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Riskbreaker
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"Interlacing graphics?" , posted Tue 12 Aug 17:45post reply


I'm reading www.insertcredit.com review on Metal Slug 3 and the reviewer notes, "one small trouble is the interlaced graphics which are resized from MVS resolution." Anyone have a clue what that means (in laymens term if possible)? Thanxs in Advance






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pointystick
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"Re(1):Interlacing graphics?" , posted Tue 12 Aug 17:54:post reply


Modern video games, and really anything else that uses a TV, can draw in either 320x200 or 640x480, or somwehere near either of those numbers. However, if something is drawn in 640x480, the TV itself is not capable of drawing the entire screen at once, it isn't fast enough. So, it draws every other horizontal line once every 30th of a second, if you look closely you can see it happening. However, older hardware like the NeoGeo and the PSX ususlly render at the lower resolution, and they only draw every other line anyway. It eliminates the flickering. I personally prefer the lower resolution, it's nicer on the eyes.

In this case, the game was interlaced because the resolution that an MVS runs at is between the two resolutions that the PS2 can use, so they decided to use the higher resolution to get all the detail. Garou: MOTW Dreamcast is like this as well, but Last Blade 2 DC is not.





[this message was edited by pointystick on Tue 12 Aug 17:56]

riskbreaker
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"Re(2):Interlacing graphics?" , posted Tue 12 Aug 17:57post reply


quote:
Modern video games, and really anything else that uses a TV, can draw in either 320x200 or 640x480, or somwehere near either of those numbers. However, if something is drawn in 640x480, the TV itself is not capable of drawing the entire screen at once, it isn't fast enough. So, it draws every other horizontal line once every 30th of a second, if you look closely you can see it happening. However, older hardware like the NeoGeo and the PSX ususlly render at the lower resolution, and they only draw every other line anyway. It eliminates the flickering. I personally prefer the lower resolution, it's nicer on the eyes.



thanxs pointystick, would you know if metal slug x for the ps1 was also interlaced?





Gen
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"Re(2):Interlacing graphics?" , posted Tue 12 Aug 18:22:post reply


quote:
Modern video games, and really anything else that uses a TV, can draw in either 320x200 or 640x480, or somwehere near either of those numbers. However, if something is drawn in 640x480, the TV itself is not capable of drawing the entire screen at once, it isn't fast enough. So, it draws every other horizontal line once every 30th of a second, if you look closely you can see it happening. However, older hardware like the NeoGeo and the PSX ususlly render at the lower resolution, and they only draw every other line anyway. It eliminates the flickering. I personally prefer the lower resolution, it's nicer on the eyes.

In this case, the game was interlaced because the resolution that an MVS runs at is between the two resolutions that the PS2 can use, so they decided to use the higher resolution to get all the detail. Garou: MOTW Dreamcast is like this as well, but Last Blade 2 DC is not.

that's like the clearest answer on this topic that I have ever heard, in that you mentioned the 2 resolutions of tv which I ya don't hear spoken of much





[this message was edited by Gen on Tue 12 Aug 18:43]

pointystick
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"Re(3):Interlacing graphics?" , posted Wed 13 Aug 08:42post reply


quote:
thanxs pointystick, would you know if metal slug x for the ps1 was also interlaced?

The PSX can only handle interlaced graphics for still screens (the booting screen is like that, so is the menu in Chrono Cross), so no.





OmegaDog
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"Re(4):Interlacing graphics?" , posted Wed 13 Aug 10:39post reply


quote:
thanxs pointystick, would you know if metal slug x for the ps1 was also interlaced?
The PSX can only handle interlaced graphics for still screens (the booting screen is like that, so is the menu in Chrono Cross), so no.



Er, wait -- weren't the fights in Tekken 3 interlaced?






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pointystick
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"Re(5):Interlacing graphics?" , posted Wed 13 Aug 11:25post reply


I don't think so, but I don't have a copy of PSX Tekken 3 to test. The only interlaced things I am sure I have seen on the PSX are mostly static menus.

Some PS2 games are still non-interlaced, like all of Nippon Ichi's strategy series (of which Disgaea is the latest).