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Cain Highwind 195th Post

 
Regular Customer
  
| "*My* SVC impressions from the US Beta Test" , posted Sun 13 Jul 18:46:
Well I was one of the lucky people actually able to see SvC in action at the US Beta Test. Only one machine was there, and everyone just wanrted vs matches with each other so I wasn't able to see any of the bosses in action. Sorry. But stuff I did notice:
Translation: They chose a nice looking font. It's kind of "techno-ish" like KoF 2001. Just thicker and easier to read. Of course no matter how many times I asked, people would skip the intro dialog. But I did spot a couple funny lines. One of Mr. Karate's Win quotes is "My real identity? I'm the Karate Goblin!" There seems to be 3 maybe 4 different win pose quotes. As hoped, the intro dialog seems to be all translated. And, suprisingly, pretty well it seems. I didn't notice any mind-numbingly simple or corny dialog like in MOTM. I can't wait to play the home version and try all the different combinations.
Oh and there is actually a stage (the castle/chapel one) that says "Nude Place". I was told by one of the SNK guys there that it was meant to be "Nude Palace". Either I misheard him and he said "New Palace" or Playmore was intending for "Bare Palace" or something along those lines, but the only English word they came up with was Nude, not realizing that "Bare" can be used to refer to a place or a person, while "Nude" simply means a naked person (unless speaking metaphorically).
Blood and Bounciness: The blood and breast bouncing was fully shown. I asked one of the SNK guys about it. Namely, will the console version of SVC and future KoF titles be censored. He confidently said no. He said the console version will also have the option to turn it on or off (or he may have been referring to just the Aracde options just like it's always been, I dunno)
The Mysterious '99 Kyo: I asked about this too. The guy said it was just a fluke, and a future update will have the sprite changed on the website.
SNK USA on the character roster: They said they try to please the fans, the Japanese company has the main say, but they DO ask them (the Amercian branch) for suggestions. And when it comes down to it, they have to think about business and what's best for selling.
Console features: He said the PS2 version should be out by late this year/early next year (no word on XBox, but I didn't ask). He also said there's been no plans for any "Console Exclusive" features yet.
Various changes in THIS version: There are some minor changes I noticed from earlier reports/videos. One of which is when you select your characters, you'll hear the announcer say something like "Let's Go!" or "Let's do it!". Which I certainly didn't notice in the Mai/Dhalsim vid.
There's still no special Hyper BG for a super or Exceed finish.
The sprites seemed perfectly matched to me. But then, I'm easily pleased. Hugo seemed SLIGHLTY smaller, like an 1/2 inch on screen shorter. The game, to me seems to NOT suffer from the problems in CVS2. Certainly nothing along the lines of Morrigian. The KOF characters seemed slightly out of place compared to the Capcom characters, but again, it's not anything like Morrigan in CVS2 (aka "MUGEN syndrome" as it's popularly called).
The artwork was FANTASTIC. Namely the Win Quote Art. Akuma, Bison, Shiki and Genjuro especially impressed me.
Where's Dan?: Someone all of a sudden asked if there was a dipswitch to unlock Dan. Then someone said, "Yeah we need to see Dan" "Yeah I want to see his Otoko Michi" "Oh and don't forget his new super!" And then we began to chant for Dan....even though it didn't do anything. It was funny. As long as I was there, I didn't see anybody saying they wished they could play Geese, or Goenitz, or Demitri. No the fans cried out for DAN! It was REALLY funny, because the SNK guys didn't know who Dan was. Someone whispered to them that he was a Capcom character "Oh I SEE!". I then cleverly interjected and said, "Yeah, he's the character that makes fun of YOU guys! HAH HA!" Just to tease them. The SNK guys were just clueless.
"The infamous Fire ball deathtrap is NO MORE!"- Someone there happily said this over two different matches doing the same thing. Basically if your character throws a fireball at point blank range (the other character is RIGHT next to you) the fireball will go right through them. Like I said, I saw it come up in two matches. One was with Iori and Choi. Iori kept doing Dark Thrusts and Choi was walking right through them! Kyo also did it to Ryu. I really don't know if this is a good thing or not. I mean some people cried out "Glitch Glitch" others laughed and seemed happy with it.
Okay and now my impressions per character:
Balrog (boxer): Animated very nicely. Not much of a Balrog fan, so I can't say much more than that, though I liked his new voice. It has that tough grittiness to it, but not in a way that made him sound like a witless caveman (ala CVS2).
Vega (Spanish Ninja): Pretty much same old Vega. He sounds much like his CVS incarnation EXCEPT he's MUCH higher pitched, he almost sounds like Adon in SFA3.
Tessa: AWESOME character. There was a lot of fun with her on screen. As shown in screenshots, she incorporated Al and Ivan (her two cats FYI) in her attacks. What got a lot of laughs is one of her throws. She'll grab you, hold you up and say "Ivan!" And Ivan will come out, meow, and scratch the opponent's face. And one of her standing kicks (don't know if it's LP or HP) just has Al bouncing on her leg (outstetched for a kick). It's funny to do repeatedly because you'll just see Al continuously bouncing, going, "Meow! Meow! Meow! Meow!"
She sports some interesting moves. One is a super (can't remember if it was an exceed or not) But if it connects a 15 sec timer with a cat face appears. Though, if Tessa is hit, it'll disappear. And obviously I never got to see what happened. She also has a cool move where she'll launch what looks like a drill, but it'll slowly morph into a bird and fly away. I must say, it's beautifully done animation.
Oh and it sounds like they got the same voice actress from Pocket Fighter. So no worries there.
Choi: The person I saw using Choi was really good. Nothing all too new here. Though in his exceed (I haven't played 2k2, so I don't know if this is SvC exclusive) the background goes blue similar to Athena's showtime, and Choi will launch himself up in the air and slash at various parts all over the screen. VERY cool.
