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Dr Baghead
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"Spawn ain't bad (SC2 thread)" , posted Tue 2 Sep 20:42post reply


I just rented the XBox version of Soul Calibur 2 and Spawn's actually a pretty fun to play as (his fireball isn't even as cheap as it could be!... his voice also seems to be THE Keith David!!

I'll probably be renting the PS2 version when I turn this one in, but can anyone fill me in on how Heihachi plays/sounds before I rent?

Oh! And about the 3 US only characters:


Spoiler (Highlight to view) -
Rock and Hwang are not playable, I just unlocked "Berserker" and I assume "Assassin" and "Lizard Man" follow. So unless his ending says "SURPRISE!!! I'm Rock!" it seems IGN misreported AGAIN... I can't wait to play as the Anklosaurus Lizardman though...

End of Spoiler








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daala
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"Re(1):Spawn ain't bad (SC2 thread)" , posted Wed 3 Sep 05:18post reply


*sigh* Why! did they even put them in the game? I have the ps2 version, it's okay the loading time is a bit slow tho.





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"Re(2):Spawn ain't bad (SC2 thread)" , posted Wed 3 Sep 06:19post reply


Does the Game have endings this time around? What's the use of adding characters like Spawn, Link and Heihachi without personal endings.





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"Re(3):Spawn ain't bad (SC2 thread)" , posted Wed 3 Sep 06:23post reply


holy crap, no one told me that keith david was spawn. I've always wanted to kick ass as goliath.






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"Re(3):Spawn ain't bad (SC2 thread)" , posted Wed 3 Sep 06:31post reply


quote:
Does the Game have endings this time around? What's the use of adding characters like Spawn, Link and Heihachi without personal endings.



They all have endings but they are along the lines of "[X] found the soul edge and decided to become an astronaut." Heihachi's was extraordinarily lame but what could you expect really. I'm glad they had them at all.





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"Necrid is where sailors hang out" , posted Wed 3 Sep 06:33post reply


I think McFarlane is a jedi, because the only way I can see him convincing Namco of butting in his characters is by some sort of brainwash. Spawn with an axe?? (WHAT1?!1?!) an axe made out of his cape?? (WHAT1?!1?!) They should have included Master Chief from Halo instead with an axe, which he made out of his armored pants.

But, the one that wins the cake is Necrid, he's absolutely retarded. 90's comic book monster.

quote:
*sigh* Why! did they even put them in the game? I have the ps2 version, it's okay the loading time is a bit slow tho.







im a computar

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"Re(1):Necrid is where sailors hang out" , posted Wed 3 Sep 06:50:post reply


quote:
I think McFarlane is a jedi, because the only way I can see him convincing Namco of butting in his characters is by some sort of brainwash. Spawn with an axe?? (WHAT1?!1?!) an axe made out of his cape?? (WHAT1?!1?!) They should have included Master Chief from Halo instead with an axe, which he made out of his armored pants.

But, the one that wins the cake is Necrid, he's absolutely retarded. 90's comic book monster.

*sigh* Why! did they even put them in the game? I have the ps2 version, it's okay the loading time is a bit slow tho.




They didn't even bother giving him his own moves, just ripped off the motions from other characters. It's not like he's cool enough to be there for the gimmick; he's an insipid boring green guy who feels totally out of place. I have no idea why Namco put him in at all. They must have lost a bet or something.





[this message was edited by Radish on Wed 3 Sep 06:55]

Sano
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"Re(2):Necrid is where sailors hang out" , posted Wed 3 Sep 06:54post reply


Those endings sound whack! Excuse me while I continue to wait for the home release of SVC Chaos.





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"Re(2):Necrid is where sailors hang out" , posted Wed 3 Sep 06:55post reply


I guess they wanted to replace Edge Master.

But I'm dig'n the weapon selections. The missions are really nice this time around, anything with quick sand is fun...LOL.





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"Re(3):Necrid is where sailors hang out" , posted Wed 3 Sep 07:01post reply


It's not like Necrid is the first time Namco has done some sort of licensing deal that doesn't make any sense. To this day I still don't know why someone thought putting Gon in Tekken 3 would be a good idea.





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"Re(4):Necrid is where sailors hang out" , posted Wed 3 Sep 07:05post reply


Special character in soul calibur 3-
Link Here

quote:
It's not like Necrid is the first time Namco has done some sort of licensing deal that doesn't make any sense. To this day I still don't know why someone thought putting Gon in Tekken 3 would be a good idea.







im a computar

Radish
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"Re(4):Necrid is where sailors hang out" , posted Wed 3 Sep 07:08post reply


quote:
It's not like Necrid is the first time Namco has done some sort of licensing deal that doesn't make any sense. To this day I still don't know why someone thought putting Gon in Tekken 3 would be a good idea.



Gon in Tekken3 >>>>> Necrid.

At least Tekken already had kickboxing dinosaurs and sumo bears. Necrid is a regect from a 90's comic book (as was already pointed out). Plus he's "original"; if they wanted a McFarline character so bad, couldn't they have used a real one (not that that would be much better).





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"Re(5):Necrid is where sailors hang out" , posted Wed 3 Sep 07:12post reply


quote:
Special character in soul calibur 3-
Link Here



That's the explanation !!!
Necrid is made of spinachs !!!





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"Heihachi doesn't have his diaper" , posted Wed 3 Sep 07:40post reply


quote:
It's not like Necrid is the first time Namco has done some sort of licensing deal that doesn't make any sense. To this day I still don't know why someone thought putting Gon in Tekken 3 would be a good idea.


what i'm wondering is why Gon and Doctor Broken Spine aren't selectable in Tekken Tag

oh yeah, Bag-O, Heihachi plays weird. it tickled my pants getting used to the Soul Calibur style of play (including button setup) but i was still able to pull off some of the same old moves. what made me sad was getting his "jump kicks" (yeah, i never bothered to learn their real names) to work how the hell do you jump forward in Soul Calibur?

try out Heihachi's old moves but instead of thinking left punch (square) / right punch (triangle), think jab (square) / fierce punch (triangle). for example, SQUARE, TRIANGLE in Tekken would be TRIANGLE, SQUARE in Soul Calibur. that's the only move change i'm truly certain of (i was in a dirty store and didn't feel like playing it too long), but i'm pretty sure his "weird uppercut motion uppercuts" would be switched around as well. just play around with it. it's funky at first but you'll get the hang of it





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"Haggies rules." , posted Wed 3 Sep 08:18post reply


quote:
how the hell do you jump forward in Soul Calibur?



