[an error occurred while processing this directive] Zombie infection simulator v2 - http://www.mmcafe.com/ Forums


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Juan
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"Zombie infection simulator v2" , posted Wed 20 Aug 11:56post reply


Zombies






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Juke Joint Jezebel
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"Re(1):Zombie infection simulator v2" , posted Wed 20 Aug 12:02post reply


If a human sees another panicked human, it starts panicking as well.





Juan
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"Re(2):Zombie infection simulator v2" , posted Wed 20 Aug 12:06post reply


In one of my refreshes there was this single dot that battled his way out for about 10 minutes before he became a zombie. What a trooper, he was probably a member of S.T.A.R.S.

quote:
If a human sees another panicked human, it starts panicking as well.







sabo10
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"Re(2):Zombie infection simulator v2" , posted Wed 20 Aug 12:09post reply


What's going on (ry





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Juke Joint Jezebel
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"Re(3):Zombie infection simulator v2" , posted Wed 20 Aug 12:12post reply


i've been watching this small group dodge zombies for the past five minutes. one of them ran into the streets and got eaten. his friend went after him and soon shared the same fate. the third one ran off into a crowd of humans. coward





Ishmael
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"Re(4):Zombie infection simulator v2" , posted Wed 20 Aug 12:35post reply


This is oddly fascinating to watch. From this simulator I've already learned that you shouldn't try to hide in a narrow corridor during a zombie invasion because the zombies will inevitably pin you in on both sides.





Juan
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"Re(5):Zombie infection simulator v2" , posted Wed 20 Aug 12:37post reply


Link Here

quote:
This is oddly fascinating to watch. From this simulator I've already learned that you shouldn't try to hide in a narrow corridor during a zombie invasion because the zombies will inevitably pin you in on both sides.







Time Mage
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"Re(5):Zombie infection simulator v2" , posted Wed 20 Aug 12:49post reply


quote:
This is oddly fascinating to watch. From this simulator I've already learned that you shouldn't try to hide in a narrow corridor during a zombie invasion because the zombies will inevitably pin you in on both sides.



This teaches important lessons for real life. The day zombies will come, only a few chosen ones will be prepared. And we are one of them.

*looks at JJJ*
...PANIC!!!!! AAAAAAAAAAGHHHHHHH!!!!!!!!!
*starts running*





Sensenic
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"Re(5):Zombie infection simulator v2" , posted Wed 20 Aug 14:09post reply


Impressive!
quote:
This is oddly fascinating to watch. From this simulator I've already learned that you shouldn't try to hide in a narrow corridor during a zombie invasion because the zombies will inevitably pin you in on both sides.


Why? You only need a shotgun with enough ammo, wait for them to come close, point to their head and shoot

Anyway, it misses, though, the option for panicking humans to run away from the city (with a helicopter or similar ). They're trapped in there, so the final result is unavoidable. It's unrealistic.

They're doomed, poor harmless purple humans.





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pointystick
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"Re(6):Zombie infection simulator v2" , posted Wed 20 Aug 16:39:post reply


Interesting. In the first simulation I ran, the last human left alive stayed alive for some time in an area heavily populated with zombies.

There are two oddities I see, why do no humans try to kill the zombies? Also, why do the zombies congregate in groups? The descriptions of zombie behavior say they should just wander at random.





[this message was edited by pointystick on Wed 20 Aug 16:41]

Undead Fred
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"Re(6):Zombie infection simulator v2" , posted Wed 20 Aug 16:47post reply


quote:
Anyway, it misses, though, the option for panicking humans to run away from the city (with a helicopter or similar ). They're trapped in there, so the final result is unavoidable. It's unrealistic.

They're doomed, poor harmless purple humans.

Nah, some people in my city were smart. They closed themselves off from the rest of the city in a building or something and they stayed safe.
Check it out!






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Undead Fred
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"Re(7):Zombie infection simulator v2" , posted Wed 20 Aug 16:52post reply


quote:
Interesting. In the first simulation I ran, the last human left alive stayed alive for some time in an area heavily populated with zombies.

There are two oddities I see, why do no humans try to kill the zombies? Also, why do the zombies congregate in groups? The descriptions of zombie behavior say they should just wander at random.

Nah, they wander in herds. That's how they kill people- they outnumber them and gang up on them. The only things I thought they were missing was humans killing zombies, and humans running faster when zombies were close, and walking when they were not (you know, they need to rest SOMETIME...).






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