Bison (Dictator): Again, not too different here. Though, seeing him in action, I've seen that, contary to what other sources say, he is NOT just a quick copy of his CVS self. I'd say more like a spinoff where the CVS version was used as a rough base. When you REALLY see him in action, you see how different some of his sprites look. Much more fluid. His Knee Press Nightmare looks INCREDIBLY done (just for a DM version too, it looks like his Lv3 CVS2 version just more...complete and well..fluid). Plus, his typical thumbs up pose instead of the smug angry look, he looks at you with that evil "Cheshire cat" type smile.
And I just looked at the Terry/Bison vid from S-C.com as I type this. His stance is NOTHING like what you see in the video, or at least from what I saw. In the vid, he seems to have NO stance animation whatsoever. Here he does his typical "jacking off" (I'm sorry but when I first saw that in CVS2 it just looks so...WRONG) hand motion. But he does it with that evil grin on his face while swaying side to side. And it just looks great. Seriously, if you thought Dhalsim looked cool, wait till you see Bison!
Shiki: Again, Awesome. Shiki's going to become the latest and greatest character you'll love to just stare at, since Mai in the early days. She has a very seductively sexy stance. and winpose. After a couple seconds, she just kind of leans back and it looks like she starts to embrace herself seductively. It's hard to describe, just take my word for it. Oh and her exceed is cool. Similar to Hotaru from MOTW, she'll basically lunge herself and pin you to the ground, and actually absorb life from you and healing herself!
Hugo: I saw someone wipe the floor with Hugo (against other good players, and me as well, except I suck, not used to Arcade controls) So all that "Hugo's size makes him a crappy character" is well...crap. Oh and Bao's appearances are just weird, he'll just phase in out of nowhere in the intro and winpose in various poses and fadeout like some ghost. Very strange.
Genjuro: Cool character, not many people played as him though. I heard people comment how crappy he was. In some matches I watched, he looked pretty cool. His super is different than SS4, here he'll just uppercut you multiple times, high into the air each living a different "card".
Oh and it still says Genjyuro on the lifebar/select screen. I pointed it out to one of the SNK guys, and he wasn't aware that we're used to seeing "Genjuro". He thanked me for pointing this out. Maybe they'll fix that?
Guile: Not much to say except his voice. His new voice sounds awesome. It was too loud in the room to get an exact idea. But it sounded like it was either done by Toshimitsu Arai (Rugal/Heidern), the guy who does Maxima, or the guy who does Charlie's voice in the SFA games (just not QUITE as deep and nasal). Basically, he sounded pretty crisp and clear in his English. Again, it was kind of hard to hear EXACTLY, but to me it sounded great.
Oh yeah, and I almost forgot. People had trouble with his Summersault Kick (or Down-Up charging moves) I'm not good at/play with Charge characters, so I wouldn't really know.
Iori: Not much different here. As people have said his new Countermove looks EXACTLY like Freeman's. The only difference is Iori stands still going through a cool "Ugh what's wrong with me, I can't see" animation.
Terry: Not much anything different here. I noticed he has his "Standard!" (or is it "Stand up!"?) winpose (no Rock though). Oh and someone was almost able to pull of his Rising beat. Seems very similar to the Deadly Rave down to the controls.
Chun Li: Again, as the screenshots show, she very much looks like ker SF3 self (and sounds like such too). Though her body seems more correctly proportioned with her legs. And plus her breasts actually have a little more bounce in them. Nothing too extraordinary, but nice.
Ryu/Ken/Akuma: I'm a little disappointed since SNK pulled a Capcom and pretty much made them very similar to each other (and not have unique stance animation like in MOTM). Their fireballs look out of place. But when you look closely, they're actually nicely animated with LOTS of frames almost giving it a smooth "CG'ed" look like in CVS. Other than that, nothing too special. I played with Ken, and his moves came out nice and quick, which is what I've always liked about him. Akuma too.
Earthquake: Nothing you don't already know. Saw him in action and he seemed pretty cool. Farts all over the place. His super looked cool too.
Kasumi: GOOD GOD! What did they do to her? Ok ok, gameplay seemed fine (I watched someone player with some NICE precision) But I'm talking about her voice. Okay you know how Sakura sounds in CVS? The same can be said for Kasumi. ALL her battle cries are loud, very shrill, and angry. She simply sounds psychotic now.
Ryo: Not much different. Though they FINALLY re-recorded his voice samples like Mai, it's a nice change, really.
Kim: Nice '02 looking sprites (I've seen Kim Animated Gifs from '02, that's how I know, I honestly haven't played '02). His exceed looks AWESOME. The one where he pretty much kicks and stomps you into oblivion from the air (is that from '02 or is it new?) The other thing I noticed is he sounds more "Bruce Lee-ish". There's many more instances where he'll do his high pitched battle cries. Not only for specials, but his normals as well. He does it way more, and you don't really hear him talk in his "deep" voice too often. He's mostly doing his high picthed "Hiya's"
Mr. Karate: Nothing more different here. His voice samples are also redone. His uppercut super looks EXACTLY like Butt's/Marco's. And by exactly. I mean same sprite and effects just slightly edited to look like Mr. Karate.
Mai: Nothing different than what you see in the Ken/Mai Dhalsim/Mai vids.
Dhalsim: Nothing new here either. Though someone DID play his quite effectively.
Kyo: Nothing new here either. People played him quite well. Oh and his Mu Shiki can completely evade fireballs. I'm serious. I saw a Ryu/Kyo match. Ryu threw a hadoken, Kyo went into his Mu Shiki charge stance and the fireball passed RIGHT through him 0_0. I kinda made everyone laugh and claiming how cool that was.
They had PLENTY of posters to give out. They were just a light Indigo/Perwinkle color splashed with white. Ryu and Kyo (Nona art) standing next to each other. With Ken, Terry, Iori, and Kim all in the "background". There's also the "Not a match. Stuggle!" Tagline on the top with the logo on the bottom. They also gave out refigerator magnets and pens.
Really cool (mainly because I've never been to such an event before) but I wish they could've given out T-Shirts like Trieu originally said they would.
EDIT: Justo prove I was there.
http://www.snk-capcom.com/images/svcgettogether/screen1.jpg
Yep that's me, with messed up hair. Playing as Akuma. You can't tell, but I get my ass kicked >_<. I've GOT to get an arcade stick and practice.
[this message was edited by Cain Highwind on Sun 13 Jul 19:04] | | Replies:
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Jazzie D 1982th Post