Hold block, then do up.
Heihachi has many motions changes, for example his old "twin piston" is made with df tringle, triange (df + B, B in SC; df + 2, 2 in TTT), unlike the usual df 1, 2 of Tekken... still he's damn tough with practice... The main problem his getting at will his dp + square or dp + triangle... You'll get the drill with time)
* dunno if the buttons are right, I just handle the usual tekken buttons layout (1, 2, 3, 4) *

for the record = haggies -> diapers.





ZamIAm
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"Virtua..." , posted Wed 3 Sep 08:39post reply


quote:
But, the one that wins the cake is Necrid, he's absolutely retarded. 90's comic book monster.

*sigh* Why! did they even put them in the game? I have the ps2 version, it's okay the loading time is a bit slow tho.



They didn't even bother giving him his own moves, just ripped off the motions from other characters. It's not like he's cool enough to be there for the gimmick; he's an insipid boring green guy who feels totally out of place. I have no idea why Namco put him in at all. They must have lost a bet or something.



Funny, due to the store setup I played, Necrid is now my favorite character.

[ponders a Necrd vs. Dural fight]





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"Re(1):Haggies rules." , posted Wed 3 Sep 08:45post reply


quote:
Hold block, then do up.

my jumps always came out weird. he'd jump in a stiff, vertical direction. i probably just need to get used to the environment. i really want to try to finish my opponent off with JUMP KICK, KICK off the side of a cliff. with enough luck, i'll be able to kill both of us





Dr Baghead
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"Re(4):Spawn ain't bad (SC2 thread)" , posted Wed 3 Sep 11:17post reply


quote:
holy crap, no one told me that keith david was spawn. I've always wanted to kick ass as goliath.


Well he's Spawn in the animated movies, but it seems he might not be him in the actual game -__-

In Profile you hit L (or a comparable button on the PS2/GCN) to see the VA's name(or "CV" as they call them) Spawn's is "Victor Stone"
(whom I can find no information on in the IMDb, so until I see the name of any other know voice actors I'll pretend that's a stage name to avoid SAG conflicts)

speaking of Goliath they should have had Disney design Necrid!! Sure a singing moose makes less sense a green 90's comic book monster, but then the silly XBox guest could have been Goliath or something.

quote:
They all have endings but they are along the lines of "[X] found the soul edge and decided to become an astronaut." Heihachi's was extraordinarily lame but what could you expect really. I'm glad they had them at all.



So how does Heihachi get back in time? Magic, Science, No explaination?






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"Re(5):Spawn ain't bad (SC2 thread)" , posted Wed 3 Sep 11:41post reply


In the Spawn game for Dreamcast, Capcom hired a guy who sounded a lot like Keith David, but it wasn't Keith David. Of course, he only screamed "WANDA!" at the end of the game so someone just had to fake David's voice for one word.





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"Re(5):Spawn ain't bad (SC2 thread)" , posted Wed 3 Sep 12:04post reply


quote:
So how does Heihachi get back in time? Magic, Science, No explaination?





Spoiler (Highlight to view) -
He beats Soul Edge and he is sent back.

End of Spoiler



That really sin't a spoiler but just in case...





Dr Baghead
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"Re(6):Spawn ain't bad (SC2 thread)" , posted Wed 3 Sep 12:04post reply


quote:
In the Spawn game for Dreamcast, Capcom hired a guy who sounded a lot like Keith David, but it wasn't Keith David. Of course, he only screamed "WANDA!" at the end of the game so someone just had to fake David's voice for one word.



Was that Victor Stone too?

(looks that up on the IMDb) hmmm, only Allyson Court is listed as a VA for that game... even if I have no clue who they are it's nice to know Keith David sound alikes are out there.

(if he has time to say "What Can Brown Do For You?", "Watch Justice League! Only... on Cartoon Network", and "For Hot Beaches, There's No Power Greater Then X" but isn't able to stop by a studio to record "WANDA!" or "You're pissing me off" commerical work must pay a lot more then I assume it does.)






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Sano
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"Re(7):Spawn ain't bad (SC2 thread)" , posted Wed 3 Sep 12:33:post reply


I'll play Spawn tonight and check for Victor Stone's name in the credits.

Most people call Capcom lazy but they've actually been really good in the vocal talent department for American Characters but no one gives them credit for this. They've hired either the exact people who do the cartoon voices for the Marvel Cartoons or have found really good imitators that you can't even tell the difference. I was shocked out how dead on Cable's voice sounded in MVC2.





[this message was edited by Sano on Wed 3 Sep 12:37]

CrazyMike
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"Re(5):Necrid is where sailors hang out" , posted Wed 3 Sep 13:22post reply


quote:
Special character in soul calibur 3-
Link Here

It's not like Necrid is the first time Namco has done some sort of licensing deal that doesn't make any sense. To this day I still don't know why someone thought putting Gon in Tekken 3 would be a good idea.




LOL ironic website link Juan, Tulsa is the city I live right next too.





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"Re(3):Necrid is where sailors hang out" , posted Wed 3 Sep 17:19post reply


quote:
I guess they wanted to replace Edge Master.

But I'm dig'n the weapon selections. The missions are really nice this time around, anything with quick sand is fun...LOL.



He's not like Edge Master really. Charade is like Edge Master. I really like Link in SC2. He's a lot of fun to play as, and the story for him being involved was alright. His arrows, bombs, and boomarang aren't cheesy to use and the swords he gets are really cool.






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"About Spawn..." , posted Wed 3 Sep 20:34post reply


Ok, I read a bit of info on Spawn's backstory in SCII... so what's his ending? (Pls post as spoiler. I don't have an Xbox to see for myself).





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"Re(1):About Spawn..." , posted Wed 3 Sep 20:44post reply


quote:
Ok, I read a bit of info on Spawn's backstory in SCII... so what's his ending? (Pls post as spoiler. I don't have an Xbox to see for myself).



