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pointystick 1102th Post

 
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| "Re(1):Interlacing graphics?" , posted Tue 12 Aug 17:54:
Modern video games, and really anything else that uses a TV, can draw in either 320x200 or 640x480, or somwehere near either of those numbers. However, if something is drawn in 640x480, the TV itself is not capable of drawing the entire screen at once, it isn't fast enough. So, it draws every other horizontal line once every 30th of a second, if you look closely you can see it happening. However, older hardware like the NeoGeo and the PSX ususlly render at the lower resolution, and they only draw every other line anyway. It eliminates the flickering. I personally prefer the lower resolution, it's nicer on the eyes.
In this case, the game was interlaced because the resolution that an MVS runs at is between the two resolutions that the PS2 can use, so they decided to use the higher resolution to get all the detail. Garou: MOTW Dreamcast is like this as well, but Last Blade 2 DC is not.
[this message was edited by pointystick on Tue 12 Aug 17:56] |
riskbreaker 163th Post

 
Regular Customer
  
| "Re(2):Interlacing graphics?" , posted Tue 12 Aug 17:57
quote: Modern video games, and really anything else that uses a TV, can draw in either 320x200 or 640x480, or somwehere near either of those numbers. However, if something is drawn in 640x480, the TV itself is not capable of drawing the entire screen at once, it isn't fast enough. So, it draws every other horizontal line once every 30th of a second, if you look closely you can see it happening. However, older hardware like the NeoGeo and the PSX ususlly render at the lower resolution, and they only draw every other line anyway. It eliminates the flickering. I personally prefer the lower resolution, it's nicer on the eyes.
thanxs pointystick, would you know if metal slug x for the ps1 was also interlaced?
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Gen 1907th Post

 
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| "Re(2):Interlacing graphics?" , posted Tue 12 Aug 18:22:
quote: Modern video games, and really anything else that uses a TV, can draw in either 320x200 or 640x480, or somwehere near either of those numbers. However, if something is drawn in 640x480, the TV itself is not capable of drawing the entire screen at once, it isn't fast enough. So, it draws every other horizontal line once every 30th of a second, if you look closely you can see it happening. However, older hardware like the NeoGeo and the PSX ususlly render at the lower resolution, and they only draw every other line anyway. It eliminates the flickering. I personally prefer the lower resolution, it's nicer on the eyes.
In this case, the game was interlaced because the resolution that an MVS runs at is between the two resolutions that the PS2 can use, so they decided to use the higher resolution to get all the detail. Garou: MOTW Dreamcast is like this as well, but Last Blade 2 DC is not.
that's like the clearest answer on this topic that I have ever heard, in that you mentioned the 2 resolutions of tv which I ya don't hear spoken of much
[this message was edited by Gen on Tue 12 Aug 18:43] |
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