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Mosquiton 927th Post

 
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| "GameSpot TGS plug... it's for your own good." , posted Sat 27 Sep 13:34
First, don't go sounding the spam alarm. Just listen up.
For those of you who have broadband...
I have about 40 movies littering my desktop, some of which I've probably watched a dozen times like Crimson Tears(Capcom 3D beat 'em up with the best looking cel shading I've seen yet, including Dark Cloud 2) and some quite decent Dororo and Kunoichi clips.
I've seen an awesome Otogi 2 trailer that looks like it has several playable characters, a badass Nina trailer, clear Monster Huntertrailer, Breakdown, Astro Boy, F.D. 18, etc. So many in fact that I've done little else the entire day.
If you're big on this kind of thing, I would strongly advise signing up for GS Complete for one month, which is $4.95 US. Cheaper than a magazine and with a lot more moving pictures.
I'm sure you can find many of these elsewhere (GameFront has a lot I believe), but if you're looking for lower profile titles and fast downloads, give it a shot.
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exodus 1293th Post

 
Red Carpet Executive Member
  
    
    
   
| "About Killer 7" , posted Sun 28 Sep 12:39:
quote: Is this game going to be good or end up being some huge vanity project? It will be interesting to see how this turns out.
Dude, Killer 7 is much less about Mikami than it is about grasshopper manufacture, who is developing the game.
This is very much their signature style; their attempt to bring the japanese 'adventure' game into the sphere of the western idea of the word. That is to say, a story based game, but one which allows a greater amount of interaction on the part of the player character.
So far my data suggests: The game will play out through dialogue cut-scenes and word choices, by and large, (presumably with the odd puzzles they like to include) though as opposed to the usual 2D 'go here, check that' menus, the character will be controllable to limited degrees, even during search mode.
Action will be in first person mode, and from what I can tell, you move the cursor(s) around with the analog sticks and fire your gun(s) assassin style. Kind of like a lightgun shooter without the lightgun? That's just a guess though, it could be straight FPS mode, but I know GM likes to throw wackiness into the mix.
As for the canning of Red Dead Revolver and not this, I'd guess that RDR was capcom funded, and that Killer 7 is GM funded?? That's another wild stab, but I know that's how they usually work, then they get a publisher afterward.
hope that clears some stuff up, though some of it is merely my conjecture.
[edit] official site
[PS] Mikami is the producer, but the director is from GM. So it would be very difficult for this to be a Mikami ego piece.
[this message was edited by exodus on Sun 28 Sep 12:50] |
Mosquiton 931th Post

 
Red Carpet Regular Member++
    
    
   
| "Re(1):About Killer 7" , posted Sun 28 Sep 13:18
quote: Is this game going to be good or end up being some huge vanity project? It will be interesting to see how this turns out.
Dude, Killer 7 is much less about Mikami than it is about grasshopper manufacture, who is developing the game.
This is very much their signature style; their attempt to bring the japanese 'adventure' game into the sphere of the western idea of the word. That is to say, a story based game, but one which allows a greater amount of interaction on the part of the player character.
So far my data suggests: The game will play out through dialogue cut-scenes and word choices, by and large, (presumably with the odd puzzles they like to include) though as opposed to the usual 2D 'go here, check that' menus, the character will be controllable to limited degrees, even during search mode.
Action will be in first person mode, and from what I can tell, you move the cursor(s) around with the analog sticks and fire your gun(s) assassin style. Kind of like a lightgun shooter without the lightgun? That's just a guess though, it could be straight FPS mode, but I know GM likes to throw wackiness into the mix.
As for the canning of Red Dead Revolver and not this, I'd guess that RDR was capcom funded, and that Killer 7 is GM funded?? That's another wild stab, but I know that's how they usually work, then they get a publisher afterward.
hope that clears some stuff up, though some of it is merely my conjecture.
[edit] official site
[PS] Mikami is the producer, but the director is from GM. So it would be very difficult for this to be a Mikami ego piece.
I concur, good sir. A lot of info about the game (and Grasshopper's history) has actually been available since the five exclusive GC games were announced... in English no less (on Capcom's japanese page).
I had been hoping for some sort of third-person action... the first-person shooting sequences so far look a bit blah... with a lot of red zombie-like targets.
Of course, adventure games can be cool. Without more specifics I really hate to assume anything... Capcom seems kinda nervous and is really clinching it tenaciously to their bossom.
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Grave 688th Post

 
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| "Re(5):About Killer 7" , posted Sun 28 Sep 21:31
quote: Crimson Tears is being made by Dreamfactory. Yes, the same people who made the Bouncer and Kato Cojin. You can stop being interested in it now because the gameplay is almost garunteed to suck.
Yeah, that Kato Cojin sure sucked. Anyway.
I'm a fan of Dream Factory in general, though I admit I'm probably the only one. I enjoyed Tobal, Tobal 2 was pretty awesome, and Ehrgeiz can be a lot of fun. The Bouncer was a cool game/movie deal, however, there should have been a LOT MORE gameplay and a lot less movie. It had cool characters, great voice choices (at least, on the Japanese side of things), and some of Tetsuya Nomura's coolest designs, IMO. The game takes a lot of shit it doesn't deserve, a lot from people who didn't play it.
Kakuto Chojin, yes, Kakuto Chojin, didn't impress anybody, I don't think. After that whole recall deal, though, they never rereleased it, did they? I hadn't seen it in rental stores that used to have it, anyway. I'd avoid it.
I haven't played the UFC games they did, but I'm not going to judge Crimson Tears until I play it. I don't think anything's guaranteed.
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Time Mage 1644th Post