Ending:


Spoiler (Highlight to view) -
He finds the Soul Edge like Malebolgia wanted, and when the portal back to modern times opens he goes through and either doesn't take it with him or never delievers it to Malebolgia (it's not really clear) either way he returns to the modern world he's familar with

End of Spoiler








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Sano
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"Re(2):About Spawn..." , posted Thu 4 Sep 09:37post reply


Well, his ending doesn't sound that bad.

Spawn was voiced by Maurice Dean Witt in the Capcom Game.





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"Re(2):About Spawn..." , posted Thu 4 Sep 19:06post reply


quote:
Ok, I read a bit of info on Spawn's backstory in SCII... so what's his ending? (Pls post as spoiler. I don't have an Xbox to see for myself).
Ending:




Thanks!

Is it me, or do all of the endings in SC2 seem lamer or cheesier than the endings of the original SC?





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"About Heihachi" , posted Fri 5 Sep 14:15:post reply


Whoever it was that mentioned Heihachi's story is incorrect. Heihachi's story is that he finds a shard from Soul Edge while he's in a sauna, get's cut by the shard, passes out and awakens in the past.



Spoiler (Highlight to view) -
His ending basically just says that he wakes up and is back in his own time. Meh.

End of Spoiler



As far as his moves, his double jumping kick is done with ff+k,k (in tekken its u/f+lk,rk) and his jumping spin kick to sweep kick is u/f+k,k (in Tekken it was u/f+rk,rk).

Most of his moves are done the same, but there are some weird differences. Oh, and the man does DAMAGE, I tells ya.





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[this message was edited by Iron D on Fri 5 Sep 14:20]

Dr Baghead
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"So what about Link?" , posted Fri 5 Sep 16:39post reply


quote:
Whoever it was that mentioned Heihachi's story is incorrect. Heihachi's story is that he finds a shard from Soul Edge while he's in a sauna, get's cut by the shard, passes out and awakens in the past.



Odd that Heihachi cuts himself and has a wonderful dream, but Necrid's story says a shard turned him into a horrible(-ly designed) monster...

they should have used young Heihachi and had him build a time machine to get the Soul Edge (if he lives in a world were his dead son can be cloned to the same age and with same memories as when he died, and he can use the DNA of a giant monster and his grandson to become a godlike being he can make a time machine just fine!) and when he tries to go back to his own time Yoshimitsu tries to steal it from him and ends up in the future!!! It's a twofer story that way!!!

So far we have falling asleep in the sauna and Malebogia not wanting the Soul Calibur until 5 centuries after it's gone so he has to send his current Spawn back in time to get it rather then using one of the badass medeval ones from the toy line (personally I like Samurai Spawn... though Viking Spawn ain't without his charm)as background stories... what's Link's story?

Did Ganondorf kick him down a well and that well turned out to be warp pipe to 15th (14th?) century Europe and Link decides only the Soul Edge can get him home?






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"Re(1):So what about Link?" , posted Fri 5 Sep 17:41post reply


quote:
Whoever it was that mentioned Heihachi's story is incorrect. Heihachi's story is that he finds a shard from Soul Edge while he's in a sauna, get's cut by the shard, passes out and awakens in the past.


Odd that Heihachi cuts himself and has a wonderful dream, but Necrid's story says a shard turned him into a horrible(-ly designed) monster...

they should have used young Heihachi and had him build a time machine to get the Soul Edge (if he lives in a world were his dead son can be cloned to the same age and with same memories as when he died, and he can use the DNA of a giant monster and his grandson to become a godlike being he can make a time machine just fine!) and when he tries to go back to his own time Yoshimitsu tries to steal it from him and ends up in the future!!! It's a twofer story that way!!!

So far we have falling asleep in the sauna and Malebogia not wanting the Soul Calibur until 5 centuries after it's gone so he has to send his current Spawn back in time to get it rather then using one of the badass medeval ones from the toy line (personally I like Samurai Spawn... though Viking Spawn ain't without his charm)as background stories... what's Link's story?

Did Ganondorf kick him down a well and that well turned out to be warp pipe to 15th (14th?) century Europe and Link decides only the Soul Edge can get him home?



Link's Profile:


Name: Link
Bithplace: Hyrule
Weapon: Sword & Shield
Weapon Name: Master Sword & Hylian Shield (default)
Stage: Ostrheinsburg Chapel

Once upon a time, Hyrule's tranquility was shattered by the arrival
of several disasters. The calamities brought dark, ominous clouds
which shut out the sun. Suprisingly, it came to light that a magician
was to blame for the disasters.

Just as the people were about to lose all hope, the sun miraculosly
returned. Link, who was summoned by Zelda to find the cause of the
disasters, succesfully defeated the magician. The people of Hyrule
rejoiced in the belief that eternal peace would rule.

Unfortunately, this was not to be.

It became clear that the magician responsible for the disasters was
in fact, controlled by an evil sword called Soul Edge, which existed
in another world.

Futhermore. the fragments of Soul Edge were gathering together in this
other world.

Knowing that the resurrection of the evil blade must be prevented at
all costs, Link chose to travel to the other world and destroy
Soul Edge.

Link gathered his trusted Master Sword, Hylian Shield, and Ocarina,and
set off on a secret journey.


I'll post the ending too if you want it.






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"Re(2):So what about Link?" , posted Fri 5 Sep 20:22post reply


quote:
Link's Profile:


Name: Link
Bithplace: Hyrule
Weapon: Sword & Shield
Weapon Name: Master Sword & Hylian Shield (default)
Stage: Ostrheinsburg Chapel

Once upon a time, Hyrule's tranquility was shattered by the arrival
of several disasters. The calamities brought dark, ominous clouds
which shut out the sun. Suprisingly, it came to light that a magician
was to blame for the disasters.

Just as the people were about to lose all hope, the sun miraculosly
returned. Link, who was summoned by Zelda to find the cause of the
disasters, succesfully defeated the magician. The people of Hyrule
rejoiced in the belief that eternal peace would rule.

Unfortunately, this was not to be.

It became clear that the magician responsible for the disasters was
in fact, controlled by an evil sword called Soul Edge, which existed
in another world.

Futhermore. the fragments of Soul Edge were gathering together in this
other world.

