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exodus
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"samurai showdown videos...again" , posted Sun 10 Aug 00:46post reply


yall saw the new videos I put up yesterday, right?

If not, you might want to look.

www.insertcredit.com

Mina is kinda wacky. I don't know how I feel about such a projectil-y character being in SS.






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Zepy
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"Re(1):samurai showdown videos...again" , posted Sun 10 Aug 03:48post reply


I CAN SEE MINA'S PANTIES





Hank Quinlan
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"Re(2):samurai showdown videos...again" , posted Sun 10 Aug 06:54post reply


Is the game as choppy as it appears in the videos or is that just an artifact of the videos themselves?





exodus
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"Re(2):samurai showdown videos...again" , posted Sun 10 Aug 10:03post reply


quote:
I CAN SEE MINA'S PANTIES



terrible zepy,

insert credit has become a canned dogs mirror. But...not on purpose. I'm in vegas at the moment, and cannot view the 'japanese' on this computer.

Anyway.

And Hank - I wasn't there, so I dunno.





Zepy
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"Re(3):samurai showdown videos...again" , posted Sun 10 Aug 10:15post reply


quote:
terrible zepy,

insert credit has become a canned dogs mirror. But...not on purpose. I'm in vegas at the moment, and cannot view the 'japanese' on this computer.


Then my plan is working perfectly. insert credit will belong to me by the time you return from vegas!

HAH





Ishmael
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"Re(2):samurai showdown videos...again" , posted Sun 10 Aug 13:28post reply


I hope there's more to Mina than just playing keep-away with all those different arrow moves she has.
quote:
I CAN SEE MINA'S PANTIES


Okay, maybe she has something else going for her besides just projectile attacks.





pointystick
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"Re(3):samurai showdown videos...again" , posted Sun 10 Aug 15:11post reply


Wow, she looks like she has some massive...projectiles.





Shin ATproof
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"Re(4):samurai showdown videos...again" , posted Sun 10 Aug 15:27post reply


Dear lord I want this game more than ever now....





UnCauzi
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"Re(5):samurai showdown videos...again" , posted Sun 10 Aug 16:57post reply


quote:
Dear lord I want this game more than ever now....



Do I see air blocking?
Ewwwww.





RugalBernstein
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"Re(1):samurai showdown videos...again" , posted Sun 10 Aug 17:50post reply


quote:
yall saw the new videos I put up yesterday, right?


Great vids. Still no proper Kusare Gedou action, though...

quote:
Mina is kinda wacky. I don't know how I feel about such a projectil-y character being in SS.
She's not really the first keep-away character in the series. I think it's an interesting change of pace, too. ^_^






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HazZan
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"Re(1):samurai showdown videos...again" , posted Sun 10 Aug 19:37post reply


quote:
yall saw the new videos I put up yesterday, right?

If not, you might want to look.

www.insertcredit.com

Mina is kinda wacky. I don't know how I feel about such a projectil-y character being in SS.

Nice Stuff

MESSATSU






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Jazzie D
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"Wai!" , posted Mon 11 Aug 00:24post reply


*Laughing, due to Zepeh's reactions.*

quote:
yall saw the new videos I put up yesterday, right?


Yup and they're great as usual. I guess all has been forgiven.

quote:
Dear lord I want this game more than ever now....


I feel the same way.

quote:
Do I see air blocking?
Ewwwww.


What's wrong with it? III had it (if I remember correctly). So, it can't be that bad.

quote:
She's not really the first keep-away character in the series. I think it's an interesting change of pace, too. ^_^



Actually, didn't Galford have that role? So, it shouldn't be surprising to people. Oh and I don't mind having her like that. Of course, this means that people will roll a lot against her.





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iggy
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"Re(3):samurai showdown videos...again" , posted Mon 11 Aug 04:31post reply


quote:
I hope there's more to Mina than just playing keep-away with all those different arrow moves she has.

I think it would be quite difficult to make a close range-grabbler character with a bow.





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UnCauzi
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"Re(1):Wai!" , posted Mon 11 Aug 07:06post reply


quote:

What's wrong with it? III had it (if I remember correctly). So, it can't be that bad.



