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Mosquiton
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"GameSpot TGS plug... it's for your own good." , posted Sat 27 Sep 13:34post reply


First, don't go sounding the spam alarm. Just listen up.

For those of you who have broadband...

I have about 40 movies littering my desktop, some of which I've probably watched a dozen times like Crimson Tears(Capcom 3D beat 'em up with the best looking cel shading I've seen yet, including Dark Cloud 2) and some quite decent Dororo and Kunoichi clips.

I've seen an awesome Otogi 2 trailer that looks like it has several playable characters, a badass Nina trailer, clear Monster Huntertrailer, Breakdown, Astro Boy, F.D. 18, etc. So many in fact that I've done little else the entire day.

If you're big on this kind of thing, I would strongly advise signing up for GS Complete for one month, which is $4.95 US. Cheaper than a magazine and with a lot more moving pictures.

I'm sure you can find many of these elsewhere (GameFront has a lot I believe), but if you're looking for lower profile titles and fast downloads, give it a shot.





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whitesword
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"Re(1):GameSpot TGS plug... it's for your own " , posted Sat 27 Sep 14:37post reply


Monster Hunter is beyond shiny

GIGANTIC swords for slaying GIGANTIC monsters in GIGANTIC environments...tee hee hee!





Mosquiton
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"See these movies!" , posted Sat 27 Sep 17:08post reply


quote:
Monster Hunter is beyond shiny

GIGANTIC swords for slaying GIGANTIC monsters in GIGANTIC environments...tee hee hee!



It has analog control too, up for uppercut, down for overhead... I'm guessing there are some powerful circular smashes too.

I really like the monster design and early metal-age aesthetic. The cat guys look pretty cool too. Still really early in development though.,, the gameplay movies don't quite match up to the trailer at this point.

Crimson Tears looks cool too, really!





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Gojira
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"Not "cel-shaded"" , posted Sat 27 Sep 18:52post reply


Crimson Tears does look really nice. It looks more tone-shaded than cel-shaded though. I guess people confuse the techniques because of the outline.

Killer 7, now THAT'S cel-shaded. And... strange, to boot. Did Capcom release any new info on that one?





Mosquiton
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"Re(1):Not" , posted Sat 27 Sep 20:54post reply


quote:
Crimson Tears does look really nice. It looks more tone-shaded than cel-shaded though. I guess people confuse the techniques because of the outline.

Killer 7, now THAT'S cel-shaded. And... strange, to boot. Did Capcom release any new info on that one?



Yeah yeah, my mistake. What I meant to say is, this is IMO the closest to 3D graphics emulating hand drawn animation.

Capcom said Killer 7 was too difficult to describe and that you'll have to play it yourself. Mikami pretty much put a gag order on it as producer.





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Grave
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"Re(2):Not" , posted Sat 27 Sep 21:03post reply


quote:
Crimson Tears does look really nice. It looks more tone-shaded than cel-shaded though. I guess people confuse the techniques because of the outline.

Killer 7, now THAT'S cel-shaded. And... strange, to boot. Did Capcom release any new info on that one?


Yeah yeah, my mistake. What I meant to say is, this is IMO the closest to 3D graphics emulating hand drawn animation.

Capcom said Killer 7 was too difficult to describe and that you'll have to play it yourself. Mikami pretty much put a gag order on it as producer.



I've been dying to see more of Killer 7... it looks so... abstract, for lack of a better term. Really, really interesting. Now if there's a cool game to go with the cool style, I'll be happy...





exodus
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"Re(3):Not" , posted Sun 28 Sep 02:24post reply


quote:

I've been dying to see more of Killer 7... it looks so... abstract, for lack of a better term. Really, really interesting. Now if there's a cool game to go with the cool style, I'll be happy...



well, grasshopper manufacture usually does good work.





Ishmael
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"Re(4):Not" , posted Sun 28 Sep 12:03post reply


Monster Hunter is looking good, and I don't even like on-line games. The recent pics of Crimson Tears are a lot better than the earlier ones and are making this title a lot more intriguing as well. So Killer 7, a game that is so difficult to explain that nobody is even trying anymore, is still being produced but things like Red Dead Revolver get scrapped? How much power does Mikami wield at Capcom? Is this game going to be good or end up being some huge vanity project? It will be interesting to see how this turns out.





exodus
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"About Killer 7" , posted Sun 28 Sep 12:39:post reply


quote:
Is this game going to be good or end up being some huge vanity project? It will be interesting to see how this turns out.