Knowing that the resurrection of the evil blade must be prevented at
all costs, Link chose to travel to the other world and destroy
Soul Edge.

Link gathered his trusted Master Sword, Hylian Shield, and Ocarina,and
set off on a secret journey.


Thanks, Wolf... it's odd how that assumes we know who Link is and jumps straight to the set up, yet Spawn's profile transcribes how he was brought back to life and doesn't mention until the short last paragraph why he went back in time.


quote:
I'll post the ending too if you want it.


That would be great! Also, since you have his profile would you mind seeing who does his voice? (click "L" in the voice section of the profile)






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"Re(3):So what about Link?" , posted Fri 5 Sep 20:40post reply


quote:
Link's Profile:


Name: Link
Bithplace: Hyrule
Weapon: Sword & Shield
Weapon Name: Master Sword & Hylian Shield (default)
Stage: Ostrheinsburg Chapel

Once upon a time, Hyrule's tranquility was shattered by the arrival
of several disasters. The calamities brought dark, ominous clouds
which shut out the sun. Suprisingly, it came to light that a magician
was to blame for the disasters.

Just as the people were about to lose all hope, the sun miraculosly
returned. Link, who was summoned by Zelda to find the cause of the
disasters, succesfully defeated the magician. The people of Hyrule
rejoiced in the belief that eternal peace would rule.

Unfortunately, this was not to be.

It became clear that the magician responsible for the disasters was
in fact, controlled by an evil sword called Soul Edge, which existed
in another world.

Futhermore. the fragments of Soul Edge were gathering together in this
other world.

Knowing that the resurrection of the evil blade must be prevented at
all costs, Link chose to travel to the other world and destroy
Soul Edge.

Link gathered his trusted Master Sword, Hylian Shield, and Ocarina,and
set off on a secret journey.

Thanks, Wolf... it's odd how that assumes we know who Link is and jumps straight to the set up, yet Spawn's profile transcribes how he was brought back to life and doesn't mention until the short last paragraph why he went back in time.


I'll post the ending too if you want it.

That would be great! Also, since you have his profile would you mind seeing who does his voice? (click "L" in the voice section of the profile)



ok....but he doesn't talk or anything...just makes noises like in the games... I'll check on it later when I get a chance.






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"Re(4):So what about Link?" , posted Fri 5 Sep 20:57post reply


quote:
ok....but he doesn't talk or anything...just makes noises like in the games... I'll check on it later when I get a chance.



now that's very odd! Spawn never shuts up yet Link never talks? (I guess he never says anything in the real games either though... so it makes sense and all, but still it's odd)






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"Re(5):So what about Link?" , posted Fri 5 Sep 21:25:post reply


quote:
ok....but he doesn't talk or anything...just makes noises like in the games... I'll check on it later when I get a chance.


now that's very odd! Spawn never shuts up yet Link never talks? (I guess he never says anything in the real games either though... so it makes sense and all, but still it's odd)



It's not too odd. I don't think that Miyamoto wants to give Link a specific voice, at least not yet. I mean, Mario talks in his games and yet Link still has yet to say anything. Spawn has had voices before...so has Heiheichi (sp? forgive me, not looking at his name and I really don't like Tekken, I've tried. I do like Christie in Tekken 4 though, but that's it. Least I think he's had a voice). Anyway that's all I can say about that. Anyway, I'll post the ending when I get a chance to look at it.

EDIT: Voice (though there is no talking) is by Nobuyuki Hiyama.






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[this message was edited by Hungrywolf on Fri 5 Sep 21:52]

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"Re(6):So what about Link?" , posted Fri 5 Sep 21:50post reply


Link's ending.



Spoiler (Highlight to view) -
Link came to this world in order to defeat the evil that threatened Hyrule.

After a long journey, Link finally succeeded in sealing away the terrible evil.

In doing so, he not only saved his homeland from peril, but also maintained the tranquility of this world.

Link then quietly left this world--a feint echo of his Ocarina was all that remained.


End of Spoiler



And of course there was some nice art to go with the ending.






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"Re(7):So what about Link?" , posted Fri 5 Sep 21:57post reply


Is the magician controlled by the Soul Edge in Link's story Ganon?


Also, I think Heihachi was a poor choice in comparison to the other exclusive characters. Usefulness ingame aside, he really doesn't compete with a legendary game hero and a famous comic character. I would've liked a more..grand character.





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"Re(8):So what about Link?" , posted Fri 5 Sep 22:06post reply


quote:
Is the magician controlled by the Soul Edge in Link's story Ganon?


Also, I think Heihachi was a poor choice in comparison to the other exclusive characters. Usefulness ingame aside, he really doesn't compete with a legendary game hero and a famous comic character. I would've liked a more..grand character.



No, it's not said to be Ganon, so I don't believe it is Ganon, I think it's just a random magician. I also agree with your analysis of the choice of Heihachi, I don't think he's comparable to Link or Spawn (has nothing to do with my views of Tekken).






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"Re(6):So what about Link?" , posted Fri 5 Sep 23:23post reply


quote:
It's not too odd. I don't think that Miyamoto wants to give Link a specific voice, at least not yet. I mean, Mario talks in his games and yet Link still has yet to say anything. Spawn has had voices before...so has Heiheichi (sp? forgive me, not looking at his name and I really don't like Tekken, I've tried. I do like Christie in Tekken 4 though, but that's it. Least I think he's had a voice). Anyway that's all I can say about that. Anyway, I'll post the ending when I get a chance to look at it.

EDIT: Voice (though there is no talking) is by Nobuyuki Hiyama.



I wonder if that's his 'offical' Nintendo VA or a sound-alike like the not-Keith David Spawn (so now I have to pretend Spawn is voiced by Keith David to pretend I'm playing as Goliath with a potty mouth!!)...

Checks: WOW!! It's offical adult link! (from the Smash Brothers games... I bet Namco just got Nintendo to loan them the sounds from that)... he's also Nightmare, Yoshimitsu, KoF's Joe Higashi and SvC's Demitri!

