Original message ([an error occurred while processing this directive] Views )[an error occurred while processing this directive]
iggy 1545th Post

 
Red Carpet V.I.P- Platinum Member

    
    
    
   
| "No love for Samurai Spirits Zero?" , posted Sat 6 Sep 06:15:
I thought someone would talk about it, but SamuSupiZero seems to rival GGDX as a failure to raise the slightest interest from the fans. So here I go. Sorry if most of it has been said by Chupi and others weeks ago.
In the Arcadia of the mounth, many gorgeous images of Kusare Gedô, a really 'ichi ka bachi' character (either he is "SvC beta Hugo unplayable", or he is "MvC2 Sentinel uninteresting".). He's so huge it seems really hard to miss him, but he's so huge it seems really hard to miss the opponent with him too. His mooves are slow, and he is mainly a grappler. His normal strong attack hits multiple times and reach the other side of the screen. Most of his mooves can be countered if blocked, he's slow, but he has a command throw that takes half of the life, hard to use, mainly with a kû-jump or a sukkashi weak attack (oh, screw it, I don't know english words for these things). His standard middle attack seems to be his most reliable moove, quite long and fast. Yunfei is the new technical character of the game, and seems really interesting. He's the second character designed by Watsuki (I guess the third one is the daughter of Ukyô's master, or the final boss?). He is hard to use, and his ikari gauge is slow to fill up (he's the old calm guy stereotype), but when it's full, it won't slowly decrease until you use it. He has many mooving specials (well, idôwaza), 2 on the ground and 5(!) in the air. He can moove really fast, and seems hard to learn but interesting to play with. Depending on the button you use, the mooves change and it may be possible to spend the whole fight without laying the foot on the ground (his name meaning flying cloud, it makes sense). Actually, the air mooves go forward if you do them with A or C, and backward if you do them with B or D. You can't use the same button in the same jump, wich means you can only do it 4 times before landing, BUT if I understand well, the count of the buttons resets if you manage to hit the opponent. And still in the 'calm old man cliche', he has a command throw that doesn't deals dammage but decreases (steals?) the opponent's ikari gauge.
Then, the 2 less interesting characters :
Yoshitora is the easy to use character for people new to the game. 6 of his swords have names of flowers, and those happen to be the names of his 6 girlfriends. He doesn't seems to use his seventh sword, the huge one he has in the back (or maybe in a hidden moove) and that may symbolise himself...? interest : -12,52/20. Mina is... Well, she's the ultimate moe character. But since someone decided to make her a fighting character as a bonus, here she is. Many (all?) of her normal mooves implies shooting arrows, she's the weakest character so if someone can manage to get close to her, she can die really quick. The angles of the arrows differ within the buttons, and she has a special where she throw up to 3 arrows in the air, and you can make them fall when you want (it seems an advanced version of Pet Shop's stalagtite moove). Her scenario sucks, she's the priest of a ryukyu village, but her village was destroyed by the main bad guy in her absence, and she swears to avenge her village. She was very lonely, she had no friends except her ugly pet, Champuru (??? ...Shampool?), who does seemingly cute actions during the fight (a la Sally/Cecil/Anita/etc). I can think only one thing about this character : BUY MY 1:1 STUFFED DOLL TO SLEEP WITH ME! SOON AVAILABLE IN STORES!
The systems seems interesting, but can be totally broken as well. First, there are many things that come from Shin SS and Amakusa Kôrin : use (you crouch quickly on the ground to evade a moove), forward/back roll, gedan sake (you make a really quick jump to evade a slow moove of the opponent. useless in my memories), 2 different oiuchi (stabbing an opponent that felt on the ground), a fûiuchi (a chûdan moove. middle moove? what's the name... like Ryû's forward + middle punch) and the bôgyô kuzushi (the normal grab, that doesn't deal damage but push the enemy forward so you can continue with a follow up, kuzushigiri). Then, the gauges. The ikari bakuhatsu is the same as always, you explode your gauge in a unblockable moove (the pic shows Nako with a sphere of energy around her. I don't know if the bakuhatsu differs from character to character or if this sphere replaces the pillar of light