you're screwed). I can't think of many other RPGs that are so hard that you have to fully (and I mean FULLY) stock up on heal potions before each and every dungeoun. And that was even if you knew where all the best treasures were (I got through the game as a tyke with a strategy guide and it was still extremely nightmarish). Too bad buying the darn heal potions took so long.
Ah well. I hope the Super Mario Brother games are doing well, myself. Super Mario Bros 3 was always a favorite of mine.
http://db.gamefaqs.com/coinop/misc/file/street_fighter_plot.txt
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