Checks a few other VA's: Wow! these was all a bunch of unknowns and some guys from Zone of Enders... now I'm beining to wonder even more if "Victor Stone" is a real or it's one of the other Spawn VA's trying to avoid SAG union conflicts for appearing in this game.

also thanks for posting the ending, I can't wait to see it with pictures (but alas I must... got to rent the PS2 version next, then I can settle down and buy the GCN version with no questions of what could have been)






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"Re(7):So what about Link?" , posted Sat 6 Sep 07:13post reply


quote:
It's not too odd. I don't think that Miyamoto wants to give Link a specific voice, at least not yet. I mean, Mario talks in his games and yet Link still has yet to say anything. Spawn has had voices before...so has Heiheichi (sp? forgive me, not looking at his name and I really don't like Tekken, I've tried. I do like Christie in Tekken 4 though, but that's it. Least I think he's had a voice). Anyway that's all I can say about that. Anyway, I'll post the ending when I get a chance to look at it.

EDIT: Voice (though there is no talking) is by Nobuyuki Hiyama.


I wonder if that's his 'offical' Nintendo VA or a sound-alike like the not-Keith David Spawn (so now I have to pretend Spawn is voiced by Keith David to pretend I'm playing as Goliath with a potty mouth!!)...

Checks: WOW!! It's offical adult link! (from the Smash Brothers games... I bet Namco just got Nintendo to loan them the sounds from that)... he's also Nightmare, Yoshimitsu, KoF's Joe Higashi and SvC's Demitri!

Checks a few other VA's: Wow! these was all a bunch of unknowns and some guys from Zone of Enders... now I'm beining to wonder even more if "Victor Stone" is a real or it's one of the other Spawn VA's trying to avoid SAG union conflicts for appearing in this game.

also thanks for posting the ending, I can't wait to see it with pictures (but alas I must... got to rent the PS2 version next, then I can settle down and buy the GCN version with no questions of what could have been)



After reading this thread, I think I can say that Link was the best exclusive. Of course, I already believed that before so I guess really this thread just let me know what the other characters were like. I wonder what other exclusives PS2 and X-box could've had???






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"Re(8):So what about Link?" , posted Sat 6 Sep 10:05post reply


Well Spawn is a great character but I do not really see how he represents the Xbox; I think it was just a nod to Todd Mcfarlane who produced some Soul Calibur 2 figures. Otherwise I think Master Chief from Halo is probably the image of what an Xbox mascot would be if they had one. Of course Halo was created by Bungie Software, but you know Microsoft can find a way to work in Master Chief anyway (plus Bungie would agree naturally, more publicity)

And the problem with the PS2 version is, frankly, Sony does not have any mascots. Unlike Nintendo, they hardly produce any titles in-house, they are all licensed to 2nd party publishers. I may be mistaken on that, but if I am wrong, I am not aware of any good game that Sony has ever produced on their own. So who else is there to choose but a property Namco already owns?





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"Heihachi does not equal Sony!!!!!" , posted Sat 6 Sep 11:15post reply


quote:
Well Spawn is a great character but I do not really see how he represents the Xbox; I think it was just a nod to Todd Mcfarlane who produced some Soul Calibur 2 figures.


Xbox=Black casing, on button glows green
Spawn=Black suit, eyes glow green

TA-DA!!!

and actually Spawn in SC2 not just as a nod to the toys but because Todd was shopping around Spawn for videogame as SC2's home versions went into production... when he approached Namco about doing a game they said "maybe, but hey! How about making us a character for Soul Calibur!" and Todd was all "how about Spawn? can that character be Spawn?" and Namco was all "well maybe... but we'd rather have an original character"... so we got Necrid, Spawn became an exclusive and Namco is in production on a MacFarlane Monsters AND Spawn game (both of which will be on the X-Box as well as PS2)

quote:
Otherwise I think Master Chief from Halo is probably the image of what an Xbox mascot would be if they had one. Of course Halo was created by Bungie Software, but you know Microsoft can find a way to work in Master Chief anyway (plus Bungie would agree naturally, more publicity)


Why the hell should the exclusives represent the system anyway? Sure Link is linked to Nintendo, but when I think "Heihachi" I don't think PS-family... I think "Namco" (and they're multisystem, ain't they?), "arcades", "crappy gameplay", and "old man in thong diaper" but never "Playstation 2!", it's really pushing it to say Heihachi summons up Sony like Link does Nintendo.

Besides Master Chief (who I like to call "Master Chef" it sounds a lot cooler!) would be a HORRIBLE character, as dumb as Spawn is he have some persona and class(as do Link and Heihachi.)

If Microsoft was to go out of their way to get an exclusive fighter Kasumi from DoA would be far more logical.

DoA3 and Halo ware both exclusives and launch titles with the same amount of ties to the XBox (Microsoft owns most if not all of Bungie and Itagaki is snuggled so tightly in Bill Gates bed I'm surprised I have to say that metaphorically and not literally), and unlike Master Chef Kasumi was designed for non-projectile-weapon-based-combat (she has a f**king sword! She should use it!)

quote:
And the problem with the PS2 version is, frankly, Sony does not have any mascots. Unlike Nintendo, they hardly produce any titles in-house, they are all licensed to 2nd party publishers. I may be mistaken on that, but if I am wrong, I am not aware of any good game that Sony has ever produced on their own. So who else is there to choose but a property Namco already owns?



PaRappa the Rapper and Sweet Tooth from Twisted Metal are Sony owned, and both are very badass. I think they also own Jak and Daxter, they'd fit in as well as Link would.(aside from which they have a lot of exclusivity rights... they could probably have pulled a few strings and got Lara Croft in the game if they really wanted to.)






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"Re(1):Heihachi does not equal Sony!!!!!" , posted Sat 6 Sep 14:40post reply


I'm starting to think that the 'exclusive' characters are all just marketing ploys for the different versions. Think about it... Link was in the GC version because he is the legendary swordsman of the Nintendo universe, and that alone could draw in Zelda fans to get the GC version. Even though Spawn is not a symbol of the X-box, he is a widely recognizable and popular comic book character, and that would draw in a lot of comic book fans as well as mainstream gaming fans who have X-boxes. Heicachi is the symbol of Tekken, probably the most widely known 3D fighting game in existence, and that would appeal to Namco fans, though not necesserily PS2 fans in general. I think Heichachi is probably the pooly chosen exclusive. When you think about it, Link and Spawn are probably far more recognizable on a mainstream level than Heicachi. I think that corporate representation is irrelevant.