 
Gold Carpet V.I.P- Platinum Executive
   
    
    
    
   
| "Re(1):*My* SVC impressions from the US Beta T" , posted Sun 13 Jul 21:21:
quote: Oh and there is actually a stage (the castle/chapel one) that says "Nude Place". I was told by one of the SNK guys there that it was meant to be "Nude Palace". Either I misheard him and he said "New Palace" or Playmore was intending for "Bare Palace" or something along those lines, but the only English word they came up with was Nude, not realizing that "Bare" can be used to refer to a place or a person, while "Nude" simply means a naked person (unless speaking metaphorically).
Huh? Ah, I'll check the level myself once I see it.
quote: The Mysterious '99 Kyo: I asked about this too. The guy said it was just a fluke, and a future update will have the sprite changed on the website.
In the immortal words of Joe, "Yappa ore wa tensai da!"
quote: Various changes in THIS version: There are some minor changes I noticed from earlier reports/videos. One of which is when you select your characters, you'll hear the announcer say something like "Let's Go!" or "Let's do it!". Which I certainly didn't notice in the Mai/Dhalsim vid.
Why was this change done? I'm not complaining, mind you, but I want to know the reason behind this.
quote: There's still no special Hyper BG for a super or Exceed finish.
*sighs*
quote: Where's Dan?: Someone all of a sudden asked if there was a dipswitch to unlock Dan. Then someone said, "Yeah we need to see Dan" "Yeah I want to see his Otoko Michi" "Oh and don't forget his new super!" And then we began to chant for Dan....even though it didn't do anything. It was funny. As long as I was there, I didn't see anybody saying they wished they could play Geese, or Goenitz, or Demitri. No the fans cried out for DAN! It was REALLY funny, because the SNK guys didn't know who Dan was. Someone whispered to them that he was a Capcom character "Oh I SEE!". I then cleverly interjected and said, "Yeah, he's the character that makes fun of YOU guys! HAH HA!" Just to tease them. The SNK guys were just clueless.
That is surprising.
quote: "The infamous Fire ball deathtrap is NO MORE!"- Someone there happily said this over two different matches doing the same thing. Basically if your character throws a fireball at point blank range (the other character is RIGHT next to you) the fireball will go right through them. Like I said, I saw it come up in two matches. One was with Iori and Choi. Iori kept doing Dark Thrusts and Choi was walking right through them! Kyo also did it to Ryu. I really don't know if this is a good thing or not. I mean some people cried out "Glitch Glitch" others laughed and seemed happy with it.
Good for someone like Kyo. Bad for someone like Tabasa. In my case, it's the latter because the characters I will test out have projectiles.
quote: Tessa: AWESOME character. There was a lot of fun with her on screen. As shown in screenshots, she incorporated Al and Ivan (her two cats FYI) in her attacks. What got a lot of laughs is one of her throws. She'll grab you, hold you up and say "Ivan!" And Ivan will come out, meow, and scratch the opponent's face. And one of her standing kicks (don't know if it's LP or HP) just has Al bouncing on her leg (outstetched for a kick). It's funny to do repeatedly because you'll just see Al continuously bouncing, going, "Meow! Meow! Meow! Meow!"
She sports some interesting moves. One is a super (can't remember if it was an exceed or not) But if it connects a 15 sec timer with a cat face appears. Though, if Tessa is hit, it'll disappear. And obviously I never got to see what happened. She also has a cool move where she'll launch what looks like a drill, but it'll slowly morph into a bird and fly away. I must say, it's beautifully done animation.
Oh and it sounds like they got the same voice actress from Pocket Fighter. So no worries there.
Really? A chat pal of mine told me she had trouble with Tabasa. From her point of view, she's under prioritized.
quote: Shiki: Again, Awesome. Shiki's going to become the latest and greatest character you'll love to just stare at, since Mai in the early days. She has a very seductively sexy stance. and winpose. After a couple seconds, she just kind of leans back and it looks like she starts to embrace herself seductively. It's hard to describe, just take my word for it. Oh and her exceed is cool. Similar to Hotaru from MOTW, she'll basically lunge herself and pin you to the ground, and actually absorb life from you and healing herself!
Yoshi! She's the first character I was planning to pick anyways. So, that's good. I'm real glad for her, especially since this is the first time I will play as her from an arcade place in like six years.
quote: Chun Li: Again, as the screenshots show, she very much looks like ker SF3 self (and sounds like such too). Though her body seems more correctly proportioned with her legs. And plus her breasts actually have a little more bounce in them. Nothing too extraordinary, but nice.
She's not Mai, dag nab it! This is Morrigan's role! Why does that matter since she's not in the game?
quote: Kasumi: GOOD GOD! What did they do to her? Ok ok, gameplay seemed fine (I watched someone player with some NICE precision) But I'm talking about her voice. Okay you know how Sakura sounds in CVS? The same can be said for Kasumi. ALL her battle cries are loud, very shrill, and angry. She simply sounds psychotic now.
Start sarcasm. Yay! Drill sargent Kasumi! Let's hope we see drill sargent Sakura! End sarcasm.
quote: EDIT: Justo prove I was there.
http://www.snk-capcom.com/images/svcgettogether/screen1.jpg
Yep that's me, with messed up hair. Playing as Akuma. You can't tell, but I get my ass kicked >_<. I've GOT to get an arcade stick and practice.
I heard someone was wearing a Witch Hunter Robin shirt. Did you manage to ask where did the person get it? I would like a Witch Hunter Robin shirt (especially since I am running out of shirts myself).
Takino Tomo-chan - Kimura-sensei why did you become a teacher? Kimura-sensei - CUZ I LIKE HIGH SCHOOL GIRLS AND STUFF!
[this message was edited by Jazzie D on Sun 13 Jul 21:40] |
Cain Highwind 196th Post

 
Regular Customer
  
| "Re(3):*My* SVC impressions from the US Beta T" , posted Sun 13 Jul 21:22
quote: Don't we all, but I'm not sure if there's ever been a fighter that could fit that description. Balancing a game is tough if not impossible. The only way to do it is through extensive play testing, but most fighters it seems get a few weeks at best.
Well, I'm sure there'll be people saying so-and-so is top tier. But from what I saw, nearly every character was used quite well. One person using Hugo said it was pretty easy to adjust to him from SFIII:TS and was able to apply the same strategy. I saw someone's (I think it was Celsius)impressions saying that Genjuro sucked and no one played as them and if he was, he'd get massacred. That's simply not true. I saw one person effectly use him, cancels, supers, and all, and WON.
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Cain Highwind 197th Post

 
Regular Customer
  
| "Re(2):*My* SVC impressions from the US Beta T" , posted Sun 13 Jul 21:35
quote: Huh? Ah, I'll check the level myself once I see it.
quote: Why was this change done? I'm not complain, mind you, but I want to know the reason behind this.
You got me, maybe to mimic CVS2's "You're rockin' baby!" or CVS's "Show me your best!"
quote: Really? A chat pal of mine told me she had trouble with Tabasa. From her point of view, she's under prioritized.
Yeah she did seem a tad slow, I was just mostly referring to the way she looked and animated.
quote: She's not Mai, dag nab it! This is Morrigan's role! Why does that matter since she's not in the game?
Yeah I know, I wanted to see Morrigan in the game ESPECIALLY after seeing shots of Demitri. I'm sure SNK could've made her look like Capcom's Mai. Chun-li's "bounciness" wasn't anything "distracting" mind you, I just noticed it. It was just a small detail.
quote:
Start sarcasm. Yay! Drill sargent Kasumi! Let's hope we see drill sargent Sakura! End sarcasm.

quote:
I heard someone was wearing a Witch Hunter Robin shirt. Did you manage to ask where did the person get it? I would like a Witch Hunter Robin shirt (especially since I am running out of shirts myself).
I'm pretty sure Celsius was the one who mentioned he had a Witch Hunter Robin shirt. In fact I believe he said that and posted a picture of that confirming that on S-C.com
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HazZan 1314th Post

 
Red Carpet Executive Member
   
    
    