for everyone), you can use afterward the mooves that make the opponent's weapon explode (actually, you send it far away, but who cares) and at the end, your ikari gauge don't come back for the rest of the fight. The only new thing is that it also make you kenki gauge longer. (the kenki gauge is that new gauge that go down when you hit and slowly raise when your character can rest, and upon wich depends the power of your mooves). There is another new gauge that is used to enter the mu no kyôchi (something like "blank state of mind"? "mu" is "nothing, void, etc" and "kyôchi" is "état d'âme", make your own cooking with it). to use it, you need to have lost a round, and your life must be shorter than your mu no gauge. the mu no gauge is a small arrow above your life jauge, that raise when you meditate (meisô, the thing that replace the taunt, and that deplates your own ikari gauge). When you enter the mu no kyôchi, you can use the issun (the ultimate moove where you run and stab the enemy once, and everything stops to show how cool it is while the kanjis appear behind you.) When you enter the mu no kyôchi, your face appears on the screen a la MvC (fortunately, the art is beautifull in this game) and you stay in this state until your mu no gauge reaches zero or you are hit by the ennemy. You don't need your ikari gauge for this, but it diseappear anyways when you go out of the mu no kyôchi. The interesting thing in this is that when you are in the Mû no kyôchi, the opponent's speed is 1/4 of what it normally should be (and I guess his projectile are too, so it may be the only way to kill Mina for slow characters). You need to avoid to throw the character on the ground, or he will take 4x more time to raise, and your gauge will reach zero quickly. The best thing is to make some middle-strong-issun combo, end of the match.
The game takes place in 1786, two years before the first game. Nakoruru seems older, Rimururu younger, and I don't even want to know how are Charlotte's hair. The scenario is about a stupid governor who want to take down the Tokugawa familly. But he happens to be the role model of Yoshitora, who admires him as one of the best governor he ever saw. Oh no! Big uninteresting drama ahead.
Oh, and I kept the best for the end!! The name of the boss is Gaô. shitty name if you ask me, but, but, BUT he is a governor, and if you say his rank with his name, it becomes "Kyôgoku Hinowanokami Gaô" wich sounds a little better. I mean, better than "Yuga" or "Minazuki Zankuro the takoyaki master". The only mysterious middle boss remaining is that ugly (half?) naked guy with big lips and curly hair.
The game can be either the best game of the series or again some crappy thing with beautifull characters we will want to appear in a crossover to play them with a good fighting engine. Wait and see...
Other details in the magazine : Sennô Ken is actually Ken in the SF2 movie, when he gets brainwashed by Vega (he does?). Great. Lastly, there is a diagram of who is strong and who is not in SC2. Ivy, Nightmare and to my surprise Talim take the top, while Cassandra and Raphael are at the bottom. The funny thing is that for every weak character, they give advices (This character may be weak, but if you use this moove or that one, you can become a real treat for your opponent who may not except this) ; for every weak character except Raphael. The pic show him beeing high heeled by Ivy, and the comment says "he's not made for the system of this game. He's so bad you will loose however lucky you may be this day". HA! HA! take it, Raphael! don't show your ugly face again, and stop pretending you're french!
The next magazine will feature the beginning of the kôryaku of SamuSupiZero, surely the official way to fight Athena and Red Arimer in SvC along with the official moove list of the 8 hidden characters and the way to use them (3 mounth after everybody got them on the internet, way to go Arcadia!) but still nothing on KOF 2003. And of course, many things on the new uninteresting groundbreaking hit of Banpresto/Capcom, Z Gundam (Capcom whose marketing director (???), Yoshida Masatoshi, is interviewed in this number and seems really happy with what his company is doing right now and doesn't seem to have any plan of doing anything more in the fighting department. Yoshida, I hate you, you are ugly and fat, and if you don't want my money, I'm sure I can find someone else to steal it from me with a stupid game. Oh, but who am I kidding, I'm poor anyway.)
EDIT : too many typos for you
[this message was edited by iggy on Sat 6 Sep 07:31] | | Replies:
|
iggy 1550th Post

