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Mosquiton
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"Ninja Gaiden impressions in the new EGM" , posted Wed 9 Jul 07:58post reply


It's this month's, the one with the Sonic Heroes cover.

The write-up mentions intuitive, smooth, and responsive controls. You can tap the attack button to execute combos (no combo system details yet) or hold down the button and release for a single powerful blow.

Sword and nunchaku were featured, spirit attacks/ninja magic are in the game, and part of the demo lets you scale a room by running cirles around its walls.

And of course they mention it looks good. Since there are still several more months until the game's release, look for more info soon.





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Ktallguy
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"Re(1):Ninja Gaiden impressions in the new EGM" , posted Wed 9 Jul 08:28post reply


quote:
It's this month's, the one with the Sonic Heroes cover.

The write-up mentions intuitive, smooth, and responsive controls. You can tap the attack button to execute combos (no combo system details yet) or hold down the button and release for a single powerful blow.

Sword and nunchaku were featured, spirit attacks/ninja magic are in the game, and part of the demo lets you scale a room by running cirles around its walls.

And of course they mention it looks good. Since there are still several more months until the game's release, look for more info soon.



I'm hoping for the best!





Ishmael
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"Re(2):Ninja Gaiden impressions in the new EGM" , posted Wed 9 Jul 10:17post reply


quote:
It's this month's, the one with the Sonic Heroes cover.

The write-up mentions intuitive, smooth, and responsive controls. You can tap the attack button to execute combos (no combo system details yet) or hold down the button and release for a single powerful blow.

Sword and nunchaku were featured, spirit attacks/ninja magic are in the game, and part of the demo lets you scale a room by running cirles around its walls.

And of course they mention it looks good. Since there are still several more months until the game's release, look for more info soon.


I'm hoping for the best!


The idea of 3D wall crawling that lets you ascend in an easy manner sounds interesting. I loved how well you could scamper along the walls in the latest Shinobi but jumping to move up was a bit awkward and free falling to move down -especially when you weren't 100% sure what was below you- made for some needlessly tense moments.





KTallguy
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"Re(3):Ninja Gaiden impressions in the new EGM" , posted Wed 9 Jul 12:34post reply


quote:
It's this month's, the one with the Sonic Heroes cover.

The write-up mentions intuitive, smooth, and responsive controls. You can tap the attack button to execute combos (no combo system details yet) or hold down the button and release for a single powerful blow.

Sword and nunchaku were featured, spirit attacks/ninja magic are in the game, and part of the demo lets you scale a room by running cirles around its walls.

And of course they mention it looks good. Since there are still several more months until the game's release, look for more info soon.


I'm hoping for the best!

The idea of 3D wall crawling that lets you ascend in an easy manner sounds interesting. I loved how well you could scamper along the walls in the latest Shinobi but jumping to move up was a bit awkward and free falling to move down -especially when you weren't 100% sure what was below you- made for some needlessly tense moments.



It might be like the new Spiderman game where you crawl on the walls.

One video I saw had him jumping from wall to wall to ascend up a high barrier. It did remind me of the nintendo version. Looked cool.

Another had him using the bow in first person, and trying to shoot a bat. I guess this was an early build because he couldn't hit the bat at first, it looked like the collision detection was off. Looked cool though.





pointystick
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"Re(4):Ninja Gaiden impressions in the new EGM" , posted Wed 9 Jul 15:29post reply


Everything I have seen makes me very excited about this game. Shinobi was a bit of a letdown, mainly in its midair combat or death frustration ANGAR!!!