   
| "Re(1):*My* SVC impressions from the US Beta T" , posted Mon 14 Jul 07:18
quote: Well I was one of the lucky people actually able to see SvC in action at the US Beta Test. Only one machine was there, and everyone just wanrted vs matches with each other so I wasn't able to see any of the bosses in action. Sorry. But stuff I did notice:
Translation: They chose a nice looking font. It's kind of "techno-ish" like KoF 2001. Just thicker and easier to read. Of course no matter how many times I asked, people would skip the intro dialog. But I did spot a couple funny lines. One of Mr. Karate's Win quotes is "My real identity? I'm the Karate Goblin!" There seems to be 3 maybe 4 different win pose quotes. As hoped, the intro dialog seems to be all translated. And, suprisingly, pretty well it seems. I didn't notice any mind-numbingly simple or corny dialog like in MOTM. I can't wait to play the home version and try all the different combinations.
Oh and there is actually a stage (the castle/chapel one) that says "Nude Place". I was told by one of the SNK guys there that it was meant to be "Nude Palace". Either I misheard him and he said "New Palace" or Playmore was intending for "Bare Palace" or something along those lines, but the only English word they came up with was Nude, not realizing that "Bare" can be used to refer to a place or a person, while "Nude" simply means a naked person (unless speaking metaphorically).
Blood and Bounciness: The blood and breast bouncing was fully shown. I asked one of the SNK guys about it. Namely, will the console version of SVC and future KoF titles be censored. He confidently said no. He said the console version will also have the option to turn it on or off (or he may have been referring to just the Aracde options just like it's always been, I dunno)
The Mysterious '99 Kyo: I asked about this too. The guy said it was just a fluke, and a future update will have the sprite changed on the website.
SNK USA on the character roster: They said they try to please the fans, the Japanese company has the main say, but they DO ask them (the Amercian branch) for suggestions. And when it comes down to it, they have to think about business and what's best for selling.
Console features: He said the PS2 version should be out by late this year/early next year (no word on XBox, but I didn't ask). He also said there's been no plans for any "Console Exclusive" features yet.
Various changes in THIS version: There are some minor changes I noticed from earlier reports/videos. One of which is when you select your characters, you'll hear the announcer say something like "Let's Go!" or "Let's do it!". Which I certainly didn't notice in the Mai/Dhalsim vid.
There's still no special Hyper BG for a super or Exceed finish.
The sprites seemed perfectly matched to me. But then, I'm easily pleased. Hugo seemed SLIGHLTY smaller, like an 1/2 inch on screen shorter. The game, to me seems to NOT suffer from the problems in CVS2. Certainly nothing along the lines of Morrigian. The KOF characters seemed slightly out of place compared to the Capcom characters, but again, it's not anything like Morrigan in CVS2 (aka "MUGEN syndrome" as it's popularly called).
The artwork was FANTASTIC. Namely the Win Quote Art. Akuma, Bison, Shiki and Genjuro especially impressed me.
Where's Dan?: Someone all of a sudden asked if there was a dipswitch to unlock Dan. Then someone said, "Yeah we need to see Dan" "Yeah I want to see his Otoko Michi" "Oh and don't forget his new super!" And then we began to chant for Dan....even though it didn't do anything. It was funny. As long as I was there, I didn't see anybody saying they wished they could play Geese, or Goenitz, or Demitri. No the fans cried out for DAN! It was REALLY funny, because the SNK guys didn't know who Dan was. Someone whispered to them that he was a Capcom character "Oh I SEE!". I then cleverly interjected and said, "Yeah, he's the character that makes fun of YOU guys! HAH HA!" Just to tease them. The SNK guys were just clueless.
"The infamous Fire ball deathtrap is NO MORE!"- Someone there happily said this over two different matches doing the same thing. Basically if your character throws a fireball at point blank range (the other character is RIGHT next to you) the fireball will go right through them. Like I said, I saw it come up in two matches. One was with Iori and Choi. Iori kept doing Dark Thrusts and Choi was walking right through them! Kyo also did it to Ryu. I really don't know if this is a good thing or not. I mean some people cried out "Glitch Glitch" others laughed and seemed happy with it.
Okay and now my impressions per character:
Balrog (boxer): Animated very nicely. Not much of a Balrog fan, so I can't say much more than that, though I liked his new voice. It has that tough grittiness to it, but not in a way that made him sound like a witless caveman (ala CVS2).
Vega (Spanish Ninja): Pretty much same old Vega. He sounds much like his CVS incarnation EXCEPT he's MUCH higher pitched, he almost sounds like Adon in SFA3.
Tessa: AWESOME character. There was a lot of fun with her on screen. As shown in screenshots, she incorporated Al and Ivan (her two cats FYI) in her attacks. What got a lot of laughs is one of her throws. She'll grab you, hold you up and say "Ivan!" And Ivan will come out, meow, and scratch the opponent's face. And one of her standing kicks (don't know if it's LP or HP) just has Al bouncing on her leg (outstetched for a kick). It's funny to do repeatedly because you'll just see Al continuously bouncing, going, "Meow! Meow! Meow! Meow!"
She sports some interesting moves. One is a super (can't remember if it was an exceed or not) But if it connects a 15 sec timer with a cat face appears. Though, if Tessa is hit, it'll disappear. And obviously I never got to see what happened. She also has a cool move where she'll launch what looks like a drill, but it'll slowly morph into a bird and fly away. I must say, it's beautifully done animation.
Oh and it sounds like they got the same voice actress from Pocket Fighter. So no worries there.
Choi: The person I saw using Choi was really good. Nothing all too new here. Though in his exceed (I haven't played 2k2, so I don't know if this is SvC exclusive) the background goes blue similar to Athena's showtime, and Choi will launch himself up in the air and slash at various parts all over the screen. VERY cool.
Bison (Dictator): Again, not too different here. Though, seeing him in action, I've seen that, contary to what other sources say, he is NOT just a quick copy of his CVS self. I'd say more like a spinoff where the CVS version was used as a rough base. When you REALLY see him in action, you see how different some of his sprites look. Much more fluid. His Knee Press Nightmare looks INCREDIBLY done (just for a DM version too, it looks like his Lv3 CVS2 version just more...complete and well..fluid). Plus, his typical thumbs up pose instead of the smug angry look, he looks at you with that evil "Cheshire cat" type smile.
And I just looked at the Terry/Bison vid from S-C.com as I type this. His stance is NOTHING like what you see in the video, or at least from what I saw. In the vid, he seems to have NO stance animation whatsoever. Here he does his typical "jacking off" (I'm sorry but when I first saw that in CVS2 it just looks so...WRONG) hand motion. But he does it with that evil grin on his face while swaying side to side. And it just looks great. Seriously, if you thought Dhalsim looked cool, wait till you see Bison!
Shiki: Again, Awesome. Shiki's going to become the latest and greatest character you'll love to just stare at, since Mai in the early days. She has a very seductively sexy stance. and winpose. After a couple seconds, she just kind of leans back and it looks like she starts to embrace herself seductively. It's hard to describe, just take my word for it. Oh and her exceed is cool. Similar to Hotaru from MOTW, she'll basically lunge herself and pin you to the ground, and actually absorb life from you and healing herself!
Hugo: I saw someone wipe the floor with Hugo (against other good players, and me as well, except I suck, not used to Arcade controls) So all that "Hugo's size makes him a crappy character" is well...crap. Oh and Bao's appearances are just weird, he'll just phase in out of nowhere in the intro and winpose in various poses and fadeout like some ghost. Very strange.
Genjuro: Cool character, not many people played as him though. I heard people comment how crappy he was. In some matches I watched, he looked pretty cool. His super is different than SS4, here he'll just uppercut you multiple times, high into the air each living a different "card".
Oh and it still says Genjyuro on the lifebar/select screen. I pointed it out to one of the SNK guys, and he wasn't aware that we're used to seeing "Genjuro". He thanked me for pointing this out. Maybe they'll fix that?
Guile: Not much to say except his voice. His new voice sounds awesome. It was too loud in the room to get an exact idea. But it sounded like it was either done by Toshimitsu Arai (Rugal/Heidern), the guy who does Maxima, or the guy who does Charlie's voice in the SFA games (just not QUITE as deep and nasal). Basically, he sounded pretty crisp and clear in his English. Again, it was kind of hard to hear EXACTLY, but to me it sounded great.
Oh yeah, and I almost forgot. People had trouble with his Summersault Kick (or Down-Up charging moves) I'm not good at/play with Charge characters, so I wouldn't really know.
Iori: Not much different here. As people have said his new Countermove looks EXACTLY like Freeman's. The only difference is Iori stands still going through a cool "Ugh what's wrong with me, I can't see" animation.
Terry: Not much anything different here. I noticed he has his "Standard!" (or is it "Stand up!"?) winpose (no Rock though). Oh and someone was almost able to pull of his Rising beat. Seems very similar to the Deadly Rave down to the controls.
Chun Li: Again, as the screenshots show, she very much looks like ker SF3 self (and sounds like such too). Though her body seems more correctly proportioned with her legs. And plus her breasts actually have a little more bounce in them. Nothing too extraordinary, but nice.
Ryu/Ken/Akuma: I'm a little disappointed since SNK pulled a Capcom and pretty much made them very similar to each other (and not have unique stance animation like in MOTM). Their fireballs look out of place. But when you look closely, they're actually nicely animated with LOTS of frames almost giving it a smooth "CG'ed" look like in CVS. Other than that, nothing too special. I played with Ken, and his moves came out nice and quick, which is what I've always liked about him. Akuma too.
Earthquake: Nothing you don't already know. Saw him in action and he seemed pretty cool. Farts all over the place. His super looked cool too.
Kasumi: GOOD GOD! What did they do to her? Ok ok, gameplay seemed fine (I watched someone player with some NICE precision) But I'm talking about her voice. Okay you know how Sakura sounds in CVS? The same can be said for Kasumi. ALL her battle cries are loud, very shrill, and angry. She simply sounds psychotic now.
Ryo: Not much different. Though they FINALLY re-recorded his voice samples like Mai, it's a nice change, really.
Kim: Nice '02 looking sprites (I've seen Kim Animated Gifs from '02, that's how I know, I honestly haven't played '02). His exceed looks AWESOME. The one where he pretty much kicks and stomps you into oblivion from the air (is that from '02 or is it new?) The other thing I noticed is he sounds more "Bruce Lee-ish". There's many more instances where he'll do his high pitched battle cries. Not only for specials, but his normals as well. He does it way more, and you don't really hear him talk in his "deep" voice too often. He's mostly doing his high picthed "Hiya's"
Mr. Karate: Nothing more different here. His voice samples are also redone. His uppercut super looks EXACTLY like Butt's/Marco's. And by exactly. I mean same sprite and effects just slightly edited to look like Mr. Karate.
Mai: Nothing different than what you see in the Ken/Mai Dhalsim/Mai vids.
Dhalsim: Nothing new here either. Though someone DID play his quite effectively.
Kyo: Nothing new here either. People played him quite well. Oh and his Mu Shiki can completely evade fireballs. I'm serious. I saw a Ryu/Kyo match. Ryu threw a hadoken, Kyo went into his Mu Shiki charge stance and the fireball passed RIGHT through him 0_0. I kinda made everyone laugh and claiming how cool that was.
They had PLENTY of posters to give out. They were just a light Indigo/Perwinkle color splashed with white. Ryu and Kyo (Nona art) standing next to each other. With Ken, Terry, Iori, and Kim all in the "background". There's also the "Not a match. Stuggle!" Tagline on the top with the logo on the bottom. They also gave out refigerator magnets and pens.
Really cool (mainly because I've never been to such an event before) but I wish they could've given out T-Shirts like Trieu originally said they would.
EDIT: Justo prove I was there.
http://www.snk-capcom.com/images/svcgettogether/screen1.jpg
Yep that's me, with messed up hair. Playing as Akuma. You can't tell, but I get my ass kicked >_<. I've GOT to get an arcade stick and practice.
Nice
MESSATSU
 "I am the one and only true master"
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OYashiroForever 335th Post