 
Red Carpet V.I.P- Platinum Member

    
    
    
   
| "Re(6):No love for Samurai Spirits Zero?" , posted Sat 6 Sep 14:53:
quote: Wonder if Playmore will bother releasing a site with art and pics soon?
Here, but it hasn't been updated in weeks.
quote: the good part with no one talking about this game is that nobdoy's complaining either about infinites and cast and so on. Well, maybe we'll have to wait the official release to hear people whine here and there.
Are you sure no one complained about Gaira beeing there instead of Nicotine?
quote: But... everyone has a 'matrix style' ability? I absolutely adored Hol Horse's slow down super in JJBA but it kinda loses its specialness when handed to EVERY character, IMHO :P Still, an interesting feature. Well, here's hoping the game will turn out good.
I didn't thought about The Matrix, but about chanbara movies of samurai with this effect... It's like the issun when everything stops, then the hero moves and speak, and only after that, the opponent dies. Speaking of which, Yunfei's flying power remind me that erotic kung fu movie with that middle aged man and a young girl doing weird sexual things in mid air, with the name of the attacks written on the screen...
And lastly, you can do a ikari bakuhatsu while the other entered the mu no kyôchi. If the (unblocable) explosion can stop the munokyôchi, it may prevent the system from beeing overpowered. But again... 1/4 is huge, for a game already really slow.
[this message was edited by iggy on Sat 6 Sep 15:11] |
DarkZero 266th Post

 
Copper Customer

   
| "Re(2):No love for Samurai Spirits Zero?" , posted Sat 6 Sep 15:37
quote: SS Zero has been in beta testing for a while, hasn't it? It's weird how it gets no news or beta reports on it after SvC's beta was watched by hawks all over. Too bad, since I'd like more info about the game, myself. Thanks, Iggy.
SvC was a new game that no one knew anything about when it was announced. SS Zero, on the other hand, is a series that many players either A) have lost faith in after the last two games, or B) never cared for because their introduction to the series was either of the last two games. There's not a fawning over it because no one has high expectations for the game, but there's also not a lot of whining, since no one is disappointed when a game that they think will suck... well, sucks.
SS Zero is one of the few SNK games that will have zero hype and be judged solely on the quality of its gameplay, so no one really cares about it until they can actually play it and, HOPEFULLY, say, "Wow, this is great!"
quote: But... everyone has a 'matrix style' ability? I absolutely adored Hol Horse's slow down super in JJBA but it kinda loses its specialness when handed to EVERY character, IMHO :P Still, an interesting feature. Well, here's hoping the game will turn out good.
It reminds me of the Speed style super that everyone had in Last Blade 2, but with less uncanny suckage and angry, frustrated screaming. Instead of letting everyone get their super combo groove on by using a bastardized version of the Deadly Rave that accidentally activates itself and depletes your super power without doing any damage during every single match (ARGH!!!), the Matrix-style system will give people a little more leeway with their super combos while taking the wind out of speedy opponents' sails. Sounds good to me.
quote: He must be a foreigner.
What make you think so ? The "half naked" part?
The two kinds of foreigners in Japanese anime:
A) The French
B) Disgusting African-Aryan-French hybrid monsters with big lips, curly blonde hair, large amounts of fat, and a deep, almost cavernous knowledge of Engrish cursewords.
I know there are examples of B. I just can't think of specific ones right now.
::tags Rugal, hops out of the ring::
|
iggy 1564th Post

 
Red Carpet V.I.P- Platinum Member

    
    
    
   
| "Re(2):No love for Samurai Spirits Zero?" , posted Sun 7 Sep 10:36
quote: Does anyone know the story reason that Charlotte's back yet? I'm curious since it seemed like she was written out of the plot although I'm happy she's back.
There's no plot at all for every returning character. The only reason they are back is because the game massively reuse Amakusa Kôrin (luckily, someone remembered to erase Amakusa himself). The Kazama brothers or Rimururu, for example, have nothing to do here, and I wonder if they will bother to make a scenario for Rasetsumaru/Rera/Suija/Enja. Shiki is not here (maybe because someone remembered the problems of the continuity of the scenario, maybe because her SvC sprite is too beautifull to mix with the rest of the cast, or because her incarnation in SvC is made for a normal fighting game, not SS. The last two work for Assquake as well), and Gen An, Nicotine, Sieger and Reon would have required to make new sprites, but they may not be popular enough for it (and Kusare Gedô tops everyone in the freak department.) The only real surprise is the absence of Chamcham, who, beside beeing one the most poorly designed character of the series, is extremly popular and was redrawn for the PS1 version of Amakusa Kôrin. She may be 10 years old in 1786, but I don't think anyone really cares.
|
Time Mage 1617th Post

 
Red Carpet V.I.P- Platinum Member

    
    
