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Mosquiton 867th Post

 
Red Carpet Regular Member++
    
    
   
| "Re(5):Castlevania: Lament... pretty damn good" , posted Tue 19 Aug 09:37
quote: How are the levels like in terms of jumping around from place to place? Watching people play the E3 demo, it seemed the game was kinda flat in terms of the battleground. Kinda weird seeing that, since Castlevania is all about jumping onto different levels of ground all the time.
Just wondering... I'd love to try out this new Castlevania, but I have my fears that it won't be as exciting as the 2D platformers. It would seem hard to recreate that experience in 3D IMO.
Man, I'm going to give away all the good stuff before I write my preview... but,
You're somewhat right about most battles being on flat surfaces, although there are ledges, stairways, and inclines in many rooms. The platforming is largely separate from the combat, just know that it's definitely there and substantial.
I personally wouldn't call jumping up to whip an axe armor (standing on a higher platform) in the legs eight times 'exciting' 2D combat... or getting hit in the feet by a medusa head that came through the floor anyway. The combo system is NOT about maxing your hits, and jumping and dodging figure heavily. You need to see someone who's good at the game in action, like me!
The music is completely worthy btw. And now I need to write the preview I'm actually getting paid for!
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Fro Boy11 1830th Post

 
Silver Carpet V.I.P- Platinum Executive
  
    
    
    
   
| "Re(6):Castlevania: Lament... pretty damn good" , posted Tue 19 Aug 10:23
quote: How are the levels like in terms of jumping around from place to place? Watching people play the E3 demo, it seemed the game was kinda flat in terms of the battleground. Kinda weird seeing that, since Castlevania is all about jumping onto different levels of ground all the time.
Just wondering... I'd love to try out this new Castlevania, but I have my fears that it won't be as exciting as the 2D platformers. It would seem hard to recreate that experience in 3D IMO.
Man, I'm going to give away all the good stuff before I write my preview... but,
You're somewhat right about most battles being on flat surfaces, although there are ledges, stairways, and inclines in many rooms. The platforming is largely separate from the combat, just know that it's definitely there and substantial.
I personally wouldn't call jumping up to whip an axe armor (standing on a higher platform) in the legs eight times 'exciting' 2D combat... or getting hit in the feet by a medusa head that came through the floor anyway. The combo system is NOT about maxing your hits, and jumping and dodging figure heavily. You need to see someone who's good at the game in action, like me!
The music is completely worthy btw. And now I need to write the preview I'm actually getting paid for!
Cool stuff. Do you know if the soundtrack will be coming with the game, or if it'll be a pre-order bonus like the SOTN soundtrack?
Still waiting for a Dan Hibiki and Robert Garcia dream match!
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DarkZero 220th Post

 
Frequent Customer
   
| "Re(8):Castlevania: Lament... pretty damn good" , posted Tue 19 Aug 11:17
Difficulty, man. Difficulty. Just throw us a name. Devil May Cry? Shinobi? ...Crash Bandicoot? Castlevania games have a legacy of extreme difficulty that has been severely lacking in the GBA games (which are great otherwise) and I want my nasty enemies back!
Thanks for the preview, though. After seeing the trailer and reading EGM's preview, I was kind of wary of this game's quality.
In reply to OmegaDog's spoiler:
Spoiler (Highlight to view) - Actually, from what Ken Igarashi has been saying, that sounds like exactly what they'll do. Aria of Sorrow had a different name than all of the other CV titles, much like Richter and Alucard's "Dracula X" series did, and is supposed to denote a whole new series of CV games. I'm assuming that means that the game will either have Soma battling other uber-evils like Galamoth or Soma turning evil and having to be hunted down. Sounds more like the first one, though. It also sounds like Lament of Innocence is set to have a sequel, since it's sort of convenient that a brand new GBA continuity and a brand new PS2 continuity were announced at the same time.
End of Spoiler
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