 
Bronze Customer
 
   
| "Re(1):*My* SVC impressions from the US Beta T" , posted Mon 14 Jul 10:43:
Thanks for the fairly detailed impressions, Cain. I've been eager to hear from someone who's fairly neutral on the game (not a raging SNK apologist or an overly critical Capcom fanboy). With that said, a couple of comments/questions.
quote: Various changes in THIS version: There are some minor changes I noticed from earlier reports/videos. One of which is when you select your characters, you'll hear the announcer say something like "Let's Go!" or "Let's do it!". Which I certainly didn't notice in the Mai/Dhalsim vid.
Several sources have indicated that the version shown in Cali was actually an older version than the one that's been circulating most recently in Japan.
quote: Choi: The person I saw using Choi was really good. Nothing all too new here. Though in his exceed (I haven't played 2k2, so I don't know if this is SvC exclusive) the background goes blue similar to Athena's showtime, and Choi will launch himself up in the air and slash at various parts all over the screen. VERY cool.
Same as Choi's HSDM in 2002.
quote: Oh and it still says Genjyuro on the lifebar/select screen. I pointed it out to one of the SNK guys, and he wasn't aware that we're used to seeing "Genjuro". He thanked me for pointing this out. Maybe they'll fix that?
That's so bizarre that they've decided to make that switch now. His name's been "Genjuro" in every single 2D SS game (Japanese and English revs). <shrug>
quote: Oh yeah, and I almost forgot. People had trouble with his Summersault Kick (or Down-Up charging moves) I'm not good at/play with Charge characters, so I wouldn't really know.
Apparently this was a SERIOUS problem people were having in the early Japanese betas and in Cali. People were saying that you couldn't charge D, U moves by using Down-back... which everyone knows is CRUCIAL to playing those types of characters. Granted, this is an easily fixable problem and very well could have already been fixed in the later betas, but heads will roll if it doesn't. It essentially ruins Guile, Vega(claw), and makes Bison(hat) and Balrog(boxer) significantly more difficult to play effectively. Let's hope this gets addressed.
quote: Terry: Not much anything different here. I noticed he has his "Standard!" (or is it "Stand up!"?) winpose (no Rock though). Oh and someone was almost able to pull of his Rising beat. Seems very similar to the Deadly Rave down to the controls.
It's "Stand up". Terry has 5 frigging supers in this game. Scary. (Power Geyser, High Angle Geyser, Buster Wolf, 2002's HSDM, Deadly Rave-thingy)
quote: Chun Li: Again, as the screenshots show, she very much looks like ker SF3 self (and sounds like such too). Though her body seems more correctly proportioned with her legs. And plus her breasts actually have a little more bounce in them. Nothing too extraordinary, but nice.
Chunners could be downright ridiculous in this game. Both fireballs, a DP Tenshokyaku... if she has some of her good normals from 3S or CvS2 (unbeatable b+fierce from 3S or crazy-range cancellable s. strong from CvS2), she'll be a nuisance. Isn't anyone tired of her being brain-dead powerful in every game? 3S, CvS2, A3, A2... with the exceptions of MvC2 and CvS1, she's been top 5 in just about every post-Alpha game.
quote: Kim: Nice '02 looking sprites (I've seen Kim Animated Gifs from '02, that's how I know, I honestly haven't played '02). His exceed looks AWESOME. The one where he pretty much kicks and stomps you into oblivion from the air (is that from '02 or is it new?) The other thing I noticed is he sounds more "Bruce Lee-ish". There's many more instances where he'll do his high pitched battle cries. Not only for specials, but his normals as well. He does it way more, and you don't really hear him talk in his "deep" voice too often. He's mostly doing his high picthed "Hiya's"
The EX is, based on your description, the same as his SDM from '02 and his voice was also redone in '02 with more "WATTA!!"s and "HIYA!!"s. Probably the same...
In general, I'm pleased that they at least gave most of the recycled SNK folks new voice samples or a new move. We'll have to wait until the game actually comes out before any substantive comments can be made about the gameplay (people who think they've got the game pegged after a day, a week, or even a month of play are sorely mistaken).
To whomever mentioned people wanting balance, "TRUE" balance is absolutely impossible without making the characters all nearly identical (anyone who's played the original Mortal Kombat knows how bad that idea is). However, several games have gotten the next best thing: a significant percentage of the roster has enough bullshit to compete with the other characters' bullshit (read: 3S, GGXX). CvS2 isn't balanced because 5 or 6 characters have easily abusable crap and the rest of the cast doesn't. MvC2 isn't balanced because only a handful of characters have the traits needed (read: air mobility) to combat the Sentinels and Cables of the game.
Bottom Line: "Balance" normally happens by accident. Most attempts on a developer's part to achieve balance artificially end up in disaster (apart from the usual bug-fixing and character tweaking).
quote: HazZan, was it really necessary to quote Cain's entire friggin' post, only to say "Nice"???
No, it wasn't.
"Only two things are infinite the universe and human stupidity and I'm not sure about the former."
"Your denial is beneath you and thanks to the use of hallucinogenic drugs I see through you."
[this message was edited by OYashiroForever on Mon 14 Jul 10:47] |
Cain Highwind 200th Post