    
   
| "Poor Raphael in SC2" , posted Mon 8 Sep 07:03
quote: Lastly, there is a diagram of who is strong and who is not in SC2. Ivy, Nightmare and to my surprise Talim take the top, while Cassandra and Raphael are at the bottom. The funny thing is that for every weak character, they give advices (This character may be weak, but if you use this moove or that one, you can become a real treat for your opponent who may not except this) ; for every weak character except Raphael. The pic show him beeing high heeled by Ivy, and the comment says "he's not made for the system of this game. He's so bad you will loose however lucky you may be this day". HA! HA! take it, Raphael! don't show your ugly face again, and stop pretending you're french!
Awww, Why is he so bad?? Please tell me that he's only bad in ultra-top-notch high level gameplay, not in "afternoon with friends" gameplay level... I love fencing, and I'm going to use him nevertheless, but...
Also, why the hate? First Remy, now Raphael... They're not stereotyped French characters, and both are great...
Me not understand.
|
Hungrywolf 2310th Post

 
Platinum Carpet V.I.P- Board Master
    
    
    
    
   
| "Re(1):Poor Raphael in SC2" , posted Mon 8 Sep 11:12
quote: Lastly, there is a diagram of who is strong and who is not in SC2. Ivy, Nightmare and to my surprise Talim take the top, while Cassandra and Raphael are at the bottom. The funny thing is that for every weak character, they give advices (This character may be weak, but if you use this moove or that one, you can become a real treat for your opponent who may not except this) ; for every weak character except Raphael. The pic show him beeing high heeled by Ivy, and the comment says "he's not made for the system of this game. He's so bad you will loose however lucky you may be this day". HA! HA! take it, Raphael! don't show your ugly face again, and stop pretending you're french!
Awww, Why is he so bad?? Please tell me that he's only bad in ultra-top-notch high level gameplay, not in "afternoon with friends" gameplay level... I love fencing, and I'm going to use him nevertheless, but...
Also, why the hate? First Remy, now Raphael... They're not stereotyped French characters, and both are great...
Me not understand.
I like to play as Raphael, and do pretty good with him.
 "You're good baby I'll give you that.....but me? I'm magic!" -Bullseye Daredevil movie Hungry Like the Wolf
|
Gojira 1129th Post

 
Red Carpet Premium Member+
 
    
    
   
| "Re(1):Poor Raphael in SC2" , posted Mon 8 Sep 18:09
quote: Lastly, there is a diagram of who is strong and who is not in SC2. Ivy, Nightmare and to my surprise Talim take the top, while Cassandra and Raphael are at the bottom. The funny thing is that for every weak character, they give advices (This character may be weak, but if you use this moove or that one, you can become a real treat for your opponent who may not except this) ; for every weak character except Raphael. The pic show him beeing high heeled by Ivy, and the comment says "he's not made for the system of this game. He's so bad you will loose however lucky you may be this day". HA! HA! take it, Raphael! don't show your ugly face again, and stop pretending you're french!
Awww, Why is he so bad?? Please tell me that he's only bad in ultra-top-notch high level gameplay, not in "afternoon with friends" gameplay level... I love fencing, and I'm going to use him nevertheless, but...
Also, why the hate? First Remy, now Raphael... They're not stereotyped French characters, and both are great...
Me not understand.
If that comment is related to the arcade version of SC2, it is 100% true. Raphael is one of if not the weakest characters in arcade SC2.
HOWEVER, on the console version he was heavily changed and given many new things and move properties, to the point where he is not as bad. Since the name of the magazine is "Arcadia" it was probably a comment on the arcade SC2.
|
Toxico 3149th Post

 
Platinum Carpet V.I.P- Board Master
    
    
    
    
    
| "Re(2):Poor Raphael in SC2" , posted Tue 9 Sep 10:49
quote: HOWEVER, on the console version he was heavily changed and given many new things and move properties, to the point where he is not as bad. Since the name of the magazine is "Arcadia" it was probably a comment on the arcade SC2.
I see, it's similar to what happened to Ivy in the console version, where she saw many adds and changes making her a more entertaining and available character for the players. I'm too a fan of fencin and I can saw that Raphael is a "rip off" of one of my favourites fencin movies; he is the exact copy of the main villian of said movie (can't recall the name, on spanish was something like "al filo del esgrima/espada").
And Raphael is not ugly, he's has "only" lost his mind due to the influence of the soul edge... He looks as good as you can look when you see your own family fighting each other and killing each other... And even tough he is insane, he still can gather enough compasion to help a little kid.
... And yes, he doesn't look french, I tough he was spanish at first.
And "on topic" I do wish to see the new SS game, I can only hope for the best and in the worst case, see the "artistic value" of the game... Damn, I want to play it.
|
Amuro Rei 56th Post