Dude, Killer 7 is much less about Mikami than it is about grasshopper manufacture, who is developing the game.

This is very much their signature style; their attempt to bring the japanese 'adventure' game into the sphere of the western idea of the word. That is to say, a story based game, but one which allows a greater amount of interaction on the part of the player character.

So far my data suggests:
The game will play out through dialogue cut-scenes and word choices, by and large, (presumably with the odd puzzles they like to include) though as opposed to the usual 2D 'go here, check that' menus, the character will be controllable to limited degrees, even during search mode.

Action will be in first person mode, and from what I can tell, you move the cursor(s) around with the analog sticks and fire your gun(s) assassin style. Kind of like a lightgun shooter without the lightgun? That's just a guess though, it could be straight FPS mode, but I know GM likes to throw wackiness into the mix.

As for the canning of Red Dead Revolver and not this, I'd guess that RDR was capcom funded, and that Killer 7 is GM funded?? That's another wild stab, but I know that's how they usually work, then they get a publisher afterward.

hope that clears some stuff up, though some of it is merely my conjecture.

[edit] official site

[PS] Mikami is the producer, but the director is from GM. So it would be very difficult for this to be a Mikami ego piece.





[this message was edited by exodus on Sun 28 Sep 12:50]

Mosquiton
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"Re(1):About Killer 7" , posted Sun 28 Sep 13:18post reply


quote:
Is this game going to be good or end up being some huge vanity project? It will be interesting to see how this turns out.


Dude, Killer 7 is much less about Mikami than it is about grasshopper manufacture, who is developing the game.

This is very much their signature style; their attempt to bring the japanese 'adventure' game into the sphere of the western idea of the word. That is to say, a story based game, but one which allows a greater amount of interaction on the part of the player character.

So far my data suggests:
The game will play out through dialogue cut-scenes and word choices, by and large, (presumably with the odd puzzles they like to include) though as opposed to the usual 2D 'go here, check that' menus, the character will be controllable to limited degrees, even during search mode.

Action will be in first person mode, and from what I can tell, you move the cursor(s) around with the analog sticks and fire your gun(s) assassin style. Kind of like a lightgun shooter without the lightgun? That's just a guess though, it could be straight FPS mode, but I know GM likes to throw wackiness into the mix.

As for the canning of Red Dead Revolver and not this, I'd guess that RDR was capcom funded, and that Killer 7 is GM funded?? That's another wild stab, but I know that's how they usually work, then they get a publisher afterward.

hope that clears some stuff up, though some of it is merely my conjecture.

[edit] official site

[PS] Mikami is the producer, but the director is from GM. So it would be very difficult for this to be a Mikami ego piece.



I concur, good sir. A lot of info about the game (and Grasshopper's history) has actually been available since the five exclusive GC games were announced... in English no less (on Capcom's japanese page).

I had been hoping for some sort of third-person action... the first-person shooting sequences so far look a bit blah... with a lot of red zombie-like targets.

Of course, adventure games can be cool. Without more specifics I really hate to assume anything... Capcom seems kinda nervous and is really clinching it tenaciously to their bossom.





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exodus
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"Re(2):About Killer 7" , posted Sun 28 Sep 14:44post reply


quote:

I had been hoping for some sort of third-person action... the first-person shooting sequences so far look a bit blah... with a lot of red zombie-like targets.



Yeah, me too. I'll readily admit that I'm disappointed by the first person perspective thing. I can only hope they're gonna make it work. At least we can be guaranteed neat menus, graphics and music! Huh...sounds like a Sony game ^_^;





DarkZero
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"Re(3):About Killer 7" , posted Sun 28 Sep 16:15post reply


The part I don't understand is the scenario. The GameSpot descriptions of the game are all over the place and they don't seem to be willing to admit how confusing it is. Some of the descriptions make it sound like the main character has seven different personalities, while others describe events between the personalities that couldn't possibly take place within one person with multiple personalities, and some of the personalities are psychic, but others aren't, and the hero can't fight for himself, but he has or will... screw it. I just don't understand it. I've never understood one word of the plot descriptions for this game.