Think about it. If the Dreamcast was still a popular supported system today and Soul Calibur 2 came out for it, who would be the exclusive character?

Personally, adding exclusive characters takes away from the concept of "definitive version" of the game. A definitive version has ALL characters, OR, has the base amount of characters if later releases have exclusives. I think it would have just been better if no exclusives were added. This way, all versions would be "definitive".

But then, Link is kinda cool...





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"Re(2):Heihachi does not equal Sony!!!!!" , posted Sat 6 Sep 15:03post reply


quote:
But then, Link is kinda cool...



If you ask me the GCN version is the definative version, everyone who has all 3 systems picks Link... he's cool.

Spawn is an exceptable second, and Heihachi is joke (thrown in so PS2 owners won't cry like babies/to stop people from buying a copy for the system that will break in a month)






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"Re(2):Heihachi does not equal Sony!!!!!" , posted Sat 6 Sep 15:07post reply


quote:
After reading this thread, I think I can say that Link was the best exclusive.

Sorry, but that's your opinion. Personally, I wasn't excited about seeing Link in the game at all. I'm kind of tired of seeing Mario or Link or Samus or [insert classic NES character here] in EVERYTHING Nintendo does. It's like seeing cameos of Hannah-Barbera characters in every Cartoon Cartoon on Cartoon Network. I wanted a pissed-off zombie-faced angry guy as the exclusive character in the one I bought, so I got the one with Spawn in it. I like Spawn's little "spinning axe" moves, too.... they're fun to use.
quote:
I'm starting to think that the 'exclusive' characters are all just marketing ploys for the different versions. Think about it... Link was in the GC version because he is the legendary swordsman of the Nintendo universe, and that alone could draw in Zelda fans to get the GC version. Even though Spawn is not a symbol of the X-box, he is a widely recognizable and popular comic book character, and that would draw in a lot of comic book fans as well as mainstream gaming fans who have X-boxes. Heicachi is the symbol of Tekken, probably the most widely known 3D fighting game in existence, and that would appeal to Namco fans, though not necesserily PS2 fans in general. I think Heichachi is probably the pooly chosen exclusive. When you think about it, Link and Spawn are probably far more recognizable on a mainstream level than Heicachi. I think that corporate representation is irrelevant.

No offense, man... but this just now dawned on you? Of COURSE it's a marketing ploy. It's cool that they had an exclusive character for each system, but I am highly positive that they were also meant to sway people toward one system or another. Personally, I chose the XBox one not only because of the whole "XBox has a hard drive, so I won't need my memory card and maybe the graphics will be better and blah blah blah," but also because Spawn was in it. I figured I'd have more fun playing with him than Heihachi (I don't really like Heihachi anyway... now if it were Bryan Fury, I'd consider it). I would have loved to have seen Kasumi in the XBox version, but I don't think Tecmo would go for that. It's different with the other exclusive characters; they're not from a competing game company that makes fighters. I didn't even think of Kasumi having a sword, though. That would have worked out perfectly.






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"Re(3):Heihachi does not equal Sony!!!!!" , posted Sat 6 Sep 18:42post reply


quote:

Sorry, but that's your opinion.



I know it's my opinion, which is why I said it. I never said it was an undeniable fact or that other people wouldn't have an opinion different than mine. I know there are people that prefer Spawn or Heihachi over Link. I didn't feel I needed to add "that's my opinion" after everything I say but if it will avoid me offending people in the future, maybe I will.






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"Re(3):Heihachi does not equal Sony!!!!!" , posted Sat 6 Sep 19:54post reply


quote:
I wanted a pissed-off zombie-faced angry guy as the exclusive character in the one I bought, so I got the one with Spawn in it. I like Spawn's little "spinning axe" moves, too.... they're fun to use.



1994 just called to remind you it ended 8 years ago... it just wanted to make sure you knew, since you seem to think Spawn is still cool.

All joking aside though, Spawn is a blast to play as (the man's the kind of ring outs!) and if the XBox version is ever discounted to $30 or less I'm picking it up in addition to the GCN version.






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"Re(4):Heihachi does not equal Sony!!!!!" , posted Sat 6 Sep 23:39post reply


Spawn vs Link

Link wins. Sorry! Go home Spawnie!

No seriously. Link is a little over exposed right now, with the GBA and GC games. But he barely edges out Spawn in the SC exclusive character department. Spawn is an interesting pick. I would also get the GC version and buy a used/discount Xbox version later just for Spawn.

And Spawn has also been over exposed too (comic book wise anyway.)

Heihachi is a joke. If Namco had included 5 or 6 characters from Tekken in the PS2 port then things would be different. But whatever diaper man.

Now what we need is a Nintendo versus Sega game. Like SNK vs Capcom. Sega can do an arcade game and Nintendo can do a console game.






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"Re(5):Heihachi does not equal Sony!!!!!" , posted Sun 7 Sep 01:24post reply


I'll make it real easy for you all to understand why Heihachi is in the PS2 version:

They could have put NOBODY exclusive to the PS2 version and it would still have sold.

That's because all the established Namco and 3D-fighting supporters are already buying the PS2 version. The inclusion of Link and Spawn was only to increase sales on other systems. You've got to understand, any company that releases a game multi-platform -especially in versions that are not just plain cut-and-paste - is competing with itself for an audience. If Namco had made a far more interesting inclusion for the PS2 version, they'd have risked cannibalizing their market. They would have outsold themselves on the other two systems with the weaker fanbase, resulting in one hit and two failures. That's not something you want to do. IMHO it's about the smartest thing they could have done, and looking at the top 10 hits on GameFAQs, it seems to have worked.





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"Re(6):Heihachi does not equal Sony!!!!!" , posted Sun 7 Sep 11:03post reply


Well either way, Namco wins out in the end. People with any possible combination of systems are able to buy it.





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"Re(6):Heihachi does not equal Sony!!!!!" , posted Sun 7 Sep 11:14post reply


quote:
I'll make it real easy for you all to understand why Heihachi is in the PS2 version:

They could have put NOBODY exclusive to the PS2 version and it would still have sold.