Yep three had it, and 3 mind you despite it's cult following is regarded as the worst of the Samurai Showdown series by the majority of players out there.

It allows for an air borne option select (Who swings first in the air, will lose) and rather effective runaway if you utilize the instant jump feature to eliminate lag after an air borne attack. Couple that with the fact that ground to air anti air attacks in Samsho are generally skimpy and not altogether reliable. (Miss and eat standing/jumping C great game peace out) You have a relatively crappy feature.

I know that this alone turned away a lot of SS2 fans before they learned about the hellacious damage in 3. As long as crouching kickx453252 doesn't do half life and knock someone dizzy like in Samsho 3 maybe the game has hope lol.

I personally can deal with airblock but I know a lot of people who like the danger will Robinson air attacks of SS2. Jump in SS2 was very dangerous, for both attacker and defender. It wasn't 2 characters rubbing on each other in the block position lol.

UnC





Jazzie D
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"Re(2):Wai!" , posted Mon 11 Aug 08:43post reply


quote:

What's wrong with it? III had it (if I remember correctly). So, it can't be that bad.


Yep three had it, and 3 mind you despite it's cult following is regarded as the worst of the Samurai Showdown series by the majority of players out there.

It allows for an air borne option select (Who swings first in the air, will lose) and rather effective runaway if you utilize the instant jump feature to eliminate lag after an air borne attack. Couple that with the fact that ground to air anti air attacks in Samsho are generally skimpy and not altogether reliable. (Miss and eat standing/jumping C great game peace out) You have a relatively crappy feature.

I know that this alone turned away a lot of SS2 fans before they learned about the hellacious damage in 3. As long as crouching kickx453252 doesn't do half life and knock someone dizzy like in Samsho 3 maybe the game has hope lol.

I personally can deal with airblock but I know a lot of people who like the danger will Robinson air attacks of SS2. Jump in SS2 was very dangerous, for both attacker and defender. It wasn't 2 characters rubbing on each other in the block position lol.

UnC



Oh yeah! That's why it was taken out in IV if I recall.





Takino Tomo-chan - Kimura-sensei why did you become a teacher?
Kimura-sensei - CUZ I LIKE HIGH SCHOOL GIRLS AND STUFF!

UnCauzi
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"Re(3):Wai!" , posted Mon 11 Aug 13:45post reply


quote:

What's wrong with it? III had it (if I remember correctly). So, it can't be that bad.


Yep three had it, and 3 mind you despite it's cult following is regarded as the worst of the Samurai Showdown series by the majority of players out there.

It allows for an air borne option select (Who swings first in the air, will lose) and rather effective runaway if you utilize the instant jump feature to eliminate lag after an air borne attack. Couple that with the fact that ground to air anti air attacks in Samsho are generally skimpy and not altogether reliable. (Miss and eat standing/jumping C great game peace out) You have a relatively crappy feature.

I know that this alone turned away a lot of SS2 fans before they learned about the hellacious damage in 3. As long as crouching kickx453252 doesn't do half life and knock someone dizzy like in Samsho 3 maybe the game has hope lol.

I personally can deal with airblock but I know a lot of people who like the danger will Robinson air attacks of SS2. Jump in SS2 was very dangerous, for both attacker and defender. It wasn't 2 characters rubbing on each other in the block position lol.

UnC


Oh yeah! That's why it was taken out in IV if I recall.



Precisely. Air blocking needs to be met with meaty anti air ground attacks. Something Samsho doesn't really have, so is shouldn't have it. That's why games with airblocking work the ground to air attacks have good priority.

Well except in Marvels case, but that's why they've got AAA's.





Mosquiton
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"air blockin'" , posted Mon 11 Aug 19:18post reply


quote:

Precisely. Air blocking needs to be met with meaty anti air ground attacks. Something Samsho doesn't really have, so is shouldn't have it. That's why games with airblocking work the ground to air attacks have good priority.

Well except in Marvels case, but that's why they've got AAA's.



Hmm, I could really do without air blocking... but with luck this game will find a decent balance. I'm hoping to have many pleasant surprises with this one.





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