Does anyone else have more coherent information on it?





Ammadeau
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"Re(4):About Killer 7" , posted Sun 28 Sep 21:17post reply


Crimson Tears is being made by Dreamfactory. Yes, the same people who made the Bouncer and Kato Cojin. You can stop being interested in it now because the gameplay is almost garunteed to suck.





Grave
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"Re(5):About Killer 7" , posted Sun 28 Sep 21:31post reply


quote:
Crimson Tears is being made by Dreamfactory. Yes, the same people who made the Bouncer and Kato Cojin. You can stop being interested in it now because the gameplay is almost garunteed to suck.



Yeah, that Kato Cojin sure sucked. Anyway.

I'm a fan of Dream Factory in general, though I admit I'm probably the only one. I enjoyed Tobal, Tobal 2 was pretty awesome, and Ehrgeiz can be a lot of fun. The Bouncer was a cool game/movie deal, however, there should have been a LOT MORE gameplay and a lot less movie. It had cool characters, great voice choices (at least, on the Japanese side of things), and some of Tetsuya Nomura's coolest designs, IMO. The game takes a lot of shit it doesn't deserve, a lot from people who didn't play it.

Kakuto Chojin, yes, Kakuto Chojin, didn't impress anybody, I don't think. After that whole recall deal, though, they never rereleased it, did they? I hadn't seen it in rental stores that used to have it, anyway. I'd avoid it.

I haven't played the UFC games they did, but I'm not going to judge Crimson Tears until I play it. I don't think anything's guaranteed.





BlackNinjaVinny
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"Re(6):About Killer 7" , posted Sun 28 Sep 23:25post reply


Was there any news on the Macross game coming out by Bandai and Sega at the show? It seems the only games i pick up are those based on shows I like -_-;





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"Dream Factory" , posted Mon 29 Sep 05:22post reply


quote:
I'm a fan of Dream Factory in general, though I admit I'm probably the only one. I enjoyed Tobal, Tobal 2 was pretty awesome, and Ehrgeiz can be a lot of fun. The Bouncer was a cool game/movie deal, however, there should have been a LOT MORE gameplay and a lot less movie. It had cool characters, great voice choices (at least, on the Japanese side of things), and some of Tetsuya Nomura's coolest designs, IMO. The game takes a lot of shit it doesn't deserve, a lot from people who didn't play it.



I also liked Dream Factory a lot when they where in the Tobal/Ergheiz times... In fact, I liked a lot Tobal nš1, loved (and love) Tobal 2, and liked Ergheiz. But, from then, they've gone in a steady descending line. Bouncer was only OK, and Kakuto Chojin, even if i've not played it, looks quite crappy, and the reviews and comments I've heard/read go in the same direction.

Anyway, Tobal 2 is still very, very good.





Mosquiton
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"Dream Factory can be redeemed" , posted Mon 29 Sep 11:33:post reply


quote:
I'm a fan of Dream Factory in general, though I admit I'm probably the only one. I enjoyed Tobal, Tobal 2 was pretty awesome, and Ehrgeiz can be a lot of fun. The Bouncer was a cool game/movie deal, however, there should have been a LOT MORE gameplay and a lot less movie. It had cool characters, great voice choices (at least, on the Japanese side of things), and some of Tetsuya Nomura's coolest designs, IMO. The game takes a lot of shit it doesn't deserve, a lot from people who didn't play it.


I also liked Dream Factory a lot when they where in the Tobal/Ergheiz times... In fact, I liked a lot Tobal nš1, loved (and love) Tobal 2, and liked Ergheiz. But, from then, they've gone in a steady descending line. Bouncer was only OK, and Kakuto Chojin, even if i've not played it, looks quite crappy, and the reviews and comments I've heard/read go in the same direction.

Anyway, Tobal 2 is still very, very good.




Really, you can't say that because a studio made a bad game, even a couple of bad games, even a steadily declining series of mediocre to bad games, that they don't have it in them to make a good game ever again.