That's because all the established Namco and 3D-fighting supporters are already buying the PS2 version. The inclusion of Link and Spawn was only to increase sales on other systems. You've got to understand, any company that releases a game multi-platform -especially in versions that are not just plain cut-and-paste - is competing with itself for an audience. If Namco had made a far more interesting inclusion for the PS2 version, they'd have risked cannibalizing their market. They would have outsold themselves on the other two systems with the weaker fanbase, resulting in one hit and two failures. That's not something you want to do. IMHO it's about the smartest thing they could have done, and looking at the top 10 hits on GameFAQs, it seems to have worked.



There is one name for someone who buys a PS2 port when a version is avalible on the GCN or XBox if said PS2 is identical to(pretending there were no exclusives) or worse then (as is the case with every other multi-system game) the other ports:

Sheep






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"Re(7):Heihachi does not equal Sony!!!!!" , posted Sun 7 Sep 11:28post reply


quote:
I'll make it real easy for you all to understand why Heihachi is in the PS2 version:

They could have put NOBODY exclusive to the PS2 version and it would still have sold.

That's because all the established Namco and 3D-fighting supporters are already buying the PS2 version. The inclusion of Link and Spawn was only to increase sales on other systems. You've got to understand, any company that releases a game multi-platform -especially in versions that are not just plain cut-and-paste - is competing with itself for an audience. If Namco had made a far more interesting inclusion for the PS2 version, they'd have risked cannibalizing their market. They would have outsold themselves on the other two systems with the weaker fanbase, resulting in one hit and two failures. That's not something you want to do. IMHO it's about the smartest thing they could have done, and looking at the top 10 hits on GameFAQs, it seems to have worked.


There is one name for someone who buys a PS2 port when a version is avalible on the GCN or XBox if said PS2 is identical to(pretending there were no exclusives) or worse then (as is the case with every other multi-system game) the other ports:

Sheep



I can think of a few more. "Kid who's parents will only buy him a PS2" and "Guy who just likes the Dual Shock controller".

I haven't bought any version yet, but I'll probably have to shell out extra cash for a GC controller that will actually work for fighting games.





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"Re(8):Heihachi does not equal Sony!!!!!" , posted Sun 7 Sep 11:39post reply


quote:
"Kid who's parents will only buy him a PS2"


sorry, I thought I made it clear I meant if a person buys the PS2 copy when they have GCN and/or XBox in addition to that. Those kids wouldn't count...

although it's likely they or their parents are sheep. I mean if money was an issue they'd buy a Cube or an XBox during one of their desperation sales (or as I call it "sell the system at half price with the one game Baghead bought the system for included for free just to piss him off"), you'd only pick up a PS2 if you've been lead into the Sony propaganda that it's "off the heazy" and "gots mad skillz ta pay da billz"

quote:
and "Guy who just likes the Dual Shock controller".


I'm not going to argue the Dual Shock isn't a damn fine controller (and might I add the only Sony project I own that hasn't died on me! I've power cords, PSX's, PS2's, A/V cables, and RF units die but never a Dual Shock!) but real men learn to adapt to whatever controller they're given! They don't whine "oh! this GCN controller is funny looking! oh my! this XBox controller is too big!" no! Real men deal with it or they buy an adpator to use a Dual Shock 2 on other systems!






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"Re(9):Heihachi does not equal Sony!!!!!" , posted Sun 7 Sep 12:00post reply


I'm not a fan of 3-d fighting games, but if I was to buy one of the Soul Caliber games (I own all thre systems), I'd buy the Nintendo one for Link. I have absolutely no clue who the dude in the PS2 version is, and I don't read comics, but I saw that live action Spawn movie so I know a little about him.





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"Re(10):Heihachi does not equal Sony!!!!!" , posted Sun 7 Sep 13:09post reply


Get yourself a Dual Shock converter so you can use it on your Xbox ^_^





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"Re(10):Heihachi does not equal Sony!!!!!" , posted Sun 7 Sep 14:09post reply


quote:
but I saw that live action Spawn movie so I know a little about him.



No offense, but that's almost as stupid a comment as T.E. saying he watched VH1 and MTV to learn about the 80's

(not so much because the movie doesn't give the basic info on Spawn, but because you just admited to having watched the live action Spawn AND retaining information from it!)






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"Re(6):Heihachi does not equal Sony!!!!!" , posted Sun 7 Sep 16:16post reply


quote:
I'll make it real easy for you all to understand why Heihachi is in the PS2 version:

They could have put NOBODY exclusive to the PS2 version and it would still have sold.

That's because all the established Namco and 3D-fighting supporters are already buying the PS2 version. The inclusion of Link and Spawn was only to increase sales on other systems. You've got to understand, any company that releases a game multi-platform -especially in versions that are not just plain cut-and-paste - is competing with itself for an audience. If Namco had made a far more interesting inclusion for the PS2 version, they'd have risked cannibalizing their market. They would have outsold themselves on the other two systems with the weaker fanbase, resulting in one hit and two failures. That's not something you want to do. IMHO it's about the smartest thing they could have done, and looking at the top 10 hits on GameFAQs, it seems to have worked.



That's still not really an explanation as to why it was Hei himself included. They could've easily put in another Tekken character(or even a different Namco character) and ended up with the same results you described.





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"What if..." , posted Sun 7 Sep 16:46post reply


Playmore decided to do this with upcoming KOF2k2 and SvC Chaos releases for PS2 (and maybe X-box)? Who would be the exclusives?!? Heicachi vs "The Original" Geese Howard! Bill Gates vs Demitri!





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"Re(1):What if..." , posted Sun 7 Sep 21:13post reply


quote:
Playmore decided to do this with upcoming KOF2k2 and SvC Chaos releases for PS2 (and maybe X-box)? Who would be the exclusives?!? Heicachi vs "The Original" Geese Howard! Bill Gates vs Demitri!



Obviously:
KoF:
Gamecube-Link
XBox-Savage Dragon
PS2-Freeman

SvC
Gamecube-Link
XBox-Witchblade
PS2-Bao






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"Re(4):Heihachi does not equal Sony!!!!!" , posted Mon 8 Sep 15:48:post reply


quote:
I know it's my opinion, which is why I said it. I never said it was an undeniable fact or that other people wouldn't have an opinion different than mine. I know there are people that prefer Spawn or Heihachi over Link. I didn't feel I needed to add "that's my opinion" after everything I say but if it will avoid me offending people in the future, maybe I will.