 
Frequent Customer
   
| "Re(2):*My* SVC impressions from the US Beta T" , posted Mon 14 Jul 11:32
quote: Thanks for the report! :smile*
Why are you doing a jump A button. I mean usually people go in with strong attacks....Or maybe its just me?
Well the only thing I remember about that, is I got my ass kicked mostly from the fact that Hugo had some kind of Air/Anti-Air throw, which nailed me everytime. Like I said above, the person playing Hugo told me he was so good because he was able to easily adjust to the gameplay from 3S. I think I just did the Weak Punch because I wanted a quick way of stopping his throw. *shrug*
quote: Several sources have indicated that the version shown in Cali was actually an older version than the one that's been circulating most recently in Japan.
I wouldn't be surprised. But compared to the videos at S-C.com this was certainly a more progressed version. Someone at Neo-Geo.com who was apparently there said he asked SNK and they told him that was the FINAL version. Then again, if they don't know Dan and even playing as Akuma, I wouldn't be surprised if their info wasn't 100% accurate.
quote: It's "Stand up". Terry has 5 frigging supers in this game. Scary. (Power Geyser, High Angle Geyser, Buster Wolf, 2002's HSDM, Deadly Rave-thingy)
Okay thanks, it always sounded like Standard to me, even though that doesn't make sense. Shiki has 3 supers I saw BTW, unlike the two mentioned in Kao Megura's FAQ. One was a typical multi-slash move. The other was some kind of curse super, she'll embrace and kiss the opponent, and a skull appears and disappears when Shiki is hit. I have no clue on its effect. And her exceed is the one I mentioned above.
quote: Chunners could be downright ridiculous in this game. Both fireballs, a DP Tenshokyaku... if she has some of her good normals from 3S or CvS2 (unbeatable b+fierce from 3S or crazy-range cancellable s. strong from CvS2), she'll be a nuisance. Isn't anyone tired of her being brain-dead powerful in every game? 3S, CvS2, A3, A2... with the exceptions of MvC2 and CvS1, she's been top 5 in just about every post-Alpha game.
Indeed, I saw some people using her quite effectively, much like a lot of CVS2 Chun players I see. I mean I noticed a lot of KOs were done just because of her Multi-kick super because it does a lot of chip damage and Guard damage as well. Add onto the fact with '01-'02 style cancels....
quote: Did anybody find anything interesting with the Guard Step or the guard cancel version of it?
I honestly really didn't see it used. I did hear people ask about like "are you invincible while doing it?" But other than that, people didn't really use it. There was no real usuable move list for people to read (which sucked). Even though there is a how to play screen no one read it and skipped it instead. (Okay I know you're interested in only playing the game but could you PLEASE WAIT for about 5 seconds. Ugh!)
Oh and I almost forgot you can get Dizzy in the game. It looks more like SF-style dizziness where you can actually see rotating stars on top of the characters head.
quote: Poison is in Hugo's intro and win animations right? I know he/she/it's in his win quotes and stuff.
Yeah, she mostly speaks for him in the text intro's as well and she'll walk away from Hugo before the match begins.
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VManOfMana 171th Post

 
Regular Customer
  
| "Re(2):*My* SVC impressions from the US Beta T" , posted Mon 14 Jul 12:10
quote:
Chunners could be downright ridiculous in this game. Both fireballs, a DP Tenshokyaku... if she has some of her good normals from 3S or CvS2 (unbeatable b+fierce from 3S or crazy-range cancellable s. strong from CvS2), she'll be a nuisance. Isn't anyone tired of her being brain-dead powerful in every game? 3S, CvS2, A3, A2... with the exceptions of MvC2 and CvS1, she's been top 5 in just about every post-Alpha game.
On Chun Li's defense, with exception of Third Strike, Chun Li has always been a good character not because she has broken moves, but because she has different options that when used correctly, result in a deadly character. So in other words, she is not brain-dead powerful, but "you got to know how to use her' powerful.
3S - won't argue this one. Still, you need to use all her moves to use her effectively on top play.
CvS2 - This is the best example. She has nothing like team retard (Sagat/Blanka/Cammy)'s stupididly ultra-fast, high prioritized attacks, nor (psycho) Vega stupidly messed up hit boxes and insanely damaging CCs, or Sakura's insanely damaging CC. On the other hand, she is top tier because she can stand against the top tier, which by definition makes her a top tier. And she can stand against the top tier only when you have all her options together, not just two or three moves. You need to know her crossups, super setups, counter pokes, traps, etc to win with her.
A3 - she is a solid character, but is not top tier. Mid-top at most, but since she doesn't has a great V-ism combo, she is not top tier.
A2 - she is a solid character, but she is part of the big four because of her CC.
Jabel D. Morales - VMan of Mana. http://vman.animecafe.net/
"Tameraeba makeyo!"
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Jazzie D 1986th Post

 
Gold Carpet V.I.P- Platinum Executive
   
    
    
    
   
| "Re(3):*My* SVC impressions from the US Beta T" , posted Mon 14 Jul 12:15
quote:
Several sources have indicated that the version shown in Cali was actually an older version than the one that's been circulating most recently in Japan.
Hmmm.... That's true, I suppose.
quote: That's so bizarre that they've decided to make that switch now. His name's been "Genjuro" in every single 2D SS game (Japanese and English revs). <shrug>
Yeah, well, people spell it different ways. I always spell in Genjurou and that still is a correct way to spell it. Still, is it surprising? In some cases, yeah because of consistency.
quote: Apparently this was a SERIOUS problem people were having in the early Japanese betas and in Cali. People were saying that you couldn't charge D, U moves by using Down-back... which everyone knows is CRUCIAL to playing those types of characters. Granted, this is an easily fixable problem and very well could have already been fixed in the later betas, but heads will roll if it doesn't. It essentially ruins Guile, Vega(claw), and makes Bison(hat) and Balrog(boxer) significantly more difficult to play effectively. Let's hope this gets addressed.
Hee hee hee! Keep it that way! I'm getting sick and tired of those type of people. I'm sorry, but that's my personal preference.
quote: It's "Stand up". Terry has 5 frigging supers in this game. Scary. (Power Geyser, High Angle Geyser, Buster Wolf, 2002's HSDM, Deadly Rave-thingy)
What?!? He has the Shine Knuckle too?
quote: Chunners could be downright ridiculous in this game. Both fireballs, a DP Tenshokyaku... if she has some of her good normals from 3S or CvS2 (unbeatable b+fierce from 3S or crazy-range cancellable s. strong from CvS2), she'll be a nuisance. Isn't anyone tired of her being brain-dead powerful in every game? 3S, CvS2, A3, A2... with the exceptions of MvC2 and CvS1, she's been top 5 in just about every post-Alpha game.
She's about as strong as a toothpick in Zero III. Capcom severely toned her down in that one and I at times had trouble with her, which is not usual for me. Still, true she is powerful and it is not unusual for her to be powerful. In other words, I wouldn't say that I'm tired of her being powerful. In fact, she's supposed to be powerful if you sit down and think about it.
quote: Bottom Line: "Balance" normally happens by accident. Most attempts on a developer's part to achieve balance artificially end up in disaster (apart from the usual bug-fixing and character tweaking).
Sad, but true.
quote: No, it wasn't.
Couldn't have said it better myself. Maybe the Professor should think about one-liners.
quote: Oh and I almost forgot you can get Dizzy in the game. It looks more like SF-style dizziness where you can actually see rotating stars on top of the characters head.
Was it stars only? If so, then there's only one universal dizzy time period.
Takino Tomo-chan - Kimura-sensei why did you become a teacher? Kimura-sensei - CUZ I LIKE HIGH SCHOOL GIRLS AND STUFF!
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Celsius 2th Post
 