 
Occasional Customer
 
| "Re(3):Poor Raphael in SC2" , posted Tue 9 Sep 11:05
quote: HOWEVER, on the console version he was heavily changed and given many new things and move properties, to the point where he is not as bad. Since the name of the magazine is "Arcadia" it was probably a comment on the arcade SC2.
I see, it's similar to what happened to Ivy in the console version, where she saw many adds and changes making her a more entertaining and available character for the players. I'm too a fan of fencin and I can saw that Raphael is a "rip off" of one of my favourites fencin movies; he is the exact copy of the main villian of said movie (can't recall the name, on spanish was something like "al filo del esgrima/espada").
And Raphael is not ugly, he's has "only" lost his mind due to the influence of the soul edge... He looks as good as you can look when you see your own family fighting each other and killing each other... And even tough he is insane, he still can gather enough compasion to help a little kid.
... And yes, he doesn't look french, I tough he was spanish at first.
And "on topic" I do wish to see the new SS game, I can only hope for the best and in the worst case, see the "artistic value" of the game... Damn, I want to play it.
mono papero...
Huiiiiiiiiiiiiiiiiiiiiiiii!!!!!!!
|
Ultima 323th Post

 
Bronze Customer
 
   
| "Re(3):No love for Samurai Spirits Zero?" , posted Tue 9 Sep 15:20
> There's no plot at all for every returning character. The only reason they are back is because the game massively reuse Amakusa Kôrin (luckily, someone remembered to erase Amakusa himself). The Kazama brothers or Rimururu, for example, have nothing to do here, and I wonder if they will bother to make a scenario for Rasetsumaru/Rera/Suija/Enja.
Well, that explains a lot. So basically, they just threw in the SS4 cast for the hell of it. Confusing at first, but not a bad idea IMO. But if you're going to take that route, why bother to not include Amakusa? He belongs in the game as much as Suija and Enja do.
> Shiki is not here (maybe because someone remembered the problems of the continuity of the scenario, maybe because her SvC sprite is too beautifull to mix with the rest of the cast, or because her incarnation in SvC is made for a normal fighting game, not SS. The last two work for Assquake as well), and Gen An, Nicotine, Sieger and Reon would have required to make new sprites, but they may not be popular enough for it (and Kusare Gedô tops everyone in the freak department.)
Hey, isn't SS a "normal fighting game"? :|
And I can only speculate that Shiki and EQ weren't added because of a sprite clash. At least the current batch of new sprites fit in well with the SS4 cast. Or maybe, as one person suggested, that SS0 was completed years ago before SvC was worked on. Who knows? I think it's a shame, but maybe they'll save them for an SS5 or something.
Who's Reon?
> The only real surprise is the absence of Chamcham, who, beside beeing one the most poorly designed character of the series, is extremly popular and was redrawn for the PS1 version of Amakusa Kôrin. She may be 10 years old in 1786, but I don't think anyone really cares.
No, no one really cares. But since when is Cham Cham "one of the most poorly designed character [sic] of the series"?
-- Ultima - The Right arm of Scrub Voltron http://uramble.com/index.html - U's Rambling Page
|
Time Mage 1624th Post

 
Red Carpet V.I.P- Platinum Member

    
    
    
   
| "Re(3):Poor Raphael in SC2" , posted Wed 10 Sep 12:55
quote: I'm too a fan of fencin and I can saw that Raphael is a "rip off" of one of my favourites fencin movies; he is the exact copy of the main villian of said movie (can't recall the name, on spanish was something like "al filo del esgrima/espada").
And Raphael is not ugly, he's has "only" lost his mind due to the influence of the soul edge... He looks as good as you can look when you see your own family fighting each other and killing each other... And even tough he is insane, he still can gather enough compasion to help a little kid.
... And yes, he doesn't look french, I tough he was spanish at first.
So, if Iggy doesn't mind, as the French representation of this thread, I'll make Raphael officially Spanish, making him Rafael (Rafa for the friends). Also, fencing is as French as Spanish or Italian, so he could fit. Ivy being French has to be discussed, but I can accept if we keep the Spanish blood on her (She's Cervantes daughter, no?)
|
iggy 1597th Post