Yeah, I know, I know. I meant that "that's YOUR opinion" as an "I disagree"...... Eh. I didn't mean it like you were trying to say Link was the only one worth playing with and all that. Sorry I sounded cranky about it. I'm just tired of Link, I guess. You know what I mean.

EDIT: bad typing!






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"Re(7):Heihachi does not equal Sony!!!!!" , posted Mon 8 Sep 19:19post reply


quote:
I'll make it real easy for you all to understand why Heihachi is in the PS2 version:

They could have put NOBODY exclusive to the PS2 version and it would still have sold.

That's because all the established Namco and 3D-fighting supporters are already buying the PS2 version. The inclusion of Link and Spawn was only to increase sales on other systems. You've got to understand, any company that releases a game multi-platform -especially in versions that are not just plain cut-and-paste - is competing with itself for an audience. If Namco had made a far more interesting inclusion for the PS2 version, they'd have risked cannibalizing their market. They would have outsold themselves on the other two systems with the weaker fanbase, resulting in one hit and two failures. That's not something you want to do. IMHO it's about the smartest thing they could have done, and looking at the top 10 hits on GameFAQs, it seems to have worked.


There is one name for someone who buys a PS2 port when a version is avalible on the GCN or XBox if said PS2 is identical to(pretending there were no exclusives) or worse then (as is the case with every other multi-system game) the other ports:

Sheep



Say what you want, but most people who play fighting games own a PS2. Best controller for it, best joystick peripherals. If you want to buy a fighting game for some other system, you'd need a REALLY good reason. And "NOO I DUN WANT NO JAGGIEEZZ" isn't going to cut it.





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"Re(8):Heihachi does not equal Sony!!!!!" , posted Mon 8 Sep 20:10post reply


quote:
Say what you want, but most people who play fighting games own a PS2. Best controller for it, best joystick peripherals. If you want to buy a fighting game for some other system, you'd need a REALLY good reason. And "NOO I DUN WANT NO JAGGIEEZZ" isn't going to cut it.



I thought that was the Dreamcast's niche...





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"Re(8):Heihachi does not equal Sony!!!!!" , posted Mon 8 Sep 20:18post reply


quote:
Say what you want, but most people who play fighting games own a PS2. Best controller for it, best joystick peripherals. If you want to buy a fighting game for some other system, you'd need a REALLY good reason. And "NOO I DUN WANT NO JAGGIEEZZ" isn't going to cut it.



If a controllers the only reason you'd except an inferior copy of a game, might I suggest you stop playing games and take up knitting, Grandma?

I mean think about isn't "LOLOLOL!!! OMGRAOSHFL! L00k @ how HUGE that XSux con+0ller iz!!!!" or "d00d! The Lame^3's c0n+ollr looks like Mari0's p00p!!!! It fVckLng sux!!!" just as lame as "NOO I DUN WANT NO JAGGIEEZZ" when it comes to picking a game?

So when it boils down to it, you're either a graphic-whore or cry-baby who's afraid their delicate little girl hand will be hurt on anything other then a Dual Shock....






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Hungrywolf
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"Re(9):Heihachi does not equal Sony!!!!!" , posted Mon 8 Sep 20:32post reply


quote:
Say what you want, but most people who play fighting games own a PS2. Best controller for it, best joystick peripherals. If you want to buy a fighting game for some other system, you'd need a REALLY good reason. And "NOO I DUN WANT NO JAGGIEEZZ" isn't going to cut it.


If a controllers the only reason you'd except an inferior copy of a game, might I suggest you stop playing games and take up knitting, Grandma?

I mean think about isn't "LOLOLOL!!! OMGRAOSHFL! L00k @ how HUGE that XSux con+0ller iz!!!!" or "d00d! The Lame^3's c0n+ollr looks like Mari0's p00p!!!! It fVckLng sux!!!" just as lame as "NOO I DUN WANT NO JAGGIEEZZ" when it comes to picking a game?

So when it boils down to it, you're either a graphic-whore or cry-baby who's afraid their delicate little girl hand will be hurt on anything other then a Dual Shock....



I have to make sure my Wavebird gets lots of love since so many people seem to hate on it. I'm glad I have a unique controller, because there is no controller for another system with the wireless capabilities mine has. Also, the controller setup itself is great to me. To each his own, but I'll always get the Gamecube version if a game is available on PS2 and GCN. And it has nothing to do with the controller, it just means I'm very loyal to Nintendo. And I like the controller, no matter how many people think it's horrible.






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Omar
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"Polygonman should have been in SC2" , posted Mon 8 Sep 21:04post reply


Well, it's not that the extra characters were choosen because they represented the console.

It's easy. Nintendo and Namco currently have a very healthy relationship (StarFox and all), so incLuding Link is part of that. And it doesn't hurt that it will certainly boost sales on the plataform by including a first party character.

Namco and Tod McFarlane have a good relationship right now, too. If I remember correctly not only is McFarlane doing the toys, it's also shoping around the movie rights, something he has done for other (not yet greenlit) projects. So it makes sense to have McFarlane characters. Spawn has seen much better days in terms of comic book sales and popularity, so it brings the character back into mainstream and prepares gamers for the next Spawn game. (and that rumoured comic relaunch by TopCow)

(Altough, I love Baghead's black/green explanation and will probably use it a lot in real life)

Heihachi is not there bacause he "respresents" a console. He is there probably bacause Tekken has done well in the past on the Playstation 2, I guess. And it's not like this is the first Soul/Tekken crossover eh? ;)

So, in my opinion the reason is not because each character respresents a console. It's because of the relationships between Namco and the copyright owners.

Also, am I the only one that thinks that the era of consoles mascots is long gone? I'mean, who remembers Polygonman? ;)

As for a definitive version of SC2, to me, it's all about wich one plays the best and runs better. An extra character doesn't make too much of a difference to me, because, well, those weren't in the arcade to begin with. :)

I have only played the Xbox version so far and I think too that Spawn ain't bad, heh.


quote:
Well Spawn is a great character but I do not really see how he represents the Xbox; I think it was just a nod to Todd Mcfarlane who produced some Soul Calibur 2 figures.








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