Plus, Dream Factory had actually made a few good games. If being jaded and pessimistic is your thing, that's fine, but it's not quite destiny or law that a game will suck. Staff changes, direction, and a lot of things will factor into the gameplay. I'm hoping for the best... I've been waiting for a good 3D beat 'em up for a long, long time.





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[this message was edited by Mosquiton on Mon 29 Sep 11:43]

Grave
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"Re(1):Dream Factory can be redeemed" , posted Mon 29 Sep 15:50post reply


quote:

Really, you can't say that because a studio made a bad game, even a couple of bad games, even a steadily declining series of mediocre to bad games, that they don't have it in them to make a good game ever again.

Plus, Dream Factory had actually made a few good games. If being jaded and pessimistic is your thing, that's fine, but it's not quite destiny or law that a game will suck. Staff changes, direction, and a lot of things will factor into the gameplay. I'm hoping for the best... I've been waiting for a good 3D beat 'em up for a long, long time.



I'm still pulling for Lightweight to make another good game someday. They haven't made one I liked since Bushido Blade 1... BB2 was okay, I guess... I hated it, until I played Kengo... and... um... well... Kabuki Warriors. I don't know what to say.

Dream Factory hasn't hurt me so badly. People just seem to get hung up on a game's flaws and won't enjoy it for what it is. I like fun games... not technically perfect games. Super Mario Sunshine may have had beautiful graphics and blah blah blah successor to Mario 64 blah, but I didn't really have fun with it... which makes Mario 64 worth tons more to me. Okay, not a good example... gotta think of a game most people don't like.

Okay, Gunvalkyrie! That's the example that always comes up. This game is almost universally panned for having bad control and for being too hard... but I really like it. It's a lot of fun for me... so what if it's not perfect?

Okay, I had a point once, but I lost it completely. What I think I was trying to say that no developer and no game is perfect, and just because something is universally panned for whatever, and because it has a big flaw, that doesn't mean it can't be fun. I have to turn my GBA off every time I get to Akuma in SSF2T Revival, because I don't want to glitch my cart. I still have a lot of fun playing it. I paid $10 for it, I'm not too hurt.

Gamers, for the most part, are picky and annoying. Let's not be.

Of course, I'm a giant hypocrite in some aspects. So you can totally ignore this, too.





Ammadeau
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"Re(2):Dream Factory can be redeemed" , posted Mon 29 Sep 22:31post reply


I guess no one is beyond redemption and maybe they put little effort into Kakuto Chojin because they were making it for MS... but lord is it terrible. The two good things I can say about it is some of the characters designs (definitely not all) are cool and it's better than Tao Feng (Tao Feng being the worst 3D fighter I have ever played).

The Bouncer was okay. Too little fighting, too much movie. Friend rented it and I just gave up on it after a while. Even without the movies to sit through, the fighting was nothing special. There was more fun to be had elsewhere.

Gunvalkyrie was cool, but had limited play value. Otogi manages to do everything it did basically and rolled it into a more rewarding experience, imo.





Time Mage
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"Re(1):Dream Factory can be redeemed" , posted Tue 30 Sep 03:49post reply


quote:

Really, you can't say that because a studio made a bad game, even a couple of bad games, even a steadily declining series of mediocre to bad games, that they don't have it in them to make a good game ever again.



I'm not saying that they won't do a good game again. In fact, I think my last post shows that I'm really, really hoping that they do great games again.

You know, my first thoughts when "a game named Kakuto Chojin made by Dream Factory" was announced for the XBox were something like... "Wow, I think there is going to be another reason to have an XBox".





Mosquiton
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"Re(2):Dream Factory can be redeemed" , posted Tue 30 Sep 09:02post reply


quote:

Really, you can't say that because a studio made a bad game, even a couple of bad games, even a steadily declining series of mediocre to bad games, that they don't have it in them to make a good game ever again.


I'm not saying that they won't do a good game again. In fact, I think my last post shows that I'm really, really hoping that they do great games again.

You know, my first thoughts when "a game named Kakuto Chojin made by Dream Factory" was announced for the XBox were something like... "Wow, I think there is going to be another reason to have an XBox".



Actually, the really was more like a "right on", I was talking to Ammadeu. Sorry to confuse!





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