New Customer
| "Re(4):*My* SVC impressions from the US Beta T" , posted Mon 14 Jul 13:34
quote: Well, I'm sure there'll be people saying so-and-so is top tier. But from what I saw, nearly every character was used quite well. One person using Hugo said it was pretty easy to adjust to him from SFIII:TS and was able to apply the same strategy. I saw someone's (I think it was Celsius)impressions saying that Genjuro sucked and no one played as them and if he was, he'd get massacred. That's simply not true. I saw one person effectly use him, cancels, supers, and all, and WON.
No, I did not say that Genjuro sucked. On the contrary, I thought he was a very cool character. By, the way, I can't really remember his moves from SS4, but does he have a special that allows him to go behind the opponent and slash them from the back?
quote: I heard someone was wearing a Witch Hunter Robin shirt. Did you manage to ask where did the person get it? I would like a Witch Hunter Robin shirt (especially since I am running out of shirts myself).
Yeah, that was me >=) So glad I was able to do a favorable and lasting impression (j/k). I got the shirt from the 2003 Anime Expo in Aneheim btw. Bandai was handing them out at their booth, but in order to get it you have to stand in a long line to watch a trailer that was around 7-10 minutes. Sorry, but I know of no other way to obtain these shirts. They'll probably continue to give them out at conventions that are going to be held this year. I would liek to post a picture..but I don't know how. You can check it out at the SNK-capcom.com site.
Btw, I was the Shiki player, if you saw her being used, it was probably me. Matches: Shiki Vs. Dhalsim (Victory) Shiki Vs. ? (Victory) Shiki Vs. ? (Victory) Shiki Vs. Mr. Karate (Failure) Shiki Vs. Kim (Failure) Shiki Vs. Ken (Victory) Shiki Vs. Choi (Failure)
Here are my copy and pasted impressions. You may ask any specific questions regarding her and I'll do my best to answer.
Here are my impressions of her.
She is a very good character, and I quickly took a liking to her. There is without a doubt, that Shiki will be my main character in Chaos.
Idle stance - she takes in a deep breath, arching her back inwards while putting her head back at the same time. Best idle stance in the game.
Strong Punch - Does two hits. I think you can only combo into a special or super if you do it right after the first hit though.
croucking wp - joes some nice fast stabs with her swords
Crouching SP - Trips the opponent with her swords.
Crouching WK - does an upward slash, nice for a quick anti air.
Crounching SK - does an upward kick, nice for an anti air. Does not trip.
Foward + SP - Shiki pauses and does a staight stab outward. This move does more damage than any of her other regular moves. It's similar to the last blades strong slashes (requiring a fowrd + slash).
Throw # 1 (WP + SP) a multi hitting throw. Does about seven hits.
Specials:
Dew Flash: Down, Down-Foward, Foward + Punch - Shiki dashes at the opponent and does a slash at their feet. You can also follow though with another Down, Down-foward, foward + punch to finish it up with an uppercut.
Heavenly Halo Blast - Foward, Down, Down-foward + punch. This anti air has Shiki spinning straight into the air. It goes almost straight up with little foward movement.
Teleport - Down, Down + any attack button. A quick teleport maneuver. I did this move on accident many times.
Super:
Heaven & Hades Wave - Down, Down-back, Back, Down-back, Down, Down-foward, foward + punch.
This super has shki rushing foward just like the Dew flash, and if she conencts, she'll go into a combo that sends the opponent straight into the air. When the opponent falls she'll finish it with a Heavenly Halo Blast.
Exceed:
Life - Down, Down-back, Back, Down-back, Down, Down-foward, foward + Both Kicks.
This is probably one of the best exceeds in the game. Why? BEcause you drain the opponents life bar and add about half - 3/4 of a life bar to your own!
Shiki rushes to her opponent jsut like the Dew Flash and if she connects, she gets up on the opponent with her legs around their neck and brings them straight ot the ground. She then gets on top of the opponent (like Hotaru Futaba) and drain thems. This part looks exactly like Hotaru's life draining super in Garou.
"What? Sarah! Look not upon me with doubting eyes." - Motoko Aoyoma (Love Hina: Mystery Guests at Hinata Hotel)
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Cain Highwind 202th Post

 
Frequent Customer
   
| "Re(5):*My* SVC impressions from the US Beta T" , posted Mon 14 Jul 13:44
quote: No, I did not say that Genjuro sucked. On the contrary, I thought he was a very cool character. By, the way, I can't really remember his moves from SS4, but does he have a special that allows him to go behind the opponent and slash them from the back?
Oh, I apoligize, I must've confused you for someone else. I know SOMEONE there said he sucked and then I saw a post somewhere saying the same thing. I thought that was you.
quote:
Btw, I was the Shiki player, if you saw her being used, it was probably me. Matches: Shiki Vs. Dhalsim (Victory) Shiki Vs. ? (Victory) Shiki Vs. ? (Victory) Shiki Vs. Mr. Karate (Failure) Shiki Vs. Kim (Failure) Shiki Vs. Ken (Victory) Shiki Vs. Choi (Failure)
You were damn good too, I must say (didn't realize that was you who mostly played Shiki. It was excellent watching you perform her moves with nice precision. ^_^
quote: Idle stance - she takes in a deep breath, arching her back inwards while putting her head back at the same time. Best idle stance in the game.
I guess that's a better description than what I said. It's still awesome!
quote
Heaven & Hades Wave - Down, Down-back, Back, Down-back, Down, Down-foward, foward + punch.
This super has shki rushing foward just like the Dew flash, and if she conencts, she'll go into a combo that sends the opponent straight into the air. When the opponent falls she'll finish it with a Heavenly Halo Blast.
Exceed:
Life - Down, Down-back, Back, Down-back, Down, Down-foward, foward + Both Kicks.
This is probably one of the best exceeds in the game. Why? BEcause you drain the opponents life bar and add about half - 3/4 of a life bar to your own!
Shiki rushes to her opponent jsut like the Dew Flash and if she connects, she gets up on the opponent with her legs around their neck and brings them straight ot the ground. She then gets on top of the opponent (like Hotaru Futaba) and drain thems. This part looks exactly like Hotaru's life draining super in Garou.
She had another one. One where she kisses the opponent and a light red almost pink skull appears. And as said above, it's supposed to mix up the opponents controls.
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celsius 3th Post
 
New Customer
| "Re(6):*My* SVC impressions from the US Beta T" , posted Mon 14 Jul 13:56
quote: Oh, I apoligize, I must've confused you for someone else. I know SOMEONE there said he sucked and then I saw a post somewhere saying the same thing. I thought that was you.
No problem, I just didn't want to mess up my reputation on this bbs so early on.
quote: You were damn good too, I must say (didn't realize that was you who mostly played Shiki. It was excellent watching you perform her moves with nice precision. ^_^
LOL, maybe I shouldn't take credit for this unless I'm sure your talking about me. If your talking about the matches in the morning from 11 - 1 something, then that was definitely me, since I was practically the only one that touched her. And if your talking about the matches at around 4-5 that was also me, although I was very rusty afterwards (came out of watching Terminator 3) and I accidently teleported a lot (damn down+down motion) against Choi (made me look like a noob).
If your talking about matches with Shiki after some other time then that wasn't me at all, and I didn't know about Shiki's other super, so it wasn't me.
If your talking about me then thanks for the comment.
quote: She had another one. One where she kisses the opponent and a light red almost pink skull appears. And as said above, it's supposed to mix up the opponents controls.
Yeah, I wish I saw it. Is it a grab super? Does it do damage?
BTW, her first super, the Heaven & Hades Wave can go through fireballs. It's possible that her Dew Flash can duck through fireballs too.
By the way, if your wondering where I got the move names from then its the SNK Gal's Fighters instruction booklet.
Also, she has another move thats like an over head kick.
"What? Sarah! Look not upon me with doubting eyes." - Motoko Aoyoma (Love Hina: Mystery Guests at Hinata Hotel)
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celsius 4th Post
 