 
Tailored Carpet V.I.P- Platinum Member
 
    
    
    
   
| "Dream Factory" , posted Mon 29 Sep 05:22
quote: I'm a fan of Dream Factory in general, though I admit I'm probably the only one. I enjoyed Tobal, Tobal 2 was pretty awesome, and Ehrgeiz can be a lot of fun. The Bouncer was a cool game/movie deal, however, there should have been a LOT MORE gameplay and a lot less movie. It had cool characters, great voice choices (at least, on the Japanese side of things), and some of Tetsuya Nomura's coolest designs, IMO. The game takes a lot of shit it doesn't deserve, a lot from people who didn't play it.
I also liked Dream Factory a lot when they where in the Tobal/Ergheiz times... In fact, I liked a lot Tobal nš1, loved (and love) Tobal 2, and liked Ergheiz. But, from then, they've gone in a steady descending line. Bouncer was only OK, and Kakuto Chojin, even if i've not played it, looks quite crappy, and the reviews and comments I've heard/read go in the same direction.
Anyway, Tobal 2 is still very, very good.
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Mosquiton 933th Post

 
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| "Dream Factory can be redeemed" , posted Mon 29 Sep 11:33:
quote: I'm a fan of Dream Factory in general, though I admit I'm probably the only one. I enjoyed Tobal, Tobal 2 was pretty awesome, and Ehrgeiz can be a lot of fun. The Bouncer was a cool game/movie deal, however, there should have been a LOT MORE gameplay and a lot less movie. It had cool characters, great voice choices (at least, on the Japanese side of things), and some of Tetsuya Nomura's coolest designs, IMO. The game takes a lot of shit it doesn't deserve, a lot from people who didn't play it.
I also liked Dream Factory a lot when they where in the Tobal/Ergheiz times... In fact, I liked a lot Tobal nš1, loved (and love) Tobal 2, and liked Ergheiz. But, from then, they've gone in a steady descending line. Bouncer was only OK, and Kakuto Chojin, even if i've not played it, looks quite crappy, and the reviews and comments I've heard/read go in the same direction.
Anyway, Tobal 2 is still very, very good.
Really, you can't say that because a studio made a bad game, even a couple of bad games, even a steadily declining series of mediocre to bad games, that they don't have it in them to make a good game ever again.
Plus, Dream Factory had actually made a few good games. If being jaded and pessimistic is your thing, that's fine, but it's not quite destiny or law that a game will suck. Staff changes, direction, and a lot of things will factor into the gameplay. I'm hoping for the best... I've been waiting for a good 3D beat 'em up for a long, long time.
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[this message was edited by Mosquiton on Mon 29 Sep 11:43] |
Grave 694th Post

 
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| "Re(1):Dream Factory can be redeemed" , posted Mon 29 Sep 15:50
quote:
Really, you can't say that because a studio made a bad game, even a couple of bad games, even a steadily declining series of mediocre to bad games, that they don't have it in them to make a good game ever again.
Plus, Dream Factory had actually made a few good games. If being jaded and pessimistic is your thing, that's fine, but it's not quite destiny or law that a game will suck. Staff changes, direction, and a lot of things will factor into the gameplay. I'm hoping for the best... I've been waiting for a good 3D beat 'em up for a long, long time.
I'm still pulling for Lightweight to make another good game someday. They haven't made one I liked since Bushido Blade 1... BB2 was okay, I guess... I hated it, until I played Kengo... and... um... well... Kabuki Warriors. I don't know what to say.
Dream Factory hasn't hurt me so badly. People just seem to get hung up on a game's flaws and won't enjoy it for what it is. I like fun games... not technically perfect games. Super Mario Sunshine may have had beautiful graphics and blah blah blah successor to Mario 64 blah, but I didn't really have fun with it... which makes Mario 64 worth tons more to me. Okay, not a good example... gotta think of a game most people don't like.
Okay, Gunvalkyrie! That's the example that always comes up. This game is almost universally panned for having bad control and for being too hard... but I really like it. It's a lot of fun for me... so what if it's not perfect?
Okay, I had a point once, but I lost it completely. What I think I was trying to say that no developer and no game is perfect, and just because something is universally panned for whatever, and because it has a big flaw, that doesn't mean it can't be fun. I have to turn my GBA off every time I get to Akuma in SSF2T Revival, because I don't want to glitch my cart. I still have a lot of fun playing it. I paid $10 for it, I'm not too hurt.
Gamers, for the most part, are picky and annoying. Let's not be.
Of course, I'm a giant hypocrite in some aspects. So you can totally ignore this, too.
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Mosquiton 934th Post

 
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| "Re(2):Dream Factory can be redeemed" , posted Tue 30 Sep 09:02
quote: Really, you can't say that because a studio made a bad game, even a couple of bad games, even a steadily declining series of mediocre to bad games, that they don't have it in them to make a good game ever again.
I'm not saying that they won't do a good game again. In fact, I think my last post shows that I'm really, really hoping that they do great games again.
You know, my first thoughts when "a game named Kakuto Chojin made by Dream Factory" was announced for the XBox were something like... "Wow, I think there is going to be another reason to have an XBox".
Actually, the really was more like a "right on", I was talking to Ammadeu. Sorry to confuse!
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