 
Red Carpet V.I.P- Platinum Member

    
    
    
   
| "Re(4):Poor Raphael in SC2" , posted Wed 10 Sep 15:38
quote: So, if Iggy doesn't mind, as the French representation of this thread, I'll make Raphael officially Spanish, making him Rafael (Rafa for the friends). Also, fencing is as French as Spanish or Italian, so he could fit. Ivy being French has to be discussed, but I can accept if we keep the Spanish blood on her (She's Cervantes daughter, no?)
I totaly agree. Since it's bargain time, you can take Remy with you too for the same price. About Ivy, though... I accept the deal if her stage in Calibur 1 gets to be Versailles, or Vaux le Vicomte, or any stupid touristic place the creators of the game might have visited.
|
iggy 1647th Post

 
Tailored Carpet V.I.P- Platinum Member
 
    
    
    
   
| "Kusare Gaô" , posted Mon 15 Sep 16:47
Sorry for bumping a dead and noisy tread, but I don't think I should make a new one for this. Gao (I mean, Kyôgoku Hinowanokami Gaô, not FF6 Gao) has a second form like Kagami in Last Blade 1. When you beat him once, he says something like "thank you, you helped me to find my humanity again. And you also gave me the courage to throw it completely!" (kinda). There's still hope for him beeing as cool as Rashôjin Mizuki. Another detail, our beloved Kusare Gedô is strong. Well, the game is not out yet, so it's too early to call him the strongest character of the game (especially with Suija and Mina around) but he is definitely not beta - Hugo weak. Another thing : he is amongst the characters who have 2 supers/bukitobashi/whatever you call them. And he eats babies. Mina has a really low energy, but she is at least a newbie killer. I'm curious to see if she will still be strong after we got used to the game... (I don't remember any tame chara (I don't know the world for this... basically, a character with Guile-sonic boom motions)in Samusupi... Am I just tired, or is she the first character of the series with this?) Many people say Rera is quite weak... I always thought the rasetsu Nako was useless (I mean, at least Mamahaha had a funny name), was there a powerfull way to use her in Kôrin?
And a last thing : Am I the only one who can't access SNK Playmore's homepage?
|
RugalBernstein 4526th Post

 
Platinum Carpet V.I.P- Board Master
    
     
     
     
    
| "Re(1):Kusare Gaô" , posted Mon 15 Sep 16:53
quote: Gao (I mean, Kyôgoku Hinowanokami Gaô, not FF6 Gao) has a second form like Kagami in Last Blade 1. When you beat him once, he says something like "thank you, you helped me to find my humanity again. And you also gave me the courage to throw it completely!" (kinda). There's still hope for him beeing as cool as Rashôjin Mizuki.
Good, I'm glad he isn't as pathetic a boss as I had originally feared. Still seems kind of a drop after a god, though.
quote: And he eats babies.
Glad to hear it! Seems baddies in the SS series like messing with babies, be it to make them in to huge angry purple things, or.. well, to eat them. Either way it's good, I hate babies.
 Best site EVER: Link Here
|
Ultima 327th Post

 
Bronze Customer
 
   
| "Re(1):Kusare Gaô" , posted Tue 16 Sep 10:36
> Gao (I mean, Kyôgoku Hinowanokami Gaô, not FF6 Gao) has a second form like Kagami in Last Blade 1. When you beat him once, he says something like "thank you, you helped me to find my humanity again. And you also gave me the courage to throw it completely!" (kinda). There's still hope for him beeing as cool as Rashôjin Mizuki.
Hmmm. There may be hope yet. Any word on who the other boss is?
> Mina has a really low energy, but she is at least a newbie killer. I'm curious to see if she will still be strong after we got used to the game... (I don't remember any tame chara (I don't know the world for this... basically, a character with Guile-sonic boom motions)in Samusupi... Am I just tired, or is she the first character of the series with this?)
Mina's a charge character? I thought she was motion.
Oh, and Hanzo and Tam Tam from SS1 had charge moves.
> Many people say Rera is quite weak... I always thought the rasetsu Nako was useless (I mean, at least Mamahaha had a funny name), was there a powerfull way to use her in Kôrin?
Beats me. All I ever heard about was how powerful Slash Nako was in SS4.
-- Ultima - The Right arm of Scrub Voltron http://uramble.com/index.html - U's Rambling Page
|
|
|