New Customer
| "Re(7):*My* SVC impressions from the US Beta T" , posted Mon 14 Jul 14:03
"That's an old move of hers; is it still a special move, or a regular throw, and for her other throw, is it the chain where she performs a "scissor takedown", stabs you, then steps on your face?"
No clue. If your talking about motions throws then I have no clue.
"Also, she should have a qcf+ kick move in the air, if you get another chance to try it out..
Yes, I was abusing that move against that good Choi player that I lost against. She dives at you with her sword similar to Nakoruru's Mamahaha drop but a bit faster with a shadow following behind. She's also not going head down, but seems like she's riding her sword with her knee.
By the way, I found it to be a bit difficult to connect regular throws (WP+SP) or (WK+SK), and I got punished for even thikning about attempting throws later on.
"What? Sarah! Look not upon me with doubting eyes." - Motoko Aoyoma (Love Hina: Mystery Guests at Hinata Hotel)
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Cain Highwind 204th Post

 
Frequent Customer
   
| "Re(7):*My* SVC impressions from the US Beta T" , posted Mon 14 Jul 14:04
quote: LOL, maybe I shouldn't take credit for this unless I'm sure your talking about me. If your talking about the matches in the morning from 11 - 1 something, then that was definitely me, since I was practically the only one that touched her. And if your talking about the matches at around 4-5 that was also me, although I was very rusty afterwards (came out of watching Terminator 3) and I accidently teleported a lot (damn down+down motion) against Choi (made me look like a noob).
If your talking about matches with Shiki after some other time then that wasn't me at all, and I didn't know about Shiki's other super, so it wasn't me.
If your talking about me then thanks for the comment.
Well I didn't get there until about 4. But I think I saw what you mean, with all the teleports. All I distinctly remember was someone kicking ass with Shiki with all her supers and moves. So I'm pretty sure I did see a few of your matches.
Hmm I know I saw that super, so maybe it wasn't you who did them *shrug*
Damn, I wish they could plan it for another day. Or maybe Trieu will get hopefully more videos or something.
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OYashiroForever 337th Post

 
Bronze Customer
 
   
| "Caution: Irrational Chun hatred ahead. ;)" , posted Mon 14 Jul 17:17
quote: Who wants to see a really weak Chun?
<raises hand> My hatred isn't exactly irrational, but years of Alpha 2 + 3rd Strike tournaments have made me a cold, bitter man. 
quote: On Chun Li's defense, with exception of Third Strike, Chun Li has always been a good character not because she has broken moves, but because she has different options that when used correctly, result in a deadly character. So in other words, she is not brain-dead powerful, but "you got to know how to use her' powerful.
I couldn't disagree more. While you could argue for her CvS2 incarnation (though her s. strong cancel has WAY too much range for how fast it is), Alpha 2, Alpha 3, and 3S Chunners are just retarded good, not skills good.
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3S - won't argue this one. Still, you need to use all her moves to use her effectively on top play.
Uhhh... no. When was the last time you saw any super apart from SAII in serious play? A non-EX SBK? Well-timed b+fierces, c. roundhouses for anti-air, and c. forward, SAIIs will beat all but the top 10% of the competition. She's good because her normals have weird, difficult-to-parry, hit boxes and SAII is way too good.
quote: CvS2 - This is the best example. She has nothing like team retard (Sagat/Blanka/Cammy)'s stupididly ultra-fast, high prioritized attacks, nor (psycho) Vega stupidly messed up hit boxes and insanely damaging CCs, or Sakura's insanely damaging CC. On the other hand, she is top tier because she can stand against the top tier, which by definition makes her a top tier. And she can stand against the top tier only when you have all her options together, not just two or three moves. You need to know her crossups, super setups, counter pokes, traps, etc to win with her.
While I'd be the first to agree that she's nowhere near as boring or broken as CBS VS, she hangs with the top-tier because she has what you need to be successful in non-RC CvS2: fast, high-priority, cancellable pokes (s. strong, far s. fierce to a lesser extent) and a good roll.
quote: A3 - she is a solid character, but is not top tier. Mid-top at most, but since she doesn't has a great V-ism combo, she is not top tier.
Yes, she's not top (V-Gouki/Sakura/'Gief and A/X Sim fit that bill with a couple more you could argue), but she's mid-top (and a brain-dead scrub beater) because of her ridiculous cross-up mixups and her (once again) retarded normal move priority. She actually has a 100% VC using crouch cancel, but nobody wastes their time learning it because they can just do cross-up short, mix-up between s. fierce, c. roundhouse and throw all day and win 80% of the time. It's boring as shit to watch or play.
quote: A2 - she is a solid character, but she is part of the big four because of her CC.
She's number 1 because she has a brain-dead easy 50% Level 1 Valle CC and can charge a meter faster than anyone in the game (the key to A2.. first to get a meter wins). Oh.. and c. forward, kikkoken is stupid good.
Summary: Chunners has been in or very near the top-tier in the vast majority of games because she always has fast, high-priority normals. In games where that's important (Alpha 2/3, CvS2, pre-MvC2 Marvel games), she's within the top 20% of the cast. In games where that doesn't matter (A1, MvC2, CvS1), she's not (and, in fact, usually sucks).
Diatribe over. I don't like fighting Chun and I'm frankly just tired of seeing her. Sorry, guys.
"Only two things are infinite the universe and human stupidity and I'm not sure about the former."
"Your denial is beneath you and thanks to the use of hallucinogenic drugs I see through you."
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Cain Highwind 206th Post

 
Frequent Customer
   
| "Re(1):Grunt." , posted Mon 14 Jul 18:14
quote: People have missed the most important question here. Did you have FUN? Does it seem like an entertaining new fighter?
Eh, sorry ^^;;
What I like so far:
-The sprite animation -The character intros and the translation. -The in game artwork. -The SSI, annonced previously in Arcadia a few months ago, really seems to be the case here. I think people will like it for the fast, smooth gameplay without the heavy usage of substystams (parry, JD, Roll, CCing). I know I certainly did. my friends probably will to as they prefer fast simple fighters like GGX2 and get annoyed learning how to do things like Parry in CVS2
What I didn't like:
-No playble Dan :( (or any of the other boss characters for that matter)
-Backgrounds that I saw were a tad stale. I mean no changes are made when a new round begins like in some KOF games and Garou MOTW. The two that looked really cool IMHO were the Chapel (Nude Place) and the Forest Stage (Green of Forest). Though I wasn't able to see some of the Final Boss stages.
I kind of wonder, when you see the pre-fight stage introduction it'll say a time (by Military time-24 hour) I'm guessing that's supposed to be the actual hour the fight takes place, except its all the same each time (only different each stage). I wonder if in the final version and/or Console Version they'll have alternate stages like MvC2 and MOTM based off of time.
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